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Made in us
VF-1S Valkyrie Squadron Commander





Mississippi

BTW - on the close-up pictures of the T-Bolt and Marauder, notice that the T-bolt’s base is larger. For whatever reason, they blew up the T-bolt’s size so it looks like they’re the same size. If you look at the pictures of them on the game board, you can see the T-bolt is easily 3/4 the size of the marauder or just a might smaller.


Automatically Appended Next Post:
 Mad Doc Grotsnik wrote:
Looks like the dials on the base may also include altitude?


Looks like 2 dials. By the marks (one a double-ended arrow, the other three overlaid arrowheads) one is for altitude, one is for speed.

This message was edited 1 time. Last update was at 2019/08/01 20:29:22


It never ends well 
   
Made in gb
Council of 13 Runner Up






On GW’s rules. AT is either the exception that proves the rule, or a sign their specialist game designers really know their onions.

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Made in gb
Stealthy Warhound Titan Princeps





UK

 Mad Doc Grotsnik wrote:
On GW’s rules. AT is either the exception that proves the rule, or a sign their specialist game designers really know their onions.


If this is tapping into the rules for the original Aeronautica, which it looks like it does, then this'll be one excellent game
   
Made in gb
Fresh-Faced New User




I've got a small AI collection (4 thunderbolts, 2 lightnings, and a marauder) and eyballing it based on the video, it's the same scale as the old minis - and the bases look the same size - so it seems likely that I can just use my old minis.

I like the move to hexes- it should speed up play and deal with some of the worst aspects of X-wing (and Wings of Glory, Blood Red Skies)- those tournament moments where the lasers come out to measure fire arcs or a ship/plane gets bumped out of alignment.
   
Made in de
Longtime Dakkanaut





Seems like a Dreadfleet release.

It's also worrying that the imperial model still looks like trash.
   
Made in lt
Longtime Dakkanaut






So far the AI release looks like:

-What the hell is this, X wing clone?
-Better release BFG
-Is this AT scale?
-Need more Heresy
-Need more 40k rules for 30k stuff
-X wing clone?

   
Made in gb
Regular Dakkanaut





 CragHack wrote:
So far the AI release looks like:

-What the hell is this, X wing clone?
-Better release BFG
-Is this AT scale?
-Need more Heresy
-Need more 40k rules for 30k stuff
-X wing clone?


Where have you seen any of those mentioned? The only one there that I've seen here has been the AT scale question, which is a perfectly valid thing to ask. The others just seem absurd though - Aeronautica Imperialis was a game released before X-wing was a thing, BFG is something that has been hinted at but they obviously can't do everything at once and a Heresy-themed game like this seems like it would be very, very limited regarding unit choices and future expansions.
   
Made in lt
Longtime Dakkanaut






 Mentlegen324 wrote:
 CragHack wrote:
So far the AI release looks like:

-What the hell is this, X wing clone?
-Better release BFG
-Is this AT scale?
-Need more Heresy
-Need more 40k rules for 30k stuff
-X wing clone?


Where have you seen any of those mentioned? The only one there that I've seen here has been the AT scale question, which is a perfectly valid thing to ask. The others just seem absurd though - Aeronautica Imperialis was a game released before X-wing was a thing, BFG is something that has been hinted at but they obviously can't do everything at once and a Heresy-themed game like this seems like it would be very, very limited regarding unit choices and future expansions.


Just go through facebook comments, both at FW and other pages.

   
Made in us
Stalwart Veteran Guard Sergeant





RFT wrote:
I like the move to hexes- it should speed up play and deal with some of the worst aspects of X-wing (and Wings of Glory, Blood Red Skies)- those tournament moments where the lasers come out to measure fire arcs or a ship/plane gets bumped out of alignment.

This is also my least favorite part of X-Wing, and something I'm pleased to see them standardize. I imagine it's also made necessary by having dials built in to the bases.

   
Made in nz
[MOD]
Villanous Scum






Really like the look of this. Don't mind at all that it is hex based as its easy enough to convert if needed. Just hope they don't take a year to release more stuff for it (Eldar especially) and that its not too pricey.
The first thing I will do with the models though is convert them to be useable in X-Wing...

