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Made in ca
Focused Fire Warrior




Canada

Doubt it. That faction is a prime white dwarf rules candidate. That's steady month to month income right there without having to sell a model.
   
Made in us
Slaanesh Havoc with Blastmaster





Denver, CO

I would hope for an Imperial Agents codex, as others have stated before. There are some definite rules tweaks that should be made (personally I want to see Acolytes riding in Land Speeders) and the troops list should be expanded. I know it's a dead dream for past levels of customization (which is where I think GWs REAL problem lies) but for a faction which is supposed to be super flexible and more mish-mash than any soup before, I think it would be easy enough to represent ruleswise on the tabletop. I don't think they'll get the treatment they deserve but I also don't think they're going away. It is entirely possible that Inq will be entirely relegated to Legends status, though with Eisenhorn having so much fanfare and Greyfax only JUST being introduced, I don't think the Inq is getting the boot anytime soon.

I really don't understand why GW seems to operate like a collection of toddlers who do what they feel like as opposed to a company whose employees have projects they complete. The models already exist, they don't necessarily NEED to make new models but why does it feel like the hierarchy is too afraid of losing friends for someone to tell the rules writers,"Hey, get off your asses and write some comprehensive rules for this fething faction."

This message was edited 1 time. Last update was at 2019/09/05 06:44:59


 AlmightyWalrus wrote:
This line of reasoning broke 7th edition in Fantasy. The books should be as equal as possible, even a theoretical "Codex: Squirrels with Crustacean allies" should have a fair chance to beat "Codex: God".

 Redbeard wrote:

- Cost? FW models cost more? Because Thudd guns are more expensive than Wraithknights and Riptides. Nope, not a good argument. This is an expensive game. We play it knowing that, and also knowing that, realistically, it's cheaper than hookers and blow.
 
   
Made in us
Shas'ui with Bonding Knife






Kinda odd that they'd be removing the Inquisition from 40K when they are finally, after years and years of requests, releasing the final Chamber Militant of the Inquisition in plastic.

Ordo Malleus (Grey Knights) - Check
Ordo Xenos (Deathwatch) - Check
Ordo Hereticus (Sisters) - November

With such a massive launch of plastic models of the final Chamber Militant of the Inquisition, it would honestly make zero sense to send all of the Inquisition Models into Legends.

...then again, GW has made stupider decisions in the recent past.

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in ca
Tail-spinning Tomb Blade Pilot





So that's:
11 Imperial factions
5 Chaos factions
3 Eldar Factions
2 Tyranid factions (technically)
3 individual, non allied, Xenos factions

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Dakka Veteran





 Blndmage wrote:
So that's:
11 Imperial factions
5 Chaos factions
3 Eldar Factions
2 Tyranid factions (technically)
3 individual, non allied, Xenos factions
Give or take. Though if eldar were the lead line we'd be seeing stuff like codex: harlequins, codex: exodites, codex: Iyanden, and codex: striking scorpions by now.
Chaos are marines are daemons, and only because they were split apart. Imperial are marines, humans, 'imperial agents' and the new mechanicus and talons. Everything else is just spun off and split apart - if you go by the index and expansions there are even more as you've got individual factions for the legion of the damned, sisters of silence, various rogue traders and a few models who are factions unto themselves.
   
Made in gb
Sword-Bearing Inquisitorial Crusader




A.T. wrote:
 Blndmage wrote:
So that's:
11 Imperial factions
5 Chaos factions
3 Eldar Factions
2 Tyranid factions (technically)
3 individual, non allied, Xenos factions
Give or take. Though if eldar were the lead line we'd be seeing stuff like codex: harlequins, codex: exodites, codex: Iyanden, and codex: striking scorpions by now.
Chaos are marines are daemons, and only because they were split apart. Imperial are marines, humans, 'imperial agents' and the new mechanicus and talons. Everything else is just spun off and split apart - if you go by the index and expansions there are even more as you've got individual factions for the legion of the damned, sisters of silence, various rogue traders and a few models who are factions unto themselves.


Basic Chaos Marines, 4 Legions, Deamons, and Lost & The Damned Etc is 7 chaos factions surely? Eight if you count Knights.
Eldar get to 4 if you Count Yinari.

I also make it 12 Imperial Factions.

