Switch Theme:

01101110 01100101 01110111 00100000 01110011 01110100 01110101 01100110 01100110 admech  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Drop Trooper with Demo Charge





Voss wrote:
 waefre_1 wrote:
 AngryAngel80 wrote:
...they can't leave Vanquishers to suck for IG...

Just watch them


Was gonna say... Vanquishers are the epitome of suck.
I can't think of a time when they didn't suck, except, possibly, when they didn't exist. That was the pinnacle of the vanquisher experience.

Single shot direct fire (no template) anti-armor weapon on the BS3 faction was a sorry launching point.

Hot take, but I recall them being OK-ish in 5e. They really started sucking (comparative) gak after Hull Points were added, and they were never good, but they could be OK for their points. I might've just had the Emperor's luck with my rolls, though.
   
Made in us
Longtime Dakkanaut




NE Ohio, USA

Voss wrote:
 waefre_1 wrote:
 AngryAngel80 wrote:
...they can't leave Vanquishers to suck for IG...

Just watch them


Was gonna say... Vanquishers are the epitome of suck.
I can't think of a time when they didn't suck, except, possibly, when they didn't exist. That was the pinnacle of the vanquisher experience.

Single shot direct fire (no template) anti-armor weapon on the BS3 faction was a sorry launching point.


What're you talking about? They hit 50% of the time & when they hit they were effective at their job (punching armor) when they were introduced in 3e. This btw is better odds of hitting than the standard LR battle-cannon that you rolled the scatter dice to hit with.
If your complaint is that they didn't have a blast template? Then you were just using the wrong tool for the task....
   
Made in us
Longtime Dakkanaut





 Xenomancers wrote:
These box instructions have been notoriously wrong on lots of things. I wouldn't get too excited yet.


Only so many times can you be wrong and people still read the comment. They may lack some clarity of how it all goes together but when have the weapon stats been wrong ? Let alone enough to be " notorious " for being wrong ? All the DG leaks from those instructions were bang on. Is it as notorious as who told you DA would get a heavy nerf in their faq ?


Automatically Appended Next Post:
 waefre_1 wrote:
 AngryAngel80 wrote:
...they can't leave Vanquishers to suck for IG...

Just watch them


We will see, but mark my words, the vanquisher cannon will finally hit hard, if it hits, this edition. It's time is now.


Automatically Appended Next Post:
Voss wrote:
 waefre_1 wrote:
 AngryAngel80 wrote:
...they can't leave Vanquishers to suck for IG...

Just watch them


Was gonna say... Vanquishers are the epitome of suck.
I can't think of a time when they didn't suck, except, possibly, when they didn't exist. That was the pinnacle of the vanquisher experience.

Single shot direct fire (no template) anti-armor weapon on the BS3 faction was a sorry launching point.


It's a heavy AT weapon in an edition so far that seems to favor high AT weapons. It may still hit poorly, but we can't be sure it'll stay single fire, or at a low BS and I'm sure it'll at least hit like a dark lance if not harder as its much rarer in how it can be fielded and on what platforms. I am pretty confident we will finally see a vanquisher worth a gak, if it hits.

This message was edited 2 times. Last update was at 2021/04/06 06:07:17


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Vanquishers were fantastic back in 3rd. I dunno whatch'all talking about.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Omnipotent Necron Overlord






 AngryAngel80 wrote:
 Xenomancers wrote:
These box instructions have been notoriously wrong on lots of things. I wouldn't get too excited yet.


Only so many times can you be wrong and people still read the comment. They may lack some clarity of how it all goes together but when have the weapon stats been wrong ? Let alone enough to be " notorious " for being wrong ? All the DG leaks from those instructions were bang on. Is it as notorious as who told you DA would get a heavy nerf in their faq ?


Automatically Appended Next Post:
 waefre_1 wrote:
 AngryAngel80 wrote:
...they can't leave Vanquishers to suck for IG...

Just watch them


We will see, but mark my words, the vanquisher cannon will finally hit hard, if it hits, this edition. It's time is now.


Automatically Appended Next Post:
Voss wrote:
 waefre_1 wrote:
 AngryAngel80 wrote:
...they can't leave Vanquishers to suck for IG...

Just watch them


Was gonna say... Vanquishers are the epitome of suck.
I can't think of a time when they didn't suck, except, possibly, when they didn't exist. That was the pinnacle of the vanquisher experience.

Single shot direct fire (no template) anti-armor weapon on the BS3 faction was a sorry launching point.