On parle toujours mal quand on n'a rien à dire.
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Backfire wrote:
Nobody kills his dad and participates in genocide just for cosplay.
 
   
Made in fi
Chaplain with Hate to Spare






I really just can't get exited about this. It is not visually interesting to me. It is just smaller 40K models, and not even particularly distinctive ones like the Titans for AT.

Only the insane have strength enough to prosper. Only those who prosper may truly judge what is sane. 
   
Made in us
Douglas Bader






 ingtaer wrote:
The first thing I will do with the models though is convert them to be useable in X-Wing...


Ugh, why? AI is just a much better game.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
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[MOD]
Villanous Scum






 Peregrine wrote:
 ingtaer wrote:
The first thing I will do with the models though is convert them to be useable in X-Wing...


Ugh, why? AI is just a much better game.


Primarily because I like the models whilst I hate the terrorists ones, secondly because it will irk a couple of my regular opponents and I enjoy poking fun at them. Also it will just be a case of magnetising them which will take about 20 seconds and I probably will do anyway.

Think we will get a game play video soonish (unless I ahve missed one)? Seems like GW are pretty quick to get them up now and would be keen to see how well it translates to hexes.

On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
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Backfire wrote:
Nobody kills his dad and participates in genocide just for cosplay.
 
   
Made in us
Stealthy Warhound Titan Princeps







Hmmm - it looks like I could play it with full sized models with really big hexes, since the board does not look large.


Automatically Appended Next Post:
It will need to be good to top X-wing for me though.

This message was edited 1 time. Last update was at 2019/08/02 02:38:14


 
   
Made in au
Deadshot Weapon Moderati





Newcastle NSW

It might be time to bite the bullet and convert up a Marauder Vigilant from a stand Mara

The Four Winds Tribe has returned to claim the Underhive for House Escher


Deathwatch Kill Team: W9 D0 L2
 
   
Made in us
Novice Knight Errant Pilot




Oakland, CA

Has anyone been able to figure out of the aircraft scale is the same as it was with AI1, or is it bigger/smaller?
   
Made in gb
Moustache-twirling Princeps




We'll find out soon enough eh.

 Strg Alt wrote:
Seems like a Dreadfleet release.

It's also worrying that the imperial model still looks like trash.


I mean, that's certainly an opinion. A wrong one, but an opinion nonetheless

Seriously though, who doesn't like Imperial warplanes? Weird.


 Formerly Wu wrote:
RFT wrote:
I like the move to hexes- it should speed up play and deal with some of the worst aspects of X-wing (and Wings of Glory, Blood Red Skies)- those tournament moments where the lasers come out to measure fire arcs or a ship/plane gets bumped out of alignment.

This is also my least favorite part of X-Wing, and something I'm pleased to see them standardize. I imagine it's also made necessary by having dials built in to the bases.


It's not, the original game had a more freeform movement system and it used basically the same bases - the bases record Altitude and Speed. Originally instead of hexes, the game used maneuver cards, which were assigned to planes in secret at the beginning of the round and then revealed and executed back & forth between the players. The actual gameplay was really quick, but it required proper tactical thinking to win because you were having to choose your maneuvers in the context of also second-guessing what maneuvers your enemy would use AND based on where you might want a plane to be several turns down the line.

They might be able to replicate that with hexes, but I don't like the way that it ties you to using game mats.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
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Made in gb
Council of 13 Runner Up






Could just be a practicality issue?

GW do seem to be pushing 'you don't need a separate board, and can play on a coffee table' of late for anything that isn't 40k, AoS or Apocalypse.

So by including a hex based board, you can easily setup the defined play area wherever you need it to be. Floorhammer, Kitchentablehammer, Nailtotheceilinghammer. All easily accessible, compared to needing to procure an area of specific dimensions, and marking it out.

And with Hexes, it allows for neat 30 degree turns, with no room for argument, without copying X-Wings flightpath system (which I believe is copyright? Or at least a trademark?).

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Stealthy Warhound Titan Princeps





UK

The maneuver cards were, lets say, open to interpretation in terms of positioning. I had a few discussions with regards to correct facing.

