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Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

Finished up another large batch of Necromunda Objective Markers.
First up the Watering/Drinking hole,note the hand pump next to the well (Produces Credits,Fought Over,Added to settlements as an upgrade) Happy with some parts not so much with others.


Hive Fungus Crop,In various colors (Found Deep in Caves or Old Agri Domes,Harvested for Food & Poisons),(Can be Sold for Credits) the shrooms turned out okay,Food and Water Sorted,some extra supplies are called for.


A Table Of Ammo (Reloads,Credits),Extra Smoke Grenades (Concealment),Observation point/Firing Position (spy on enemy base,possibly find a weapon,Target Practice spot) ,Lascannon Power Pack (Power/Reload,Credits if Sold) Jerry Can of Chemical Waste (Poisoning Weaponry)


HIVE FUNGUS
Further riches can be gleaned from the mutant fungoid
life forms which grow in the dark Underhive. The
detritus of the downhive provides the ideal medium for
fungi to grow in and, as a result, Underhive supports a
substantial ecology of parasites and mutant creatures.
There are tens of thousands of varieties of fungi and
moulds, some edible or otherwise useful, others highly
toxic and downright dangerous.
Valuable fungi are much sought after. The slow growing
pearl spore forms tiny lustrous pearls within its flesh;
the colour and quality of individual stones depends
upon which pollutants the fungus grows upon as well
as its age. The most valuable of all is the Necromundan
black pearl, a single large example of which is sufficient
to keep a man in life-long luxury. Iron mould is not
valuable in itself, but grows on rust piles and detritus
saturated with sequestered iron and other metals. The
mould extracts water and bound oxygen from the
substrate leaving nodules of metal underneath.
Other fungi have medical or intoxicant properties.
Examples include the dangerous but costly icrotic slime.
The possession of living icrotic slime is one of the most
serious crimes in the Spire, and its export from
Necromunda is forbidden by Imperial decree. Spook is
a relatively common but dangerous psychic stimulant
formed from fungal spoor. More useful is the curative
Stinger mould, which has powerful recuperative
abilities as well as strong antibiotic properties.

64 Spore Cave 2D6x10
Your gang has discovered a hidden cave where many kinds of rare fungi grow, such as pearl spore and iron mould. A ganger can
harvest the fungi and sell it to local traders for 2D6x10 credits.
If you roll double 1 when harvesting fungus the collecting ganger has contracted Spore Sickness. This is a fungal disease in which
plump and colourful fungi sprout from all over the victim’s body. Spore Sickness is not lethal and recovery is automatic, but the
ganger will not be able to take part in future battles until he recovers by rolling a 4, 5 or 6 at the start of a game. Once recovered
he may fight as normal.

53-54 Drinking Hole D6x10
Your gang leader has inherited an old drinking hole in payment of an outstanding gambling debt. The hole earns a small sum
and also provides the gang with a convenient base in the local settlement. You can visit the drinking hole to collect your share
of D6x10 credits.

SMOKE GRENADES
A Smoke grenade or smoke bomb releases a cloud of oily
smoke that is impossible to see through without special
visual devices such as a photovisor.
When you throw a Smoke grenade you must aim at a
specific point of ground – this counts as a small target at
-1 to hit. Work out where the grenade lands and place a
a gas cloud template to show the extent of the smoke
cloud. You can use a patch of cotton wool to represent
this if you like. The height of the cloud is assumed to be
2".

For the Previous Equipment > Table Of Knifes.
SWORDS & KNIVES
Every Necromundan fighter carries a knife of some
kind. Heavy bladed single-edge fighting knives are
the most common type, but needle thin stilettos and
long double-edged daggers are favoured by some
fighters.
Longer blades are carried by some fighters instead of,
or as well as, their knives. Short, broad-bladed
weapons are easy to carry and are well suited to fast
and bloody combat. Longer swords are carried by
fighters who prefer this dangerous type of combat
over shooting. Fighters make use of a great variety of
other bladed weapons including cleavers and
machetes.
All of these bladed weapons are essentially similar
and they have the same weapon profile. The
principle difference is that fighters with swords are
able to parry.

