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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Why would you pre-order anything? That's a mug's game.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Not sure I follow?

   
Made in gb
Mighty Vampire Count






UK

 H.B.M.C. wrote:
Star Wars: Siege then, I guess.

"Through the story, players will learn what it means to be a pilot as they battle from the alternating perspectives of two customizable pilots, one serving in the New Republic’s heroic Vanguard Squadron, while the other fights for the Galactic Empire’s fearsome Titan Squadron."

... and then, after the first mission as Titan Squadron, your entire group will defect to the New Republic, because Disney Star Wars is like movies from the 1950's-60's, where the bad guys are never allowed to win!



I loved Command and Conquer, Colony Wars and other back in the day - you could win as good or bad guys.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Fixture of Dakka





 Mad Doc Grotsnik wrote:
Not sure I follow?


With preorders you are committing your money before any reviews or feed back, and for months when you may find you need it more in the short term. Also, there could be hassle in delays or a refund.

I also got burned on Samus Returns when they announced a deluxe set for preorder, but the preorders sold out as soon as they went live!

Personally, I only do the weekly preorder for GW items. My supplier, Wayland, has always been reliable.

Casual gaming, mostly solo-coop these days.

 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Amazon don’t charge until it’s post, and the £34.99 is the highest I’ll be charged, should it go up between now and release. And if it goes down, I pay the lowest advertised price since I placed.

They might be a tax dodging nightmare, but they do pre- orders right!

   
Made in gb
Fixture of Dakka





That sounds quite fair, Doc. Glad to hear someone is doing preorders properly!

Casual gaming, mostly solo-coop these days.

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Last preorder I did was Cyberpunk 2077 via Xbox Live. When they moved the date, they refunded me the entire amount right off the bat.

Doing stuff digitally via Microsoft hasn't been awful I feel.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Pre-ordering in general is a bad idea.

Buy once the game is out, there are reactions out in the world, and people have seen all the major issues.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Fixture of Dakka





 H.B.M.C. wrote:
Pre-ordering in general is a bad idea.

Buy once the game is out, there are reactions out in the world, and people have seen all the major issues.


I suppose Colonial Marines is a grim reminder of that.

Casual gaming, mostly solo-coop these days.

 
   
Made in us
Terrifying Doombull




There are a lot of grim reminders of it- and a LOT of them are Star Wars games.

Pre-ordering is an odd relic of a completely different supply chain. In an era where the products are entirely digital, there isn't any purpose or benefit to customers.

Efficiency is the highest virtue. 
   
Made in us
Executing Exarch




The benefits are pre-loading large games (when it's an option), and pre-order bonus goodies. There are some cosmetics available as a bonus for pre-ordering this game.

Though lately Creative Assembly has been bypassing even that part of the pre-order inducement by offering the extra goodies for a week after launch (with TW3K).
   
Made in gb
Aspirant Tech-Adept




UK

I don’t pre-order many games any more, but when I do, I pre-order on Amazon as soon as they list them for the same reason Mad Doc stated. Some games I know I’m getting regardless of reviews, so I may as well get it as cheap as possible. I’ve also got a load of black library books at 60-80% of retail price the same way.

Imperial Soup
2200pts/1750 painted
2800pts/1200 painted
2200pts/650 painted
217pts/151 painted 
   
Made in us
Proud Triarch Praetorian





 H.B.M.C. wrote:
Pre-ordering in general is a bad idea.

Buy once the game is out, there are reactions out in the world, and people have seen all the major issues.


If people are not pre-ordering and reviewing the game, how are there reactions out in the world and how have people seen all the major issues?

Professional reviews are nearly worthless at this point in the industry. So, I don't really understand this line of reasoning.
   
Made in us
Terrifying Doombull




Eumerin wrote:
The benefits are pre-loading large games (when it's an option), and pre-order bonus goodies. There are some cosmetics available as a bonus for pre-ordering this game.