It's a heavy AT weapon in an edition so far that seems to favor high AT weapons. It may still hit poorly, but we can't be sure it'll stay single fire, or at a low BS and I'm sure it'll at least hit like a dark lance if not harder as its much rarer in how it can be fielded and on what platforms. I am pretty confident we will finally see a vanquisher worth a gak, if it hits.
I literally said most the mistakes were on early space marine releases "to be fair" go on though - keep making more and more popular by talking about me.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Shadowy Grot Kommittee Memba






....I mean, we only have like 3 datasheets for admech and already there's soething conflicting, isn't there?

The twin cognis autocannon on the ballistari is shown as 6 shots assault, and on the onager its stilll 4 shots heavy.

"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

-ERJAK 
   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

the_scotsman wrote:
....I mean, we only have like 3 datasheets for admech and already there's soething conflicting, isn't there?

The twin cognis autocannon on the ballistari is shown as 6 shots assault, and on the onager its stilll 4 shots heavy.

The Onager doesn't have Cognis Autocannons, it has Icarus Autocannons on the Icarus Array and Cognis Heavy Stubber as an option for the pintle.
   
Made in us
Shadowy Grot Kommittee Memba






 Kanluwen wrote:
the_scotsman wrote:
....I mean, we only have like 3 datasheets for admech and already there's soething conflicting, isn't there?

The twin cognis autocannon on the ballistari is shown as 6 shots assault, and on the onager its stilll 4 shots heavy.

The Onager doesn't have Cognis Autocannons, it has Icarus Autocannons on the Icarus Array and Cognis Heavy Stubber as an option for the pintle.


ahhhhhh, that's what the autocannon is, I was confused where that was coming from.

"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

-ERJAK 
   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

I actually had to check because I kept thinking "isn't it an Icarus Array with Icarus Autocannons?" then thinking "No, it's Cognis Autocannons!".

   
Made in us
Omnipotent Necron Overlord






I really don't see Ad mech lascannons getting d3+3. If that is the case though...is the Neutron laser going to be d6+2 or d6+4?

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Shadowy Grot Kommittee Memba






 Xenomancers wrote:
I really don't see Ad mech lascannons getting d3+3. If that is the case though...is the Neutron laser going to be d6+2 or d6+4?


It's listed as D3+3 isn't it? tbh I think it's kind of delusional to think that the ballistari is not getting the listed stat improvements. d3+3 instead of d6 isn't a 'typo' like 4 instead of 3 could have been.

Balistarii being less durable but more offensively powerful vs the neutron onager being tougher makes sense. Otherwise the balistarii just has no reason to exist (as it does now)

"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

-ERJAK 
   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.


D3+3 damage with D3 shots and S12.

Up 2 points of Strength, down 3 points of damage but likely no longer needs the whole "treat rolls of 1 or 2 as 3 instead".
   
Made in us
Shadowy Grot Kommittee Memba






its not really down 3 points in damage, it's just that its damage now ranges from 4 to 6 instead of 3, 3, 3, 4, 5, 6. Average damage is up quite a bit actually.

"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

-ERJAK 
   
Made in us
Omnipotent Necron Overlord






That is a minor buff to the nuetron laser but ultimately a nerf because it has blast. Not being able to shoot it into melee sucks.
It used to be d6 damage min 3. That is really disappointing...it has the same damage as 2 lascannons...makes me skeptical.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Shadowy Grot Kommittee Memba






 Xenomancers wrote:
That is a minor buff to the nuetron laser but ultimately a nerf because it has blast. Not being able to shoot it into melee sucks.
It used to be d6 damage min 3. That is really disappointing...it has the same damage as 2 lascannons...makes me skeptical.


a coglas balistarii is in the realm of...what... 80ish points? Vs the onager at 120. Slightly more damage (mostly off of the extra AP), a small extra anti-infantry firepower boost with the 8 shots of cognis stubbers, and extra defenses for 40pts. Makes total sense.

"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

-ERJAK 
   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

the_scotsman wrote:
its not really down 3 points in damage, it's just that its damage now ranges from 4 to 6 instead of 3, 3, 3, 4, 5, 6. Average damage is up quite a bit actually.

Look you, I'm using words and still waking up!
   
Made in us
Ancient Chaos Terminator




The dark hollows of Kentucky

These in box datasheets also don't show special rules. It's still possible that the Neutron Laser will get the same "don't move, get flat D6" rule that all the other "Neutron Lasers" we've seen so far in 9th have gotten.
   
