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Made in us
Fresh-Faced New User





Venting a personal monsterpocalypse wish here.... I'd love to see the giant gorilla faction get morphed into a "giant mamals" faction. Imagine giant mutant otters and quokkas running around saving the world!
   
Made in us
Longtime Dakkanaut




Houston, TX

 LunarSol wrote:
 Ghool wrote:

Are you an 8 to 12 year old boy?
My son who is 8 is flipping out over the sequel and it looks nothing short of amazing for him.
Perhaps you might not be the target demographic?.


To this day, whenever I think of the original I just remember the conversation leaving the film that reminded me how wildly different my expectations of the film were compared to the average movie-goer. Basically, my buddy walking out asked me, "if they had that giant sword the whole time, why didn't they just use it from the beginning?" I'm not sure I've responded to this day, so bewildered am I to the confusion of ideas that would lead to such a question.


Had to build up the limit break! Hey, at least it tracks with the sandbagging in Voltron. They fart around as the lions, then merge, then fart around more before calling the sword.
   
Made in us
[DCM]
-






-

Exactly!

Every Super-Robot fan knows you need to 'charge up' your best move!

   
Made in us
Fixture of Dakka





The worst faction when it came to painting over translucents was sadly Ubercorp. White is just a terrible color for prepaints when you're not going to get any proper shading on it.
   
Made in us
Nihilistic Necron Lord






 eflix29 wrote:
While I understand that scaling up the new miniatures apears to be a greedy move, well GW does it too ...look at old Death Guard vs new Death Guard...

But at least GW doesnt ban old miniatures from official events.


Supposedly it’s because the game uses True Line Of Sight I’ve heard, which makes the old models play differently than the new. Will have to make a compelling difference to get me to care enough to ban them locally.

 
   
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Gun Mage





   
Made in us
Dakka Veteran




 Nostromodamus wrote:
 Ghool wrote:
 Nostromodamus wrote:
Pacific Rim 2 didn't need to happen, and the trailers don't excite me thus far.


Are you an 8 to 12 year old boy?
My son who is 8 is flipping out over the sequel and it looks nothing short of amazing for him.
Perhaps you might not be the target demographic?


Considering it's PG-13 rated, 8-12 might not be their target demographic either.

In any event, just presenting my opinion, which is allowed on a discussion forum, right?


My son is 5 and has been to every Marvel Movie out in the last 2 years. I wouldnt go by rating anymore these days =/
   
Made in us
Fixture of Dakka





Chopxsticks wrote:
 Nostromodamus wrote:
 Ghool wrote:
 Nostromodamus wrote:
Pacific Rim 2 didn't need to happen, and the trailers don't excite me thus far.


Are you an 8 to 12 year old boy?
My son who is 8 is flipping out over the sequel and it looks nothing short of amazing for him.
Perhaps you might not be the target demographic?


Considering it's PG-13 rated, 8-12 might not be their target demographic either.

In any event, just presenting my opinion, which is allowed on a discussion forum, right?


My son is 5 and has been to every Marvel Movie out in the last 2 years. I wouldnt go by rating anymore these days =/


Ages ago G became PG, and PG-13 became PG. If a movie advertises an R rating its almost certainly marketed to teenagers.
   
Made in se
Longtime Dakkanaut




 AduroT wrote:
 eflix29 wrote:
While I understand that scaling up the new miniatures apears to be a greedy move, well GW does it too ...look at old Death Guard vs new Death Guard...

But at least GW doesnt ban old miniatures from official events.


Supposedly it’s because the game uses True Line Of Sight I’ve heard, which makes the old models play differently than the new. Will have to make a compelling difference to get me to care enough to ban them locally.


True line of sight has always struck me as such a bad idea.
   
Made in us
Fixture of Dakka





Kind of surprising, as MonPoc has never really needed meaningful LOS rules.
   
Made in gb
Longtime Dakkanaut





Might dip my toe in this now the blind pack nonsense has gone. Some one mentioned the old PS2 game War of the Monsters(mystery to me why that didn't get sequels) and it does give off a similar vibe, of an affectionate tongue in cheek homage to the whole genre.

This message was edited 1 time. Last update was at 2018/03/09 20:25:57


 
   
Made in us
Spawn of Chaos




Massachusetts

GoatboyBeta wrote:
Might dip my toe in this now the blind pack nonsense has gone. Some one mentioned the old PS2 game War of the Monsters(mystery to me why that didn't get sequels) and it does give off a similar vibe, of an affectionate tongue in cheek homage to the whole genre.


I'll be honest, I thought the game was based of that PS2 game.
   
Made in si
Foxy Wildborne







 Alpharius wrote:
Exactly!

Every Super-Robot fan knows you need to 'charge up' your best move!


