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Made in us
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Cronch wrote:
 auticus wrote:
I don't mind the lore and background of AOS. I just want a game that isn't AOS lol. I don't like AOS's rules at all, and would love a warmaster style or whfb style game, set in the age of myth would be great.

9th age exists, it compounds the worst faults of WFB 8th ed, so sounds perfect for WFB fans.


No one here near me in 100 miles plays 9th age so that game might as well not exist. The sad reality is that people will play GW games no matter what, and a GW version of a fantasy game with rank and flank would produce players, while fan made systems like 9th age no one around me will touch.

GW points don't bring balance. They exist purely for structure. You can get more balance from no points than you do from GW points. You however can get no structure in your game without points. 
   
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 lord_blackfang wrote:
Seriously, KoW is a better game than anything GW ever was, is, or will be able to produce. Getting excited over a hypothetical square base ruleset from GW for the sole reason that it's from GW is pure Stockholm syndrome and the reason they can get away with selling pure gak.

Well, regardless of which rule set is better, per se, what intrigues me about this is that it means some of the "Legends" stuff might become regular stock items. Notably the Tomb Kings stuff, but there are others as well. This just gives one more options on models to use in whatever rule set you do favor which hardly seems like a bad thing.

This message was edited 1 time. Last update was at 2019/11/15 13:38:30


"Wir sehen hiermit wieder die Sprache als das Dasein des Geistes." - The Phenomenology of Spirit 
   
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I hope they redo the bits of the Tomb Kings that need it. Those skellingtons are awful.

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Temperance here. All is speculation for about another hour so let’s wait and see before jumping to disappointing conclusions.

Says I with the Chaos Warriors and Empire armies on Square bases.
   
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 Mad Doc Grotsnik wrote:
I hope they redo the bits of the Tomb Kings that need it. Those skellingtons are awful.

Oh, yeah, not the skeletons, of course, those things are comically bad

I mean, more so, the kits that were redone right before being Squatted, like the Cataphracts, the Necrosphinx and I can't remember which else. Those ones are actually good, modern plastics which likely have sunk-in investment in prefect serviceable molds just gathering dust. Those ancient, terrible skeletons, well, someone should definitely "accidently" drop those on the floor until they are broken,

"Wir sehen hiermit wieder die Sprache als das Dasein des Geistes." - The Phenomenology of Spirit 
   
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I like the shields on the tomb kings skeletons.

Hopefully fantasy ork boys will come back too, it was a travesty getting rid of them in the first place!
   
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Tony is from forge world and the video references the horus heresy, so I would not be surprised by a new game system using older gw rules or some variation of them, just as the horus heresy does.

They may be looking at all older players who still have fond memories for wfb and who also have the budget to buy an army at forge world prices. Which would make the situation almost the exact same as the heresy game.
   
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 Mad Doc Grotsnik wrote:
I hope they redo the bits of the Tomb Kings that need it. Those skellingtons are awful.


Did you not enjoy the bit of lore about how Khemrians had giant skeletons because they were all like 8ft tall? I believe it was from the same creative team behind the "butcher's nails make your hands huge" bit of background.


 
   
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 Kroem wrote:
I like the shields on the tomb kings skeletons.

Hopefully fantasy ork boys will come back too, it was a travesty getting rid of them in the first place!

Yeah, my "plan" since I actually have a whole bunch of old Tomb Kings stuff laying around unbuilt was to use the skeleton's "accessories" on something like the Vampire Counts skeletons. However, with the seeming quality of TTCombat's new stuff from the recent Kickstarter, I was getting different ideas. Now, well, let's see what we think post this announcement.

I've got a fairly big Fantasy Ork army that I bought complete off someone years and years ago. I actually have no idea what 90% of it even is and even less of an idea if I even want it, haha. Needless to say, any excuse to get back into Fantasy, well, sounds at least reasonable to me.

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 nurgle5 wrote:
 Mad Doc Grotsnik wrote:
I hope they redo the bits of the Tomb Kings that need it. Those skellingtons are awful.


Did you not enjoy the bit of lore about how Khemrians had giant skeletons because they were all like 8ft tall? I believe it was from the same creative team behind the "butcher's nails make your hands huge" bit of background.



Oh it's not the size of them. That bit of lore works quite nicely. It's just the basic models were showing their age as soon as the Vampire Count Skellingtons arrived!


Automatically Appended Next Post:
Also, secretly hoping I can unleash my 18 strong Ogre Hordes once again.

I know people don't think terribly highly of 8th, but Monstrous Infantry in Hordes were fun.

Even when they got horribly lawn mowered by Witch Elves with Okkam's Mind Razor (my poor, poor Ironguts!)

This message was edited 1 time. Last update was at 2019/11/15 14:04:02


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 Mad Doc Grotsnik wrote:
I hope they redo the bits of the Tomb Kings that need it. Those skellingtons are awful.


The most recent tomb guard set (of only 10 infantry) was pretty great. I really, really want them again...

   
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Yup. Those were very nice, and a great example of how they could've updated the Khemri Skellingtons.

