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Made in us
Omnipotent Necron Overlord






Bharring wrote:
 Xenomancers wrote:
VladimirHerzog wrote:
 Horst wrote:
What about ITC is terrible? There is literally one change in the core rules, that's it. Other than that, it's just custom missions... which I think are more balanced than book missions. Have you actually played ITC?


look at the primaries/secondaries and most of them are centered around killing stuff. meaning that a leviathan loves that ruleset.

Kill, kill more : self explanatory
hold more : if you kill the enemy units, you get kill more easily

for secondaries you get :
Headhunter
Kingslayer
Marked for death
Titan slayers
Gang busters
Big game hunter
Pick your poison
Butcher's bill
The reaper
2/3 of oldschool


then you get the non kill-centric missions
Hold
Recon
Behind enemy lines
Ground control
king of the hill (technically could be favored by killing stuff so they can contest the midfield)
engineers
Linebreaker

So what happens when youve got so many different options for killing stuff? You park yourself in the center of the map and shoot at everything.




And yes, the issue is iron hands, levis are Ok when ran as other chapters. Not having chapter-specific pts cost is a huge mistake from GW, they shouldve learned from the old space marine codex where everything had "the guilliman tax" on it which made other chapters not competitive.
Gman tax is an imagined explaination. No such tax existed the marine codex was just one of the first out the gate...or I suppose GK were paying the Gman tax too? Like seriously - you could take unnerfed gman and insert him into current UM rules and current ironhands would still obliterate them. They have an absurd chapter tactic (it's 3 competitive armies tactic in 1 (tau sept/ulthwe/hawshroud). Their relic for -1 damage is absurd. Their super doctrine in absurd (ignore penalties for heavies and rr 1's because effectively +1 to hit to your whole force when moving wasn't good enough). Plus they have a 5++ aura with character protections...basically a marines dream (this isn't exactly OP but another unique durability buff that Ironhands should not have exclusive access too) When you throw this on top of the already over the top levi (not really a huge problem because every army has a unit this good or close to this good probably) and you have a recipe for disaster...

"Gman tax" may or may not have been an intentional thing (probably not). But it was *absolutely* a thing.

See, armies without Gman were nowhere close to competitive. Armies with Gman were competitive. So you have units - Tacs, Razorbacks, whatever - that were simultaneously competitive and noncompetitive at the same time. Depending on whether you took Gman. Thus, the units were fine(-ish) played with him, but clearly needed a points cut without him. As such, there was a clear difference between their value with Gman vs without Gman.

So, given the rules, the points of these units themselves could do one of several things:
a) Make these units competitive without Gman (and thus be OP with Gman)
b) Make these units competitive with Gman (and thus trash without him)
c) Make these units unfair (either way) whether Gman was included or not

Given that, there is a construct where there is a points value each such unit is worth in scenario (a), and a points value in scenario (b). The difference between them is the "tax". The unit either pays the "tax" (and thus is trash without Gman) or doesn't pay the "tax" (and thus is OP with Gman). The "Tax" was real, even if it wasn't intentional. It was a very useful construct for discussing the situation (and relative options).

Gman was a 400 point units that gave you a huge damage ramp for low str weapons...for high str weapons it was not efficient as it usually just mean you could reroll 1's and 2's instead of just 1's. Prevalence of invune saves - to hits (space marines could only reroll failed hits back then) and chapter tactics not applying vehicals (taking crappy ultras tactic doesn't matter when your best units have fly keward anyways and cant benefit from say RG or IH tacitc) That all culminated in space marines having a specific way to play that was decent against the meta (a bunch of shots rerolling everything is a great way to destroy units with 3++ saves). It wasn't as if you couldn't play in certain matchups where gman was a better choice than CM LT...I mean...400 is 20% of your army in an army with practically no defense...Very hard to win when you have no units left. Fine with the gman nerf though...just not fine with IH being so far and away better than other chapters in such an obvious way. The army can do a lot of damage as any chapter...but only 1 chapter is getting defensive buffs. This likely won be a space marines exclusive problem...like...imagine a knight with buffs like these on it? Or a baneblade/hellhammer?

