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Made in gb
Arch Magos w/ 4 Meg of RAM







It's coming guys I hope everyone is excited!

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in bg
Dakka Veteran





omg omg omg omg. I'm doing the Garden of Morr scenario this weekend - you'd better expand on that!
   
Made in ca
Fixture of Dakka




And you have used the correct way of using the dates. I am sure the Americans are confused by this.

Looking forward to your work Bottle.

This message was edited 1 time. Last update was at 2017/01/26 18:56:25


Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Humming Great Unclean One of Nurgle






Davor wrote:
And you have used the correct way of using the dates. I am sure the Americans are confused by this.

Looking forward to your work Bottle.
I assure you a good share of us are more confused by our own dating system at this point; we're used to online resources that aren't formatted with stupid!

Also looking forward to this, great work on the teaser image Bottle! It looks very GW-esque.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in es
Brutal Black Orc




Barcelona, Spain

In some parts of the World it's the 28th already. HOW COME WE DON'T HAVE HINTERLANDS 2nd ED!?!?! I NEEEED IIIIIIIIIIT.
   
Made in gb
Arch Magos w/ 4 Meg of RAM





(Thanks for all your support guys! I am honoured!)

VERSION 2.0 is here



Download Link: http://www.tga.community/files/file/19-hinterlands-skirmish-campaigns-in-the-mortal-realms-by-sam-james/

Hey everyone, version 2 is now live. Hopefully you'll love all the new content!

Changelog:

- I have tweaked the core rules based on all the amazing feedback. This ranges from small changes like Heroes wounds being havled-rounded-up rather than capped to 3, to some bigger changes such as the 'Rule Of Three' designed to curtail some powerful AoE abilities (looking at you, Knight Azyros).

- 5 new battleplans including rules for adapting any other Battleplan. No more treasure system. No both sides get awarded gold coins and the winner gets a unique Triumph!

- Warband Roster! Record every detail on this 2 page sheet, it also has some nifty counters like a 'Kill Count' etc.

- Underdog Gambits - this is a new mechanic to give the weaker side a little boost in the game. The page is set out like a Allegiance Ability so it will feel familiar.

- Command Traits! The old Allegiance Abilities of version 1 have been replaced. Each Grand Alliance now has 2 command traits to choose from - one will make your general a force multiplier (buffing nearby units) the other a killing machine. IT WILL BE A TOUGH CHOICE

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in us
Longtime Dakkanaut




Huzzah! Sigmar bless your glorious work!

SerIously though, thanks for all the work you've put into this. I keep recommending your campaign to people interested in AoS or veterans who need a way to welcome new players but are unfamiliar with AoS themselves.

Keep up the awesome work.
   
Made in gb
Arch Magos w/ 4 Meg of RAM





Baron Klatz wrote:Huzzah! Sigmar bless your glorious work!

SerIously though, thanks for all the work you've put into this. I keep recommending your campaign to people interested in AoS or veterans who need a way to welcome new players but are unfamiliar with AoS themselves.

Keep up the awesome work.


Thank you so much! recommending these rules is the highest compliment for me. I think this new version plays for a much much better game too, so if you gave the first a shot and didn't quite like it, I think you'll be much happier with the new version. I will try and go through in detail some of the changes later in this thread (I am having mammoth computer issues today which is sucking up all my time though haha!).

NinthMusketeer wrote:
Davor wrote:
And you have used the correct way of using the dates. I am sure the Americans are confused by this.

Looking forward to your work Bottle.
I assure you a good share of us are more confused by our own dating system at this point; we're used to online resources that aren't formatted with stupid!

Also looking forward to this, great work on the teaser image Bottle! It looks very GW-esque.


Cheers Ninth! I hope you like this new version. Your feedback all got in there, for example Heroes are now half wounds rounded up rather than capped at 3, and the new Rule Of Three is put in to curtail pesky Knight Azyros from lantern bombing the other warband, (it's a rule that a model can only target up to 3 enemy models with a weapon or ability in a single phase).

CoreCommander wrote:omg omg omg omg. I'm doing the Garden of Morr scenario this weekend - you'd better expand on that!


Oh, let me know how it goes! I almost never hear feedback on the Realm Master side and the Skirmish Campaign takes the spotlight. This update doesn't include any new Realm Master content, but don't be sad. It will get its own book with pages of fun content to use in RPG style games, coming soon! (Well, soonish..)

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in bg
Dakka Veteran





 Bottle wrote:

Oh, let me know how it goes! I almost never hear feedback on the Realm Master side and the Skirmish Campaign takes the spotlight. This update doesn't include any new Realm Master content, but don't be sad. It will get its own book with pages of fun content to use in RPG style games, coming soon! (Well, soonish..)

I will
   
Made in gb
Steady Space Marine Vet Sergeant




England

When's the book release

I'll be sure to give it a read over (and maybe even a test game!). I love your work on the Hinterlands Bottle and it is great to see it becoming even better!

If you can't believe in yourself, believe in me! Believe in the Dakka who believes in you!  
   
Made in us
Humming Great Unclean One of Nurgle






This is so cool! I'm going to try to get a league going at my flgs using this. Keep up the good work Bottle!

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Fixture of Dakka




Bottle this looks great. Thank you for sharing this beautiful work with us. You are a big inspiration.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

Has the new version been put on dropbox for those who don't want to create accounts on another forum?

Also, thank you for doing this, Bottle. Very cool stuff!

Thread Slayer 
   
Made in us
Clousseau




Cool. Good stuff. The community needs more producers of work like this, and more acceptance of non-official stuff like this.

   
Made in gb
Arch Magos w/ 4 Meg of RAM





Thank you so much for the positive feedback everyone. Like I said before the rules changes were almost all brought about by feedback people gave either here on Dakkadakka, on TGA or on Twitter. Version 2 has had about 250 downloads over the weekend which is mind-blowing for me, and the total for Hinterlands is currently at 792!

There are some exciting plans for Hinterlands in the near future. I can't wait to share with you some of the things in the pipeline! In the meantime if you do get to play with the rules, post feedback here or PM me and it will be at the forefront of the revisions for version 3.




Automatically Appended Next Post:
 privateer4hire wrote:
Has the new version been put on dropbox for those who don't want to create accounts on another forum?

Also, thank you for doing this, Bottle. Very cool stuff!


I don't think anyone has done it yet, but if anyone wants to please feel free to do so :-)

This message was edited 1 time. Last update was at 2017/01/30 17:05:53


Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in bg
Dakka Veteran





I played a realm master's game with two guys from my rpg group using the default scenario(Curse of Bryor Ghyul). There is much to tell so I'll just highlight the most important points.

1. They had such a great time that they said they were wanted to play the game again next monday. Full stop. I'm not sure If I had a say in this matter at all...

2. Managing 5 models is much less straining than 5 full units and allows for new players to better learn and grow accustomed with the rules. Yes, this is an issue (as I've said before) - you and I, and everyone else on this forum, has been a wargamer for some time and on top of that we've got a natural aptitude for big books full of complex rules. Not everyone is like this. Even AoS can be hard to introduce and every little bit helps.

3. The scenario works very well for an introductory game. It simultaneously introduces a game clock, 3 objectives and the need to choose where and if to spread around (which is a basic decision for any match). I felt that game turn + d6 >= 10 could be a bit slow though especially if the heroes are faster than the average. It's 4 turns before you have a chance to find the objective at all and then you have to escape through it. Yeah you can roll the ones and deduce that the third one is the entry to the tunnel, but it can still drag on.

4. When you have single models to command you concentrate more on where to put them as there is more space to maneuver. With that comes the possibility to interact with terrain and other additional stuff not in the rules - I heartily recommend such additional rules. Without them the game on this scale doesn't feel full of life. For example one player wanted to storm through a fence - I let him stomp it (on a dice with the possibility of damage) and just let the fence stay down. We had pillars from the arcane ruins set that the players could push, a flamer that could be "mind controlled" by Tzeentch's herald sorcerers, a mindless screamer that started in the DM's part of the board and roamed randomly, trying to charge anything that was in 7" (to help out the players a bit in the beginning and serve as a possible threat towards the end) and many more.
Stuff like this is not everyone's cup of tea though, but for me is one of the ways I want to play the game especially if I'm going to DM more and bigger games (classic 1 on 1 warhammer with an umpire/DM)

There was much more, but I'm tired and want to go to bed. I applaud the inclusion of the Realm Master rules in the Hinterlands - this type of game comes naturally to RPG players as pitched battles come to strategy ones. Alternatively you can play them like the thing they look most like - a Descent/Imperial Assault/Warhammer Quest dungeon crawling cooperative game - it would work just as well.

This message was edited 1 time. Last update was at 2017/01/30 22:26:21


 
   
Made in gb
Arch Magos w/ 4 Meg of RAM





Wow CC! Thanks for the feedback and most importantly I am overjoyed to hear they had fun. I'll look into the game clock on that scenario a little bit more and see what the optimal number is! :-)

I hadn't thought about players thinking out the box - that's my wargamers head firmly stuck on (just like in last month's White Dwarf where Mel suddenly decided to "kill" the objective as it was a toad, and Dan hadn't expected it lol!) - I will probably add in some guidelines for the GM creating these sorts of rules on the fly like you did.