As for what next,Taking a little break waiting until some stuff arrives in a few weeks,will make more then.
some ideas on what next After said break,Nurgles Favored Plagues And Blight Grenade Piles,A Necromunda Solar Powered Water Still,Additional Bunker Vents but modeled differently,
Necromunda Archeotech Dig Site,Ore and Mineral Deposits Rubys Emeralds opals etc,Slag Pile with useful bits Scrap Metals,Trading Post Marker,Table of maps,Shooting Targets.
Listed only the stuff i can build and have the parts for that can be made into objectives,there will be more idea's and always looking for more.

@theCrowe ,I was literally just not a day ago was reading that part thinking on the various stuff to make,most would call for a full on large terrain piece though,like the Mining Machinery or Settlement,not making buildings until i paint up most of my models,alot to go,
Alot of them would be good for the numbered crate system,a good few of them I could probably make though and transform into markers,like the grapnel's,ratskin map's,iso-rod,hallucinogen gas grenades,the shotgun shell assortments (tables of ammo) would serve that purpose nicely,
as for the rest,crates or some labeled boxs would be best.

Camo Cloaks,hmm maybe some hexagons cut from clear plastics glued into a kinda shield formation as optical mirrors,less advanced than tau predator style cloaking,i could probably do that to serve as imperial gangers standard sub standard stealth,thats how i would represent such a skill,
Like the Hightops idea,or stilts ooo maybe some hermes winged boots would fit that more comical side of necromunda,hook shot gun would need sculpting to properly model or just crate it as is or "on paper" equipment,as for gunfighter skill i was thinking on using a larger table with gun parts on,springs pins pipes and such to represent gunslinger skills,
Toolboxs would be easy them german airfix ones are just about big enough not that cheap though,Blueprints would be easy to make and model probably be able to get some detail painted or drawn onto them too,like them sorta like fallout3's blueprints for making new guns and equipment,
Data points with infrared scanners is a good one too i could do that with very little extra parts,just need some scanner like thingys,which i could probably improvise,a Juve book would be cool and again easy to do,imagining a fallout style bookcase with skill books on now,that would be cool in a few ways.
So many cool ideas in necromunda,a shooting range on a 100mm base could be done pretty simply and would be perfect for training some juves up to gain some xp and better skills,For that matter Shooting targets Target Practice at the end of a range or settlement hitting them gain some xp points,or shooting positions from rooftops and such where the 100mm one would not fit,
Trading post could be hard or easy to do,could literally just use a post with a sign on to serve as is,or actually make a small market with a tent or shack with tables and lots of goods on,most of them equipment's skills and structures i will likely turn into markers

One thing for sure i'am not short on objective marker inspiration and ideas.




   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Nice batch. I like the little dig site and the firing position is a neat idea. You could use it to mark a "hide and shoot" location but it can't be moved. The water hole is pretty nice. Good centre piece for a game, just to add character to the fight.

I'm gonna work on mine over the next while and see what I come up with. Got a tiny Haynes manual made up, some blueprints and the book for juves. All made out of paper (postit notes actually) just need to base and finish them. But I'll do about ten or so different ones if I can.

   
Made in us
Rough Rider with Boomstick






Exalted for excellence.

u971 why do I get the feeling that you have a Guard army, judging by all those bitz

You say Fiery Crash! I say Dynamic Entry!

*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. 
   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

@Cothonian,Thanks and yeah i have a small imperial guard force but collect several armys,would have alot lot more otherwise.
@theCrowe,Cool,Books blueprints and Juve Manuals it is,I was going to do just some survival books but with a bookcase when my balsa eventually arrives will do that,
So i'am making something else,dig sites will have to wait until i get more 40mm bases,Although think i'am all out of tiny shovels so will likely put them on hold too.

