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![[Post New]](/s/i/i.gif) 2017/11/05 19:04:17
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Humming Great Unclean One of Nurgle
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I always saw it as something to use if the second power had already been cast by another guy that turn.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2017/11/05 19:33:13
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Ancient Space Wolves Venerable Dreadnought
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Question for anyone with the codex; have any of the non-devourer weapon “upgrades” for termagants improved to the point of being viable?
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2017/11/05 20:36:13
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Liche Priest Hierophant
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Mr_Rose wrote:Question for anyone with the codex; have any of the non-devourer weapon “upgrades” for termagants improved to the point of being viable?
They have in fact been removed. Except the pistols. The pistols are not good,
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![[Post New]](/s/i/i.gif) 2017/11/05 20:53:40
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Humming Great Unclean One of Nurgle
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Niiai wrote: Mr_Rose wrote:Question for anyone with the codex; have any of the non-devourer weapon “upgrades” for termagants improved to the point of being viable?
They have in fact been removed. Except the pistols. The pistols are not good,
I thought you were serious until I realized the termagant kit comes with all the options
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2017/11/05 21:39:28
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Ship's Officer
London
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I noticed that the harpy and hive crone are both now classed as flyers, not fast attack. That’s quite a big nerf to them. They won’t be able to score once chapter approved is out, and people won’t have to kill them to table you.
It does also give tyrannids one of the cheapest flyer wings available. I’m not sure they’re worth it though. They seem good for tying things up in melee early on, and they do have respectable firepower for their cost.
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![[Post New]](/s/i/i.gif) 2017/11/05 21:53:07
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Liche Priest Hierophant
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Awnsered.
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This message was edited 1 time. Last update was at 2017/11/06 12:57:25
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![[Post New]](/s/i/i.gif) 2017/11/06 01:55:32
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Norn Queen
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NinthMusketeer wrote: Niiai wrote: Mr_Rose wrote:Question for anyone with the codex; have any of the non-devourer weapon “upgrades” for termagants improved to the point of being viable?
They have in fact been removed. Except the pistols. The pistols are not good,
I thought you were serious until I realized the termagant kit comes with all the options 
Termagants lost spike rifles and stranglewebs. They don't come in the kit so their dead.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2017/11/06 03:50:26
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Humming Great Unclean One of Nurgle
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Lance845 wrote: NinthMusketeer wrote: Niiai wrote: Mr_Rose wrote:Question for anyone with the codex; have any of the non-devourer weapon “upgrades” for termagants improved to the point of being viable?
They have in fact been removed. Except the pistols. The pistols are not good,
I thought you were serious until I realized the termagant kit comes with all the options 
Termagants lost spike rifles and stranglewebs. They don't come in the kit so their dead.
Guess I forgot about those since they are so terrible.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2017/11/06 03:57:59
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Longtime Dakkanaut
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Meh. Spike rifles and stranglewebs were rubbish.
Some people had a thing for spike rifles I guess, but honestly I don't think anyone will be particularly torn up over those options re-vanishing.
(I think they were in second edition, disappeared for 3rd and 4th, then re-appeared in 5th and 6th)
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![[Post New]](/s/i/i.gif) 2017/11/06 04:39:45
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Gargantuan Gargant
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They were dead upon the arrival of the index. GW gave them such terrible rules there was no reason to ever use them.
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![[Post New]](/s/i/i.gif) 2017/11/06 07:47:12
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Ancient Space Wolves Venerable Dreadnought
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adamsouza wrote:They were dead upon the arrival of the index. GW gave them such terrible rules there was no reason to ever use them.
Yeah, this. Even at zero points they were a waste of points.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2017/11/06 09:27:32
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Decrepit Dakkanaut
UK
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The other issue was a total lack of any model for them unless you hounded ebay for the old metal gaunts from the very early days of Tyranids.
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![[Post New]](/s/i/i.gif) 2017/11/06 12:51:11
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Lethal Lhamean
Birmingham
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adamsouza wrote:They were dead upon the arrival of the index. GW gave them such terrible rules there was no reason to ever use them.
They were terrible in the 6th ed codex as well.
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![[Post New]](/s/i/i.gif) 2017/11/08 13:39:31
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Infiltrating Broodlord
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It seems a bit strange that Nids are the first codex release without dice. Maybe when GSC get their book there will be dice that could be used by Nids or GSC?
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![[Post New]](/s/i/i.gif) 2017/11/08 13:47:45
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Deathklaat wrote:It seems a bit strange that Nids are the first codex release without dice. Maybe when GSC get their book there will be dice that could be used by Nids or GSC?
Guard didn't get dice but Eldar(who came after them) got a bunch of sets of dice.
It's not a guarantee you'll get dice with a codex.
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![[Post New]](/s/i/i.gif) 2017/11/08 13:52:10
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Regular Dakkanaut
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Deathklaat wrote:It seems a bit strange that Nids are the first codex release without dice. Maybe when GSC get their book there will be dice that could be used by Nids or GSC?
Perhaps they knew for both releases you would need ALOT of dice to make rolls so they didn't bother.
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![[Post New]](/s/i/i.gif) 2017/11/08 13:57:27
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Cataphract wrote: Deathklaat wrote:It seems a bit strange that Nids are the first codex release without dice. Maybe when GSC get their book there will be dice that could be used by Nids or GSC?
Perhaps they knew for both releases you would need ALOT of dice to make rolls so they didn't bother.
I think it's more that they're tweaking what would be good themed dice. Look at the Death Guard dice compared to the Eldar Aspect dice.
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![[Post New]](/s/i/i.gif) 2017/11/08 14:32:01
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Ridin' on a Snotling Pump Wagon
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For those with more experience of 8th Ed, in a 2,000 point army, would 80 Termagents be enough?
