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![[Post New]](/s/i/i.gif) 2016/08/24 04:47:39
Subject: Twin-linked weapons... fire twice
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Lone Wolf Sentinel Pilot
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There are so many different instances of weapons that are twin linked in this game that 1) finding a middle ground of what twin linking is intended to do/ does for a weapon is impossible and 2) trying to argue that point is equally impossible.
And in some cases real life logic has to take hold too, For example, there has been much talk of a twin linked lascannon from, say a predator turret. Sure, the barrels are close enough together that whatever one is pointing at the other is surely to be close. But, what about from something like a Storm Raven?
Those barrels aren't even close together, yet they firing at the same intended target. Weapons have to be sighted and zeroed to work properly.
At what range is the Storm Ravens lascannon zeroed? If the target is closer than the zero range the two shots are going to be far enough apart to potentially miss the intended target because they both go to either side of it. If the target is further away the two beams will intersect before they hit the target and continue on their course, missing the intended target all together and hitting two other things that could be a hundred meters from each other.
And that's just one example. I'm not saying to use real world logic in determining how to make the rule, I'm actually saying the opposite. Use logic to understand it makes no sense. Trying to argue that the rule should be "x" because of "y" is either focusing on one example of a twin linked weapon and how it would work on the battlefield or trying to find that impossible middle ground.
The only time in history a weapon has been expressly joined together with another is when that weapon was intended to get as many bullets into the air from one single firer as possible: ie, ground to air guns and air to ground guns, where it was just about quantity. Which is ridiculous to think that a game setting like 40k's would need to emulate that.
Therefore, with this rant over, I can say that using real world logic on the twin link rule itself, it's stupid and shouldn't exist because 1) you wouldn't need to really ever do it and wouldn't really work and 2) if you did you'd just be mostly wasting ammo
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![[Post New]](/s/i/i.gif) 2016/08/24 16:47:28
Subject: Re:Twin-linked weapons... fire twice
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Stalwart Veteran Guard Sergeant
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The reason they count as TL is simply for balance and point cost reasons. Rules-wise they are a mid-point between having 1 and 2 of a single weapon. Fluffwise, this could easily be better represented through other means because if you shoot a tank with 2 lascannon barrels, 2 holes will be made on 2 different spots, not 1. This would involve adjusting the point costs of everything with twin linked weapons but sure, it could be done and make more sense fluffwise. If they wanted to fluff the TL rule, they could just say a vehicle or person has advanced skills or targeting systems and just give a vehicle or model that rule. At this point they won't those as the rule has been longstanding and ingrained into players minds and it would involve adjusting the points of a metric CRAPTON of units.
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- 10,000 pts |
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![[Post New]](/s/i/i.gif) 2016/08/24 18:31:03
Subject: Twin-linked weapons... fire twice
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Stalwart Tribune
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It would be better if twinlinked would mean increased rate of fire (not fired dame time). Most odd think is that tl prevents get hot. How? Automatically Appended Next Post: It would be better if twinlinked would mean increased rate of fire (not fired dame time). Most odd think is that tl prevents get hot. How?
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This message was edited 1 time. Last update was at 2016/08/24 18:31:29
If you wish to grow wise, learn why brothers betray brothers. |
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![[Post New]](/s/i/i.gif) 2016/08/24 18:33:24
Subject: Twin-linked weapons... fire twice
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Insect-Infested Nurgle Chaos Lord
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Draco wrote:It would be better if twinlinked would mean increased rate of fire (not fired dame time). Most odd think is that tl prevents get hot. How?
Automatically Appended Next Post:
It would be better if twinlinked would mean increased rate of fire (not fired dame time). Most odd think is that tl prevents get hot. How?
This.
If Twin Linked Weapons are firing two of the same weapons, it should have an even higher chance of the user coming down with a case of melty face, not less.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2016/08/24 20:02:05
Subject: Twin-linked weapons... fire twice
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Longtime Dakkanaut
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Draco wrote:It would be better if twinlinked would mean increased rate of fire (not fired dame time). Most odd think is that tl prevents get hot. How?
