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Made in us
Lord of the Fleet





Seneca Nation of Indians

 H.B.M.C. wrote:

This, however, is only part of the chapter. Each of the notable regiments already mentioned was created using a robust system of Regiment Creation, which is included in all its glory within the second half of the chapter. Using this system, players and GMs alike can create an enormous variety of possible Regiments for their games, and in turn create a wide range of different campaigns – the missions undertaken by Light Infantry will be quite different to those undertaken by tank crews or Siege Infantry.


I hope that means they fixed that from the beta since about half the example regiments broke the rules for creating one.


Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in us
Servoarm Flailing Magos







 H.B.M.C. wrote:

I really hope that guy wasn't planning on muzzel-loading that grenade 'cause... that won't work.


I figured it was just to show that he's Mr. Grenade Expert, and has throwing grenades as well as launched grenades for different reasons. maybe one is Krak and the other Frag?

Only thing that seemed weird to me is the whole 'Regiment design shapes the campaign' seems a bit weird. If taken too far, it could really mess with GMs that plan out campaigns to run: planning for a "Imperial Guard do Rainbow 6 Special Ops type stuff" and then the players build a heavily mechanized regiment is going to cause friction. OTOH, if they cooperate there's no problem, and I guess the GM could 'lock' certain options as needed, or even say "OK, you must take this option, but it's considered 'free' so you're getting a couple extra points" or similar.

Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

>Implying that wasn't intentional.


This message was edited 1 time. Last update was at 2012/11/26 23:18:21


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Drop Trooper with Demo Charge





Cleveland, OH

 Balance wrote:

Only thing that seemed weird to me is the whole 'Regiment design shapes the campaign' seems a bit weird. If taken too far, it could really mess with GMs that plan out campaigns to run: planning for a "Imperial Guard do Rainbow 6 Special Ops type stuff" and then the players build a heavily mechanized regiment is going to cause friction. OTOH, if they cooperate there's no problem, and I guess the GM could 'lock' certain options as needed, or even say "OK, you must take this option, but it's considered 'free' so you're getting a couple extra points" or similar.

I wasn't involved in the decision to approach things this way, but I've had a number of discussions about it with the folks that were. In my opinion, making decisions about this sort of thing at an early stage can be instrumental in a successful RPG campaign. If the players are looking for a certain kind of play experience, it's a lot better for the GM to find that out during character creation than three weeks into the campaign. I think this approach makes that awfully blatant and brings the conflict to the fore. Essentially, it prevents the conflict where the players expect one approach and the GMs expect a very different one.
Alternatively, for the group's that want to force a square peg into a round hole, there's certainly an adequate precedent in military stories about military units being assigned wildly inappropriate gear or training.

John Dunn - Freelance RPG Writer - Melior Via, LLC
Publisher of Hope Preparatory School for M&M3 and ICONS
Accursed for Savage Worlds - Monstrous Heroes Fight for Redemption 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Or the campaign could start "What sort of Regiment do you guys want to run?" and then the GM goes from there.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Terrifying Wraith




London, England, Holy Terra

I figured this was relevant to this thread, so: whenabouts should The Outer Reach come out for download? I really want it but don't want to ship nothing from America.

Pirate Vampire Counts - WIP
Feastmaster Ogre Kingdoms - WIP
Fire Lords Space Marines - working towards 1500pts
Word Bearers Chaos Space Marines - Modelling project
DR:90+S-G+M+B+I++Pwhfb09#-D+A+/eWD354R+++T(S)DM+ 
   
Made in us
Drop Trooper with Demo Charge





Cleveland, OH

 Vampirate of Sartosa wrote:
I figured this was relevant to this thread, so: whenabouts should The Outer Reach come out for download? I really want it but don't want to ship nothing from America.