Will be making some Target Practice Targets next,like the ones you shoot at with air rifles,juves gotta earn them skills,going back to ash waste basing for a bit,like the mushroom patch,
running low on garlic net,damn seem to be running out of many things this month,only have ten 25mm bases left,5 will be the target practice set,did have 40!
The last 5bases still deciding what they will become,likely keep 3 for the solar panels array for powering a necromunda scratchbuilt solar still along with the 40mm still part next month that will be made though,leaving just 2 bases for a couple of random things not sure what need to ponder.

   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

Target Practice Targets along with some Sign Posts.
Juves etc can train by hitting targets gaining minimal experience and eventually better skills,the sign posts are more of an addition to other sets,
Spore Cave sign adding to the hive fungus crop,The Toxic Pool sign the Toxic Pool Cluster,note the little mushroom behind the sign and small toxic pool on the other.
Also found some bike bases so i used one to make a "Chaos" Sorcerer Upgrade Marker Something a bit different and set to a specific faction.

Will be a week or more before I make anything else,as i will be finally finishing that half a marine squad that seems to not want to get painted,thanks to me making objective markers,
besides waiting on more bases and non 40k hobby materials,some will become Objective markers others won't.
But rest assured I will be back! with more markers.

Also Advice Time,Thinking on making the Necromunda Isotropic Fuel Rod,but unsure how best to represent it,i was going to go for a half buried glowy green or blue colored rod,
but i know what they actually look like being grayish metal in color,and you know not glowing,so do i go with the glowy rod in the dirt,or not glowy rod,but thinking that,will it just look like a exposed pipeworks then,this will be modeled on my last bike base by the way so you have an idea of scale,
Was thinking on an alternative to the rod in the dirt approach by placing it in some kind of containment vessel like a lead box with a lid so can see the rod inside,so which one need help.

Targets.


Sign Posts.


Chaos Sorcerer Upgrade.


Edit:Forgot to Add Image Descriptions and the Markers Trial Rules,So I Updated That.

This message was edited 1 time. Last update was at 2017/04/22 19:12:09


   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Love the wizard staff. Great idea.

   
Made in gb
Liberated Grot Land Raida






Northern Ireland

There may be a few ideas in here worth making a marker or two for.
https://www.dakkadakka.com/dakkaforum/posts/list/723983.page

More upgrades, or wargear or relics or whatever than actual objectives but its definately in your ballpark.

   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

Indeed there are will keep an eye on that thread see what comes of it,already a couple of interesting idea's and lots of detailed rules i like,although i'am sorted for my next 3 markers,couple of them sets,future markers will be more easy when my green stuff arrives though so i can mass produce tiny bits.

There will be more Necromunda and Chaos Objectives next,thinking of moving on after my next bunch,into a totally different environmental theme,most likely some jungle & woodland stuff,Vietnam style traps for a start,as well as more natural hazards tar pits indigenous maneating flora,critters and really big ants spiders etc,or something more Trench orientated with duckboards dugouts bunker doors flags and such,also i'am lacking bombs for some unknown reason,a few stacks of comically painted TNT Sticks,Bangalore Torpedo Tubes,some IED's mixed in there on the cards in the future for markers,don't have to be 40k or warhammer either,could go all sci fi steam powered nazi alternative reality style,and get a tesla coil dooms day weapon made up or a Lazarus machine.

   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

Chaos (Nurgle) & Necromunda Markers Below,
Blight Grenade Piles,A meaty upgrade for traitor forces,along with favored plagues of nurgle (zombie plague corpse) allowing the use of zombie troops once captured,in games of Necromunda,SWA,Kill Team.
Isotropic Fuel Rod,Use in Necromunda and or Shadow war,In Necromunda it is worth alot of credits,or converts one territory into a "Outhole" Basically a Base,powering its Air pumps,Water still & Generator,in shadow war capture rewards multiple promethium caches.
Rules in the image description,also listed here for viewers.

Nurgle Objective Markers.
A Blight Grenade, also known as a Death Head of Nurgle, is a highly effective improvised grenade and chemical weapon utilized by the Plague Marines, Chaos Sorcerers and other devoted followers of Nurgle. Each is made from the decapitated head of a conquered enemy using an art the Death Guard Traitor Legion perfected long ago.
Cultivating these contagions into explosive devices designed to wound and infect over a large area, Blight Grenades expose those who are injured by the corrupted pieces of plague-ridden shrapnel to the most deadly of toxins.



