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Made in us
Pyromaniac Hellhound Pilot





The Wastes of Krieg

 Ginjitzu wrote:
The best possible outcome of this for me is that it actually gets rid of super heavies from the base game. Not as a requirement of course, because I'm fine with them occasionally, but if there was at least an opportunity for players to agree that, "Yeah! Super heavies no longer belong in 40k. Let's save them for our Apocalypse games," that'd be wonderful!

Plus, I can envision some awesome opportunities for campaigns beginning with Kill Team, running through 40k and ending with a massive Apocalyptic show down.


Hopefully not, I want to run my heavy tanks and missile launchers, if I can't use my gorgon then I'm going to be miffed.
   
Made in us
Jinking Ravenwing Land Speeder Pilot




Hanoi, Vietnam.

DeathKorp_Rider wrote:
 Ginjitzu wrote:
The best possible outcome of this for me is that it actually gets rid of super heavies from the base game. Not as a requirement of course, because I'm fine with them occasionally, but if there was at least an opportunity for players to agree that, "Yeah! Super heavies no longer belong in 40k. Let's save them for our Apocalypse games," that'd be wonderful!

Plus, I can envision some awesome opportunities for campaigns beginning with Kill Team, running through 40k and ending with a massive Apocalyptic show down.

Hopefully not, I want to run my heavy tanks and missile launchers, if I can't use my gorgon then I'm going to be miffed.

I just mean I wan't to see them less, not gone entirely, and hopefully this new game will be good enough, that if superheavies all the time is your jam, then you can just play that instead.
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

GW seems to be aligning 40k like this:

Killteam: Squad based with 10-20 models
Gritty with lots of actions/counteracting, fast paced & tight.(an aside is that this is how big the games I played were in RT). Keywords are important. 1-5W models; Commanders, troops.

40K: Company sized 30-100 models
What "most"* players expect when playing pickup games.
Restrictions on which keywords can be included. (i.e. no superheavies/LOW, etc).
1-16W Models; Land Raiders, Dreads, Big Suits, etc

Apocalypse: How big you wanna go?
Kinda self explanatory. It'll be interesting if they just go for UNIT shooting(no split fire?) or keep models in units shooting individually. Maybe the units will be treated like vehicles and have X# of wounds & Reinforcements on 3+?
e.g. 10 Marine Tac Squad has 10W, puts outs 20 shots, M 6" 3+ save(+some other mechanic).
This is where knights, LOW, flyers(vehicles or large MC), Really big suits, really big bugs(or TONS of gaunts), Baneblades.

This message was edited 1 time. Last update was at 2019/04/04 06:04:40


 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Honestly just using the classic Epic system for Apocalypse would probably be best. Trying to have it still be granular like 40k just makes it a brutal slog (which the sheer amount of minis and table space is already doing a pretty good job at as is)

I don't see them removing Superheavies from 40k when they have a codex that is nothing but Giant Robots.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in gb
Hungry Ork Hunta Lying in Wait





I love the idea of apoc, I adore apoc games.

That being said you NEED to have a nice custom scenario. Make it a narrative focused game! Have a year long campaign in the group/store leading up to it. Have it be your major 40k event of the year!

I hope the rules are solid, even if there is only a few nuggets of gold there to be prised out I've always thought apoc games can be the most fun in 40k (aside from sub 1k games which get very intense!)
   
Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

I've been a huge fan of the Apocalypse since its first version. We played last summer at Expo, with total of 140k of models at board. I brought my guardsmen, while the opponent brought mostly monsters and vehicles. Anyway, alot of fun. I'm hoping to see more formations in the new book.

Wh40k, necromunda, Mordheim 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

Racerguy180 wrote:
GW seems to be aligning 40k like this:

Killteam: Squad based with 10-20 models
Gritty with lots of actions/counteracting, fast paced & tight.(an aside is that this is how big the games I played were in RT). Keywords are important. 1-5W models; Commanders, troops.

40K: Company sized 30-100 models
What "most"* players expect when playing pickup games.
Restrictions on which keywords can be included. (i.e. no superheavies/LOW, etc).
1-16W Models; Land Raiders, Dreads, Big Suits, etc

Apocalypse: How big you wanna go?
Kinda self explanatory. It'll be interesting if they just go for UNIT shooting(no split fire?) or keep models in units shooting individually. Maybe the units will be treated like vehicles and have X# of wounds & Reinforcements on 3+?
e.g. 10 Marine Tac Squad has 10W, puts outs 20 shots, M 6" 3+ save(+some other mechanic).
This is where knights, LOW, flyers(vehicles or large MC), Really big suits, really big bugs(or TONS of gaunts), Baneblades.


This is what I hope and pray for. The really big ridiculous stuff has no place in "normal" 40k IMHO.

This message was edited 1 time. Last update was at 2019/04/06 14:19:39


- Wayne
Formerly WayneTheGame 
   
Made in us
[DCM]
Strangely Beautiful Daemonette of Slaanesh





New Orleans

Wayniac wrote:
Racerguy180 wrote:
GW seems to be aligning 40k like this:

Killteam: Squad based with 10-20 models
Gritty with lots of actions/counteracting, fast paced & tight.(an aside is that this is how big the games I played were in RT). Keywords are important. 1-5W models; Commanders, troops.

40K: Company sized 30-100 models
What "most"* players expect when playing pickup games.
Restrictions on which keywords can be included. (i.e. no superheavies/LOW, etc).
1-16W Models; Land Raiders, Dreads, Big Suits, etc

Apocalypse: How big you wanna go?
Kinda self explanatory. It'll be interesting if they just go for UNIT shooting(no split fire?) or keep models in units shooting individually. Maybe the units will be treated like vehicles and have X# of wounds & Reinforcements on 3+?
e.g. 10 Marine Tac Squad has 10W, puts outs 20 shots, M 6" 3+ save(+some other mechanic).
This is where knights, LOW, flyers(vehicles or large MC), Really big suits, really big bugs(or TONS of gaunts), Baneblades.


This is what I hope and pray for. The really big ridiculous stuff has no place in "normal" 40k IMHO.


I agree...
now for the long wait...


Chris
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

If we can go by previous stuff(GW's track record be damned) I would guess that Apocalypse will be a Fall release. Akin to Necromunda & Titanicus.

I wonder if GW is going to release a vehicle wave to support this? Primaris need something, probably more chaos ticks, plus who knows?
   
 
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