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Made in ca
Junior Officer with Laspistol





London, Ontario

Blood Bowl survived entirely on fan created content for a good decade or more.

On one hand, I can appreciate that GW is interested in model sales rather than creating a good game. Fans can fix the game without their input but they still buy the minis.

But on the other hand, once the product becomes more expensive than its quality demands (as a gamer-first hobbyist, I want nice looking game tokens that are easy to assemble and paint, and a good game to play with them) I have little issue with using alternatives to the “genuine article”.

As a garage gamer, I have no issue with non-genuine game tokens. If I were to go to a tournament, I would want/need to have legit product. Tournaments with prizes are, boiled down, gambling. People should have appropriate stake in the game.
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Wyzilla wrote:
 Insectum7 wrote:
 Wyzilla wrote:

And in all honesty it wouldn't be a bad thing either. The best thing that can happen to creativity is if the industry holding the IP is essentially butchered and all means to enforce IP control at all is lost. It enables greater artistic freedom of the collective fanbase.


Ehhh. . . And then community fractures because there's nothing holding it together anymore, and the game dies because there's no business propping it up.

Creative freedom is great, but it's hard to have any sort of cohesive community in without structure. The business provides the structure, and the IP allows the business to exist.

I'm not saying this is absolute, but it's definitely something to be wary of.

The breakdown is what's good. Instead of having one game system lording over all everybody splits off into their regional group, likely developing their own stuff and messing around with older editions instead of religiously following anything GW puts up. My main critique of the hobby overall is how everybody ultimately just devours whatever crap GW throws out with each edition instead of taking it as inspiration to develop their own ruleset and experiment with improvements. And every edition is readily devoured without protest or boycott even those same people spend years complaining about GW's poor rules.

If there's ever going to be an improvement, the current system of how the community works needs to end.


Imo that's a bunch of bull. You know what's great about 40K? It's played everywhere, and everybody understands the format. If I move, or travel, and want to get a game, that's an incredibly easy thing to do. The only way that happens is structure. Everybody knows where to get the rules, everybody is playing within the same framework,.

Breakdown of the structure is not good for the hobby. Feel free to protest or boycott, curse the name of GW, and make your homebrew variation, but if theres no centralized authority on rules, etc. thousands will leave the game, and recruitment into the game will be infinitesimal. 40k as we know it will die.

This message was edited 1 time. Last update was at 2019/06/16 13:49:35


And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Norn Queen






ERJAK wrote:
 Wyzilla wrote:
I actually expect 3D printing to eventually spell the death of companies like GW in the long run. I know some guys who run a 3D Printing discord and they've already got the ability to make models peer/superior to most GW models; the only issue is one of time. But in the end you don't even need GW to make the 3D models because there's probably millions of warhammer nerds and out of that selection group you're always going to find some who mess around with CAD and are happy to upload their work for free.

And in all honesty it wouldn't be a bad thing either. The best thing that can happen to creativity is if the industry holding the IP is essentially butchered and all means to enforce IP control at all is lost. It enables greater artistic freedom of the collective fanbase.


Which is utterly useless to the large component of people whose primary concern is playing the game. Free models for everyone would likely see GW(and other companies) stop support for their games.

If the companies DO stop support for their games, it leads to one of two outcomes, one: People keep playing the same edition with the same rules forever OR everyone who can hold a pen makes their own homebrew edition. Either way the game at any kind of meaningful scale (read: Tournaments) dies.

At that point I personally just chuck everything. Not even worth the hassle of ebaying it off.


Tournaments don't mean anything. The tourny going community is a miniscule amount of the community. The vast majority just play a game.


Automatically Appended Next Post:
 Yodhrin wrote:
 Grey Templar wrote:
 Lance845 wrote:
Yeah. 3d printing is fully capable of making injection molded quality models if you get the right machines.


Machines which are prohibitively expensive and take a long time to finish the models in question. You'd never be able to mass produce those models in a cost effective manner. Nor would it be justified for the typical gamer to have a 3D printer for that purpose.

Its nice if you've also made 3D printing a hobby, or maybe are selling a few models on the side. but you wouldn't be able to run a real business off it.


Those were printed on an Anycubic Photon, routinely on sale for ~350 USD. Each model costs around a dollar to print(including wear & tear on the machine), less if you buy your resin in bulk when it goes on sale. It will typically finish a job in 2-5 hours. Postcuring and cleanup is a couple of minutes of effort.