Rules as Follows>> Captured in Missions (SWA,Necromunda,Kill Team) each unit being able to carry one marker each,benefit granted in the following mission,zombie juves/recruits gain Toughness & Miasma of Pestilence,But lose the ability to use Ranged weapons,
Blight Grenade rules are in the most recent relevant codex,generally S3 AP- Assault&Defensive Blast,can be taken by Non nurgle devoted units,they are about to show there devotion to there new patron by using these weapons,and will become dedicated after being exposed to nurgles blessings.

Necromunda Isotropic Fuel Rod Objective Marker.
Went with the Lead lined box Approach it came out alright,and the glowy/rusty fuel rod,anyway backstory below,rules in the image description.



ISOTROPIC FUEL ROD.
This is the basic fuel rod used to provide power for
almost everything in the Underhive. Rods come from
uphive where they are made in Hive City, and
sometimes turn up as archeotech.

Special Rules
If a gang has a fuel rod it can convert any one piece of
territory into a Settlement. The gang sets up a small
out-hole in the waste using the fuel rod to power its
air-pumps, water still and generator. The fuel rod can
be used only once.

Additional Rules.(fan rules)
Can be Sold at a Trading Post,for 60+6D6 Credits.(alot)
Dangerous Material,If dropped by a downed or fallen from height fighter,roll a D6 on a 6 the dropped rod becomes critical killing outright the carrying unit with intese radiation,no injury rolls,just dead,
as well as acting as a rad grenade contaminating the area with hard radiation,contamination works like smoke grenades,or just use a large blast marker for a randomly determined amount of turns decided on a D6,example a result of 2,contamination lasts 2turns.


   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Nice fuel rod box. Is that made with the balsa wood you ordered?

   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

Nah made it with sprue on the bottom and top with card rims covering on one side,rod is just round airfix sprue painted blue washed nihilakh oxide,first time had a chance to use the stuff,will be seeing more of that copper rust in the future.

Actually made a bunch more markers,just not taken pics yet as i borrow an expensive camera to take them,after i post my next lot of markers,the next will be a some time away,as i will be busy next month with orks,bombs,and shadow war stuff,but when i do get back to it,will be using some green stuff,namely to make uncommonly seen amounts of supplies,such as an actual pallet or mound full of lasgun power packs 40 or more which should be interesting.

   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

Chaos (Khorne) & Necromunda Objective Markers,See Below.




Chaos (Blood for the Blood God Skulls for the Throne)
Pools of khorne blessed boiling blood and gore slicked skulls from its throne,bestowing Furious Charge &or Rage special rules to traitor forces,
Can be used by non khornate units however after first use that unit becomes devoted,becoming a bezerker and being equipped as such,used in Necromunda,Shadow War,Kill Team Games.


Bangalore Torpedo's (Explosives) Note the little connector rings that go with the tubes,used to clear/demolish minefields,razor wire,and trench sections,along with dig trenchs.
To be used by 40/30k specialists in necromunda or shadow war,for destroying obstructions,one use only as siege equipment at the cost of a demolition charge (imperial/astra) destorying 6" of obstructions.



History/Backround:Bangalore torpedo's are an explosive charge placed within one or several connected tubes.
It is used by combat engineers to clear obstacles that would otherwise require them to approach directly, possibly under fire.

Outhole Air Pump. (Necromunda)
Follows similar rules to the bunker vents,only not in the ash wastes,this one is vital to a outholes air supply,and if destoryed it has T-6 & 4Wounds,it will destory the outhole 2battles/missions after destruction unless paid to be repaired,
Cost for repair (40credits)



The next markers will some time off in the future as i will be busy next month with other stuff.

   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Edit: those Bloody skulls are pretty gruesome man. Gnarly stuff. Love the torpedo tubes. Very nice work on both as ever.


Finally completed my new set of 10 Necromunda objective markers inspired by your excellent Necromunda marker sets. Thanks for the inspiration and this thread to share them.