It's already available -- The Outer Reach on DriveThruRPG

John Dunn - Freelance RPG Writer - Melior Via, LLC
Publisher of Hope Preparatory School for M&M3 and ICONS
Accursed for Savage Worlds - Monstrous Heroes Fight for Redemption 
   
Made in us
Servoarm Flailing Magos







 H.B.M.C. wrote:
Or the campaign could start "What sort of Regiment do you guys want to run?" and then the GM goes from there.


It could but in my experience a lot of groups work such that the GM has a basic idea for a campaign and sells that to the players. I do feel it's best for players and GMs to work things out in advance: the players should know what is expected for the game, possibly even with the warning that there are surprises ahead (doing a genre-shift in mid game has been known to kill campaigns).

I'm intrigued by the regiment idea. It does help set some expectations, and if it's approached as a sort of 'bargaining tool' it could be useful and give the players an important sense of buy-in, but I feel that it may work against certain groups preferences. Of course, there's no rule that all RPGs have to appeal to all gamers.

Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. 
   
Made in us
Maddening Mutant Boss of Chaos





Boston

I'm loving the concept of regiments. If the GM and the players can't work with it together.... well, that's a sign from the outset. that the various parties won't be able to put together a satisfying gaming experience.

   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Also, the seeds written by FFG have blurbs on how to alter certain encounters should the PC's run a vehicle themed regiment.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Quite a lengthy preview today:

FFG wrote:A Role for Every Soldier
A Preview of Only War, the Upcoming Warhammer 40,000 Roleplaying Game




Only War is coming later this month! This standalone Warhammer 40,000 roleplaying game places players take on the roles of soldiers in the Imperial Guard, the galaxy-spanning armies of the God-Emperor. Today, we return to a series of previews examining the Only War play experience.

Over the course of our past two previews, we’ve seen a glimpse into the game’s war-torn setting and a look at Regiments and their importance to the game. Now, lead developer Andrew Fischer will take us through an overview of Only War’s engaging character Specialties.

Areas of Expertise

Within a squad of guardsmen, each soldier has a specific role that he plays. This is known as the guardsman’s Speciality, and defines what gear he is equipped with as well as what tasks he excels at. As he grows in experience, the guardsman advances based on his Speciality, learning new skills and acquiring new talents in his areas of expertise.



In Only War, Specialities are broken into two different types: Guardsmen and Support Specialists. Guardsmen characters are the rank-and-file troops of the Imperial Guard, humans that have been tithed from their homeworld alongside thousands of others to serve in the God-Emperor’s armies. These characters form the backbone of the Imperial Guard, and have great strength in their diversity and versatility. Support Specialists, on the other hand, are characters who have had specialized training above and beyond that of the average guardsmen. These characters are commonly trained outside the Imperial Guard, and then attached to squads of guardsmen. Support Specialists tend to be far less flexible than Guardsmen, excelling in only one or two areas. But in the areas in which they excel, Support Specialists are unmatched.

Today, I will preview two of my favorite Guardsmen Specialities for you: the Operator and the Sergeant. Then, you’ll meet three expert Support Specialists: the Commissar, the Ministorum Priest, and the Ogryn.


Machines of War

One of the most iconic images of the Imperial Guard is that of thousands of armoured war machines thundering over the horizon. The Chimera Armoured Transport, Leman Russ Battle Tank, Sentinel Scout Walker, and many other vehicles have been the key deciding factor on countless battlefields across the galaxy. Each of the these war machines is piloted by a brave and talented individual. In Only War, these individuals are known as Operators, guardsmen skilled in the driving and use of arcane technologies.

Operators have a unique honour amongst the ranks of the Imperial Guard; they are responsible for the operation of machinery commonly only entrusted to the servants of the Adeptus Mechanicus. They must be both agile and intelligent to succeed at their role, and can quickly rise through the ranks of the guard (assuming they survive!).


