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Soloman Kane - 32mm Miniature Board Game from Mythic Games (coming to Kickstarter)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Decrepit Dakkanaut




UK

It's a bit strange, I'm exactly the target audience for this as I'm a big Howard and Solomon Kane fan,

the game has a solo mode which I value as my chances to play with others is limited,

I like the look of the minis (especially the African expansion)

and I believe the game will deliver and deliver with good minis (for PVC which i'm happy enough with for this sort of project)

and I even find the gameplay looks interesting (it's certainly something different)

but I just can't get as excited as I feel I want to about the project

 
   
Made in us
Stoic Grail Knight





Central Cimmeria

 OrlandotheTechnicoloured wrote:
It's a bit strange, I'm exactly the target audience for this as I'm a big Howard and Solomon Kane fan,

the game has a solo mode which I value as my chances to play with others is limited,

I like the look of the minis (especially the African expansion)

and I believe the game will deliver and deliver with good minis (for PVC which i'm happy enough with for this sort of project)

and I even find the gameplay looks interesting (it's certainly something different)

but I just can't get as excited as I feel I want to about the project

I feel exactly the same way. I've slowed my hobby purchases for a couple months now in anticipation of this campaign, but it doesn't quite have me fired up yet. I'm a big REH and Solomon fan, I can't quite figure out what isn't clicking. I like cooperative games and solo play... I think some of the miniature sculpts are a little bit subpar, while others look great... I don't think the value is quite there for the core box yet, but I think it will get there before end of the campaign now with the add-on...

I don't know! I do know that the Akaanas in the Africa expansion b are basically a dream come true for me, now if only we could get more sculpts...
   
Made in de
Stalwart Ultramarine Tactical Marine





@Gallahad: Imagine sleeving them all at once. Will it be 1k cards or more?

Also playing this in another language than your own, must be tiresome.

This message was edited 1 time. Last update was at 2018/06/15 21:45:25


 
   
Made in us
Stoic Grail Knight





Central Cimmeria

 Papa-Schlumpf wrote:
@Gallahad: Imagine sleeving them all at once. Will it be 1k cards or more?

Also playing this in another language than your own, must be tiresome.

Ohhhh man...(shudder) that thought alone might be though to drive my fragile mind right over the brink and into the soft embrace of some nameless horror.

I just don't have time for games that you have to sink 45 mins into setup for.
   
Made in jp
Experienced Saurus Scar-Veteran





California the Southern

I keep looking at those Black Riders and seeing Mounted Guild Guard for Malifaux.
I can glue a spare firearm on their saddle somewhere and they're perfect.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Willing Inquisitorial Excruciator





Is it maybe because we're not playing Kane himself, or any real supporting characters, but these Virtues?

Is that putting people off?

I can't quite figure it out either - aside from the 'lack of value' thing, of course.

Insidious Intriguer 
   
Made in us
[DCM]
Longtime Dakkanaut





Might be that it's co-op and story driven. I'm not really picky about that kind of thing but some people really are. Also they keep changing rules based off of comments. Everytime they do a live video something about how the game is played is differnet so some people may be wary because of that.

My reason for not backing for just the game is if I'm going to play a long campaign based co-op game I'll just play KD:Monster.

This message was edited 1 time. Last update was at 2018/06/16 00:07:11


 
   
Made in fi
Stealthy Space Wolves Scout






 Monkeysloth wrote:
Might be that it's co-op and story driven. I'm not really picky about that kind of thing but some people really are. Also they keep changing rules based off of comments. Everytime they do a live video something about how the game is played is differnet so some people may be wary because of that.

My reason for not backing for just the game is if I'm going to play a long campaign based co-op game I'll just play KD:Monster.


They keep changing the rules based off of their playtesting, not because it was asked in the comments.

Write a ruleset > playtest > change a rule if playtesting points to unbalance (too easy, too hard, too clunky whatever).