Producing cost effectively? For a small miniatures company, running a print farm of Photons now makes more financial sense IMO than resin casting. For a start, as a DLP type machine it cures the entire layer at once by projecting UV light through a masking image created by the LCD screen under the vat, meaning that you can add anywhere up to a full squad of 28-32mm infantry and it will print them just as quickly as a single miniature, so producing multiples of the same thing is actually very efficient. Secondly, the level of knowledge required to operate them successfully is much lower - you can become familiar with a resin printer in an afternoon, it can take months of practice to get good at making production molds for resin casting. Thirdly, the equipment isn't actually any more expensive - you don't do production resin casting without vacuum chambers to degas your mold rubber and pressure chambers to cast the resin inside, and all in(pumps & compressors, hoses, fittings, the actual chambers) even just one of each can cost twice as much as a Photon. On top of that, printers don't require you to store molds, your entire catalogue can be digital and stock produced on-demand.

As for a typical gamer, that depends what you mean by typical. Little Timmy? No. The type of folks who buy everything in a GW store and use Official GW Clippers because Peachy & Duncan say to do that in their videos? No. The moment you start talking about people who's selection of hobby-related tools goes beyond a few brushes though, I'd say it's absolutely justified.


Oh look, hobby elitism. In a thread about GW? How shocking.

We're all so deeply impressed by your ability. Truly.


The hobby elitists are the suckers who fall for gws bs.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Longtime Dakkanaut




Annandale, VA

SirWeeble wrote:
I worked for a miniatures company - we used the thinnest layer 3d printer on the market. It costs more than my life. The results still needed heavy manual work to have the level of smoothness and details that were needed for silicone molds. If you don't care about rough edges and layering effects, the raw prints are fine, but the desktop ones I've seen are much rougher than the super-fine one we used and their quality is still fairly low by my standards.

Some of the videos I've seen are honest admit that they spent a lot of time smoothing the model. Others aren't and try to pass off the result as something that came out of the printer. I did that work several years ago, so it's possible the gap has been filled and quality is better on some printers - but even in that linked page you can see the layering effect is pretty bad on the skitarii transport.


You're talking about FDM printing, which deposits plastic in layers. The more modern technology is SLA printing, which uses UV to cure a photosensitive resin. It has some inconvenient aspects (toxic resin with a shelf life, smaller print volume) but has no discernible print lines. This is how a lot of small bits makers, like Reptilian Overlords, are making their parts; they 3D model the piece, print it on a SLA printer, and then cast it for mass production.

Here's a model produced with a ~$1000 resin printer. The only cleanup has been to remove the supports as they come off the printer.

The price still might be excessive for your average hobbyist, but the quality is already there.

This message was edited 1 time. Last update was at 2019/06/16 15:20:28


   
Made in us
Ancient Venerable Dark Angels Dreadnought





ERJAK wrote:
 Wyzilla wrote:
I actually expect 3D printing to eventually spell the death of companies like GW in the long run. I know some guys who run a 3D Printing discord and they've already got the ability to make models peer/superior to most GW models; the only issue is one of time. But in the end you don't even need GW to make the 3D models because there's probably millions of warhammer nerds and out of that selection group you're always going to find some who mess around with CAD and are happy to upload their work for free.

And in all honesty it wouldn't be a bad thing either. The best thing that can happen to creativity is if the industry holding the IP is essentially butchered and all means to enforce IP control at all is lost. It enables greater artistic freedom of the collective fanbase.


Which is utterly useless to the large component of people whose primary concern is playing the game. Free models for everyone would likely see GW(and other companies) stop support for their games.

If the companies DO stop support for their games, it leads to one of two outcomes, one: People keep playing the same edition with the same rules forever OR everyone who can hold a pen makes their own homebrew edition. Either way the game at any kind of meaningful scale (read: Tournaments) dies.

At that point I personally just chuck everything. Not even worth the hassle of ebaying it off.


Automatically Appended Next Post:
 Yodhrin wrote:
 Grey Templar wrote:
 Lance845 wrote:
Yeah. 3d printing is fully capable of making injection molded quality models if you get the right machines.


Machines which are prohibitively expensive and take a long time to finish the models in question. You'd never be able to mass produce those models in a cost effective manner. Nor would it be justified for the typical gamer to have a 3D printer for that purpose.

Its nice if you've also made 3D printing a hobby, or maybe are selling a few models on the side. but you wouldn't be able to run a real business off it.