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in nz
Cog in the Machine




New Zealand

AdmiralHalsey wrote:

Basic Chaos Marines, 4 Legions, Deamons, and Lost & The Damned Etc is 7 chaos factions surely? Eight if you count Knights.
Eldar get to 4 if you Count Yinari.

I also make it 12 Imperial Factions.


Why wouldn't we count Chaos Knights? they can be run Mono.

Building towards 1000pts
 
   
Made in ca
Tail-spinning Tomb Blade Pilot





Meanwhile:
Necrons sit with one book, and massive retcons. Having a Codex C'tan, to give us oldcron players something would be amazing!
Tau have one book, should at least have one for Auxiliary races. Personally I'd love an all lorry Codex, we've had one before.
Orks at one book. I feel like, rather than splitting subfactions, there could be some reallycool ways to flesh out Grots, or other aspects of Orks.

This message was edited 1 time. Last update was at 2019/09/05 22:57:57


Girl Gamers are the best! 
   
Made in us
Cog in the Machine




Washington, DC

I don't see why they couldn't just make Ordo Xenos Inquisitors HQ options for the Deathwatch, Malleus for the Grey Knights, and Hereticus for Sisters. They are the ordo militant portions of those branches and it would make perfect sense.

#dontbeatony

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Made in ca
Regular Dakkanaut




 Valentine009 wrote:
I don't see why they couldn't just make Ordo Xenos Inquisitors HQ options for the Deathwatch, Malleus for the Grey Knights, and Hereticus for Sisters. They are the ordo militant portions of those branches and it would make perfect sense.


You know, that one simple adjustment would actually be quite an improvement over what we have now, due to the battle brothers rule. Personally, I would prefer text which gives them the ability to ignore the battle brothers rule and be able to ally with any Imperial faction.

Of course, I'd like to see more. I really do think that we will see an Imperial Agents dex at some point. It'll contain everything that's included in the Apocalypse Imperial Agents datasheets. But if they do that, the battle brothers rule will have to be addressed one way or another.

   
Made in se
Member of the Malleus





 Valentine009 wrote:
I don't see why they couldn't just make Ordo Xenos Inquisitors HQ options for the Deathwatch, Malleus for the Grey Knights, and Hereticus for Sisters. They are the ordo militant portions of those branches and it would make perfect sense.

This used to be the case way back in 4ed. Back then temptestus scions became a troop choice if you had an Inquisitor HQ (named inquisitorial storm troopers at the time).

His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. 
   
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Sword-Bearing Inquisitorial Crusader




 Nerak wrote:
 Valentine009 wrote:
I don't see why they couldn't just make Ordo Xenos Inquisitors HQ options for the Deathwatch, Malleus for the Grey Knights, and Hereticus for Sisters. They are the ordo militant portions of those branches and it would make perfect sense.

This used to be the case way back in 4ed. Back then temptestus scions became a troop choice if you had an Inquisitor HQ (named inquisitorial storm troopers at the time).


Now adays it's just an Aux support detachment with an inquisitor and a battalion of scions.

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in ca
Courageous Space Marine Captain





Sisters of Battle haven't been the ordo Millitant of the ordos hereticus since at LEAST 5th edition. and their status as that was always clumsy at best. and I'm glad it was retconned the sisters of battle are the elite fantatical troops of the eclisiarchy, it doesn't make sense that they'd simply accept being the Inqusitions bitches.

Which is proably why the GK 6th edition codex and the death watch codex removed inqusitors and eistablished that these space marine chapters where autonomous chapters that worked closely with the inqusition, because simply being at the total beck and call of the inqusition honestly contridicted the lore.

Ultimately the power of an Inquisitor extends as far as he can make it extend 
   
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Perfect Shot Ultramarine Predator Pilot





UK

It makes no commercial sense to not sell models and rules for popular factions in current black library novels.

   
Made in ca
Courageous Space Marine Captain





 Brother Castor wrote:
It makes no commercial sense to not sell models and rules for popular factions in current black library novels.


I think an Inqusition Kill team expansion would make the most sense.

Ultimately the power of an Inquisitor extends as far as he can make it extend 
   
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Across the Rubicon

 aka_mythos wrote:
What's been reported in the past when people asked the GW designer about the Inquisition is that the designers don't think Inquisitors fit the scope of the the open battlefields in 40k.

I think its kinda silly and sounds more like they're trying to justify not wanting them in 40k; a conclusions drawing a point rather than conclusion drawn from one.