The Burden of Command

The unimaginably large structure of the Imperial Guard would fall apart in moments if it weren’t for the vast network of commanders working at all times to keep everything organized. Each squad is commanded by a Sergeant. This soldier coordinates the squad’s actions with the higher levels of command, and keeps the men motivated and organized. Each Sergeant must be charismatic and resolute, able to not only weather the battlefield, but rise above it and lead his men to victory.

The element that makes the Sergeant so cool in Only War is his ability to command the entire squad, coordinating or inspiring them when they need it most. As Sergeants become more experienced, they can unlock new, potent commands to use in battle. These commands can be used to coordinate and inspire the squad, saving them from defeat or pushing them to victory.




Support Specialists

Support Specialists are characters who's training and expertise focus on a single aspect of warfare. They may not be as versatile as Guardsmen characters, but they are unmatched at what they do.

Support Specialists are commonly trained outside the ranks of the Imperial Guard, coming from other sources such as the Schola Progenium or the Adeptus Mechanicus. From these organizations they bring in not only their unique expertise, but a fresh perspective to offer the squad.


Galvanizing Leadership

The ranks of the Imperial Guard are filled with mere mortals. These are regular men and women, thrust up against the worst the galaxy has to offer. So, it is natural that many of these soldiers will falter in their duty, overwhelmed by the horrors that confront them. When they do, it is the job of the Commissar to uplift, invigorate, or intimidate them, reminding them of their duty to the God-Emperor, and keeping them in the fight.

Commissars are the orphaned children of Imperial war heroes, raised from birth to be some of the most inspiring (or terrifying) leaders the galaxy has ever seen. In battle, they can be seen alongside the troops on the front line in their signature peaked caps. Each Commissar carries a bolt pistol into combat, a powerful reminder to the troops that, should they begin to flee the enemy, the Commissar will keep them in line through whatever means necessary.


Uplifting Rhetoric

The battlefield can be a very dark place, and guardsmen often lose sight of the light of the God-Emperor as they face the grim realities of war. To combat this, the Adeptus Ministorum, the holy church of the Imperium, sends agents of their own onto the battlefield to act as a guiding light of faith amongst the darkness. These Ministorum Priests keep the God-Emperor in the hearts of the every soldier, inspiring the troops and holding back the corrupting influence of the evils of the galaxy.

In addition to being the holy emissaries of the Adeptus Ministorum on the battlefield, Ministorum Priests are also adept combatants. Wielding fierce chainswords and flamers, they wade into battle, purging all those who would threaten the Imperium. Accompanied by the righteous oration of their followers, the Priests only grow in their fervor as the battle wears on, and the sight of one of these holy warriors of the Emperor at the height of battle can be enough to turn a heretic’s blood cold.




[b]Brute Force

Across the galaxy, many human-populated worlds have been cut off from the Imperium, forced to live on their own for millennia. During this isolation, many of these cultures begin to differ significantly from the common human genome, evolving and mutating to fit environmental needs. Among these abhumans are immense brutes known as Ogryn. Dimwitted but immensely strong, Ogryn make incredible warriors are commonly used by the Imperial Guard on the front lines.

Once an Ogryn befriends his fellow soldiers, he is incredibly loyal, going to extreme ends to protect and fight for his friends. In this way, Ogryn make excellent squad-mates, keeping the other members of their squad safe on the battlefield, no matter the cost. Too large to wield regular weapons, Ogryn carry weapons known as ripper guns into battle. These drum-fed automatic combat shotguns are nearly as big as the Ogryn themselves, and are commonly used as clubs once the ammo runs dry.


Thanks, Andrew! Which Specialty will you choose? Keep checking back for more, and look for Only War in stores soon!


Maybe they'll talk about the tanks soon!

This message was edited 3 times. Last update was at 2012/12/06 00:28:40


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Regular Dakkanaut





"later this month"?
Anyone know an actual date?
Thanks.
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

OMZOG! An IG truck! Two of them! I knew they existed, I knew it!