I'm going to post a pic and the rules supporting each item. Just for an idea of how I might use them in the game.

The Acursed Bolter.
Spoiler:



Who would leave a perfectly good Bolter lying around for just anyone to find? *Shrug* Bonus, free bolter. But its not just a free bolter: This ill-favoured weapon inflicts a harsh punishment on the poor marksman. Any time you fail a roll to hit the shooter must pass a Ld test or suffer a S3 hit himself. Not bad if you're a smart guy with a good aim.


Heavy Weapon Haynes Manual
Spoiler:



This workshop manual and the tools it comes with will help any half competent ganger to get to grips with the weapon it describes. What weapon is that? Glad you asked
Roll a D10
1-Flamer
2-Melta gun
3-Plasma gun
4-Grenade launcher
5-Big stubber
6-Heavy Bolter
7-Autocannon
8-Heavy plasma
9-Missile Launcher
10-Lascannon
This item effectively gives your ganger the "Specialist" techno skill but only for the weapon you rolled which you will still have to buy, if you have the creds.


Ammo supply.
Spoiler:



Loads o' dakka. In your next game every member of your gang can ignore any failed ammo roll on a D6 roll of 4+


Grenades supply
Spoiler:



Grenades for D6+2 members of your gang. Roll a D6 for each gang member. On a 1-4 they get a supply of frag grenades on a 5-6 they get Krak grenades exactly as if they had been purchased.


Juve101
Spoiler:



If the Juves of Necromunda are anything like my kids they'll leave their stuff lying on the stairs too. In the post battle sequence (when Juves are busy goofing off) Any Juve who reads this book gains D4 XP it can only be used by one Juve at a time and it may only be used by Juves. Any ganger caught reading this book suffers -1 Ld as the rest of the gang laugh at him and make Juve jokes at his expense.


Groceries
Spoiler:



A handy bonus groceries box containing plenty of essentials for your gang. This will allow you to spend less on upkeep and keep more of your hard earned income. In the post battle sequence the winner of this bonus can add 50% to their spending money after income is generated.


Gas Gas Gas
Spoiler:


(Sorry, its not a great picture)
This box contains a supply of breathing masks and a supply of gas grenades for D4 members of your gang. For each member roll a D6 1-2 Blind 3-4 Choke 5-6 Halucinogen gas


Blueprints
Spoiler:



Your gang has found some very handy blueprints of your enemy's hide out. In your next hit and run mission you can reposition the enemies Water Still up to 8" in the direction of your choice.


Gunslinger's delight
Spoiler:



Wow, these things are so fancy! And light! And really easy to use! You've found a pair of special custom pistols that, when used together confer the gunfighter skill on the user. Roll a D6 to see what kind of pistols they are.
1- stubbers
2-3 Laspistols
4-5 autopistols
6 Bolt pistols


Archeotech
Spoiler:



What is it? Some kinda doodad... I think...
(I tried to make it look like some kind of holographic display coms device.)
Roll on the archeotech table (+ or - 1 if your gang has 2 heavies) and see what you've found.

This message was edited 1 time. Last update was at 2017/05/06 12:00:58


   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

Sweet Set you made there,a meaty amount too,the blueprints rules are just nasty but i like um,not quit making markers myself actually busy duplicating parts and making others,for some unusual green stuffed creations,love the grenade box going to make a few well when i dig out some frag&krak grenades to make molds out of that is,will require alot.
That juve book damn that's some small writing on it,also funny rules makes it all the more unusual,That toolbox it looks well proper too did you make that? Them respirators look awesome sorta gives off a ww1 feel with the gas cylinders added,would like to make something similar myself gas as the theme,LOL a Hologram! how the hell,not even going to try and guess what that is made from,so tiny and unique looking.

Plans in the works for different more interesting and even more uncommon markers,stepping up my game you could say,using masses of bits,actually already made a good deal with green stuff,but not enough,not for what i have planned anyway. Unsure which or what i will make,will have to see after this month,just some ideas below.