While GW might say they want you to play your own narrative, the way they write their army and unit rules opposes that. There is a certain shift happening in 40k with a greater emphasis on representing the lore as presented over allowing you to create the sort of protagonists that GW does. In the past the fact that someone like Greyfax exists would justify the Inquisition being on the battlefield, now I think the uniqueness of Greyfax and the elevation of that special character is justifying why there aren't.

Just given what GW's said, I think we should expect something similar to Kill Team Rogue Trader, that introduces specific Inquisitors and their Acolytes for a self contained game and the 40k rules being inflexible representations of the specific unit composition and where even though they have rules they aren't anything particularly useful or practical outside of Kill Team.


I kinda agree with with the idea that Inquisitors are an odd fit for open battle. I know there is lore of them doing so, I think that is mostly because, well, 40k is a war game in a setting of only war. So they are bound to be involved when that is pretty much the only thing one can do. It just seems a waste of resources (and yes I know the IoM loves wasting resources) to have an Inquisitor involved in battle. I know there is some area for them, but I don't know it all that large of a margin between the rest of what humanity has. That is just my opinion though. I don't want to stop Inquisitorial armies, I just don't know how good of an idea it is to add (read: bring back) another faction to pile.

I think the Inquisition would be great for Kill Team or other smaller boxed game. I think that is an actual design space that works really well for them. I would just hope they are a little more involved and generic compared to the Rogue Trader kill teams. I think the Inquisition would work really well in the gap of between something like the Starstriders and a full 40k faction.

I know I have already been a rather wet blanket in the post, but I do want to temper the idea that Eisenhorn the TV series is ever going to be a thing. I am not saying it won't happen. Just that TV land (and IMDb) is littered with thousands of projects that never saw a camera at the In Development stage that Eisenhorn is at. It still has a lot more work to even realistically be considered a thing that is going to happen. And there is no saying even if it gets that far that it isn't shelved, only has half a season before being pulled, etc. I am not saying these things will happen either. Only that Eisenhorn should be very much considered a long shot that this stage with a better chance of not being made compared to being made.

   
Made in us
Fixture of Dakka





 BaconCatBug wrote:
In short, yes. They will be relegated to "Legends" status, which if the "rule of three" is any indication will become the de facto standard for matched play despite it not being a matched play rule.


It's really absurd that you would come make a claim like this based on no real information.

You deliberately mislead people in your gakky crusade against GW. To me that's far worse than some typos and rules goofs.

Maybe, the wisest thing would be to say "I don't know - wait for more info and dont buy models if you're worried" instead of making things up. It's not like the narrator for Psychic Awakening was a lord inquisitor or anything.

This message was edited 1 time. Last update was at 2019/09/08 15:48:06


[im]https://imgur.com/kEUzFF0.png[im]

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Made in se
Member of the Malleus





BrianDavion wrote:
Sisters of Battle haven't been the ordo Millitant of the ordos hereticus since at LEAST 5th edition. and their status as that was always clumsy at best. and I'm glad it was retconned the sisters of battle are the elite fantatical troops of the eclisiarchy, it doesn't make sense that they'd simply accept being the Inqusitions bitches.

Which is proably why the GK 6th edition codex and the death watch codex removed inqusitors and eistablished that these space marine chapters where autonomous chapters that worked closely with the inqusition, because simply being at the total beck and call of the inqusition honestly contridicted the lore.

I have read this before and strongly disagree. The GK codex brought GK back as being a part of the Inquisition in 8th. Their plastic kits include inquisitorial symbols, like the inquisitorial I in swords and books. The deathwatch has two creation stories. The original one had a group of Inquisitor lords petition SM chapter masters to form a elite anti Xeno force. The idea of sending veterans was the chapter master but they would operate as inquisitorial forces. The second (re-written) version was that during the war of the beast an elite fighting force was formed to deal with the ork incursion. They where to operate as part of the Inquisition but ultimate authority would fall to a chapter master. In both versions they’re part of the Inquisition. Lastly the sisters of battle have never stopped being the chamber militant of the Inquisition. This is not due to official authority but the fact that the office of Inquisitor is considered holy and the duties of the ordo hereticus as something the SoB are tasked to fulfill. So why would you say these organizations being the inquisitions chamber militant is contradictory to the fluff?

This message was edited 1 time. Last update was at 2019/09/09 07:20:26


His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. 
   