Those aren't benefits of pre-ordering. They're bribes by the company to stampede customers into pre-ordering through fear of missing out. There is a significant difference. And a lot of companies (not just CA) are getting pushback on those practices and offer a sales window where you get those benefits for a week or two after release. So there isn't even a pretense that's actually a pre-order 'benefit.'

The old supply chain issue that justified preorders was that with books/games/whatever, if you didn't pre-order, it could mean that you go to the store on day 1 and the store is out of copies, and it could be weeks before they get new stock. That isn't really a thing anymore.


Dreadwinter wrote:
If people are not pre-ordering and reviewing the game, how are there reactions out in the world and how have people seen all the major issues?


Most companies provide free early press copies to a stable of youtubers/streamers to play and post prior to release. They've been doing it for years now, and don't have much control or censor gameplay, even when it turns up bugs and problems.
At worst they ask players to not show off cutscenes and major plot elements.
The reactions, analysis of gameplay, etc. happen without professional reviews, and there are generally hundreds of hours of content to get reactions, evaluate issues and for customers to make a much more informed decision than ever before.

This message was edited 1 time. Last update was at 2020/06/22 01:24:58


Efficiency is the highest virtue. 
   
Made in us
Executing Exarch




Voss wrote:
Eumerin wrote:
The benefits are pre-loading large games (when it's an option), and pre-order bonus goodies. There are some cosmetics available as a bonus for pre-ordering this game.


Those aren't benefits of pre-ordering. They're bribes by the company to stampede customers into pre-ordering through fear of missing out. There is a significant difference. And a lot of companies (not just CA) are getting pushback on those practices and offer a sales window where you get those benefits for a week or two after release. So there isn't even a pretense that's actually a pre-order 'benefit.'


Semantics.

They are a benefit. The fact that the publisher is offering them as an inducement does not make them any less so, much as an employer might offer non-salary benefits ("bribes", according to your parlance) in order to persuade someone to work for them. Whether you choose to call them a benefit or something more derogatory, they are a benefit. Also, pre-loading pretty much matches up with the old benefit of pre-ordering the game - namely, guaranteeing that you'll be able to play it at the earliest possible moment. Bigger games can take a while to download and install, even on a fast connection. If you've already got the game installed when the launch time arrives, then you don't need to deal with the hassle of a three hour download and install process after you get home from work on launch day.
   
Made in us
Terrifying Doombull




Eumerin wrote:
Voss wrote:
Eumerin wrote:
The benefits are pre-loading large games (when it's an option), and pre-order bonus goodies. There are some cosmetics available as a bonus for pre-ordering this game.


Those aren't benefits of pre-ordering. They're bribes by the company to stampede customers into pre-ordering through fear of missing out. There is a significant difference. And a lot of companies (not just CA) are getting pushback on those practices and offer a sales window where you get those benefits for a week or two after release. So there isn't even a pretense that's actually a pre-order 'benefit.'


Semantics.


Really not. A benefit is something inherent to the process, not an add-on to get you to even consider the process in any way at all..

If you have to functionally pay some one to buy it early, take a risk on it even being a worthwhile purchase, sight unseen, you are not giving someone a benefit, you're trying to take advantage of ignorance.

Also, pre-loading pretty much matches up with the old benefit of pre-ordering the game - namely, guaranteeing that you'll be able to play it at the earliest possible moment. Bigger games can take a while to download and install, even on a fast connection. If you've already got the game installed when the launch time arrives, then you don't need to deal with the hassle of a three hour download and install process after you get home from work on launch day

It doesn't even vaguely 'match up.' Downloading something after work after I change, get things done around the house and have dinner is completely unlike driving an hour to a store, finding I can't get what I want, driving another hour home, and repeating the process at some unknown later date. And no, I'm not exaggerating or engaging in hyperbole. I lived in multiple places where simple bookstores, shopping centers were an hour or more away (plus a couple years where a distant Post Exchange with a barely functional selection of American goods was the only option) .