Auto Doc,A medical Table/Bench with Mechadendrite medical tools,and imperial markings added,raises downed fighters,and heals bad injury's such as head wounds causing fear,as a result of there ugliness.
Pallet Full of Ammo,Lasgun Power Packs,Allows access to Hotshot laspacks,having so much ammo allows the users to overcharge there packs throwing them away when burned out,knowing there are stacks more to be had.
Escape Hatches/Ambush Markers/Missile Silos,Made from the old Leman Russ Tank Doors,could be used to make many things,or represent tunnel exits for necromunda special use attacks,using tunnels to deploy deep in enemy lines.
Medical & Close Combat Servo Skulls,Servitors,also used to spy on enemy's and can be used as the mission objective holding vital information,made from mainly green stuff in a small group,2/4skulls.
Necron Spy Scarabs,Singular non hovering Scarabs used to gather information on the enemy,using there low profile to stay stealthy,likely be based alone with some crystals nearby,or in some sneaky looking pose and placement,making some for this already,could do the mold better though hard to release.
H20/Water Stores,Many Water Bottles With labeled barrel/s here and there,worth credits for resale,or reduction in gang upkeep costs,can be destroyed or captured by opposing forces.
Ork Gunslingers/Specialists Booty Box,A table with assorted bits of weaponry looking innards,along with a chest or crate of guns and favored bits,Made from various springs pipes pouches & packs with added ork guns and such,used to make orks a better shot by means of more dakka.
Automated Imperial Defenses,Auto Smoke Screens,made from vehicle smoke launchers,with small radio control sensors and or power boxes to accompany them,used automatically to protect imperial structures when a vehicle is detected within 18" one use per battle only.
Nuclear Shell Rigged to Blow on Command,Makes a Apocalyptic blast with Destroyer level damage that can banish even a daemon prince in one clean hit,made from some old plastic toy bullets i have,that would be altered to look more nukelike.


WIP of my Green Stuff Experiments,Along with the molds i made for part replication,had to make an extra lasgun power pack mold today no way will make enough as quick as needed,going to need like 30+ at least.

Bit's.


Molds.


   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Thanks for the feedback. I enjoyed making them. The writing on the Juve book was easy the detail on the blueprints was the really hard one. And getting the Haynes manual design right. Oh yeah, the toolbox came out of a shadowsword box set I think. Can't take credit for that piece. The hologram projector is a piece out of a Kinder Surprise egg! No joke. My kids love those things and they often come with very handy little doodads inside. I iust added a z-scale railway figure into the centre and painted him all glowy green. Dead easy.

My experience of Green stuff molding was making more beaky heads and studded shoulders for my Raven Guard. I also made an arm for a commissar which worked out quite well. I found that a tiny bit of olive oil in the mold helps to release the piece once its set.

Good luck with the las packs, sounds like an epicly fiddley job. Your mention of a "Pallet" got me thinking and I've made a few large wooden pallets from balsa wood and PVA and they really look the part. I'm not building more objectives, just terrain. Some urban road blocks/barricades using mostly kids toys and balsa wood. Although come to think of it, what I really should build is the seemingly obvious quintessential Necromunda objective itself... The Waterstill! I Really should get on that first.

   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

Medicae Auto Doctor Table & x4 Servo Skull Doctors. Details Are Made with Green stuff.

Medicae Auto Doctor.
Any Fighter within 2" May elect to heal 1wound on the table by giving up there turn,if downed fighters can crawl up to within 2" of it they can be returned to duty in the same timeframe,however there is a chance the old machine will malfunction and every time it is used roll a D6,On a 6 the machine sliped and took an eyeball out causing 1Wound,on a 5 it used the wrong medication and the fighter gains Frenzy until becalmed by buddys (slapped) ,As Well as gains back 1Wound,
If the Auto Doc test is passed and a fighter healed,they gain feel no pain for 2turns after,due to the mass of chemical pain inhibitors in the fighters blood.
Additional rules:If used in conjunction with a Servo Skull Doctor In Base To Base Contact,Said Skull can Plug into the auto doc,eliminating the need for a malfunction roll,the skull cannot do anything when administering to the auto docs worn old circuits.
This Piece of Equipement is Much Valued by all imperial citizens,one has been un-ashed from a hive dome,old medicae sector,misplaced supply drop etc,and if captured and wheeled away,off a friendly board edge,it can after each battle restore wounds and raise downed fighters for a small credit fee used to power the medicae tools,-15 Credits per wound,-10 to raise a downed fighter no roll required if fee paid.


Medicae Servo Skull Doctors.
Equipped to heal fighters in the field with Stim injectors and or Mechadendrites,Held aloft by means of mini anti gravity Engine,a fighter may give up a turn while in base to base contact with a servo doctor,And roll a D6 on a 6 One wound is Restored,
The medical tools used to save lives,can also be used as close combat weapons,Whipping Cables and Mechadendrites can tear flesh from bone,S3 AP- Hits,the skulls are weak and only have T-1 due to they are not built for combat or scout duty's,Cannot use EMP.


The Above Drone Medicae Team was Built for multiple use,as servitors for my tech priest,as well as medical auto doc assistance and objective marker duty,for 40k,Shadow War,Necromunda and could be used in other non GW games too.
To people who like or follow my ever expanding objective marker collection,if you think one is cool please cast a vote my way!

@ the Crowe ,Water Still you say,Yeah kinda gave up on my version well for now anyway,as i wanted a solar panel powered sci fi looking still,of which i need to find some copper wire,which i have not got "yet",probably going to make a few more of the above ideas for next time,
Kinder Surprise eggs huh..okay never expected a hologram to come in one lol very cool usage of unusual found parts,Toolbox came with the super heavy tank fair enough ,and aww wanted one that looks the same,but noo way am i forking out for a megatank just to get a tiny toolbox,guess i will just have to improvise,
I did use vegetable oil to help release the molds,it did,just screwed up the edges on the necron scarab mold is all,will do better next time.

   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Its not actually meant to be a hologram projector. Its the head and torso piece of a little robot thingy. I really just looked at the shape of it and the holo-projector suggested itself. Just added the little guy.

Anyway. Copper wire. Do you have an old transformer plug? Like off an old house phone or some other old electrical appliance that had a big black transformer plug you don't need? Pretty sure if you bust the plug open there'll be a big copper coil in there. I'm no electrician though so I could be totally off.

   
Made in us
Most Glorious Grey Seer





Everett, WA

Sorry to burst in on this thread with a question but is there a base size requirement for objectives?


 
   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

@ Breotan ,Nope can be anything from a tiny piece of tech,to big buildings,may have the only working comms array inside,or be built on top of a command bunker or armory.

@theCrowe ,Yes i have an old transformer for copper,probably try strip some thick single core wire though,i mean rather than hammer apart a transformer,don't need that much after all,it will get done eventually,plan on going over food & water markers theme again.As for your holograms a little robot i remember them sorta from when i was a kid always on the lookout for strange bits i can use,bet them little plastic eggs be good for sorting tiny bits too.

   
Made in cz
Mysterious Techpriest






Fortress world of Ostrakan

I have only 3 of them so far.



1) Wounded survivor waiting to be rescued
2) Grave of unknown soldier
3) Abandoned Heavy Bolter nest


Neutran Panzergrenadiers, Ostrakan Skitarii Legions, Order of the Silver Hand
My fan-lore: Europan Planetary federation. Hot topic: Help with Minotaurs chapter Killteam






 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Nice snow theme, Hawky. It helps tell the story of each piece very nicely. Lends a sense of abandonment and the passage of time, which means different things in each case. Nicely done.

   
Made in cz
Mysterious Techpriest






Fortress world of Ostrakan

Thank you sir. My whole 40k army has snow theme.

In fact I'm looking for ides for another 3. Not things like random pile of weapons lying in the middle of the battlefield. I mean something that you can actually find out there. Or something that naturally belong there. My only idea now is a paradrop of supplies that landed elsewhere than intended.