Reckon I’ll use them in the traditional way of chaff and objective grabbers, backed up with a variety of other bug sizes.
Going with the shooty Hive Fleet.
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![[Post New]](/s/i/i.gif) 2017/11/08 15:09:25
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Lethal Lhamean
Birmingham
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Mad Doc Grotsnik wrote:For those with more experience of 8th Ed, in a 2,000 point army, would 80 Termagents be enough?
Reckon I’ll use them in the traditional way of chaff and objective grabbers, backed up with a variety of other bug sizes.
Going with the shooty Hive Fleet.
I'd probably aim for 90 so you have 3 max squads of 30.
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![[Post New]](/s/i/i.gif) 2017/11/08 15:10:47
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Ridin' on a Snotling Pump Wagon
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Was thinking four broods of 20?
Really haven’t got a handle on 8th Ed at all!
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![[Post New]](/s/i/i.gif) 2017/11/08 15:22:01
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Irked Necron Immortal
Colorado
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Why no pics of the codex?
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![[Post New]](/s/i/i.gif) 2017/11/08 16:57:55
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Inspiring SDF-1 Bridge Officer
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Kanluwen wrote: Deathklaat wrote:It seems a bit strange that Nids are the first codex release without dice. Maybe when GSC get their book there will be dice that could be used by Nids or GSC?
Guard didn't get dice but Eldar(who came after them) got a bunch of sets of dice.
It's not a guarantee you'll get dice with a codex.
The 'Nids ate theirs, the Guard's Commisars summarily executed theirs for rolling all 1's.
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It never ends well |
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![[Post New]](/s/i/i.gif) 2017/11/08 17:03:26
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Dakka Veteran
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Just look at your 6th ed codex, it's exactly the same cover.
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![[Post New]](/s/i/i.gif) 2017/11/08 18:48:01
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Irked Necron Immortal
Colorado
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N.I.B. wrote:
Just look at your 6th ed codex, it's exactly the same cover.
Not what I meant. Two questions for people who have the codex. Can a Haruspex take AG now? Do Neurothropes have any options?
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![[Post New]](/s/i/i.gif) 2017/11/08 18:52:07
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Loyal Necron Lychguard
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v0iddrgn wrote: N.I.B. wrote:
Just look at your 6th ed codex, it's exactly the same cover.
Not what I meant. Two questions for people who have the codex. Can a Haruspex take AG now? Do Neurothropes have any options?
It doesn't come out until Saturday. You can go watch the Canhammer or Striking Scorpion read-along if you want to view the inside contents early, though.
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![[Post New]](/s/i/i.gif) 2017/11/08 19:22:22
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Liche Priest Hierophant
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Mad Doc Grotsnik wrote:For those with more experience of 8th Ed, in a 2,000 point army, would 80 Termagents be enough?
Reckon I’ll use them in the traditional way of chaff and objective grabbers, backed up with a variety of other bug sizes.
Going with the shooty Hive Fleet.
80 what? Bare boned? If 20 to 40 of them have devourer you are good. If they are 80 bare boned, you are doomed.
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![[Post New]](/s/i/i.gif) 2017/11/08 20:00:04
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Stealthy Sanctus Slipping in His Blade
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Niiai wrote: Mad Doc Grotsnik wrote:For those with more experience of 8th Ed, in a 2,000 point army, would 80 Termagents be enough?
Reckon I’ll use them in the traditional way of chaff and objective grabbers, backed up with a variety of other bug sizes.
Going with the shooty Hive Fleet.
80 what? Bare boned? If 20 to 40 of them have devourer you are good. If they are 80 bare boned, you are doomed.
Nonsense. 80 fleshborer termagants in units of 30 and one 20 man get to reroll 1s to wounds, add onto that the Blaze Beetle strat or whatistcalled, and your wounding marines on 3s rerolling 1s. Thats respectable.
Sure Devourers are well worth doubling the cost of a gant, and are 3 shots. But if your opponets has ever been on the receiving end of 30 Devikgants, you can be sure theyll be a priority. One with a Tshirt save and a mass thats hard to hide reliably from sight.
Doomed is an exaggeration.
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PourSpelur wrote:It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't. Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
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![[Post New]](/s/i/i.gif) 2017/11/09 02:15:21
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Liche Priest Hierophant
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Sure, for 1 cmp you get +1 to wound on 30 shots. For 2 cmp your devil gaunts can shoot another 90 shots though. Also see fleshborer hive for the first stratagem.
With devil gaunts you can mix 50/50 or 66/33.
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This message was edited 1 time. Last update was at 2017/11/09 02:16:35
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![[Post New]](/s/i/i.gif) 2017/11/09 02:31:20
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Battleship Captain
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80 gants are maybe a bit overkill. I get by fine with about 36-ish. I usually start with about two units of 20 then shave off a few to make points elsewhere and end up with units of 18/17.
I mean they're not supposed to kill anything, they're supposed to be an annoyance. I get the feeling that I'm in a minority of nid players when I think that gaunts/gants are supposed to be mowing down space marines left and right. They're supposed to be swarming/distracting/tarpitting/objectiving.
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This message was edited 1 time. Last update was at 2017/11/09 02:33:20
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![[Post New]](/s/i/i.gif) 2017/11/09 07:02:16
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Dakka Veteran
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Requizen wrote:v0iddrgn wrote: N.I.B. wrote:
Just look at your 6th ed codex, it's exactly the same cover.
Not what I meant. Two questions for people who have the codex. Can a Haruspex take AG now? Do Neurothropes have any options?
It doesn't come out until Saturday.
https://www.youtube.com/watch?v=yI_SZljKcGc
At 1:00 mins, isn't that the exact same cover as the previous codex? Why?
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