Automatically Appended Next Post:
 Gallahad wrote:
 Papa-Schlumpf wrote:
@Gallahad: Imagine sleeving them all at once. Will it be 1k cards or more?

Also playing this in another language than your own, must be tiresome.

Ohhhh man...(shudder) that thought alone might be though to drive my fragile mind right over the brink and into the soft embrace of some nameless horror.

I just don't have time for games that you have to sink 45 mins into setup for.


Why do you need to sleeve them all at once? Just sleeve the cards of one adventure at time. You don't need every card at once.

Where you get the 45 minute set up time for the game session? Was it said somewhere?
To me this game looks like it will set up fast when you need only handful of miniatures and cards for each adventure. The rest will stay in box until you are ready to play a new adventure. Since each adventure takes 10 or 20 hours to play through, you won't need to change the card sets too often.

This message was edited 1 time. Last update was at 2018/06/16 14:13:30


I have the results of the last chamber: You are a horrible person.
That's what it says: A horrible person...
We weren't even testing for that. 
   
Made in us
Stoic Grail Knight





Central Cimmeria

I watched a good 20 mins of the gameplay video. Ooof. This is not my kind of game. I have really limited gametime, and the majority of the action in this game comes from random card draws and player interaction. The game seems focused on the least interesting parts of the Solomon Kane stories (the walking, talking, etc.). I'm going to start advocating for some way to get just the miniatures from this campaign, I don't know if I can justify spending that much money on a game that just doesn't fit my current needs (fast and furious tactical action with minimal setup).
   
Made in fi
Stealthy Space Wolves Scout






Each adventure is divided into number of acts. Each act focuses on different things.

For example last nights gameplay. One act where SK is trying to sneak past the cannibal scouts in the jungle. So no fighting in this act.
Second act is SK getting a breather. He is trying to calm down and rest while the darkness is concentrating on him.
The third act has SK on the run again as the cannibals have found him. As the whole tribe is chasing him, it would be a suicide for him to stand his ground and fight. So he is running for his life.
The gameplay example stopped here, but in the upcoming acts SK would have chance to fight opponents. He will have to face the monster birds after all. There would be acts where he will just talk to people too.
So each act has him do different things that take the story forward.

Each act also has different endings that affects the next acts. For example if he manages to sneak by the sentries unnoticed, the next acts start differently than if the sentries notice him and raise the alarm.

I have the results of the last chamber: You are a horrible person.
That's what it says: A horrible person...
We weren't even testing for that. 
   
Made in us
[DCM]
Longtime Dakkanaut





Looks like they're almost back up to the number of backers they had when I went to bed last night as this morning they had lost some.

They keep changing the rules based off of their playtesting, not because it was asked in the comments.


Which is fine. I wasn't clear originally. It wasn't because of comments changes were being made but that people were complaining about the constant rule changes in the comments. If you've got 3 videos showing how your game plays and all 3 have a different version of how specific game play works it's looks bad for your game.


Also it sounds like, from a Leo Live, that they need to bring in about double what they've currently raised for the game to make a profit for them. But at the same time Joan of Arc raised over 2 million in it's pledge manager so they can probably cover the difference without canceling if they wanted too.

This message was edited 1 time. Last update was at 2018/06/16 20:54:24


 
   
Made in us
Fixture of Dakka





CL VI Store in at the Cyber Center of Excellence

 OrlandotheTechnicoloured wrote:
Well they're clearly worried about the Trajectory so are trying the throw in more stuff option beloved of Mantic

https://www.kickstarter.com/projects/1162110258/solomon-kane/posts/2214860?ref=backer_project_update

Spoiler:


It's nice if you plan on playing the game, but i'm uncertain if it will be enough to really pull in the 'just the minis' crew as it's 'only' 7 more and the expansion is heavy on the gameplay components that they aren't interested in


Not just only 7 figures, but the 4 riders seem to be the same sculpt x4.


Every time a terrorist dies a Paratrooper gets his wings. 
   