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Decrepit Dakkanaut




Bharring wrote:
For 300 points, I can bring more than 2 Wraithlords!

Or maybe a pair of falcons! Imagine a pair of hits-on-3s (unless they moved, otherwise 4+s) with a 3+ instead of that weak 4++ at their super-sturdy T7! And with BLs, it's 3x S8 Ap-4 shots with D3 or Dd6 damage each! Sure it's only about 6 shots vs the 16 shots you get, but it does half again the damage for each hit!

300 points is cheap for that kinda dakka *or* that kinda defensive profile.

Your units being bad has no point in this conversation. Stop playing martyr for Eldar for Pete's sake.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Regular Dakkanaut




Spoletta wrote:
They are still about killing.

Don't want to say that CA18 or ITC are better or worse than the other, but they are surely different.

The objectives are different, and that accounts for a lot.

It's like reading a book about chess and then going to play a version of chess where you win when you take all enemy pawns.

Same game. Same pieces. Taking pieces will still push you toward your objective.

Tactics employed will be worlds apart.


so you wanna just have a game about sitting on objectives and not killing? in a game with the tagline "...there is only war"?
sorry, killing enemy models is a core aspect of this game and EVERY mission requires models to die through the very mechanics presented in the mission.

need to hold more objectives? kill things near the objective/kill things of off it.
the only extras are the flavor of secondary effects GW puts into their missions.

to each their own, i just think you dont like ITC (which is fine) and just wanna bandwagon against the more popular form of public tourney play currently to my knowledge.
   
Made in us
Decrepit Dakkanaut




 Togusa wrote:
Slayer-Fan123 wrote:
 Togusa wrote:
 chimeara wrote:
Some friends shared this with me. I think that it's extreme, however necessary. I've played the new IH stuff with my knights. It's not even close to fun. I killed almost nothing.


When is forgeworld going to fix that model? It's beyond broken, straight unfun to play against.

Hit on 2+ reroll 1s, 4++ @T8 with 16 S8 AP-2 2 DMG shots.

Seriously.

For 300 points. You keep skipping that part very conveniently.


Why does that matter? 300 points is stupidly cheap.

I'm seeing the same lists over and over at the local stores.

Forge Father Check
Captain Check
Leiutenant Check
3 Levithans Check
20 Intercessors Check
2 Thunderfire Cannons Check

It's boring, overpowered and cheesy as hell. Meanwhile, ONCE AGAIN MY CHAOS CODEX WAS GOOD FOR ALL OF A MONTH BEFORE THEY NUTTED OBLITERATORS.

And now we're back to being a trash-tier army. Speshul Maahreens must be the best!

This is why I left the game.

Off the top of my head, if you want that extra Levi, you need to buy another Heavy Support because Relic.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Omnipotent Necron Overlord






Slayer-Fan123 wrote:
 Togusa wrote:
Slayer-Fan123 wrote:
 Togusa wrote:
 chimeara wrote:
Some friends shared this with me. I think that it's extreme, however necessary. I've played the new IH stuff with my knights. It's not even close to fun. I killed almost nothing.


When is forgeworld going to fix that model? It's beyond broken, straight unfun to play against.

Hit on 2+ reroll 1s, 4++ @T8 with 16 S8 AP-2 2 DMG shots.

Seriously.

For 300 points. You keep skipping that part very conveniently.


Why does that matter? 300 points is stupidly cheap.

I'm seeing the same lists over and over at the local stores.

Forge Father Check
Captain Check
Leiutenant Check
3 Levithans Check
20 Intercessors Check
2 Thunderfire Cannons Check

It's boring, overpowered and cheesy as hell. Meanwhile, ONCE AGAIN MY CHAOS CODEX WAS GOOD FOR ALL OF A MONTH BEFORE THEY NUTTED OBLITERATORS.

And now we're back to being a trash-tier army. Speshul Maahreens must be the best!

This is why I left the game.

Off the top of my head, if you want that extra Levi, you need to buy another Heavy Support because Relic.
TFC are heavy

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Fixture of Dakka





Slayer-Fan123 wrote:
Bharring wrote:
For 300 points, I can bring more than 2 Wraithlords!