The rules I had been working on for the mode had all revolved around post battle events rather than in game rules. I am writing rules for visiting different settlements from Duardin strongholds to Sylvaneth groves - which open up access to recruiting different henchmen and other possibilities (from special equipment to being able to "fast travel" around the world). I think after reading your comments I will work on the battle mechanics a bit more too and might do a series of Battleplans to play through.

Thanks so much for the response!

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in us
Clousseau




As I'm penning our summer campaign, and we have skirmish raids that give resource points, I may lift your scenario(s) for that (and put credit).
   
Made in de
Experienced Maneater






Looking good, bottle!

Dropbox link for anyone having problems with TGA: https://www.dropbox.com/s/yytyhpga67h5rjk/Hinterlands%202.0%20-%20By%20Sam%20James.pdf?dl=0

This message was edited 1 time. Last update was at 2017/02/01 21:59:13


   
Made in gb
Arch Magos w/ 4 Meg of RAM





auticus wrote:As I'm penning our summer campaign, and we have skirmish raids that give resource points, I may lift your scenario(s) for that (and put credit).


Sure, lift away! 2 are already lifted from traditional AoS scenarios, and 'Assassinate' is based on Necromunda's 'The Hit'. :-)

Hanskrampf wrote:Looking good, bottle!

Dropbox link for anyone having problems with TGA: https://www.dropbox.com/s/yytyhpga67h5rjk/Hinterlands%202.0%20-%20By%20Sam%20James.pdf?dl=0


Nice one! And I hope you like this version Hans, I saw elsewhere you were looking for a versatile skirmish rule set for fantasy.

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

 Hanskrampf wrote:
Looking good, bottle!

Dropbox link for anyone having problems with TGA: https://www.dropbox.com/s/yytyhpga67h5rjk/Hinterlands%202.0%20-%20By%20Sam%20James.pdf?dl=0


Thanks for the dropbox link.

A question, as I don't have much material yet. Does the General's Compendium have any points for the old legacy armies from the waarscrolls from the Old World on the GW site?

This message was edited 1 time. Last update was at 2017/02/02 06:02:35




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in gb
Arch Magos w/ 4 Meg of RAM





Yep, all the compendium units have points costs in the GHB, although some have been updated and you will have to look in the new factions to find them. For example you can find points for Empire Knights, and Ludwig Schwarzhelm etc in the Empire list but the Huntsmen are now called "Freeguild Archers" and you can find them in the Freeguild list.

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in de
Experienced Maneater






 Bottle wrote:
Hanskrampf wrote:Looking good, bottle!

Dropbox link for anyone having problems with TGA: https://www.dropbox.com/s/yytyhpga67h5rjk/Hinterlands%202.0%20-%20By%20Sam%20James.pdf?dl=0


Nice one! And I hope you like this version Hans, I saw elsewhere you were looking for a versatile skirmish rule set for fantasy.


You're right, bottle, I am. And your ruleset was just lying there, skimmed through once. So I finally read it (partly) in this new version. And I quite like it. A lot actually. Having just played Mordheim on PC, this feels very similiar and I'm sure your intention was to capture this feel of the original Mordheim (which I never played). You did great.
However, this limits me to GW models with AoS profiles and point costs. So while not fitting right now for my gaming urges, I will try to push it into our group sometime in summer, when my hobby cellar room is ready

Two critique points, though:
- minor: pg 4, middle column, last paragraph: the example should be 25 experience points, not 30.
- major: I either skipped it or it just isn't there: a paragraph to advance your war party and recruit new models. The iontention is pretty clear to me, but I can see new players having trouble.

   
Made in gb
Arch Magos w/ 4 Meg of RAM





 Hanskrampf wrote:
 Bottle wrote:
Hanskrampf wrote:Looking good, bottle!

Dropbox link for anyone having problems with TGA: https://www.dropbox.com/s/yytyhpga67h5rjk/Hinterlands%202.0%20-%20By%20Sam%20James.pdf?dl=0


Nice one! And I hope you like this version Hans, I saw elsewhere you were looking for a versatile skirmish rule set for fantasy.