Those were printed on an Anycubic Photon, routinely on sale for ~350 USD. Each model costs around a dollar to print(including wear & tear on the machine), less if you buy your resin in bulk when it goes on sale. It will typically finish a job in 2-5 hours. Postcuring and cleanup is a couple of minutes of effort.

Producing cost effectively? For a small miniatures company, running a print farm of Photons now makes more financial sense IMO than resin casting. For a start, as a DLP type machine it cures the entire layer at once by projecting UV light through a masking image created by the LCD screen under the vat, meaning that you can add anywhere up to a full squad of 28-32mm infantry and it will print them just as quickly as a single miniature, so producing multiples of the same thing is actually very efficient. Secondly, the level of knowledge required to operate them successfully is much lower - you can become familiar with a resin printer in an afternoon, it can take months of practice to get good at making production molds for resin casting. Thirdly, the equipment isn't actually any more expensive - you don't do production resin casting without vacuum chambers to degas your mold rubber and pressure chambers to cast the resin inside, and all in(pumps & compressors, hoses, fittings, the actual chambers) even just one of each can cost twice as much as a Photon. On top of that, printers don't require you to store molds, your entire catalogue can be digital and stock produced on-demand.

As for a typical gamer, that depends what you mean by typical. Little Timmy? No. The type of folks who buy everything in a GW store and use Official GW Clippers because Peachy & Duncan say to do that in their videos? No. The moment you start talking about people who's selection of hobby-related tools goes beyond a few brushes though, I'd say it's absolutely justified.


Oh look, hobby elitism. In a thread about GW? How shocking.

We're all so deeply impressed by your ability. Truly.

Yes, and that's the good thing. The monolithic nature of tournaments and other such dogmatic adherence to what is ultimately a godawful ruleset constantly pumped out by the same company and then loyally followed to the letter is precisely the problem with the game. The best thing that can happen to tabletop wargaming is if all of the companies go belly up and die to free their grip over the personal creativity of the players to allow competent well-made rulesets to manifest and eventually gain popularity, along with also freeing creativity of models and fluff with a rise of 3D printing or personal sculpting. Nothing of value will be truly lost for the fans and the art gets to flourish with the maximum amount of freedom.

If you're only playing the game because of Tournaments, I think it's more a problem of you needing a look in the mirror to realize you're not even in the hobby in the first place. Especially when the official rules have been hot garbage since 6e resulting in a degeneration of quality in tabletop games from GW's endless greed. The historical scene is far more healthy and ideally what 40k should become; models are made by everybody and their dog, rulesets are a dime a dozen, and everybody is shifting around to new things and trying them out. The ideal state of any art is when no party has any control, and it is allowed to develop in a state of pure chaos of ideas to create the best works. Look to how Lovecraft and his friends operated with their stories - that's how things are supposed to work with any form of art.

At the end of the day, we don't need Games Workshop for the hobby and if anything they are a leech. The fanbase by itself is fully capable of making movies, comics, novels, models, rules, campaign books, and videogames. We don't need the company anymore and if anything the company merely harms the fanbase, not uplifting it by restrictive NDA's and model releases/rulesets geared purely to reap a profit instead of creating a functional game. Anything that erodes GW's grip on the fanbase is not just alright, but good because the fanbase has long since outgrown the company.

This message was edited 3 times. Last update was at 2019/06/16 22:40:59


“There is only one good, knowledge, and one evil, ignorance.”
 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Wyzilla wrote:
Look to how Lovecraft and his friends operated with their stories - that's how things are supposed to work with any form of art.

Poor, miserable and only popular/profitable after their death?

As an artist, I need money. Lots of that money comes in the form of jobs granted by companies that can only exist because they can protect their IP.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

ERJAK wrote:

 Yodhrin wrote:
 Grey Templar wrote:
 Lance845 wrote:
Yeah. 3d printing is fully capable of making injection molded quality models if you get the right machines.


Machines which are prohibitively expensive and take a long time to finish the models in question. You'd never be able to mass produce those models in a cost effective manner. Nor would it be justified for the typical gamer to have a 3D printer for that purpose.

Its nice if you've also made 3D printing a hobby, or maybe are selling a few models on the side. but you wouldn't be able to run a real business off it.


Those were printed on an Anycubic Photon, routinely on sale for ~350 USD. Each model costs around a dollar to print(including wear & tear on the machine), less if you buy your resin in bulk when it goes on sale. It will typically finish a job in 2-5 hours. Postcuring and cleanup is a couple of minutes of effort.