Or maybe a pair of falcons! Imagine a pair of hits-on-3s (unless they moved, otherwise 4+s) with a 3+ instead of that weak 4++ at their super-sturdy T7! And with BLs, it's 3x S8 Ap-4 shots with D3 or Dd6 damage each! Sure it's only about 6 shots vs the 16 shots you get, but it does half again the damage for each hit!

300 points is cheap for that kinda dakka *or* that kinda defensive profile.

Your units being bad has no point in this conversation. Stop playing martyr for Eldar for Pete's sake.

I'm sorry that the Eldar are so weak that they're an unfair comparison to Space Marines! (#notaseriouscomment)

Fine. Pretend I said:
"I can bring more than 1 QuadLas Pred! Imagine a pair of hits-on-3s (unless they moved, otherwise 4+s) with a 3+ instead of that weak 4++ at their super-sturdy T7! And with 4 LasCannons, it's 4x S9 Ap-3 shots with Dd6 damage each! Sure it's only about 8 shots vs the 16 shots you get, but it does almost twice the damage per hit!"

Or "I can bring [...] HammerHeads [...]"

Or ...

If your problem is that Space Marines are supposed to be so much more powerful than CWE that it's not useful to compare them, then (a) there's no real point in continuing discussion, because that's silly, and (b) does anyone really think CWE are really that bad? It's almost like you have more a problem with me than with my content.
   
Made in us
Longtime Dakkanaut




Annandale, VA

Slayer-Fan123 wrote:
Bharring wrote:
For 300 points, I can bring more than 2 Wraithlords!

Or maybe a pair of falcons! Imagine a pair of hits-on-3s (unless they moved, otherwise 4+s) with a 3+ instead of that weak 4++ at their super-sturdy T7! And with BLs, it's 3x S8 Ap-4 shots with D3 or Dd6 damage each! Sure it's only about 6 shots vs the 16 shots you get, but it does half again the damage for each hit!

300 points is cheap for that kinda dakka *or* that kinda defensive profile.

Your units being bad has no point in this conversation. Stop playing martyr for Eldar for Pete's sake.


What units compare favorably to the Leviathan at the ~300pts level? Serious question.

   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Slayer-Fan123 wrote:
Bharring wrote:
For 300 points, I can bring more than 2 Wraithlords!

Or maybe a pair of falcons! Imagine a pair of hits-on-3s (unless they moved, otherwise 4+s) with a 3+ instead of that weak 4++ at their super-sturdy T7! And with BLs, it's 3x S8 Ap-4 shots with D3 or Dd6 damage each! Sure it's only about 6 shots vs the 16 shots you get, but it does half again the damage for each hit!

300 points is cheap for that kinda dakka *or* that kinda defensive profile.

Your units being bad has no point in this conversation. Stop playing martyr for Eldar for Pete's sake.


How many planes can you get for 303 points?

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Dakka Veteran




Illinois

 Xenomancers wrote:
Slayer-Fan123 wrote:
 Togusa wrote:
Slayer-Fan123 wrote:
 Togusa wrote:
 chimeara wrote:
Some friends shared this with me. I think that it's extreme, however necessary. I've played the new IH stuff with my knights. It's not even close to fun. I killed almost nothing.


When is forgeworld going to fix that model? It's beyond broken, straight unfun to play against.

Hit on 2+ reroll 1s, 4++ @T8 with 16 S8 AP-2 2 DMG shots.

Seriously.

For 300 points. You keep skipping that part very conveniently.


Why does that matter? 300 points is stupidly cheap.

I'm seeing the same lists over and over at the local stores.

Forge Father Check
Captain Check
Leiutenant Check
3 Levithans Check
20 Intercessors Check
2 Thunderfire Cannons Check

It's boring, overpowered and cheesy as hell. Meanwhile, ONCE AGAIN MY CHAOS CODEX WAS GOOD FOR ALL OF A MONTH BEFORE THEY NUTTED OBLITERATORS.

And now we're back to being a trash-tier army. Speshul Maahreens must be the best!

This is why I left the game.

Off the top of my head, if you want that extra Levi, you need to buy another Heavy Support because Relic.
TFC are heavy

Yes they are. You still need one non relic heavy support for every relic heavy support. The list posted above is illegal.
   
Made in us
Omnipotent Necron Overlord






Ahh I didn't see 3 levis...thought he said 2.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Fixture of Dakka





 Crazyterran wrote:
Slayer-Fan123 wrote:
Bharring wrote:
For 300 points, I can bring more than 2 Wraithlords!

Or maybe a pair of falcons! Imagine a pair of hits-on-3s (unless they moved, otherwise 4+s) with a 3+ instead of that weak 4++ at their super-sturdy T7! And with BLs, it's 3x S8 Ap-4 shots with D3 or Dd6 damage each! Sure it's only about 6 shots vs the 16 shots you get, but it does half again the damage for each hit!

300 points is cheap for that kinda dakka *or* that kinda defensive profile.

Your units being bad has no point in this conversation. Stop playing martyr for Eldar for Pete's sake.


How many planes can you get for 303 points?

Less than two. Hemlocks are 210, CHEs are 175. Either way, the Levi eat them for breakfast - even Alaitoc CHEs vs non-IH Levis.
   
Made in us
Omnipotent Necron Overlord






 catbarf wrote:
Slayer-Fan123 wrote:
Bharring wrote:
For 300 points, I can bring more than 2 Wraithlords!

Or maybe a pair of falcons! Imagine a pair of hits-on-3s (unless they moved, otherwise 4+s) with a 3+ instead of that weak 4++ at their super-sturdy T7! And with BLs, it's 3x S8 Ap-4 shots with D3 or Dd6 damage each! Sure it's only about 6 shots vs the 16 shots you get, but it does half again the damage for each hit!

300 points is cheap for that kinda dakka *or* that kinda defensive profile.

Your units being bad has no point in this conversation. Stop playing martyr for Eldar for Pete's sake.


What units compare favorably to the Leviathan at the ~300pts level? Serious question.

Almost nothing. Most comparable unit is probably a tau riptide which is about 280.

its only t7 and has bs4+ - has to hurt itself to power up it's gun and it has similar firepower...18 str 6 ap -2 with flat 2 damage at 36" range plus 8 str 5 ap-1. They are both really good but the levi gets a lot of things for free without support and has +1 str and AP if in heavy doctrine. Hitting on 2's naturally without marker lights t8 makes anti tank way less effective and a 4++ natural without spending stratagem points to get a 3++ for the riptide. The riptide works for tau though because of another dumb mechanic...SP from drones which if you have some LOS blocking it also reaches invulnerable levels easily. Hard to give a perfect points cost for these 2 units but with them bot being really competitive I'd say it really is just ironhands that sets them apart in a big way.

This message was edited 1 time. Last update was at 2019/09/30 21:26:08


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in it
Longtime Dakkanaut





die toten hosen wrote:
Spoletta wrote:
They are still about killing.

Don't want to say that CA18 or ITC are better or worse than the other, but they are surely different.

The objectives are different, and that accounts for a lot.

It's like reading a book about chess and then going to play a version of chess where you win when you take all enemy pawns.

Same game. Same pieces. Taking pieces will still push you toward your objective.

Tactics employed will be worlds apart.


so you wanna just have a game about sitting on objectives and not killing? in a game with the tagline "...there is only war"?
sorry, killing enemy models is a core aspect of this game and EVERY mission requires models to die through the very mechanics presented in the mission.

need to hold more objectives? kill things near the objective/kill things of off it.
the only extras are the flavor of secondary effects GW puts into their missions.

to each their own, i just think you dont like ITC (which is fine) and just wanna bandwagon against the more popular form of public tourney play currently to my knowledge.


Games in CA18 are still quite killy don't worry. The difference is that killing is a mean, not an end.

You are right in saying that i don't like ITC, but it is for a much simpler reason than the one you exposed.