That was not a singular rare experience for me back in the day, which was why pre-orders were once useful. A delay of maybe hours of a direct install vs a 'pre-load' a game isn't in the same reality, and I find the assertion rather sad. Especially given how long Steam or other systems take to 'unlock' preloads and finish downloading. The gain is usually insignificant, especially if I'm using the time constructively.

This message was edited 1 time. Last update was at 2020/06/22 03:53:00


Efficiency is the highest virtue. 
   
Made in us
Executing Exarch




Voss wrote:
Really not. A benefit is something inherent to the process, not an add-on to get you to even consider the process in any way at all.


If they announce it and offer it, it's inherent to the process of purchasing the game. If they later put the game on sale, and I purchase it during that sale, there's a benefit to me. Both are equally inherent to the process of purchasing the game. The only difference is the specific benefit being offered. I'm not sure why you think differently.


Also, pre-loading pretty much matches up with the old benefit of pre-ordering the game - namely, guaranteeing that you'll be able to play it at the earliest possible moment. Bigger games can take a while to download and install, even on a fast connection. If you've already got the game installed when the launch time arrives, then you don't need to deal with the hassle of a three hour download and install process after you get home from work on launch day

It doesn't even vaguely 'match up.' Downloading something after work after I change, get things done around the house and have dinner is completely unlike driving an hour to a store, finding I can't get what I want, driving another hour home, and repeating the process at some unknown later date. And no, I'm not exaggerating or engaging in hyperbole. I lived in multiple places where simple bookstores, shopping centers were an hour or more away (plus a couple years where a distant Post Exchange with a barely functional selection of American goods was the only option) .

That was not a singular rare experience for me back in the day, which was why pre-orders were once useful. A delay of maybe hours of a direct install vs a 'pre-load' a game isn't in the same reality, and I find the assertion rather sad. Especially given how long Steam or other systems take to 'unlock' preloads and finish downloading. The gain is usually insignificant, especially if I'm using the time constructively.


Contrast your experience with mine of stopping at the game store on the way home from work and picking up the game I'd reserved (an extra 20 minutes tops) versus downloading a particularly big game that takes three hours to download, and that I can only start downloading when I get home from work. Yes, particularly big games - such as the free CoD WW2 and Battlefront II that PSN is offering this month - do take that long to download on a perfectly normal connection.

I'll take the pre-load, thank you very much.
   
Made in gb
Yu Jing Martial Arts Ninja




So while battlefront 2 eventually turned out ok and after the mess of the last battlefield il be damned if I’m getting this on release.
If by some small chance EA have learned from their mess of a business model of releasing games that are not even a third finished on release, and the reviews turn out ok then perhaps il get it.

As someone whose been playing battlefield since the first one that was released on the Xbox 360 I couldn’t believe the way battlefield v was handled. Yeah it wasn’t a star wars game but damn I’m not in a position to hand them money at a drop of a hat anymore.

Back in the day you knew something good was coming with EA , now ah not so much. Still fingers crossed they have learned and it turns out to be a bloody good game.
If so then il be sure to grab a copy, time really will tell on this one.

This message was edited 1 time. Last update was at 2020/06/22 05:06:10


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

What the hell are you thinking you needed to hand them money for on Battlefield V?
   
Made in gb
Yu Jing Martial Arts Ninja




Ah I meant just generally in the past for games. Not in reference so much to battlefield v.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Then what was the point of bringing up Battlefield V in this statement?
As someone whose been playing battlefield since the first one that was released on the Xbox 360 I couldn’t believe the way battlefield v was handled. Yeah it wasn’t a star wars game but damn I’m not in a position to hand them money at a drop of a hat anymore.


And frankly, Battlefront II was a solid game at launch. People didn't like a mechanic (the boxes) and people latched onto the usual hypernegative "reviewers" that brought up crap like "YOU NEED TO DROP A BAJILLION DOLLARS TO GET DARTH VADER AND ALL OF HIS UPGRADES" while ignoring people telling them that was not actually required, it was just the quickest way to do it.
   