Producing cost effectively? For a small miniatures company, running a print farm of Photons now makes more financial sense IMO than resin casting. For a start, as a DLP type machine it cures the entire layer at once by projecting UV light through a masking image created by the LCD screen under the vat, meaning that you can add anywhere up to a full squad of 28-32mm infantry and it will print them just as quickly as a single miniature, so producing multiples of the same thing is actually very efficient. Secondly, the level of knowledge required to operate them successfully is much lower - you can become familiar with a resin printer in an afternoon, it can take months of practice to get good at making production molds for resin casting. Thirdly, the equipment isn't actually any more expensive - you don't do production resin casting without vacuum chambers to degas your mold rubber and pressure chambers to cast the resin inside, and all in(pumps & compressors, hoses, fittings, the actual chambers) even just one of each can cost twice as much as a Photon. On top of that, printers don't require you to store molds, your entire catalogue can be digital and stock produced on-demand.

As for a typical gamer, that depends what you mean by typical. Little Timmy? No. The type of folks who buy everything in a GW store and use Official GW Clippers because Peachy & Duncan say to do that in their videos? No. The moment you start talking about people who's selection of hobby-related tools goes beyond a few brushes though, I'd say it's absolutely justified.


Oh look, hobby elitism. In a thread about GW? How shocking.

We're all so deeply impressed by your ability. Truly.


No no, I'm the one who's impressed. It's not often someone manages to so spectacularly miss the point that they end up having a pop at someone for literally the exact opposite of what they were saying.

 Insectum7 wrote:
 Wyzilla wrote:
Look to how Lovecraft and his friends operated with their stories - that's how things are supposed to work with any form of art.

Poor, miserable and only popular/profitable after their death?

As an artist, I need money. Lots of that money comes in the form of jobs granted by companies that can only exist because they can protect their IP.


Which is interesting, given that at its conception IP law was as much about ensuring companies *couldn't* "protect their IP" indefinitely, because the ability of artists and businesspeople to access a rich and perpetually expanding Commons was considered at least as important as their ability to make back an initial investment in a creation.

I mean, imagine for a moment a world in which the present day attitude towards IP from some artists was fully present back in the 80's - 2000AD and the estates of Tolkein, Heinlein and Herbert would have sued GW into oblivion.

This message was edited 3 times. Last update was at 2019/06/17 00:02:35


I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
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 Insectum7 wrote:
 Wyzilla wrote:
Look to how Lovecraft and his friends operated with their stories - that's how things are supposed to work with any form of art.

Poor, miserable and only popular/profitable after their death?

As an artist, I need money. Lots of that money comes in the form of jobs granted by companies that can only exist because they can protect their IP.

You don't need IP laws to protect yourself as an artist, only copyright. If your work is good and the quality is well done, it will thrive and you will get publishers interested in supporting your works directly. IP law however only exists to protect corporate interests by sealing off IP's for decades to even a century which hurts the creativity of the collective. Our greatest accomplishments in literature as a species did not come from conglomerates walling artists from even using material they bought up; it came from individuals building off of each other for decades or even centuries to refine a product to perfection. Continuity, IP, and 'word of god' are silly modern concepts derived from the way corporations control modern art. It didn't used to be that way. If somebody wrote a book, some people who really liked it might write alternative 'sequels' - that which was more popularly received would be the 'true' sequel although everybody would ultimately go their own way with their preferences.

This message was edited 1 time. Last update was at 2019/06/17 00:33:27


“There is only one good, knowledge, and one evil, ignorance.”
 
   
Made in us
Rough Rider with Boomstick






Hoping that these new innovations give GW some incentive to lower their prices. I love their model ranges, but with the most recent round of price increases, I just can't justify buying from them anymore.

Not sure what I'm going to do when I'm done assembling/painting my current stock.

You say Fiery Crash! I say Dynamic Entry!

*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Wyzilla wrote:
 Insectum7 wrote:
 Wyzilla wrote:
Look to how Lovecraft and his friends operated with their stories - that's how things are supposed to work with any form of art.

Poor, miserable and only popular/profitable after their death?

As an artist, I need money. Lots of that money comes in the form of jobs granted by companies that can only exist because they can protect their IP.

