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Made in au
Liche Priest Hierophant







Command Squads & Specials Squads (& Vet Squads if the transport has a capacity of 10+) with maxed out special weapons is why .
   
Made in us
Auspicious Daemonic Herald





 Dakka Wolf wrote:
 Vaktathi wrote:
 Polonius wrote:
 VictorVonTzeentch wrote:
 Polonius wrote:
I figured out what bugs me about the taurox: in many ways, it's what I've always wanted, a cheaper, more mobile pure transport. Alas, it's not that cheap, it's not all that more mobile, and it's primary weapon is actually better than the chimera! Meaning, it's best run as a fire support vehicle than as a battle taxi.

,This wasn't hard, GW. We wanted a jeep/universal carrior, which for 40k would be an open topped, fast vehicle with a heavy stubber and a transport capacity of six. Charge 30 points, and make it an option for command squads and special weapon teams.


So something like what FW already had for them, but GW chose to ignore. The Salamander?


Yeah, or the Centaur.

Part of the problem is that the IG's signature heavy weapon is the autocannon, but the flagship transport can't take it (outside of a FW option). So putting the Autocannon on the Taurox made sense, but it clashes with the role that the Taurox should have played: agile battle taxi.

the model is also really, really ugly. It grows on you, but it still never looks good, and at $48 a piece, I don't want something that needs another $20 in after market kits to look decent.
The ugliness and the price are the worst part. If it had been a cool looking model, a lot could have been forgiven. Or had it offered something truly unique, like the ability to fire an embarked squads heavy weapon after moving as if stationary or something, that could have been cool too, but it just ended up being an extremely ugly and painfully $$$-expensive razorback variant for the IG.

If they'd made it 40pts, open topped, and based off something like a WW2 halftrack instead of an "chibi" Iraq-war armored car, I could see some utility from that. Or made the default version fast. Just...something.

The Prime costing as many points as some Russ variants after kit doesn't help much either.


I know Guard players want something cheap and open-topped but I've never quite figured out why Guard players would want something open-topped - I know why most armies would but Guard aren't exactly known for their melee ability and the fact most only want a capacity of six kind of puts shelling Necron Ark style out of the running , so, why?

A capacity of 6 lets you put a Heavy Weapon Team unit inside and fire all of their weapons
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 Dakka Wolf wrote:
 Vaktathi wrote:
 Polonius wrote:
 VictorVonTzeentch wrote:
 Polonius wrote:
I figured out what bugs me about the taurox: in many ways, it's what I've always wanted, a cheaper, more mobile pure transport. Alas, it's not that cheap, it's not all that more mobile, and it's primary weapon is actually better than the chimera! Meaning, it's best run as a fire support vehicle than as a battle taxi.

,This wasn't hard, GW. We wanted a jeep/universal carrior, which for 40k would be an open topped, fast vehicle with a heavy stubber and a transport capacity of six. Charge 30 points, and make it an option for command squads and special weapon teams.


So something like what FW already had for them, but GW chose to ignore. The Salamander?


Yeah, or the Centaur.

Part of the problem is that the IG's signature heavy weapon is the autocannon, but the flagship transport can't take it (outside of a FW option). So putting the Autocannon on the Taurox made sense, but it clashes with the role that the Taurox should have played: agile battle taxi.

the model is also really, really ugly. It grows on you, but it still never looks good, and at $48 a piece, I don't want something that needs another $20 in after market kits to look decent.
The ugliness and the price are the worst part. If it had been a cool looking model, a lot could have been forgiven. Or had it offered something truly unique, like the ability to fire an embarked squads heavy weapon after moving as if stationary or something, that could have been cool too, but it just ended up being an extremely ugly and painfully $$$-expensive razorback variant for the IG.

If they'd made it 40pts, open topped, and based off something like a WW2 halftrack instead of an "chibi" Iraq-war armored car, I could see some utility from that. Or made the default version fast. Just...something.

The Prime costing as many points as some Russ variants after kit doesn't help much either.


I know Guard players want something cheap and open-topped but I've never quite figured out why Guard players would want something open-topped - I know why most armies would but Guard aren't exactly known for their melee ability and the fact most only want a capacity of six kind of puts shelling Necron Ark style out of the running , so, why?
Mainly to have a functional delivery vehicle for Ogryns or to have a 10man infantry squad clear get in and claim/contest with an assault move, and shoot a whole bunch of guns out the top to boot while riding around. Basically thinking something like a sdkfz 251.

That said I wouldn't advocate for a six capacity transport, it would have to be a 10man transport. Say 40/45pts, AV11/10/10, Fast, with a heavy stubber and an upgrade option to an autocannon or Heavy Bolter? That would have been fun. Say 50pts with an Autocannon, stuff it full of flamer wielding Vets in Carapace armor or a Platoon Special Weapons Squad with demo charges, and you have a neat little fast burny weeny assault unit or suicide demo unit that can be on your opponents board edge by the end of turn 2? I could find some uses for that on occasion.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in se
Fresh-Faced New User





 Polonius wrote:
,... We wanted a jeep/universal carrior, which for 40k would be an open topped, fast vehicle with a heavy stubber and a transport capacity of six. Charge 30 points, and make it an option for command squads and special weapon teams.


THIS!



Basically a inferior IG equivalent of an Ork Trukk
For the same points it should then at least have a 10 man capacity (a shotgun/flamer vet delivery system).

if its gonna have a 6 man limit, it should be no more than 25p.
   
Made in us
Heroic Senior Officer





Woodbridge, VA

 CrownAxe wrote:

A capacity of 6 lets you put a Heavy Weapon Team unit inside and fire all of their weapons


Squad. heavy weapon squad consisting of three heavy weapons teams, each team with a single heavy weapon. But yeah, it would be nice to have something (again) that would let us fire all of a unit's heavy/special weapons...

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
 
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