MonPoc classic simulated that very very well with the Ultra and Hyper forms of each monster. That sort of thing is probably gone now, even PP won't try to sell you two $50 resin models to represent a single monster.

This message was edited 1 time. Last update was at 2018/03/09 21:43:24


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War of the Monsters didn't get a sequel because the team split a few years later with the Twisted Metal team leaving and starting another company and the rest focusing on the Warhawk franchise. It's painful, but nobody in the game industry knows what they are doing (speaking from personal experience).

At this point, I think there is a Kaiju Curse (in the West, at least) where the good stuff dies a sad, quiet death while, for some reason, Rampage gets a movie starring the Rock...
   
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[DCM]
Dankhold Troggoth






Shadeglass Maze

 Sqorgar wrote:
At this point, I think there is a Kaiju Curse (in the West, at least) where the good stuff dies a sad, quiet death while, for some reason, Rampage gets a movie starring the Rock...

Right!? Although I do have a few fond memories of this terrible game
   
Made in us
Shrieking Traitor Sentinel Pilot




Burbank, CA

lord_blackfang wrote:
 Alpharius wrote:
Exactly!

Every Super-Robot fan knows you need to 'charge up' your best move!


MonPoc classic simulated that very very well with the Ultra and Hyper forms of each monster. That sort of thing is probably gone now, even PP won't try to sell you two $50 resin models to represent a single monster.


YES! There was that whole other level of strategy/fun where you could take your favorite Monster, and choose to have their Hyper, Mega, or (in the case of King Kondo) Quantum forms, as their power up before the game. This literally meant you could adjust your strategy with the same base figures quite easily.

Sqorgar wrote:War of the Monsters didn't get a sequel because the team split a few years later with the Twisted Metal team leaving and starting another company and the rest focusing on the Warhawk franchise. It's painful, but nobody in the game industry knows what they are doing (speaking from personal experience).

At this point, I think there is a Kaiju Curse (in the West, at least) where the good stuff dies a sad, quiet death while, for some reason, Rampage gets a movie starring the Rock...


Yeah, Incognito had a lot of weird stuff happen to them post Dave Jaffe leaving Sony Santa Monica (yes, ,I know they were 2 different studios, but there was a connection back then). War of the Monsters is IMHO the best Kaiju Brawler game of all time. Followed by King of Monsters, and one of the Godzilla fighting games on GameCube. Aside fro WoM, one of the Gems Incognito made was their mountain biking game Downhill Domination, it was phenomenal! As for the Kaiju curse... You might be right. I mean, let's look at what's really been successful in the west from a kaiju standpoint. Cloverfield, Pacific Rim did better out of theatres, and has A LOT more brand recognition than you would think, Power Rangers, Voltron is making a comeback with that new (amazingly good) show on netflix, although it focus's less on the 'kill one kaiju per ep' as it's predecessors). But yeah, it's kind of a niche thing to some extent.

The more I try to wrap my head around this MonPoc relaunch, the more it's just not working for me. I have to agree with others, that it's hasty announcement has got to be due to the Pacific Rim game KS launching soon. MonPoc is one of the rare successes that PP has had outside of WarMaHordes, and it's really a shame that they cancelled it. I have to guess that the whole 'Tim Burton bought the rights, so its on indefinite hold' was all BS. What company buys the rights to something successful, then tells the creator to stop doing it? It sucks, as rumors were floating around of the possible new series 7 factions like, Giant Brain monsters, 50ft Women, Hillbilly steam robot militia (with guys in pickup trucks for units ), Dragons, Region specific Gods (Egypt, Norse, Greek). And I was really looking forward to what the series 6 'Legion of the Apes' combiner was going to be!!

On top of that, a lot of people are raving about how good Giant Killer Robots is. They could literally just do a 'Kaiju' expansion to that, and it would probably work better than most Big monster games.

, , , , , , ,

 
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

I always liked War of the Monsters. Barzam played it quite often from what I remember, and was quite the dirty fighter.

All time favorite kaiju game though was Mail Order Monsters back on the C64.

It still shocks me that this is such an underused genre on the tabletop.

The world needs more kaiju games!

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

MarkNorfolk wrote:
Great to see this come back. Still play it on and off - even got a few new converts. After all this time it's a bit much to expect the old models/rules to be street legal but those new demos look good.

Looking forward to seeing the new versions of the other factions.


Scale change in and of itself isn't bad per se but doing so minimally just to invalidate the collections you sold a few years earlier so you can resell them is. I'm not surprised at all that Privateer Press did it either. Grandfathering in old rules and/or models seems to be the exception now with many industry "leaders" like PP and FFG rather than the rule.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
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[MOD]
Madrak Ironhide







This and the Harry Potter shift away from Kickstarter has me
insterested in both again. I think Star Wars Legion is losing out,
sadly.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Longtime Dakkanaut





I don't think the game will have true line of sight, especially if it still uses a grid. That's just an extra step on top of also using the grid for movement and counting distance - and line of sight is literally just "is it behind a monster or a building?" There's no gameplay reason why you'd need true line of sight unless you were building custom terrain, and we already know they are providing buildings.