You don't need IP laws to protect yourself as an artist, only copyright. If your work is good and the quality is well done, it will thrive and you will get publishers interested in supporting your works directly. IP law however only exists to protect corporate interests by sealing off IP's for decades to even a century which hurts the creativity of the collective. Our greatest accomplishments in literature as a species did not come from conglomerates walling artists from even using material they bought up; it came from individuals building off of each other for decades or even centuries to refine a product to perfection. Continuity, IP, and 'word of god' are silly modern concepts derived from the way corporations control modern art. It didn't used to be that way. If somebody wrote a book, some people who really liked it might write alternative 'sequels' - that which was more popularly received would be the 'true' sequel although everybody would ultimately go their own way with their preferences.


Some works can only be accomplished by companies. The Marvel movies (like them or not) dont exist without IP protection. For certain creative works IP is necessary.

On the flipside, if you're an artist worth any salt you shouldn't need to use any existing IP to flourish.

For wargames, GW is doing absolutely nothing to stop you from making your own models and rule sets. They're not in your way unless you specifically want to use their IP. To which I say, any game designer worth their salt shouldnt need GWs IP to write their own sci-fi/fantasy universe rule set.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
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Douglasville, GA

It's amusing that you bring up Marvel, since a lot of their parent company's (Disney) success can be attributed to using the IP of the past. Even the iconic Steamboat Willy is derived from prior creative works. In fact, I think you'd be hard-pressed to find any sort of fictional universe today that isn't based on something someone else created.

Not that protecting your IP is wrong. I actually disagree that "GW needs to go down so creative people can expand upon the universe." I DO, however, think that they need to adjust their business practices to 1)be more reasonable to the consumer and 2) adapt to a world where 3D printing is becoming more common, cheaper, and better in quality.
   
Made in us
Ultramarine Chaplain with Hate to Spare






 flandarz wrote:
It's amusing that you bring up Marvel, since a lot of their parent company's (Disney) success can be attributed to using the IP of the past. Even the iconic Steamboat Willy is derived from prior creative works. In fact, I think you'd be hard-pressed to find any sort of fictional universe today that isn't based on something someone else created.

Not that protecting your IP is wrong. I actually disagree that "GW needs to go down so creative people can expand upon the universe." I DO, however, think that they need to adjust their business practices to 1)be more reasonable to the consumer and 2) adapt to a world where 3D printing is becoming more common, cheaper, and better in quality.


Yeah, let me clarify that I am in no way saying that the IP laws are perfect or even ideal, but they remain valuable and necessary for some creative works to be made.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Deathwing Terminator with Assault Cannon






TLDR: 3D printing is not the end-all solution for your miniature hobbying needs.

I was previously employed as a shop manager for a digital production facilities, and I can tell you this:

1. 3D printing models isn't necessarily cheaper than buying actual models.
3D printing isn't cost-enabling as much as people make it out to be. Sure, the cost of 3D printers dropped drastically and the quality of the prints were improved vastly over the last few years. But you're not taking into consideration that material/set up costs build up - this includes the printer, materials, post production set ups, maintenance etc. Unless you begin to reach thousands of prints, you're not making back your money by investing into 3D printing as opposed to just buying the plastic cracks directly.

2. 3D printing isn't without it's margins of errors.
Many of us here think 3D printing is this magical process where you press a button and presto! you have a perfect model ready to be painted. Even with the best printer money can buy (at which point, was it even worth buying a 3D printer instead of just buying the models?), you will have bad prints (which wastes materials). Apart from the machine error, there's also human error that needs to be taken into account. You have to learn to optimize how you make your 3D models and how you arrange them for the best prints. Yes, it may be worth it if you are planning on going onto really developing your skills with the 3D printer for other non-miniature related projects, but the time and the associated learning curve to 'perfect' your prints far outweigh the costs than buying actual models. Remember, 3D printing is time x money, and since time = money, so you're looking at money x money = money^2. thus, (square) root of all evil is money.

This message was edited 1 time. Last update was at 2019/06/17 15:05:33


 
   
Made in pl
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 flandarz wrote:
It's amusing that you bring up Marvel, since a lot of their parent company's (Disney) success can be attributed to using the IP of the past. Even the iconic Steamboat Willy is derived from prior creative works. In fact, I think you'd be hard-pressed to find any sort of fictional universe today that isn't based on something someone else created.

Not that protecting your IP is wrong. I actually disagree that "GW needs to go down so creative people can expand upon the universe." I DO, however, think that they need to adjust their business practices to 1)be more reasonable to the consumer and 2) adapt to a world where 3D printing is becoming more common, cheaper, and better in quality.


