Shingen wrote:Lances on reavers are pointless in 7th edition as you will be jinking constantly and therefore snap shooting the weapons. Better off with caltrops.
1 Vyper isnt really adding anything I dont think.
5 random mandrakes are not going to do anything.
Wave Serpent needs holo fields and scattler lasers.
Ravager will have to take lances as you have practically no
AT.
Splinter raiders need splinter racks.
Vyper looks cool, so I want to take at least 1.
5 random mandrakes are for hiding. So much of the army is going to be reserved, I don't want turn 1 to end with me having nothing on the table. And look cool. But, I could drop them for some more upgrades.
I've got 2 dark lances, and 6 haywire shots (wyches can throw grenades).
Seems odd that you recommend I drop anti-tank (heat lances and bright lances) and then say I don't have enough anti-tank.
Bit more anti-tank
Haemonculi with liquifier
Spirit Seer
10 Storm Guardians with 2 fusion guns
Serpent, holo field, bright lances
2x10 warriors, w/splinter cannon
2x Raiders w/ splinter racks and deep strike
2x5 wyches with haywire
2x Venoms with deep strike and 2nd cannon
10 Scourge with 4 haywire blasters
6 Reavers with 2 Blasters
5 Hellions
Fire Prism with holofield
Ravager with lances
1 Vyper with bright lance
So it's 2 melta shots, 8 lances, 6 haywires and the Prism shot. At 1850 I squeeze in a 2nd vyper with bright lance.