The game has stats and rules which have different impact on a game, and those are balanced through the point cost.
If ITC changes the objectives of the game without changing the point costs, it is obvious that they will meet a lot of balance problems.
The most obvious example are noLoS weapons, which in ITC have been called OP more than once, while in CA18 no one has problems with those.
I would hugely prefer if ITC together with a different set of rules also adopted his own point costs, that would more coherent.
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

8
 Xenomancers wrote:
Bharring wrote:
 Xenomancers wrote:
VladimirHerzog wrote:
 Horst wrote:
What about ITC is terrible? There is literally one change in the core rules, that's it. Other than that, it's just custom missions... which I think are more balanced than book missions. Have you actually played ITC?


look at the primaries/secondaries and most of them are centered around killing stuff. meaning that a leviathan loves that ruleset.

Kill, kill more : self explanatory
hold more : if you kill the enemy units, you get kill more easily

for secondaries you get :
Headhunter
Kingslayer
Marked for death
Titan slayers
Gang busters
Big game hunter
Pick your poison
Butcher's bill
The reaper
2/3 of oldschool


then you get the non kill-centric missions
Hold
Recon
Behind enemy lines
Ground control
king of the hill (technically could be favored by killing stuff so they can contest the midfield)
engineers
Linebreaker

So what happens when youve got so many different options for killing stuff? You park yourself in the center of the map and shoot at everything.




And yes, the issue is iron hands, levis are Ok when ran as other chapters. Not having chapter-specific pts cost is a huge mistake from GW, they shouldve learned from the old space marine codex where everything had "the guilliman tax" on it which made other chapters not competitive.
Gman tax is an imagined explaination. No such tax existed the marine codex was just one of the first out the gate...or I suppose GK were paying the Gman tax too? Like seriously - you could take unnerfed gman and insert him into current UM rules and current ironhands would still obliterate them. They have an absurd chapter tactic (it's 3 competitive armies tactic in 1 (tau sept/ulthwe/hawshroud). Their relic for -1 damage is absurd. Their super doctrine in absurd (ignore penalties for heavies and rr 1's because effectively +1 to hit to your whole force when moving wasn't good enough). Plus they have a 5++ aura with character protections...basically a marines dream (this isn't exactly OP but another unique durability buff that Ironhands should not have exclusive access too) When you throw this on top of the already over the top levi (not really a huge problem because every army has a unit this good or close to this good probably) and you have a recipe for disaster...

"Gman tax" may or may not have been an intentional thing (probably not). But it was *absolutely* a thing.

See, armies without Gman were nowhere close to competitive. Armies with Gman were competitive. So you have units - Tacs, Razorbacks, whatever - that were simultaneously competitive and noncompetitive at the same time. Depending on whether you took Gman. Thus, the units were fine(-ish) played with him, but clearly needed a points cut without him. As such, there was a clear difference between their value with Gman vs without Gman.

So, given the rules, the points of these units themselves could do one of several things:
a) Make these units competitive without Gman (and thus be OP with Gman)
b) Make these units competitive with Gman (and thus trash without him)
c) Make these units unfair (either way) whether Gman was included or not

Given that, there is a construct where there is a points value each such unit is worth in scenario (a), and a points value in scenario (b). The difference between them is the "tax". The unit either pays the "tax" (and thus is trash without Gman) or doesn't pay the "tax" (and thus is OP with Gman). The "Tax" was real, even if it wasn't intentional. It was a very useful construct for discussing the situation (and relative options).

Gman was a 400 point units that gave you a huge damage ramp for low str weapons...for high str weapons it was not efficient as it usually just mean you could reroll 1's and 2's instead of just 1's. Prevalence of invune saves - to hits (space marines could only reroll failed hits back then) and chapter tactics not applying vehicals (taking crappy ultras tactic doesn't matter when your best units have fly keward anyways and cant benefit from say RG or IH tacitc) That all culminated in space marines having a specific way to play that was decent against the meta (a bunch of shots rerolling everything is a great way to destroy units with 3++ saves). It wasn't as if you couldn't play in certain matchups where gman was a better choice than CM LT...I mean...400 is 20% of your army in an army with practically no defense...Very hard to win when you have no units left. Fine with the gman nerf though...just not fine with IH being so far and away better than other chapters in such an obvious way. The army can do a lot of damage as any chapter...but only 1 chapter is getting defensive buffs. This likely won be a space marines exclusive problem...like...imagine a knight with buffs like these on it? Or a baneblade/hellhammer?