(If it doesn't use a grid anymore, I'll still use one because my major metropolitan cities ain't erecting their skyscrapers without some proper city planning.)

So why the scale change? The simplest explanation is that they wanted the small figures (tanks, planes, tiny ultramen) to have more detail so that they would be more fun to paint and feel like a better value for hobbyists. Also, I'm looking at a Shadow Sun Syndicate monster right now and he's shorter than a warjack. What's the point of a kaiju miniature that looks tiny?
   
Made in us
Incorporating Wet-Blending






That makes sense. The whole reason why we have "heroic" scale miniatures is that miniatures companies wanted to larger figures to put more details into. Mebbe once we see the smaller units, the scale difference will be more obvious. http://theminiaturespage.com/ref/scales.html

BTW, What does PP have going for it? From what I've read on Dakka, Warmachine Hordes is not selling well because older models aren't popular (?) and MAP pricing. The new MonPoc looks like an attempt to a launch a new line with a known brand name, rather than create a new one, with production methods they currently use (ie. buy an unpainted unassembled hobby model).

Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
Made in us
Expendable Defender Destroid Rookie





This is good news! Always enjoyed MonPoc back in the day, but it just kind of faded away.

Pulled out my Voltron set and plan on a game this weekend with the kids.

It's a good time to be a kaiju fan, with Into the Breach on Steam, Pacific Rim 2 coming out soon and now MonPoc 2.
   
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Revving Ravenwing Biker



Wrexham, North Wales

I'll definitely be dusting off my current Monpoc figures and get some first edition gaming in. Really getting that b-movie city crushing monster buzz right now...
   
Made in gb
Regular Dakkanaut




Very excited about this. The timing has been fantastic as it literally stopped me from backing Pacific Rim .
   
Made in au
Norn Queen






I did not expect to read this thread and have my heart strings tugged over War of the Monsters... Oh what they could do with current generation hardware.
   
Made in us
Courageous Skink Brave




I was never really a fan of the rules... It was fine at first as a light, beer and pretzels game, but as soon as you started thinking strategically and really analyzing what the correct move was in order to win, the game fell apart. Getting the first attack in was way too good, meaning you wanted to stay out of the other monster's movement range while hoping they accidentally entered yours.

I hope they found a way to fix it in this one (maybe your attack is a lot weaker if you also moved the same turn or something?) but I'm definitely not holding my breath. And I don't have a lot of interest in a game that gets less fun as you get better at it.
   
Made in si
Foxy Wildborne







Zetan wrote:
I was never really a fan of the rules... It was fine at first as a light, beer and pretzels game, but as soon as you started thinking strategically and really analyzing what the correct move was in order to win, the game fell apart. Getting the first attack in was way too good, meaning you wanted to stay out of the other monster's movement range while hoping they accidentally entered yours.

I hope they found a way to fix it in this one (maybe your attack is a lot weaker if you also moved the same turn or something?) but I'm definitely not holding my breath. And I don't have a lot of interest in a game that gets less fun as you get better at it.


Don't know what you're talking about, I've greatly enjoyed dozens of multi-hour thinking man's matches.

Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in ca
Decrepit Dakkanaut





That's a really tricky thing in games in general though. Even in Chess the White side has an advantage.

If you'll all pardon me tooting my own horn, in Titanomachia I solved this by having players buy Initiative points, out of the pool they use to buy Titans and Terrain, and the highest Initiative goes first (and next in multiplayer games).
   
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[MOD]
Madrak Ironhide







 Nurglitch wrote:
That's a really tricky thing in games in general though. Even in Chess the White side has an advantage.

If you'll all pardon me tooting my own horn, in Titanomachia I solved this by having players buy Initiative points, out of the pool they use to buy Titans and Terrain, and the highest Initiative goes first (and next in multiplayer games).


I remember first encountering a gambit initiative system like that in Risk 2210.

You bid resources and highest resources got 1st.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in ca
Decrepit Dakkanaut





 malfred wrote:
 Nurglitch wrote:
That's a really tricky thing in games in general though. Even in Chess the White side has an advantage.

If you'll all pardon me tooting my own horn, in Titanomachia I solved this by having players buy Initiative points, out of the pool they use to buy Titans and Terrain, and the highest Initiative goes first (and next in multiplayer games).


I remember first encountering a gambit initiative system like that in Risk 2210.

You bid resources and highest resources got 1st.

I should look into that; I wonder how the new Monpoc solves it.
   
 
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