Automatically Appended Next Post:
It would be better if twinlinked would mean increased rate of fire (not fired dame time). Most odd think is that tl prevents get hot. How?
I like to think it is because by using a twin linked weapon, each part of the gun is firing more slowly, despite a higher overall volume of fire. This allows each gun more chance to cool between shots.
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![[Post New]](/s/i/i.gif) 2016/08/24 21:16:34
Subject: Twin-linked weapons... fire twice
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Worthiest of Warlock Engineers
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How about we just go back to 2nd editions rules? IE, each hit with a twin linked weapon is doubled?
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2016/09/03 16:41:06
Subject: Twin-linked weapons... fire twice
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Legendary Dogfighter
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Nice idea but...
Do you really want Divination + Pask to have a 66%~ chance of 40 rending shots? Or 30 grav shots from 3 Centurions?
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This message was edited 1 time. Last update was at 2016/09/03 16:41:33
Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement. |
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![[Post New]](/s/i/i.gif) 2016/09/04 08:53:03
Subject: Twin-linked weapons... fire twice
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Terminator with Assault Cannon
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If you want a twin-linked lascannon that fires twice, then you should have to pay, at minimum, the cost for two lascannons. 40 points minimum.
You don't want to pay 40 points minimum? You only want to pay 30?
Then enjoy the rerolls and stop complaining.
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![[Post New]](/s/i/i.gif) 2016/09/04 09:48:01
Subject: Twin-linked weapons... fire twice
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Crazed Spirit of the Defiler
Newcastle
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Purifier wrote:
You're not forging the narrative, son.
Twinlinked means incredibly inaccurate, but lots of lead, so "something should hit."
This is my way of looking at it.
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Hydra Dominatus |
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![[Post New]](/s/i/i.gif) 2016/09/05 05:19:44
Subject: Twin-linked weapons... fire twice
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Norn Queen
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Twin Linked implies multiple barrels shooting the same target. If more dice were rolled it would be more wounds moving to more targets. By having the reroll instead you allow the same amount of targets to be hit but more likely.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2016/09/05 07:00:05
Subject: Twin-linked weapons... fire twice
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Locked in the Tower of Amareo
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Traditio wrote:If you want a twin-linked lascannon that fires twice, then you should have to pay, at minimum, the cost for two lascannons. 40 points minimum.
You don't want to pay 40 points minimum? You only want to pay 30?
Then enjoy the rerolls and stop complaining.
Then again if it's 1 hit=2 hit to target model that's less than twice as good as having 2 guns still. So paying twice the point would be stupid.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2016/09/06 13:43:21
Subject: Twin-linked weapons... fire twice
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Ichor-Dripping Talos Monstrosity
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Backspacehacker wrote:My Necron Destroyers weep at their heavy 2 shots from the Gauss Cannons ;_; (it has four barrels)
It has 1 barrel and 4 'power rods'
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This message was edited 1 time. Last update was at 2016/09/06 13:43:38
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![[Post New]](/s/i/i.gif) 2016/09/06 15:38:24
Subject: Twin-linked weapons... fire twice
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Worthiest of Warlock Engineers
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malamis wrote:
Nice idea but...
Do you really want Divination + Pask to have a 66%~ chance of 40 rending shots? Or 30 grav shots from 3 Centurions?
As a Guard player who knows just how utterly terribly bad Pask and the Gakinisher - sorry, Punisher, are? Yes.
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2016/09/06 16:19:23
Subject: Twin-linked weapons... fire twice
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Ultramarine Librarian with Freaky Familiar
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Traditio wrote:If you want a twin-linked lascannon that fires twice, then you should have to pay, at minimum, the cost for two lascannons. 40 points minimum.
You don't want to pay 40 points minimum? You only want to pay 30?
Then enjoy the rerolls and stop complaining.
Why is a lascannon that fires twice worth two Lascannons? The latter has several advantages over the former including the ability to split fire and not getting totally destroyed by a single weapons destroyed hit. It should cost 30.
Or more like 25 pts imo. I don't think Lascannons are worth 20 points a pop in today's meta.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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