You're right, bottle, I am. And your ruleset was just lying there, skimmed through once. So I finally read it (partly) in this new version. And I quite like it. A lot actually. Having just played Mordheim on PC, this feels very similiar and I'm sure your intention was to capture this feel of the original Mordheim (which I never played). You did great.
However, this limits me to GW models with AoS profiles and point costs. So while not fitting right now for my gaming urges, I will try to push it into our group sometime in summer, when my hobby cellar room is ready

Two critique points, though:
- minor: pg 4, middle column, last paragraph: the example should be 25 experience points, not 30.
- major: I either skipped it or it just isn't there: a paragraph to advance your war party and recruit new models. The iontention is pretty clear to me, but I can see new players having trouble.


Thanks for the critiques! You're not the first to point out the first one but the 30 comes from model (5) + hero (10) + monster (15). Perhaps I could make it clearer. For the second, you're right. I'll add a line to the first paragraph on page 4 to state clearly models can be purchased mid campaign too :-)

AoS does have a large model range of generic fantasy tropes, so I think it's quite versatile even for fights not in the mortal realms, however YMMV as AoS rules are very characterful and may feel too "warhammer" even if you play it out in another setting! Thanks for commenting and for hosting.

EDIT: 09/02/2017

Lots of great feedback from players about the rules for version 2 and a few grey areas have been pointed out (like Hanskrampf's comment!). I have decided to keep a living FAQ to answer these grey areas rather than constantly update the file. You can see it below and it will be included in the first post of this thread from now on:



Thanks for all the feedback! We hit 1280 downloads today which is crazy considering it was on 500 not even 2 weeks ago!

This message was edited 1 time. Last update was at 2017/02/09 20:34:31


Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in us
Ruthless Interrogator







I downloaded the rules last week and have been planning warbands ever since.

The only thing I've had an issue with is the 150 points for a starting warband feels a little low. Maybe that's intentional, but I've had trouble getting even like 8-10 models in a warband regard less of the faction I'm building.

So I was curious if this was a balance issue or if upping it to 200 would allow for more flexibility without making some factions a little overpowered.

You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games
 
   
Made in gb
Jovial Plaguebearer of Nurgle




Leicester

Just downloading it now
Might be tempted to try these rules out with my undead
   
Made in gb
Arch Magos w/ 4 Meg of RAM





 Starfarer wrote:
I downloaded the rules last week and have been planning warbands ever since.

The only thing I've had an issue with is the 150 points for a starting warband feels a little low. Maybe that's intentional, but I've had trouble getting even like 8-10 models in a warband regard less of the faction I'm building.

So I was curious if this was a balance issue or if upping it to 200 would allow for more flexibility without making some factions a little overpowered.


It's more than okay to up it to 200 gold coins if your group are keen to do so! The 150 was chosen as a happy medium for high and low cost factions, as everything from Grots to Ogors needs to be taken into account. More elite factions like Stormcast will start with 6 or so models, where as Skaven can easily fill up all 15 slots straight away with 150 gold coins. Still, if your group is playing with more of the elite factions then upping to 200 is a good idea!

I hope you have fun with the rules

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in us
Ruthless Interrogator







Well I'm starting with Nurgle Rotbringers, Bloodbound and Stormcasts as that's what I already have handy. And considering my Bloodbound has a Lord on Juggernaught, their all low model count forces at 150.

I've actually not yet convince my group to play, but we're all big Necromunda players so I figure this is the perfect avenue to get them into AOS.

P.S. You should join instagram to share your stuff. There's a big Inq28 community there and a good number of them have begun starting AOS28 groups thanks to these rules and Bruticus sharing his stuff there and on his website.

You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games
 
   
Made in gb
Longtime Dakkanaut




Nottingham, UK

This is excellent, I like it a lot

 
   
Made in pl
Fresh-Faced New User



Poland

First of all I must say this is very good work. I've downloaded it few days ago and check with my friend. I was happy, he I must say less

I'm wondering about balance with shooting unit.

My team was, two guys from warhammer quest: Excelsior Priest, Questor Knight plus some High Elfs from Spire of Dawn: Reaver and Spireguard guy.

He took Khorne band, lots of cheap marauders, some bloodreaver and some Deathbringer from Gorechosen.

I was a little scared, when I saw the numbers, but my Reaver did extremely well. His ability to move before or after shootin, and makes 3 attacks rather than two, when no one is nearby was a killar. I just shoot him out and keep the distance. He was not able to complete any objectives.

And I like the idea about interact more. Do not pickup an objective just moving across it - we are thinking about home rule: If you are within 1 inch from objective, roll a dice 1-3 nothing, 4-6 you got the objective.

And I have some ideas about scenarios, can share if you want
   
 
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