Made in de
Waaagh! Ork Warboss on Warbike





I'd also like to point out that the current incarnation of the GK army was designed to be fielded with Ordo Malleus units, which is why they are so low on options now.

 Daedalus81 wrote:
SemperMortis wrote:
Yes, because everyone lines up on the deployment line when facing off against orkz, especially when said orkz are fielding 3 Bonebreakers...which rely exclusively on getting into CC to inflict any kind of actual harm. All of your arguments rely upon your opponent being a brain dead muppet who just lets you maul him.


Yea...that's called board control.
 
   
Made in hr
Fresh-Faced New User




Its incredible how inquisition has such enormous power its basically above everyone answering directly to Emepror, only known beings having some authority are Adeptus Custodes who are Guardians the palace and throne of the Emperor of Mankind.

They should be removed but rather being more limited, feth their Extreminatus, they are horrible.

please don't circumvent the swear filter by using symbols.

This message was edited 1 time. Last update was at 2019/09/09 12:26:42


 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Its also entirely possible we may see an "Agents of Terra" codex containing the likes of Inquisition, Assassins, Rogue Traders, and pretty much everything that's come from the Blackstone Fortress sets. All those unique wierd and wonderful models like Ambots and Ambulls.


Automatically Appended Next Post:
 Blndmage wrote:
So that's:
11 Imperial factions
5 Chaos factions
3 Eldar Factions
2 Tyranid factions (technically)
3 individual, non allied, Xenos factions


People also quote this as being majorly favoured towards the Imperium as if Imperial forces don't make up 75% of all living/semi-living/souless robots/daemons in the galaxy. If you wanted to break it down into as small factions then we'd have like a billion codexes, for each Ork Klan, Craftworld, Hive Fleet, Necron Dynasty, etc. Most of them don't deviate enough to warrant another codex. You got to make the cut someone and arguably, yes, some Codexes such as Blood Angels and Dark Angels could easily be rolled into the Space Marine book and still retain the same flavour, but then you have Space Wolves. And you got to be consistant. One cannot say that Chaos Marines get Death Guard, TS, WE and EC, and all Space Marines have to be rolled up. But really, Eldar Craftworlds don't vary enough in their units and style to justify unique codexes for each craftworld, nor do necron dynasties or Ork Klans or Tau Septs.

Chaos - 14
Chaos Space Marines
9 Subcodexes a la Thousand Sons and Death Guard for each legion force
Chaos Daemons
Dark Mechanicum
Renegade Imperial Guard
Chaos Knights

Eldar - 7
Craftworlds
Dark Eldar
Ynnari
Harlequins
Corsairs
Exodites


Tau - 2
Empire
Farsight Enclaves

Tyranids -2
Tyranids
Genestealer Cults

Orks - 1

Necrons - 1

This message was edited 1 time. Last update was at 2019/09/09 12:26:07


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Inquisition is stuck between a rock and a hard place. GW generally doesn't want to give anything rules unless said data sheet has a direct current model they can sell you with at least one of each option available to said unit in the kit. For characters they have pretty much doubled down on clam pack with little to no options, it goes together like this don't even think of the need to cut or convert or kit bash.

Inquisition by the nature of it's background doesn't work like that as a faction. Inquisitors should have more options than almost any other unit and their retinue is an endless well for conversions, third party models, etc.

I feel like this is why they have pretty much subbed rogue traders in even when an inquisitor would make equal/more sense to be included in a given release/ story. That and I'm assuming they have a stronger copy right on that word.
   
Made in gb
Been Around the Block




 Blndmage wrote:
So that's:
11 Imperial factions
5 Chaos factions
3 Eldar Factions
2 Tyranid factions (technically)
3 individual, non allied, Xenos factions


To be fair it would be:

11 Imperial factions
5 Chaos factions
8 Xeno factions

But i get your point. Each Imperium and Chaos faction can be allied meanwhile each Xeno faction no. But diversity wise seems more even. Perhaps here the problem is to be able to soup without any drawback and this is what needs to be fixed. But this is another topic not related with this thread
   
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 Deadshot wrote:
Its also entirely possible we may see an "Agents of Terra" codex containing the likes of Inquisition, Assassins, Rogue Traders, and pretty much everything that's come from the Blackstone Fortress sets. All those unique wierd and wonderful models like Ambots and Ambulls.