Automatically Appended Next Post:
vic wrote:
"later this month"?
Anyone know an actual date?
Thanks.


About 2 days after I send out my Christmas list

This message was edited 2 times. Last update was at 2012/12/06 00:42:57


 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom



Yes! Another 'round the table group shot! At least this time there isn't an overly excitable preacher trying to start the wave in the background like with the daemonhunters and their huzzah! sword toasting conclave member. At this point, I can't remember if the original one was also the 13th crusade IG one or the tau version but I'm a fan of them all.



This message was edited 1 time. Last update was at 2012/12/06 00:47:15


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I do love that Inquisitorial picture. I always hear one of them saying: "Dave, put your sword away. We're planning a strategy!".


Automatically Appended Next Post:
 Kid_Kyoto wrote:
OMZOG! An IG truck! Two of them! I knew they existed, I knew it!


Except that they're not. Look closer. Those are Ork vehicles, as is everything else on that side (big walky things, the bikes, etc.).

This message was edited 1 time. Last update was at 2012/12/06 00:59:59


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.



Hello there next month's avatar...
   
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[MOD]
Otiose in a Niche






Hyderabad, India

 warboss wrote:


Yes! Another 'round the table group shot! At least this time there isn't an overly excitable preacher trying to start the wave in the background like with the daemonhunters and their huzzah! sword toasting conclave member. At this point, I can't remember if the original one was also the 13th crusade IG one or the tau version but I'm a fan of them all.





Looks to me like an update of the old Rogue Trader era one



I think GW did an update in the 5 th ed book as well

This message was edited 1 time. Last update was at 2012/12/06 02:54:54


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Bunch'a guys standing around a table doesn't really mean 'updated picture'. It's just a bunch'a guys standing around a table.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Buncha guys from several factions standing around a hologram table planning an attack?

Close enough for me.

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I'd classify these two as examples of picture>updated picture. Not people planning something.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

 H.B.M.C. wrote:
I'd classify these two as examples of picture>updated picture. Not people planning something.


What? those are totally different!

The evil dude had 2 claws in one picture and a claw and a whacking stick in the other!

 
   
Made in ca
Plastictrees





Calgary, Alberta, Canada

 Kid_Kyoto wrote:
 H.B.M.C. wrote:
I'd classify these two as examples of picture>updated picture. Not people planning something.


What? those are totally different!

The evil dude had 2 claws in one picture and a claw and a whacking stick in the other!


You just don't understand fine art KK.
   
Made in gb
Decrepit Dakkanaut




UK

That can't be a GW picture as it's got a squat in it

and you KNOW they don't exist, right?

 
   
Made in se
Hooded Inquisitorial Interrogator






just bought navis primer, needed more inspiration for my =I= warband


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

You'll find some interesting opponents in the back, the lazy voidsman in particular!



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in se
Hooded Inquisitorial Interrogator






 BrookM wrote:
You'll find some interesting opponents in the back, the lazy voidsman in particular!


Well i'm hoping for interesting reading for my radical istvaanians, need more eccentricity to add to the mix
especially now that the missis is hooked on inquisitor


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Hrm, missed a pic from the Only War preview, shame:




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in se
Hooded Inquisitorial Interrogator






 BrookM wrote:
Hrm, missed a pic from the Only War preview, shame:



stellar illustration, but what's with the 40k fetish for huge groinguards? quite phallic if you ask me


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

If I were a drop trooper I'd have my family jewels padded with something, the landings can be quite hard.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

 plastictrees wrote:
 Kid_Kyoto wrote:
 H.B.M.C. wrote:
I'd classify these two as examples of picture>updated picture. Not people planning something.


What? those are totally different!

The evil dude had 2 claws in one picture and a claw and a whacking stick in the other!


You just don't understand fine art KK.


I'm not even sure they're the same two people, the long haired hippy dude is wearing terminator armor in one and power armor in the other.

 
   
 
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