I wonder how much different do people really want their stuff to be. Stagnation is of course bad, but so is total changing of a setting. In sports for example a single change of rules can drive a ton of people, just because a rule gets implemented or removed. I feel that GW games could be the same, if they became too different from what they were in the past, and which assumed made them popular, they could drive a lot of people away. Same way DC did with their man of murder superman, and in revers how marvel made great money by keeping the core of their characters true to their comic roots.

3D printing isn't cost-enabling as much as people make it out to be. Sure, the cost of 3D printers dropped drastically and the quality of the prints were improved vastly over the last few years. But you're not taking into consideration that material/set up costs build up - this includes the printer, materials, post production set ups, maintenance etc. Unless you begin to reach thousands of prints, you're not making back your money by investing into 3D printing as opposed to just buying the plastic cracks directly.

But if you get all those for free, it very much becomes a sort of an alternative .

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
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Karol wrote:

But if you get all those for free, it very much becomes a sort of an alternative .
That's like saying "I wont have to spend any money on GW plastics if someone gave them to me for free."
   
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Wait how are you getting printing materials for free?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
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 Desubot wrote:
Wait how are you getting printing materials for free?


His previous post(s) indicate someone is running a garage recasting operation out of the school using the school's 3D printer.


Games Workshop Delenda Est.

Users on ignore- 53.

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staffordshire england

 p5freak wrote:
 Wyzilla wrote:
Spoiler:



For an example of what I mean by 3D printing already having coming a long, long way.

What printer was used for those models ?

 Yodhrin wrote:

Those were printed on an Anycubic Photon, routinely on sale for ~350 USD. Each model costs around a dollar to print(including wear & tear on the machine), less if you buy your resin in bulk when it goes on sale. It will typically finish a job in 2-5 hours. Postcuring and cleanup is a couple of minutes of effort.

They could just as easily have been printed on a monoprice mp mini sla lcd They were on sale for £125 last week. A small self leveling resin printer.
https://www.amazon.com/Monoprice-Resolution-Printer-Leveling-Curing/dp/B07PV5XKNN/ref=pd_lpo_sbs_328_t_2?_encoding=UTF8&psc=1&refRID=D78TYHKS5ZXS6SSAP1FC




Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k

If you think your important, in the great scheme of things. Do the water test.

Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
 
   
Made in us
Automated Rubric Marine of Tzeentch





ft. Bragg

Well considering GW wants me to just arbitrarily pay 35-40% more than they charge the UK (and dont get started on the poor Aussies). They can rightly feth off.... The cost to sell me a product in no way cost 40% more than your already over inflated profit margin you charge in the UK. Im saving right now for a 3d printer, got 1/3 of the cost of a dremel 3dHD saved...

This message was edited 1 time. Last update was at 2019/06/17 22:17:26


Let a billion souls burn in death than for one soul to bend knee to a false Emperor.....
"I am the punishment of God, had you not committed great sin, God would not have sent a punishment like me upon you" 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 loki old fart wrote:
 p5freak wrote:
 Wyzilla wrote:
Spoiler:



For an example of what I mean by 3D printing already having coming a long, long way.

What printer was used for those models ?

 Yodhrin wrote:

Those were printed on an Anycubic Photon, routinely on sale for ~350 USD. Each model costs around a dollar to print(including wear & tear on the machine), less if you buy your resin in bulk when it goes on sale. It will typically finish a job in 2-5 hours. Postcuring and cleanup is a couple of minutes of effort.

They could just as easily have been printed on a monoprice mp mini sla lcd They were on sale for £125 last week. A small self leveling resin printer.
https://www.amazon.com/Monoprice-Resolution-Printer-Leveling-Curing/dp/B07PV5XKNN/ref=pd_lpo_sbs_328_t_2?_encoding=UTF8&psc=1&refRID=D78TYHKS5ZXS6SSAP1FC



I wish there were close up photos of the resulting prints, it's really hard to judge a print in a video.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Dakka Veteran





Hahaha! Yes, let 3D printing bankrupt GW!

In the Grimdark future of DerpHammer40k, there are only dank memes! 
   
Made in gb
Long-Range Land Speeder Pilot




UK

 CadianGateTroll wrote:
Hahaha! Yes, let 3D printing bankrupt GW!

