Slayer-Fan123 wrote:That's the thing that bugs me most about these new Psyker powers being just mortal wounds. With the new
AP system,
GW could be creative with new powers and whatnot, especially with the old generic tables just revisited and adjusted. Could you imagine how much better Pyromancy is with the new
AP system?
I'd be interested in some proper Telepathy powers without revisiting the obviously problematic ones like Invisibility. For example, how does Chaos not have a psychic power that causes terror or fallback? This is somehow solely in the realm of bugs and
GSC? How does Nurgle not have a power that reduces armor saves on a unit? How does Slaanesh not have a way to reduce
FnP saves ('You feel nothing? How tragic, let me help!')?
Really it just comes back to the implementation of Chaos this entire edition, no imagination, rehashing the same crap over and over, nothing new. It's like there was this brief moment of inspiration for Nurgle/Death Guard and then nothing, my opinions on the
TS codex are well-documented and largely negative, might as well have just called it the Ahriman codex.