Automatically Appended Next Post:
 Blndmage wrote:
So that's:
11 Imperial factions
5 Chaos factions
3 Eldar Factions
2 Tyranid factions (technically)
3 individual, non allied, Xenos factions


People also quote this as being majorly favoured towards the Imperium as if Imperial forces don't make up 75% of all living/semi-living/souless robots/daemons in the galaxy. If you wanted to break it down into as small factions then we'd have like a billion codexes, for each Ork Klan, Craftworld, Hive Fleet, Necron Dynasty, etc. Most of them don't deviate enough to warrant another codex. You got to make the cut someone and arguably, yes, some Codexes such as Blood Angels and Dark Angels could easily be rolled into the Space Marine book and still retain the same flavour, but then you have Space Wolves. And you got to be consistant. One cannot say that Chaos Marines get Death Guard, TS, WE and EC, and all Space Marines have to be rolled up. But really, Eldar Craftworlds don't vary enough in their units and style to justify unique codexes for each craftworld, nor do necron dynasties or Ork Klans or Tau Septs.

Chaos - 14
Chaos Space Marines
9 Subcodexes a la Thousand Sons and Death Guard for each legion force
Chaos Daemons
Dark Mechanicum
Renegade Imperial Guard
Chaos Knights

Eldar - 7
Craftworlds
Dark Eldar
Ynnari
Harlequins
Corsairs
Exodites


Tau - 2
Empire
Farsight Enclaves


I'm not sure where you're going with this. Many of these things don't exist in codex form. Tau have a single book that covers both. There is no corsair or exodite list (which leaves 4, not 5, eldar lists, and Ynnari don't even have a book and barely a list), and chaos has 2 subcodexes, and no dark mech or renegades beyond a few Blackstone models (which don't make a codex).

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Glasgow, Scotland

Voss wrote:
 Deadshot wrote:
Its also entirely possible we may see an "Agents of Terra" codex containing the likes of Inquisition, Assassins, Rogue Traders, and pretty much everything that's come from the Blackstone Fortress sets. All those unique wierd and wonderful models like Ambots and Ambulls.


Automatically Appended Next Post:
 Blndmage wrote:
So that's:
11 Imperial factions
5 Chaos factions
3 Eldar Factions
2 Tyranid factions (technically)
3 individual, non allied, Xenos factions


People also quote this as being majorly favoured towards the Imperium as if Imperial forces don't make up 75% of all living/semi-living/souless robots/daemons in the galaxy. If you wanted to break it down into as small factions then we'd have like a billion codexes, for each Ork Klan, Craftworld, Hive Fleet, Necron Dynasty, etc. Most of them don't deviate enough to warrant another codex. You got to make the cut someone and arguably, yes, some Codexes such as Blood Angels and Dark Angels could easily be rolled into the Space Marine book and still retain the same flavour, but then you have Space Wolves. And you got to be consistant. One cannot say that Chaos Marines get Death Guard, TS, WE and EC, and all Space Marines have to be rolled up. But really, Eldar Craftworlds don't vary enough in their units and style to justify unique codexes for each craftworld, nor do necron dynasties or Ork Klans or Tau Septs.

Chaos - 14
Chaos Space Marines
9 Subcodexes a la Thousand Sons and Death Guard for each legion force
Chaos Daemons
Dark Mechanicum
Renegade Imperial Guard
Chaos Knights

Eldar - 7
Craftworlds
Dark Eldar
Ynnari
Harlequins
Corsairs
Exodites


Tau - 2
Empire
Farsight Enclaves


I'm not sure where you're going with this. Many of these things don't exist in codex form. Tau have a single book that covers both. There is no corsair or exodite list (which leaves 4, not 5, eldar lists, and Ynnari don't even have a book and barely a list), and chaos has 2 subcodexes, and no dark mech or renegades beyond a few Blackstone models (which don't make a codex).


Listing potential codexes, and why such a bloat would be a bad idea particularly considering how most of the subfactions are minorly different. For example, Ynnari are just a combination of Eldar units across the other factions. While the new Banshee Exarch suggests we may be seeing unique Ynnari rules for units, a Ynnari book crossing Deldar, Craftworld and Harlequin units would likely end up like the Daemonkin books of last edition - rehashing all the [Khorne] Chaos Marine and Daemon units from those books into one with no change. Others like Ork Klans and Tau Septs vary so little that a bespoke book is just bloat for bloat's sake, much like the codex supplements for Space Marines.

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