Made in us
[DCM]
Longtime Dakkanaut





Back to loosing backers again.

Lots of people are asking for a solo mode without virtues and I think that's something that may be hurting this. The co-op where you all help one specific figure is very intresting concept but I think people that are normally attracted to a long campaign style game like this want their own characters with loot progression and this isnt' really the setting that lends itself to either of those

I wonder if the concept would work with a cheaper, more abstract game where you don't have wargaming sized figures that are expensive with expensive maps? Or at the very least only a figure for Soloman. Trying to go for a $100+ boardgame by targeting people who like minis seams like it was a bad idea for how this plays.

I think a $60 game with only one mini and a more reusable board system would probably be doing much better right now as there wouldn't be plastic crack front and center instead the narrative game play.

This message was edited 2 times. Last update was at 2018/06/16 21:06:40


 
   
Made in gb
Decrepit Dakkanaut




UK

I think one thing that's hurting it is not having the rules more nailed down.

Potential backers are seeing what looks like a finished game in terms of sculpts, cards, art etc and wondering where the rules are

and saying they're coming is even more frustrating as it implies they're almost done which begs the question couldn't you have delayed until they were (well with advertsing, BoW appearances, conventions etc that may not have been feasible but that's not something that many hesitant backers will consider)

 
   
Made in us
Stoic Grail Knight





Central Cimmeria

The game also doesn't seem to be picking up steam in the backer department. I think a lot of people are having the same realization as I am: this game is more like a scrolling shooter than a miniatures skirmish game. You don't have much freedom over where you go or what you do, the game is pretty guided by the narrative text, and your choices in any scenario are pretty constrained. Most of the "gameplay" in this game comes from the text on the cards, which is why they can't do the game in more than two languages, because they basically have to remake the whole game for every language.

Here are the suggestions I will post in the KS comments for how to get the backer number up:

I watched some of the gameplay video and realized that this game style is not for me. However, as a huge fan of Solomon Kane, I want this project to succeed. Despite adding more content to the core box, the game is not picking up traction with backers. I think many are having the same realization that I had after watching the gameplay videos. It is hard to justify the price for a game where most of the value is in the part that you aren't interested in (the massive amount of cards, narrative, story, etc.). Here are a few suggestions for how to help the game funding total:

1) Miniatures only add-ons. This way you can still keep people at the higher price point of a puritan pledge in order to have access to the add-ons, but "inspire" them to add-on miniatures for collecting, etc. For example, I would buy 2x-3x of the Heart of Africa expansion if it came in at a lower price point, and with only miniatures. Jake aka Quirkworthy keeps hinting that most of the cost of the components of the game comes from the cardboard elements, so you should be able to sell just the miniatures at a good premium. For example, at $35, I'd bet that 50% of your backers would pick one up. The advantage of this approach is it doesn't require any new molds to be made, etc.

2) Keep the miniatures only add-ons in big bundles, and keep some miniatures exclusive to core (like the Virtues). As a plastic addict, I am constantly suckered into buying miniatures I don't "need" if they come bundled in with miniatures that I must absolutely have. For example, the Akaanas from the africa expansion are a dream come true for me. I would buy 10 packs of them if they were sold separately. But as I stated above, I'd still buy 2x-3x minis only Heart of Africa expansions for the right price.

3)Alternate poses of existing sculpts. This isn't as economical of just making more of the miniatures already sculpted, but variety in miniatures is a big bonus, and while it would require a new mold to be made, it wouldn't require a whole new miniature to be sculpted, it would just require your digital sculptor to do some reposing.

Miniature only add-ons solves your problem of all the people who came here looking for a miniature skirmish game, they can get the miniatures, and then use them in any variety of stellar existing miniature skirmish games. Getting some money from this group of people is much better than none at all.
   
Made in us
Dangerous Outrider




Baltimore, MD USA

I agree with pretty much everything you said Gallahad. As it stands I will most likely drop my pledge, which is a shame as there are some really nice minis in it... but not enough to justify $110 on a game I will never play.