Made in gb
Yu Jing Martial Arts Ninja




My point was that I don’t think Ea have handled their last couple of games very well, while i also think that battlefront 2 wasn’t that great on release but had got better over time and now don’t really trust EA to put a finished product out on release, they hit the nail on the head with the likes of Bad company2 and such.
But hey that’s just my view and won’t be dropping money on this Star Wars game straight away.
   
Made in ca
Knight of the Inner Circle




Montreal, QC Canada

EA president has also made it clear he really REALLY doesn't want to license outside franchises. So part of the reason battlefield ended up the way it did is because he wanted to just get the games out that they were contracted to do. That way he could dump Star Wars off to someone else and focus on their own franchises they have complete control over.

Then the backlash on BF2 was so bad that EA had to go back and basically rebuild the whole game.

So yeah, while I'll be watching this I doubt I'll be dropping any money on it anytime soon even though a Star Wars Space sim is all I've wanted from a Star Wars game in the last 20 years.


Commodus Leitdorf Paints all of the Things!!
The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage 
   
Made in us
Proud Triarch Praetorian





Voss wrote:
Eumerin wrote:
The benefits are pre-loading large games (when it's an option), and pre-order bonus goodies. There are some cosmetics available as a bonus for pre-ordering this game.


Those aren't benefits of pre-ordering. They're bribes by the company to stampede customers into pre-ordering through fear of missing out. There is a significant difference. And a lot of companies (not just CA) are getting pushback on those practices and offer a sales window where you get those benefits for a week or two after release. So there isn't even a pretense that's actually a pre-order 'benefit.'

The old supply chain issue that justified preorders was that with books/games/whatever, if you didn't pre-order, it could mean that you go to the store on day 1 and the store is out of copies, and it could be weeks before they get new stock. That isn't really a thing anymore.


Dreadwinter wrote:
If people are not pre-ordering and reviewing the game, how are there reactions out in the world and how have people seen all the major issues?


Most companies provide free early press copies to a stable of youtubers/streamers to play and post prior to release. They've been doing it for years now, and don't have much control or censor gameplay, even when it turns up bugs and problems.
At worst they ask players to not show off cutscenes and major plot elements.
The reactions, analysis of gameplay, etc. happen without professional reviews, and there are generally hundreds of hours of content to get reactions, evaluate issues and for customers to make a much more informed decision than ever before.


That would be fantastic if it happened! Instead we get more and more paid reviews and such over and over again. It has been an ongoing thing with the industry. It has been an ongoing thing with professional reviews and critics in general. A lot of people do not trust those professional people. Not sure about that second thing you said, are you saying the people getting these press copies are not professional reviews? Or that people posting their personal reviews of the game after it comes out is more prevalent?
   
Made in us
Terrifying Doombull




 Dreadwinter wrote:


That would be fantastic if it happened! Instead we get more and more paid reviews and such over and over again. It has been an ongoing thing with the industry. It has been an ongoing thing with professional reviews and critics in general. A lot of people do not trust those professional people. Not sure about that second thing you said, are you saying the people getting these press copies are not professional reviews? Or that people posting their personal reviews of the game after it comes out is more prevalent?


I'm honestly not sure what world you live in- it seems to be the 1990s rather than 2020 (or even about 2005 onwards). I'm not talking about professional reviewers or critics. I'm talking about people with youtube channels that get early press copies. The ones I watch don't get paid, because they're required to disclose that* They aren't even posting reviews for the most part, they just get early copies and play the game- most of them with no cuts or interruptions- you just see everything in the game with no editing. Sometimes there are time limits, but its generally open gameplay.

If you can't form your own opinion from extensive unedited gameplay footage, and whether it appeals to you, I don't know what to tell you. But its out there for just about every PC game. For free.


*I have seen sponsored let's play videos, but they're comparatively rare, short and usually involve smaller studios desperately trying to get some attention to they're crappier games. They're generally unnecessary because youtubers want views and studios want exposure. Letting the game be played in the week or two up to release usually gives both parties exactly what they want.

This message was edited 1 time. Last update was at 2020/06/24 13:53:46


Efficiency is the highest virtue. 
   
Made in us
Proud Triarch Praetorian





Voss wrote:
 Dreadwinter wrote:


That would be fantastic if it happened! Instead we get more and more paid reviews and such over and over again. It has been an ongoing thing with the industry. It has been an ongoing thing with professional reviews and critics in general. A lot of people do not trust those professional people. Not sure about that second thing you said, are you saying the people getting these press copies are not professional reviews? Or that people posting their personal reviews of the game after it comes out is more prevalent?


I'm honestly not sure what world you live in- it seems to be the 1990s rather than 2020 (or even about 2005 onwards). I'm not talking about professional reviewers or critics. I'm talking about people with youtube channels that get early press copies. The ones I watch don't get paid, because they're required to disclose that* They aren't even posting reviews for the most part, they just get early copies and play the game- most of them with no cuts or interruptions- you just see everything in the game with no editing. Sometimes there are time limits, but its generally open gameplay.

If you can't form your own opinion from extensive unedited gameplay footage, and whether it appeals to you, I don't know what to tell you. But its out there for just about every PC game. For free.


*I have seen sponsored let's play videos, but they're comparatively rare, short and usually involve smaller studios desperately trying to get some attention to they're crappier games. They're generally unnecessary because youtubers want views and studios want exposure. Letting the game be played in the week or two up to release usually gives both parties exactly what they want.


Those press copies with limitations to gameplay? Sure, the videos are uncut with no interruptions. But the copies they are getting are not really the full thing. On top of that, those reviewers are looking for views. Which means they are going to say what they think will get them the most views, show you things that get them the most views.

I live in 2020 where this sort of thing has been happening for almost two decades now. It isn't really shocking at all. I know, it is terrible if people form their own opinions on games through their own experiences.
   
Made in ch
The Dread Evil Lord Varlak





 Kanluwen wrote:
Then what was the point of bringing up Battlefield V in this statement?
As someone whose been playing battlefield since the first one that was released on the Xbox 360 I couldn’t believe the way battlefield v was handled. Yeah it wasn’t a star wars game but damn I’m not in a position to hand them money at a drop of a hat anymore.


And frankly, Battlefront II was a solid game at launch. People didn't like a mechanic (the boxes) and people latched onto the usual hypernegative "reviewers" that brought up crap like "YOU NEED TO DROP A BAJILLION DOLLARS TO GET DARTH VADER AND ALL OF HIS UPGRADES" while ignoring people telling them that was not actually required, it was just the quickest way to do it.



care to back that bajillion narrative up, or have you forgotten that there have been literal spreadsheets for the chances and how much time you'd need to unlock?

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Ridin' on a Snotling Pump Wagon






And we now have a first impression, courtesy of Eckhart’s Ladder on the YouTubes.




Well this is looking very, very promising. I’m a big fan of the drift manoeuvre he explains in the vid. Not only does it look hella cool, but it suggests excellent (if not necessarily realistic) physics in the game.

Being skill based is also interesting, as is just flying at Capital Ships being a bad idea in general.

I for one am really, really looking forward to it.

This message was edited 1 time. Last update was at 2020/07/26 08:32:27


   
Made in gb
Ridin' on a Snotling Pump Wagon






Another positive early access review.

https://www.youtube.com/watch?v=yGSkCalsisU


   
Made in pl
Longtime Dakkanaut




The game looks nice. Wish it wasn't this tired SW IP though. Descent Freespace version would be a lot cooler for me

This message was edited 1 time. Last update was at 2020/07/29 07:47:52


 
   
 
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