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 Mad Doc Grotsnik wrote:
I hope they redo the bits of the Tomb Kings that need it. Those skellingtons are awful.


They honestly could've done something really fun with an Undead Order Army using the Tomb Kings Tomb Guard as standard infantry; the sculpts are relatively modern, look excellent and would've been an awesome 'standard infantry' for some 'good' Undead.

Instead we get General Grievous and the eventual replacements for the current VC skeletons. The sculpts are, honest to god, hideous. A ton of people were eager to defend them on the basis they were 'different', but hey if I crapped on a plate and served it up in a restaurant, just because it was different wouldn't mean it would be good.

This message was edited 1 time. Last update was at 2019/11/15 14:16:38


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Ireland

 nurgle5 wrote:
 Mad Doc Grotsnik wrote:
I hope they redo the bits of the Tomb Kings that need it. Those skellingtons are awful.


Did you not enjoy the bit of lore about how Khemrians had giant skeletons because they were all like 8ft tall? I believe it was from the same creative team behind the "butcher's nails make your hands huge" bit of background.



The fluff reason for the large skeletons was a nice touch and helped tie into the whole 'Humans have fallen from a Golden Age' idea, that Khemria is now a desert wasteland also helped to show just how far they had fallen.

Back on topic.
I'd wager money on it being an Age of Sigmar equivalent of Horus Heresy. Uses the old WFB rules (modified 8th edition), but is set in the time of Myth, which is meant to be between the End Times and the Age of Sigmar. A bit like how Horus Heresy is set before 40K, and uses a modified 7th edition rules.

What will be painful to see is the Forge World prices, as no doubt this will be a Forge World release.

While it is nice to see rank and file coming back, I think the style of game is amply catered for by Kings of War. That being said, given the nature of Kings of War, any nice miniatures that GW make can find themselves in a Kings of War force. So, ultimately the gaming community as a whole benefits.

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We'll find out soon enough eh.

Even the Tomb Guard weren't that great relative to the VC Skellies. The detailing was nice, but the proportions were almost as wonko as the ancient regular skeleton infantry.

Besides which, Tony Cottrell being on the teaser isn't a coinkidink - if this really is a return of WHFB, it'll be new models, and they'll be resin from FW. Resin skeletons...*shudder*.

Also, pray the scale of the games is closer to 6th than 8th if the models do come from FW, or you'll need to create some monstrous orphan organ harvesting scheme to afford an army

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

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 blood reaper wrote:
 Mad Doc Grotsnik wrote:
I hope they redo the bits of the Tomb Kings that need it. Those skellingtons are awful.


They honestly could've done something really fun with an Undead Order Army using the Tomb Kings Tomb Guard as standard infantry; the sculpts are relatively modern, look excellent and would've been an awesome 'standard infantry' for some 'good' Undead.

Instead we get General Grievous and the eventual replacements for the current VC skeletons. The sculpts are, honest to god, hideous. A ton of people were eager to defend them on the basis they were 'different', but hey if I crapped on a plate and served it up in a restaurant, just because it was different wouldn't mean it would be good.


Well, opinions differ

I really like the Ossiarch's look. They're beings made of bone, rather than Skellingtons re-animated. I do get why they're somewhat divisive though.

Which reminds me, I must remember to finish reading their book!

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Steelcity

Bases dont even matter in AOS (like most of the rules lol) and its pretty absurd to think they're changing the type of base again. This just feels like more making fun of their own changes and/or community outrage.

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Always planned to rebase my old WFB minis to round ones when AOS came out, glad I was lazy and didn't

Personally I like the look of round bases on minis better than square, just for looks. Maybe they will put out some movement trays that let you rank up the round bases?

   
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If this is indeed a "horus heresy" for AOS, using an older ruleset with square bases, ranks, flanks, etc... I will be rejoining the table.

GW points don't bring balance. They exist purely for structure. You can get more balance from no points than you do from GW points. You however can get no structure in your game without points. 
   
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 Kirasu wrote:
Bases dont even matter in AOS (like most of the rules lol) and its pretty absurd to think they're changing the type of base again. This just feels like more making fun of their own changes and/or community outrage.


Doesn't seem they are. Video heavily hints this is a new system, and we can infer it's rank 'n' flank due to square bases.

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They have seen that people are willing to pay premium prices for Specialist Games

With Necromunda & Titanicus Boxes for 230€ selling well enough and ForgeWorld now being able to get plastic stuff done, I can see why GW will do such a thing

Question is just which rules they are going to use (as they won't make new ones, same with the other SG).

With a 6th Edition based game, I will take a closer look and maybe buy the rules
8th edition and this game may not exist as well

Anyhow, I am happy with KoW and will stick with that, as it has everything I want from a R&F game and I am not in the mood anymore to handle single model mechanics for 40 model units that are not more than a core tax for the big monsters

(same reason why I am not really comfortable with 9th Age, too many annoying stuff from 8th edition made it into that game, although I consider it an option as it is the only R&F system played at tournaments around here)

 Kirasu wrote:
Bases dont even matter in AOS


Bases matter enough that you won't be allowed to play with square bases (or wrong base size in general) at events as it would be a big advantage

This message was edited 1 time. Last update was at 2019/11/15 14:51:06


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It’s got to be the legends stuff for old armies in AoS surely.
   