I asked in the Leo Live Thursday if there would be a possibility to buy more of the generic minis like the townsfolk and soldiers. Leo said absolutely no. So, your idea for mini packs doesn't seem likely. I would stick around if they did do a minis only pledge. But as it stands this doesn't seem to be aimed at miniature gamers despite being a game with miniatures.

This message was edited 1 time. Last update was at 2018/06/17 03:04:57


 
   
Made in us
[DCM]
Longtime Dakkanaut





Well it's starting to slide backwards money wise. It's held off doing so because a group of backers in the comments started pledging 300 which is a reported all in that would eventually be releveled but too many people have left.

There are now people in the comments stating the KS should be canceled and the game redesigned. Ouch. Pretty crazy to see something with around 6k backers being called a failure. Makes me think Monoliths plan of making the game and just having a KSer with all the goodies ready to ship to backers might be the future of these high cost to produce games.

This message was edited 1 time. Last update was at 2018/06/17 05:39:25


 
   
Made in fi
Stealthy Space Wolves Scout






Doing more poses will require not just altering a digital sculpt, but also doing a whole new mould for a whole new miniature. Expensive.

Doing a mould for one miniature and then printing duplicates of it is not expensive for doing several copies of the minature. Doing two moulds for two miniatures and then printing less amount of copies each will cost way more even if you end up with same number of minis as before.

The game already includes a lot of unique sculpts. I think most number of copies of a single sculpt is four. So there are not that many dublicates.


Automatically Appended Next Post:
Quirkworthy said that the rulebook will be posted in wednesday.

This message was edited 1 time. Last update was at 2018/06/17 05:42:39


I have the results of the last chamber: You are a horrible person.
That's what it says: A horrible person...
We weren't even testing for that. 
   
Made in gb
Decrepit Dakkanaut




UK

 Monkeysloth wrote:
Well it's starting to slide backwards money wise. It's held off doing so because a group of backers in the comments started pledging 300 which is a reported all in that would eventually be releveled but too many people have left.

There are now people in the comments stating the KS should be canceled and the game redesigned. Ouch. Pretty crazy to see something with around 6k backers being called a failure. Makes me think Monoliths plan of making the game and just having a KSer with all the goodies ready to ship to backers might be the future of these high cost to produce games.


I'm not so sure, just imagine what would happen if they'd done so here (expecting a take of over $1.2M which I've seen bandied about as what they need to take a profit), a big loss, lots of unsold copies which they couldn't even dump into retail as they promised it was KS exclusive, and even if they did they'd get less than cost for them based on what distribution was prepared to pay for Conan.

That sort of gamble could sink a company. The CMON version is a lot less risky doing it with stuff that is going to go to retail any way so if the KS doesn't do as well as hoped you could sell your way out of it.. although whether distribution would be keen on a game that 'failed' to interest the gaming market on KS at normal 'list prices' i'm unconvinced (and since they switched kick-ass back to retail only maybe they found it wasn't as viable as they hoped)

 
   
Made in gb
Decrepit Dakkanaut




UK

As we said earlier, we need to do a better job of explaining the game. The rules are being worked on now, and will be available on Wednesday. In the meantime, here is the first in a series of updates about important key concepts and features of the game.

Before we delve into the details, we need to look at the core structure of the game. This is the essential framework into which everything else fits, and will help to make sense of all that follows. It may also help you to understand how much content there already is in the core box, even before you add the many stretch goals.

The Solomon Kane board game is a re-telling of the famous tales by Robert E Howard. They are stories of high adventure, swashbuckling derring-do, and villainous skullduggery. Our hero is an implacable foe of evil, and never hesitates to do the right thing, no matter the cost to his own safety.



The game reflects something of the structure of the books, and uses terms that mirror the way stories are told in print: Adventure, Act, and Chapter.