Nah, 3D prints are no bigger a threat to GW than recasting, which can already do near perfect duplication without as much skill or investment in both printer, computer and design software.

No matter how much printers improve, they will never print faster than injection moulds - anyone trying to rip off GW IP will be earning pennies per hour of work.
   
Made in gb
Leader of the Sept







Injection mould speed is needed if you're printing thousands of copies. Using lots of 3d printers as distributed manufacturing eeds nowhere near as much speed each. An individual will never need to print thousands of a particular model. Half a litre of resin appears to cost about the same as a single box set from GW and can print many more than the 5 or 10 models out of the same box. Getting set up to do recasting is also quite hard to do properly and needs specific consumables as well. A 3d printer also has the benefit of being a much more general tool.than a resin recasting kit.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in gb
Decrepit Dakkanaut




UK

Honestly the key question is if big business can make money out of home 3D printers. Right now a lot of people are all "cool 3D printers" because part of their attraction is super cheap to at-material-cost products.

That and unlimited use cheap 3D files ready to print made by "one man band" designers who basically have either no means or no easy means to market and thus are happy for low volume sales without DRM protection.



Could GW or PP or any of the big names survive in such a market? Would the market accept a £30 cost for a "print file" of 20 Marine models that expires use after 20 prints? Could the 3D printers print reliably in a home environment to allow that or would it be a continual disaster of customers complaining to get "free prints" unlocked because their last batch failed (printer ran out, something jammed, something else went wrong etc..)

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Longtime Dakkanaut





A 3D print bitz service in GW stores could be cool though. Pick your bitz, pick a time slot to pick them up like with supermarket deliveries - that'd probably give me a reason to go into the shops rather than ordering online.
   
Made in us
Devestating Grey Knight Dreadknight




Tastyfish wrote:
A 3D print bitz service in GW stores could be cool though. Pick your bitz, pick a time slot to pick them up like with supermarket deliveries - that'd probably give me a reason to go into the shops rather than ordering online.

Or a Games Workshop trademarked 3D Printer, for use with GW paints and hobby tools.

Edit: I also like how the same crowd that complains about monopose miniatures also thinks 3D printing will expand the hobby potential...it could, but only if you’re a graphics design wizard.

This message was edited 1 time. Last update was at 2019/06/23 18:50:26


Hope is the first step on the road to disappointment. 
   
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Leader of the Sept







When there is a sufficiently critical mass of 3d printer users, i forsee generic digital dolly software requiring minimal 3d modelling skills to click andndrag around a few key anatomical points to allow the usernto create any pose they like. Similar to Anvil's Regiments system one can then choose how one wishes to dress ones dolly and which family of weapons to arm them with. Shouldnt take too long to whomp up a few nice poses and then sendnthem to your printer.

Given that Thingiverse already basically provides a fully free to use object library it can only be a short jump to software that pullsmit all together.

This message was edited 1 time. Last update was at 2019/06/23 21:39:19


Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in gb
Regular Dakkanaut




Well seeing as 3D printing hasn’t killed off any of the big model making company’s I doubt it. There are many other company’s that already manufacture plastic kits with fewer options than GW. Heck there’s no Copyright/IP protection for any plastic Tiger Tank kits and none of the manufacturers seem that bothered. Worst comes to worst GW has to rethink prices for their models and add extra in demand bits to upgrade sprues. People seem to only focus on Games Workshop and ignore the fact there’s dozens of other miniature manufacturers out there who have much more to worry about than the company with a store or supplier in every town.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Personally, I buy the bits rather than the boxes. Feth off, I'm not going to buy 3 more boxes of Allarus Terminators just to get the extra axe. I can 3d image the axe at my friend's workshop, and then just upload the plan to the printer. Easy axes and plasma rifles for my armies, for less than 5 cents per bit.
   
Made in gb
Longtime Dakkanaut





 Flinty wrote:
When there is a sufficiently critical mass of 3d printer users, i forsee generic digital dolly software requiring minimal 3d modelling skills to click andndrag around a few key anatomical points to allow the usernto create any pose they like. Similar to Anvil's Regiments system one can then choose how one wishes to dress ones dolly and which family of weapons to arm them with. Shouldnt take too long to whomp up a few nice poses and then sendnthem to your printer.

Given that Thingiverse already basically provides a fully free to use object library it can only be a short jump to software that pullsmit all together.


Pretty what Heroforge is for D&D characters, though they then print them off for you.
   
 
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