Made in gb
Last Remaining Whole C'Tan






Phosphor Cannons looking promising for the Robots. Assuming the same stats, that’s 9 S6 -2 AP2 shots each before whatever programming does.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Pfizer vaccine administered 13:40pm 18 Feb 21. Still no second head. Second jab 13:35pm 6 May 2021. At the Masonic Hall. 
   
Made in gb
Regular Dakkanaut




 Xenomancers wrote:
That is a minor buff to the nuetron laser but ultimately a nerf because it has blast. Not being able to shoot it into melee sucks.
It used to be d6 damage min 3. That is really disappointing...it has the same damage as 2 lascannons...makes me skeptical.

I recon it's worth around 3 lascannons.
D3 shots averages 2 shots, D3+3 averages at 5 Damage. For a (Hit/Wound/Save) Weighted 10 Damage.
3 Shots from a lascannon give a (Hit/Wound/Save) Weighted 10.5 Damage (advantage lascannon by a whisker).
Against a 3+ (no ++) then the extra AP over the lascannon shifts things in the Neutron lasers favour (it completely mitigates the armour), whilst against any invul then 3 lascannons will (on average) just edge out the Neutron laser.
   
Made in us
Fixture of Dakka





 Xenomancers wrote:
That is a minor buff to the nuetron laser but ultimately a nerf because it has blast. Not being able to shoot it into melee sucks.
It used to be d6 damage min 3. That is really disappointing...it has the same damage as 2 lascannons...makes me skeptical.


I feel like if you expect an Onager to be in melee something might be going wrong.

   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

 Daedalus81 wrote:

I feel like if you expect an Onager to be in melee something might be going wrong.

If the Cognis Manipulator comes back, you won't be saying that.
   
Made in us
Fixture of Dakka





 Kanluwen wrote:
 Daedalus81 wrote:

I feel like if you expect an Onager to be in melee something might be going wrong.

If the Cognis Manipulator comes back, you won't be saying that.


I don't remember hearing about that. What is it?

   
Made in us
Insect-Infested Nurgle Chaos Lord





In My Lab

 Daedalus81 wrote:
 Kanluwen wrote:
 Daedalus81 wrote:

I feel like if you expect an Onager to be in melee something might be going wrong.

If the Cognis Manipulator comes back, you won't be saying that.


I don't remember hearing about that. What is it?
A melee weapon and self-healing tool.

From its introduction, vanished in 8th edition.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

Cognis Manipulator was a vehicle upgrade for the Onager. It gave the Onager It Will Not Die and a Sx2 AP1 Specialist+Unwieldy Weapon.

When they screwed Skitarii over with the Cult Mechanicus merge, Onagers lost access to it alongside of their squadroning capability.


It's the arm with the drill and claw on it.

This message was edited 2 times. Last update was at 2021/04/06 16:35:16


 
   
Made in us
Fixture of Dakka





Thanks guys. Definitely seems possible. GW has been reviving things that fell off a lot lately.

   
Made in us
Omnipotent Necron Overlord






IMO its gonna be all about the icarus aray now.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Fixture of Dakka







 Xenomancers wrote:
IMO its gonna be all about the icarus aray now.


So the other option is what'll actually be good? Useful to know.

2021 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My [url=https://pileofpotential.com/dysartes]Pile of Potential[/url - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army... 
   
Made in us
Fixture of Dakka





 Dysartes wrote:
 Xenomancers wrote:
IMO its gonna be all about the icarus aray now.


So the other option is what'll actually be good? Useful to know.


It didn't really change apart from getting separate profiles so you can at least shoot the right targets. I imagine it will also lose the -1 against ground. That's about it.

The Beamer got way better as did the THPB and the Neutron we just need more detail.


   
Made in us
Omnipotent Necron Overlord






 Daedalus81 wrote:
 Dysartes wrote:
 Xenomancers wrote:
IMO its gonna be all about the icarus aray now.


So the other option is what'll actually be good? Useful to know.


It didn't really change apart from getting separate profiles so you can at least shoot the right targets. I imagine it will also lose the -1 against ground. That's about it.

The Beamer got way better as did the THPB and the Neutron we just need more detail.


+1 to hit and can splitfire the right targets - can shoot into melee - cost less. Pretty huge.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

Icarus Rocket Pod has Blast.

The Rocket Pod is #4, aka the Heavy 5 S6 AP-2 D1
   
 
Forum Index » 40K General Discussion
Go to: