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Made in gb
Arch Magos w/ 4 Meg of RAM





winterdyne wrote:This is excellent, I like it a lot


Thanks! I am a massive fan of your painting so this is nice to hear from you. If you get any games with your children let me know!

W1ntermute wrote:First of all I must say this is very good work. I've downloaded it few days ago and check with my friend. I was happy, he I must say less

I'm wondering about balance with shooting unit.

My team was, two guys from warhammer quest: Excelsior Priest, Questor Knight plus some High Elfs from Spire of Dawn: Reaver and Spireguard guy.

He took Khorne band, lots of cheap marauders, some bloodreaver and some Deathbringer from Gorechosen.

I was a little scared, when I saw the numbers, but my Reaver did extremely well. His ability to move before or after shootin, and makes 3 attacks rather than two, when no one is nearby was a killar. I just shoot him out and keep the distance. He was not able to complete any objectives.

And I like the idea about interact more. Do not pickup an objective just moving across it - we are thinking about home rule: If you are within 1 inch from objective, roll a dice 1-3 nothing, 4-6 you got the objective.

And I have some ideas about scenarios, can share if you want


Thanks for the feedback! Shooting is always going to be powerful in skirmish games like this, and the only real compensater is going to be more terrain! In the Hinterlands book I recommend double. But that should be the minimum. I would recommend some LOS blocking pieces like solid buildings and such. As the units move on their own, hiding behind something is much more practical than in standard AoS.

As for scenerios! Sure, I would love to hear them. If you put them into a little pack for download on TGA I would be happy to link them in my thread too

Starfarer wrote:Well I'm starting with Nurgle Rotbringers, Bloodbound and Stormcasts as that's what I already have handy. And considering my Bloodbound has a Lord on Juggernaught, their all low model count forces at 150.

I've actually not yet convince my group to play, but we're all big Necromunda players so I figure this is the perfect avenue to get them into AOS.

P.S. You should join instagram to share your stuff. There's a big Inq28 community there and a good number of them have begun starting AOS28 groups thanks to these rules and Bruticus sharing his stuff there and on his website.


Thanks! I have kept almost all my hobby social media on Twitter so far (I really love Twitter), but I am trying to get to grips with Facebook for hobby and Instagram for hobby too. Bruticus has done an amazing job of launching the AoS28 scene and I am so happy Hinterlands has been given a recommendation with it.

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in gb
Arch Magos w/ 4 Meg of RAM





UPDATE: 05/03/2017 VERSION 2.1



I am thrilled and honoured with the community response to Hinterlands and would like to thank all the players who have downloaded the rules and tried them out on the battlefield! :-) This started out as a personal project and a challenge to myself to make something that looked like the "real-deal", the Games Workshop logo on the front cover is a relic of that humble beginning as I really never expected the rules to receive this much attention. I have decided to remove the logo to make sure everyone knows this is 100% unofficial and to make sure that no ill-intent is perceived by any party.

As I had to update the version to do that, I took the opportunity to incorporate all the FAQ clarifications into the rules . The rules do not play any differently to version 2.0, but I would recommend downloading the latest version so you do not have to consult the FAQ.

I do not plan regular updates like this, instead you can look forward to a big update (version 3) coming later in the year! Happy gaming in the meantime!

- bottle (Sam James)

DOWNLOAD LINK - HINTERLANDS 2.1

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in gb
Steady Space Marine Vet Sergeant




England

Thanks Bottle for all the effort you put into this, have any GW personnel contacted you yet? I bet you could sort out a bunch of the rules writers they have there.

If you can't believe in yourself, believe in me! Believe in the Dakka who believes in you!  
   
Made in gb
Arch Magos w/ 4 Meg of RAM





UPDATE - VERSION 2.2 IS NOW LIVE DOWNLOAD LINK - CLICK HERE



Hey everyone, I have released version 2.2 today and it is intended as a balance update to some of the issues that have cropped up recently. I am really grateful for the feedback everyone is giving and wanted to share my reasons for the exact changes, and hopefully you will agree they are for the best! (If not, just house rule it as you see fit).

CHANGES IN VERSION 2.2

1. ADDITIONAL RULE OF THREE, LIMITING MORTAL WOUNDS TO 3 A TURN

This is the big one. So let me talk to you how the change works, and hopefully you'll like it. Lifted from the PDF, the rule is as follows:

Quote:
The 2nd Rule of Three: In a single turn a player may only inflict up to three Mortal Wounds onto enemy models. Any additional abilities or attacks which generate further Mortal Wounds instead inflict a normal wound with a rend characteristic of ‘-’ and a damage value of 1.


This change is more impactful than it first seems, so I want to talk to you how this will affect warbands:

How will this affect a Warband running a single Wizard and no other ways to generate Mortal Wounds?

In no way at all. 

This was really important to me as having access to a few Mortal Wounds a turn isn't problematic and is in fact a great tool for dealing with some of the toughest Heroes you will face in Hinterlands.

How will this affect a Warband with access to lots of Mortal Wounds?

Greatly.

I want to talk you through how this ability works. (Everything here is also explained in a new FAQ which is added as page 17 to the file.)

1. The player doesn't get to choose which abilities are Mortal Wound causing and which aren't. You generate them until you have inflicted 3 and then they are replaced with standard wounds (which can be saved against). For example if a player is running both a Lord Celestant and a Knight-Heraldor, the Knight Heraldor's Thunderblast cannot be used until the Shooting Phase. This means the 3 Mortal Wounds would almost always be used up by the Lord Celestant in the Hero Phase.

The only way to save Mortal Wounds for later in the turn is to not use those earlier abilities. As the early ones trigger before the movement phase this is powerful in terms of being able to position yourself to  use the later abilities for best effect. (Want to move the Knight-Heraldor into a spot to snipe an enemy with Thunderblast? You're going to have to give up using the Sigmarite Warcloak for the turn).

2. If an ability generates multiple Mortal Wounds (for example D3) and you attack a single wound model, you still see how many are generated and it still counts towards your cap. For example if you used Thunderblast on a terrain piece that had 3 one wound models, you would roll the D3 Mortal Wounds for the first, and if you roll a 5 or a 6 that would be them all used up and the later attacks would be regular wounds.

Do Mortal Wounds need further nerfing? 

Maybe.

But I am strongly in favour of small changes rather than something drastic like removing them completely or altering how they work mechanically.

2. THE STARTING LEVEL OF MULTI-WOUND MODELS IS NOW HIGHER

Models that aren't heroes now start on the level equal to their wounds characteristic (one wound, start Level 1, 2 wounds, start level 2) etc. This means that multi-wound models level slower over a campaign than single wound models. In the FAQ it is also clarified that they do not gain advancements for these starting levels.

3. SINISTER TERRAIN ONLY BENEFITS MELEE WEAPONS

This was a nice suggestion by a player. I am always keen to give melee a little boost, and this seemed like a great place to do it.

4. DEATH PLAYERS CAN SUMMON BACK TOMB GUARD

This was overlooked by me originally and pointed out live on-air by when I guested on Fjordhammer.  Sorry guys! :-P

5. FAQ IS ADDED TO THE BACK


If you can think of any more questions, let me know! I'll post the current one here. You'll see I preempted lots of questions about the new Mortal Wounds rule and also added a long clarification to why spell lores aren't part of Hinterlands (but could be).



This update is to try and make the game tighter balance wise because I think a good narrative system should also be able to hold its weight in a competitive environment too.

Let me know your thoughts and I'll keep seeking to improve the ruleset!

Cheers,

Bottle


Automatically Appended Next Post:
 WarbossDakka wrote:
Thanks Bottle for all the effort you put into this, have any GW personnel contacted you yet? I bet you could sort out a bunch of the rules writers they have there.


Oh no worries, this is a pet project of mine that I love, and I would be making things like this even if no-one played with them

Of course I have sent through the rules to GW on a few occasions. I would love to work for the GW design team and continue to apply for each role as it comes up. Maybe one day I will be lucky enough to be given the chance, but if not I will still have fun making these sorts of supplements!

This message was edited 2 times. Last update was at 2017/04/17 12:45:57


Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in de
Experienced Maneater






Great work, Bottle!


Dropbox Link for Hinterlands 2.2

   
Made in gb
Arch Magos w/ 4 Meg of RAM





Thanks for the Dropbox link as always!

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in us
Humming Great Unclean One of Nurgle






You say that Sinister terrain only affects melee weapons but I'm pretty sure you meant Mystical.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Arch Magos w/ 4 Meg of RAM





In Hinterlands, fear from sinister terrain gives you -1 rend :-)

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in us
Humming Great Unclean One of Nurgle






Ah missed that detail!

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Arch Magos w/ 4 Meg of RAM





Super quick update - page 3 (the first rules page) got an update to clarify exploding mortal wounds when you have ran out - you can just resolve the attack normally rather than being subject to rend '-'.


Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
 
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