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 jojo_monkey_boy wrote:
Tony is from forge world and the video references the horus heresy, so I would not be surprised by a new game system using older gw rules or some variation of them, just as the horus heresy does.

They may be looking at all older players who still have fond memories for wfb and who also have the budget to buy an army at forge world prices. Which would make the situation almost the exact same as the heresy game.


Pretty much, hence why I think expectations should be tempered imo.
   
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shinros wrote:
 jojo_monkey_boy wrote:
Tony is from forge world and the video references the horus heresy, so I would not be surprised by a new game system using older gw rules or some variation of them, just as the horus heresy does.

They may be looking at all older players who still have fond memories for wfb and who also have the budget to buy an army at forge world prices. Which would make the situation almost the exact same as the heresy game.


Pretty much, hence why I think expectations should be tempered imo.



I'm not getting my hopes up, but I would be ecstatic if some new items were made for the Old World. I just can't get into AOS. The background is what always drew me to WHFB, and the planar-concept of AOS holds no interest for me. Also, I can't stand the imagery.

 
   
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https://www.warhammer-community.com/2019/11/15/old-world-new-warhammer/

Old World? New Warhammer!!
You’ll never believe what we’re working on. The Studio had to tell us twice.

Spoiler:



Yeah. For really reals.

In the deepest dungeons of the Warhammer Studio, the counsel of the wise have convened, ancient forges have been re-lit and work has already begun. So far… we’ve made the logo.

Next up, everything else.

You get the idea – this is a long way off. Years. More than two. Like three or more. Definitely not soon.

Obviously, this is really exciting news for all of us, and just like with Sisters of Battle, we’ll keep you updated with more news as the project unfolds.

For those of you who don’t know, in 2015, Warhammer: The Game of Fantasy Battles changed forever, in so far as Archaon destroyed the world. Classic Archaon.

Everything we knew of the Old World collapsed into a void of Chaos and infinite possibility. From that tumultuous storm came the Mortal Realms, heralding a new dawn of unending war in the Age of Sigmar.


Booooom!

From the reforged primordial soup and etheric energies of the Old World rose wonders we could never have imagined – armies of ghosts, fleets of aether-powered aircraft, Greenskin brutes the size of horses, and flying sharks! The heroes, villains, warriors and monsters of Warhammer Age of Sigmar represent the best range of fantasy miniatures in the world, beloved of a passionate, global gaming community. And over the past four years, Warhammer Age of Sigmar has become by far, the most successful fantasy game ever.

And yet, the Old World whispers from ages past with its siren song. We grow misty-eyed at the memory of long-lost heroes and glorious kingdoms laid to ruin and of mighty champions whose sagas are sung no more.

And of course, much of the lore of the Mortal Realms has its roots in the world that was – with some of it’s most venerable denizens being the very same that fought across those war-torn kingdoms (along with a small selection of choice magical artefacts.)



The Old World is to Warhammer Age of Sigmar, as the Horus Heresy is to Warhammer 40,000. The bedrock of lore from which mortals rose to godhood and legends were forged. And like the Horus Heresy, seeing those mythic heroes in action has an undeniable appeal, as does re-creating the glorious armies of a previous epoch – an exciting proposition for hobbyists and gamers alike. And now, we have a dedicated team in the Warhammer Studio beginning the work of bringing all that awesome back to the tabletop.

Exciting stuff!

If you’re itching to jump into the Old World right now, you can! There is a fantastic selection of computer games, such as Vermintide and Total War: Warhammer, offering a chance to engage in the enduring appeal of the setting.

And what next, then, for Warhammer Age of Sigmar?

There are some HUGE (some might say giant) plans for the Mortal Realms… More news soon. For now, we have to keep it hysh-hysh.


This message was edited 4 times. Last update was at 2019/11/15 23:21:00


 
   
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Boom goes the dynamite.

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 H wrote:
 lord_blackfang wrote:
Seriously, KoW is a better game than anything GW ever was, is, or will be able to produce. Getting excited over a hypothetical square base ruleset from GW for the sole reason that it's from GW is pure Stockholm syndrome and the reason they can get away with selling pure gak.

Well, regardless of which rule set is better, per se, what intrigues me about this is that it means some of the "Legends" stuff might become regular stock items. Notably the Tomb Kings stuff, but there are others as well. This just gives one more options on models to use in whatever rule set you do favor which hardly seems like a bad thing.


40k legend stuff is exactly stuff not on sale period. Has gw said aos legends is different?

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 Mad Doc Grotsnik wrote:
Boom goes the dynamite.


*Shots Fired*


Wow....

 
   
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on the forum. Obviously

Got an update




Old World coming back, but it ain't going to be soon.

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 Mad Doc Grotsnik wrote:
Boom goes the dynamite.


See here's the thing, I don't see the point of this announcement when it's years away and it's being handled by forge world. As I said in my last post, tempering expectations.
   
 
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