Ummm? You do realize ih can take the fw relic super heavys right? All their buffs work on those too just like the leviathan. People just haven't caught on because no one plays them. The problem is the codex not the models it affects.
   
Made in us
Powerful Phoenix Lord





I've zero issues with a tournament organizer making rules like this. If it's logical or worthwhile, then it won't impact stuff. If players think it's over-stepping then players won't attend and the situation will self-correct next time he tries to run an event.

As a Chaos player, my Leviathans are almost always useless and shot to death immediately. However the basic loyal one is better, and is now subject to a heap of glorious buffs/benefits/etc., particularly in the IH book.
   
Made in de
Longtime Dakkanaut




Yeah. I see no issue there.

Tournament players should use or not use whatever they feel like from what GW offers. Tournaments without Forgeworld. Highlander tournaments. Tournaments without Flyers. Tournaments with a model-cap and thus no hordes. Tournaments without special characters. Whatever.

Variety is the spice of life. And truly competitive players will relish the challenge anyhow. Always playing the same tired mission format over and over again is the beginning of the end of 40K and the hobby.
   
Made in us
Dakka Veteran




The leviathan by itself is fine. What should happen, to both factions, is to restrict FW from benefiting from legion traits and strats. FW units are designed to operate without them anyway due to better stats and invulns.

I wouldn't be surprised if this is what happens. It would be a hit to chaos but that's more about FW dreads being one of the crutches of the faction atm.

The problem with introducing power of this level (and knights etc) is that it tends to compress the lower end of the game into unplayable blank entries. Nothing new it's the same cycle gw always devolves into before hitting the reset button..

   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

They could always do what they just did to the FW FAQ with whirlwinds. Remove the Dreadnaught keyword. Suddenly the problem is fixed

17,000 points (Valhallan)
10,000 points
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Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in ch
The Dread Evil Lord Varlak





 Horst wrote:
 ChargerIIC wrote:
Anytime a tournament starts house-ruling, its a sign of decline. No player is going to want to manage/list adjust for 5 different sets of house rules all developed by people whose goal was to nerf everything but they and their friend's faction. Its why I didn't get into this hobby until 8th ed dropped:

*Approaches FLGS desk during 5th-7th: How can I play in the tournament?

*Employee Thunks down a 20 page document. This is the official list of everything that is banned, restricted, etc. If you want to play squats, there's another packet I can give you.

During 8th ed: How can I play in the tournament?

*Employee: This is one page summary of the ITC format. Its the same used by every store in 20 miles.

*Me, looking over the list: There's no ban section...

*Employee: If you bring a titan we'll rough you up in the parking lot

*Me: Fair enough



Meh, a flat forgeworld ban isn't that uncommon. Sadly, while I like forgeworld, I think banning them from comp play altogether might be needed.


Again people show that they have no clue what they are talking about.

GW WRITES ALL RULES, INCLUDING FW, IN 8TH EDITION.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Stealthy Warhound Titan Princeps






Not Online!!! wrote:
 Horst wrote:


Meh, a flat forgeworld ban isn't that uncommon. Sadly, while I like forgeworld, I think banning them from comp play altogether might be needed.


Again people show that they have no clue what they are talking about.

GW WRITES ALL RULES, INCLUDING FW, IN 8TH EDITION.


What do you mean I don't have a clue what I'm talking about? Many local tournaments have full bans on forgeworld units. ETC doesn't allow them either.
   
Made in ch
The Dread Evil Lord Varlak





 Horst wrote:
Not Online!!! wrote:
 Horst wrote:


Meh, a flat forgeworld ban isn't that uncommon. Sadly, while I like forgeworld, I think banning them from comp play altogether might be needed.


Again people show that they have no clue what they are talking about.

GW WRITES ALL RULES, INCLUDING FW, IN 8TH EDITION.