An Adventure is the name we use for a whole tale. Each Adventure recreates one of Howard’s novels or short stories, such as Red Shadows, Rattle of Bones, or Wings in the Night. As Howard’s original stories are of various lengths, so are our Adventures.

We break each Adventure down into one or more Acts. Each Act takes a long gaming session of several hours to complete. The exact time it takes varies with the number of players, their experience, and the choices they make. Alternatively, you can play an Act over several sessions, using the save system that comes with the core game to keep track, so you can pick up where you left off.

Each Act is divided into 10 Chapters, each with its own set of cards. However, each Chapter is not a single, fixed step in the tale. Instead, Chapters have variants (Chapter 3A, 3B, or 3C). A few rare Chapters have only one version, most come in 3 flavours, and a few have up to 5 or even 6 possibilities. When you play through an Act, you will only see one version of each Chapter at most, and depending on your choices and actions, you may not see any of some of them. This is because the tale Howard told is only one of the possible ways a story could be resolved, and here we offer you many more futures for you to guide Solomon Kane through. You may follow the path that was written, or you may carve Kane’s destiny anew.



Each Chapter is either a story or a scene.

A scene Chapter is like a scene in a movie. It is one of the important moments of the plot, where a key fight, conversation, search, flight, interrogation, pursuit, or anything else dramatic and important to the narrative takes place. These are the parts of the game that use the board and miniatures. In the background of the normal world of Solomon Kane and his adversaries lurk the immaterial forms of the Shadows and Virtues who fight their own battles for Kane’s soul. You might want to think of each scene Chapter as the equivalent of a scenario you’d see in a game like Stuffed Fables or Mice & Mystics, or (to a lesser degree) like Mythic Battles or Joan of Arc. This means that there are many dozens of “scenarios” in the core box.

A story Chapter is a short narrative link between scenes. These are not set up on the board. Instead, they give the players a moment to catch their collective breath and prepare for the next onslaught. It is usually a time for players to discuss their plans for the future, and what way they can best use this interlude to bolster themselves, and Solomon Kane, for his upcoming challenges.

An Act typically includes about 60-70% scene Chapters.

So, if you played a whole Act in your gaming session, you would usually play through 5-6 scenes, and interleave some story Chapters between them.

Replayability

A natural side effect of this number of alternative paths through a story is a large amount of replayability. Every time you play an Act, you will see less than 30% of the Chapter cards.

As you only see a minority of the Chapter cards each time, you are likely to miss whole threads of the plot. The next time you play may take you down a whole new path. I’ll give you a couple of examples.



In The Blue Flame of Vengeance, Solomon Kane has to decide whether or not to follow young Jack, and possibly help him if the dubious characters he is with start causing any trouble (which they may – who knows?). Normally, he would not hesitate to go to the assistance of an innocent in potential peril. However, there are also rumours that the vessel of the pirate captain Fishhawk has been seen just off the coast, and Kane has been trying to get his hands on the villain for years. Every time Kane has got close, the vile cutthroat has slipped through his fingers at the last moment. The trail seems fresh right now. If Kane waits then Fishhawk will surely be gone. Now is the moment to scour the coastline, and hunt through the grog houses and taverns. If he is truly here, that’s where he will be hiding. You must choose one of these paths, and you cannot do both. Whichever choice you make, the other plot will continue without you on its own path. The echoes of the actions you did not take will reappear later, with the outcome differing from the one you could have created. Like real life, you make choices, and have to deal with the consequences.

I’m trying to avoid too many spoilers, so lets be a bit more generic for a second example. Hero or not, there are several tales of Howard’s tales in which Solomon Kane is captured. In the game, this may or may not happen, because we have expanded on Howard’s work to include many “what if’s”. What if he saved the Traveller in the Skulls in the Stars, or failed to save Mary in Blue Flame? What if he didn’t get captured, or if he did at another point in the story?