Neutran Panzergrenadiers, Ostrakan Skitarii Legions, Order of the Silver Hand
My fan-lore: Europan Planetary federation. Hot topic: Help with Minotaurs chapter Killteam






 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Some kind of aircraft ejector seat?
A monument or obelisk.
A missile silo.
A radio shack.
A mine entrance,
Some ancient ruins

Just take a look at some of the ideas already on here. This thread is full of battlefield objects.

   
Made in gb
Primered White




I don't know, but it smells...

Hi all,

New to Dakka Dakka. I don't need much excuse to make objective markers...

Ammo



Guns



Stuff, lots of stuff



More ammo



Engine parts



Yet more guns and ammo



The bomb dump


It's not big, it's not clever, but let's do it anyway.

Clanmac's Post Apocalyptia on Facebook  
   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

@Clanmac ,Welcome to Dakka,Very cool Markers you got there post apocalypse got to be one of the best themes for this sorta thing,also very nice paintwork on all your pieces,especially like the grenades cool pattern on the melta bombs.

@Hawky ,Interesting Snow markers,Like the rust on the heavy bolter,And the pose on the wounded guy.

   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

Necron Spy Scarabs. (made with green stuff)
Posed in Sneaky looking positions for effect,Used to gather information and operational or structural weakness's in enemy forces,once retrieved by a necron unit,
that unit alters its programming with new tactical information Upgrading weapon damage/power,Strength+1 to Gauss weaponry,now being able to target critical weakness's.
Can also be used as the main mission objective,a necron kill team tasked with gathering several such Spy Scarabs and leave there side of the battlefield,gaining much needed information on the enemy.



Intend on posting only 1 set or factions markers at a time from now on,rather than a cluster of many like i usually do,will be able to keep this thread alive for longer that way.

   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

Ork Weapon & Equipment Upgrades.
Serves as a "Free" Shoota & Reload Upgrade +1,also a "Free" Choppa Upgrade,both can be captured during scavenge missions,collecting kill team weapons and equipment upgrades,while avoiding the enemy doing the same.For Use in Shadow War,City's of Death,Kill Team Games.



   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Very nice planky/pallet/wood base thingy on the shoota.

Clanmac - your stuff is beautiful! Really loving the distressed paint look. You've really got the technique for that down.

Here's another wee offering from me. Just for fun.

Its a vulture trap. Because a treasure chest is just too obvious.

This message was edited 1 time. Last update was at 2017/05/21 19:21:10


   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

Water Storage Cache.
Found in an unashed hive dome,or belonging to A Gangs/Kill Teams personal Water stash containing several barrels filled to the brim with h2o,when found by an enemy force a fight is fated to happen,with the destruction or capture of the life giving liquid as priority,it has Toughness-4 and 3Wounds before destruction,and can be captured by moving it slowly towards a friendly battlefield edge,
Moving at 3"inches per turn,no shooting allowed as moving all the supplies is that units prime focus,worth a considerable amount of credits once found or captured 75credits+2D6.
Alternatively can be Drained in the same way as Shadow War Promethium Tanks,placing several counters ontop representing 10credits each.



That's it for a while now,until i make my next bunch of markers.

@ theCrowe ,Like that Vulture Trap,the bird clearly be eyeballing that meat,looks kinda funny.

This message was edited 1 time. Last update was at 2017/05/21 10:35:18


   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Excellent work as ever. Your green-stuff moulded water bottles are really coming into their own here.

Your objective marker collection must be pretty versatile by now. You could mix and match in so many ways I'm sure there are any number of scenario possibilities available, virtually any game could be enhanced in some way.

It'd be cool to play a survival game in a big city map with blips in buildings that can be discovered and used by a little squad of desperadoes trying to survive in a city of death.
Set out about 20 blips.
Draw up a Reveal Table to roll on every time they encounter a blip. It could be anything from water to a boobytrap to some useless pile of scrap. Cool bonuses for data point to reveal 3 water sites or fuel locations or a new thing every turn its used. The possibilities...
Maybe I'm just describing a petty normal kill team/cities of death scenario, I wouldn't know. I'm pretty much all Necromunda all the time.

   
 
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