What do you mean I don't have a clue what I'm talking about? Many local tournaments have full bans on forgeworld units. ETC doesn't allow them either.


Because if you ban fw units which get their rules from gw might aswell ban anything that crawls.
Do you get it now?

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
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No, I don't get it. How do I not have a clue what I'm talking about?

Regardless of what YOU think about banning FW units, and if you think they're legit GW rules or not, your opinion is irrelevant. FW bans are common in tournaments.
   
Made in de
Longtime Dakkanaut




Not Online!!! wrote:

Because if you ban fw units which get their rules from gw might aswell ban anything that crawls.
Do you get it now?


And?

There're plenty of tournaments that ban one thing or another. Lords of War. Unique Characters. Orks. Flyers. Psykers. Whatever. Switch it up!

The joy of having a rich buffet like the one offered by GW for 40K is putting together different flavours. Trying to eat everything all the time is dumb.
   
Made in ch
The Dread Evil Lord Varlak





 Horst wrote:
No, I don't get it. How do I not have a clue what I'm talking about?

Regardless of what YOU think about banning FW units, and if you think they're legit GW rules or not, your opinion is irrelevant. FW bans are common in tournaments.


Which has no point because then you might aswell ban issue units of GW, because the GW rules team writes all rules atm.
Ergo your suggestion might aswell lead to even more houseruling, ergo you have no clue.

Except of course you like banlists longer then rules bloat we have now

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Blanket FW bans are absurd, particularly at this point when the main studio has been responsible for writing all their rules for years now (and that problem FW units are generally taken care of much faster than codex ones, or that such are much rarer than problem codex units). Most such bans that still exist do so out of social inertia, or sour grapes by local stores being unable to stock FW. There certainly hasnt been large consistent issues with FW and competitive events in the last several editions where allowed. I havent been to an event that banned FW in years and many editions now, and wouldnt attend one at this point either.

This case the issue is the interaction of a new supplement with a previously existing unit, seemingly only one issue of many with this particular supplement. The narrow ban on one unit in one subfaction here appears fairly reasonable.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
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Not Online!!! wrote:
Again people show that they have no clue what they are talking about.

GW WRITES ALL RULES, INCLUDING FW, IN 8TH EDITION.

Not true. The FW indices were written by the FW team.


   
Made in us
Fixture of Dakka




NE Ohio, USA

 FezzikDaBullgryn wrote:
So, no one raised a stink when the Callidus tank got straight up banned at a tournament, but THIS is too far?


I don't care what you all do at tournies - as long as it stays there & doesn't contaminate the average non-tourny playing mind set.
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Their's no point in banning fw because fw isn't any more unbalanced than codex options. Are some fw units good? Yes but you pay for them in higher points just like the stronger codex units. The same team writes the rules for both. The problem is the codex rules that the units are interacting with. And I'd at least like to play a game against ih before screaming that they can't be beat.
   
Made in us
Fixture of Dakka






Gadzilla666 wrote:
Their's no point in banning fw because fw isn't any more unbalanced than codex options. Are some fw units good? Yes but you pay for them in higher points just like the stronger codex units. The same team writes the rules for both. The problem is the codex rules that the units are interacting with. And I'd at least like to play a game against ih before screaming that they can't be beat.


It comes from years of older editions where FW would make 30 units but have 1 super strong OP AF unit that everyone wanted to play with ignoring the fact that most FW units are not very good.

   
Made in fi
Courageous Space Marine Captain






 Amishprn86 wrote:
Gadzilla666 wrote:
Their's no point in banning fw because fw isn't any more unbalanced than codex options. Are some fw units good? Yes but you pay for them in higher points just like the stronger codex units. The same team writes the rules for both. The problem is the codex rules that the units are interacting with. And I'd at least like to play a game against ih before screaming that they can't be beat.

It comes from years of older editions where FW would make 30 units but have 1 super strong OP AF unit that everyone wanted to play with ignoring the fact that most FW units are not very good.

But certainly this specific ban is the right approach then? Instead of blanket banning FW or even Leviathans they're just banning this one specific combination.

   
 
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