Another good example of story divergence is with these episodes in captivity. Obviously you won’t see the Chapters about the escape from the cells if Kane doesn’t get captured in the first place. And sometimes your fellow prisoners can be important characters too, like the ancient priest in the Moon of Skulls. Not meeting him makes the story progress on quite a different line.

Perhaps it would also be helpful to compare the Solomon Kane game to a book or film. Most people are happy to re-read a favourite book many times, or watch the same film over and over. Books and films don’t change at all, and yet for almost everyone there is no problem with repeated reading or viewing. The fact that we know how they end doesn’t deter us. So why is it a problem here? Our Adventures have even more reason to return as they do change each time, they do have differing endings, and you are part of creating the story. A new one every time.

As always, if you are interested in any of our add-ons, simply click on the green “manage your pledge” button near the top of the page. Then increase your total by the amount of any add-ons you wish to include in your pledge. So, if you have a Puritan pledge ($110) and want to add the Heart of Africa ($55), you would increase your total to $165. If you decide to add Right Hand of Doom later ($10), simply click on the green “manage your pledge” button again, and add that amount to your total. You can change your pledge as many times as you want while the campaign is running.

Note that during the campaign there is no way for you to tell us what the money you pledge is actually for, so don’t worry about that now. Instead, after the Kickstarter is over we will send you a “pledge manager”. This allows you to tell us exactly how you want to allocate your pledge, which add-ons you would like, how many core boxes, and (most importantly) where we need to send it all!

 
   
Made in us
Stoic Grail Knight





Central Cimmeria

I'll be curious to see if they decide to stay the course and just put out even more playthrough videos and resign themselves to a much lower total than they had hoped, or if they try to make some large adjustments to bring in more backers.
The last update further convinced me that the gameplay will hew too close to REH stories to make it interesting for me. If I want great Solomon Kane narrative, I can just read the books. It sounds like they basically turned every SK story into a giant "choose your own adventure" with randomness added in from card draws and dice rolls.

   
Made in fi
Stealthy Space Wolves Scout






 Gallahad wrote:
I'll be curious to see if they decide to stay the course and just put out even more playthrough videos and resign themselves to a much lower total than they had hoped, or if they try to make some large adjustments to bring in more backers.
The last update further convinced me that the gameplay will hew too close to REH stories to make it interesting for me. If I want great Solomon Kane narrative, I can just read the books. It sounds like they basically turned every SK story into a giant "choose your own adventure" with randomness added in from card draws and dice rolls.



That was the premise of the SK gameplay from the start. The whole point was to turn the SK stories into a boardgame, not a miniature skirmish game.

I hope most of the "but I thought it was going to be a skirmish game" crowd has already left By now and we can start knockind down those stretch goals again.

This message was edited 1 time. Last update was at 2018/06/18 06:27:15


I have the results of the last chamber: You are a horrible person.
That's what it says: A horrible person...
We weren't even testing for that. 
   
Made in us
Stoic Grail Knight





Central Cimmeria

 Col Hammer wrote:
 Gallahad wrote:
I'll be curious to see if they decide to stay the course and just put out even more playthrough videos and resign themselves to a much lower total than they had hoped, or if they try to make some large adjustments to bring in more backers.
The last update further convinced me that the gameplay will hew too close to REH stories to make it interesting for me. If I want great Solomon Kane narrative, I can just read the books. It sounds like they basically turned every SK story into a giant "choose your own adventure" with randomness added in from card draws and dice rolls.



That was the premise of the SK gameplay from the start. The whole point was to turn the SK stories into a boardgame, not a miniature skirmish game.

I hope most of the "but I thought it was going to be a skirmish game" crowd has already left By now and we can start knockind down those stretch goals again.