Here's the original cards for example:

Spoiler:






Though, looking at the video, it seems that they are keeping the secret maneuvering choice through numbered counters next your planes. That's to be applauded. To be honest, bar the hexes, on the face of it the game appears to be very similar to the original



EDIT

Here is an original thunderbolt profile for comparison to the screencaps from the vid:
Spoiler:



This message was edited 1 time. Last update was at 2019/08/02 09:38:35


 
   
Made in gb
Council of 13 Runner Up






Now, all I really need to know is can I complete a game in the time it takes to listen to Iron Maiden's 'Tailgunner, Death or Glory and Aces High'?

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[MOD]
Villanous Scum






 Mad Doc Grotsnik wrote:
Now, all I really need to know is can I complete a game in the time it takes to listen to Iron Maiden's 'Tailgunner, Death or Glory and Aces High'?


Better question is how many games can you play before you get bored of listening to Iron Maiden's 'Tailgunner, Death or Glory and Aces High'?

On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
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Backfire wrote:
Nobody kills his dad and participates in genocide just for cosplay.
 
   
Made in ie
Norn Queen






Dublin, Ireland

I know nothing about the old AI rules but why would you have a transport stat?
Theres no ground combat in it?

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Council of 13 Runner Up






 ingtaer wrote:
 Mad Doc Grotsnik wrote:
Now, all I really need to know is can I complete a game in the time it takes to listen to Iron Maiden's 'Tailgunner, Death or Glory and Aces High'?


Better question is how many games can you play before you get bored of listening to Iron Maiden's 'Tailgunner, Death or Glory and Aces High'?


Infinite.

Next question




Automatically Appended Next Post:
 Ratius wrote:
I know nothing about the old AI rules but why would you have a transport stat?
Theres no ground combat in it?


Mission variation would be my guess. Add a victory condition of 'you must get X points worth of Transport capacity off the specified board edge' type thing.

This message was edited 1 time. Last update was at 2019/08/02 09:56:07


Fed up of Scalpers? But still want your Exclusives?Why not join us?

 
   
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Stealthy Warhound Titan Princeps





UK

 Mad Doc Grotsnik wrote:

 Ratius wrote:
I know nothing about the old AI rules but why would you have a transport stat?
Theres no ground combat in it?


Mission variation would be my guess. Add a victory condition of 'you must get X points worth of Transport capacity off the specified board edge' type thing.


Indeed, you had Arvus Lighters, Aquilia Landers, Thunderhawks and other races transport craft. There were landing scenarios where you had to land your craft and you score more points for more transport points you get across the board or onto the landing zone. This involved not only getting across the board but dropping in altitude. So you could set up ambushes for when they drop to a certain level and so on.
   
Made in vn
Longtime Dakkanaut




 Ratius wrote:
I know nothing about the old AI rules but why would you have a transport stat?
Theres no ground combat in it?


There are ground combat, you can only drop bomb on ground target, and some weapons can only target ground targets. There are rule for landing and there are mission that require you to deliver supplies or troops, in such mission you're forced to take aircraft with transport capacity.

There are also anti air gun platform on ground level.
   
Made in ie
Norn Queen






Dublin, Ireland

Sounds cool

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Council of 13 Runner Up






Can I beg a favour? To keep info on the new version clean, can peeps be specific when talking about it's former incarnation?

Will help prevent confusion in later chats etc

Fed up of Scalpers? But still want your Exclusives?Why not join us?

 
   
Made in vn
Longtime Dakkanaut




 Mad Doc Grotsnik wrote:
Can I beg a favour? To keep info on the new version clean, can peeps be specific when talking about it's former incarnation?

Will help prevent confusion in later chats etc


There're little info about new version at the moment. Only speculation.
   
Made in pl
Regular Dakkanaut




I am very interested in Aeronautica. Mostly because its a tabletop boardgame mishmash with hexes. If there werent any hexes and it was a typical tabletop wargame i would just wait for the BFG.

I will be closely looking at the game and im interested in the rules. Especially because such boardgames can be played with people not usually accustomed to tabletop. So in other words i can play a tactical game in the world of 40k with normies.
   
Made in us
Douglas Bader






The scale looks fine:




There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
 
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