I don't think the "this is what it was supposed to be from the start" argument is very reasonable since we only really started getting a clear idea of the actual mechanics in the last couple of days. There is also a difference between a game about/featuring Solomon Kane and a game that just retells all of the Solomon Kane stories basically word for word.
I think that most backers didn't expect it to be a Skirmish game, but they did expect it to be fun, and they did expect it to be a game rather than a sort of narrative adventure with some game elements. I mean, while the design is certainly novel, they managed to make a game of REH stories look very boring. I certainly did expect a game centered around combat and action, and that certainly isn't this game. Instead of cutting to the action for the game scenarios, they aren't cutting anything so we are getting thrilling scenarios like "talk to these villagers" and "walk down 10 meters of path".

   
Made in fi
Stealthy Space Wolves Scout






To each his own.

Looks like a fun game to me.

I have the results of the last chamber: You are a horrible person.
That's what it says: A horrible person...
We weren't even testing for that. 
   
Made in ca
Dipping With Wood Stain






The minis are all right and the game itself looks all right. Long, but all right.

And that's the problem. It's all right.
It's not amazing and there's nothing about the models that is cool and unique that would make me want them.

It's starting to do a backward slide, and it's obviously because everything seems a bit schizophrenic. In that they're pushing the game play heavily, but can't really explain it fully. Yet they're showing all the minis with oohs and ahhs.

If you're selling me on the game play, the explanations seem obscure and the game itself looks pretty dull. To me it looks like and RPG with one character that we all share and the DM is the cards.

If you're selling me on the miniatures, there's nothing in the pledge that makes me jump and say Wow!

It falls flat in all areas and doesn't draw me in with the game play or the minis. That and it looks as though the entire thing needs a lot more development.

Why was a rulebook not ready for launch if it's the game that is more heavily weighed?
   
Made in us
[DCM]
Longtime Dakkanaut





Man, the expanions for this game are 100% more awesome then the core game. If Mythic did an add on only pledge I'd back.
   
Made in us
Committed Chaos Cult Marine





I tried to watch the Beasts of War Let's Play. Several times. Fortunately, I knew the short story it was based on and knew what was going to happen. Very dull, uninspiring game play. Doubly so for something based on 1930's Pulp action-horror swashbuckling from the Robert E. Howard (who also wrote Conan). This game pretty much invoked the exact opposite of what I would expect from a Solomon Kane game. It might have been an okay entry back in 2006, but doesn't hold a candle to more modern board games.

The dice phase seemed like FFG Elder Sign. The Moving Solomon Kane felt like that part in Legend of Zelda II in the over world where you tried to dodge monsters to avoid a random encounter. It also kinda seemed like it was trying to capture some Kingdom Death: monster in its narrative and single game board miniatures play, but I think that's just me.

It seems pretty clear the writer doesn't understand the appeal (and some of the pit falls) of co-op games as this one of the worst I have seen in quite sometime. It also appears there is little to no understanding of the source material and the game seems to clumsily ape.

The miniatures look nice enough. If I was planning to ever run a Savage Worlds of Solomon Kane tabletop game again, I definitely would look into getting them. But I would try and sell/give away the game. Which is pretty bad considering I like and play GW's Betrayal at Calth and normally give games a try.

This message was edited 1 time. Last update was at 2018/06/19 04:36:46


 
   
Made in fi
Stealthy Space Wolves Scout






I don't see the KDM narrative.

As for the single game board miniatures play, the game board changes from act to act as it is modular.

Sometimes there is just 1 board tile. Sometimes it can be a one long stretch consisting of 4 tiles. Some times L-shaped or just big 4 tile square.

So it is not like KDM where there is only 1 board (the arena).

I have the results of the last chamber: You are a horrible person.
That's what it says: A horrible person...
We weren't even testing for that. 
   
Made in jp
Experienced Saurus Scar-Veteran





California the Southern

I find it surprising that there is even going to be a solo mode.

Jake Thorton is one of the design leads, who was absolutely disinterested in doing any sort of solo rules when he was working on Dungeon Saga, a game that many were clamoring to have solo/ co-op rules from the very beginning.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in se
Executing Exarch






I'm honestly not a fan of Jake Thornton's work and the game looks incredibly dull. Nice models but that's all it really has going for it IMO.
   
 
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