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Made in au
Longtime Dakkanaut





Perth, Australia

Hi Dakka,

Thanks everyone for comments, particularly @Khaine's Wrath, @Leth and @ZNelson. I have finally got my head together. My logic for the revised list is:

a) I want a list with lots of OS scoring, but GK heavy as opposed to henchmen. To achieve that I'm going to take Coteaz and a GKGM, so it makes sense to abuse the hell out of Grand Strategy and Henchmen.
b) For Grand Strategy, I want to apply it to units of 10, so I can then combat squad them and get 2 for the price of one. I think that shooting for 2 units is reasonable.
c) I've said a number of times that psycannons and psybolts are key strengths, so I'd like to have more of those.
d) I've just finished my Raven, so I'd like to use that, but I have only 3 rhino chassis vehicles. I also like the DK

The final list for consideration is

Grey Knights Purifier 1850 TAC (1850/1850pt.)


@HQ [ 2 ]

Inquisitor Coteaz (100pt.)
Grand Master (230pt.) TServo-sculls (x3); Psychotroke grenades; Rad grenades; Incinerator; Nemesis Daemon hammer;

@Elites [ 1 ]

Purifier squad (331pt.) Psybolt ammunition (x10);
> 1x - Knight of the Flame Nemesis force halberd;
> 2x - Purifier Incinerator;
> 1x - Purifier Nemesis Daemon Hammer;
> 2x - Purifier Nemesis force halberd;
> 2x - Purifier Psycannon;
> 2x - Purifier Nemesis force sword;
> 1x - Rhino (40pt.);

@Troops [ 5 ]

Grey Knight Strike squad (175pt.)
> 1x - Justicar Nemesis force halberd;
> 2x - Grey Knight Nemesis force sword;
> 1x - Grey Knight Psycannon;
> 1x - Grey Knight Nemesis Daemon Hammer;
> 1x - Razorback Smoke launchers; Twin-linked heavy bolter; Psybolt ammunition;
Coteaz jumps in here.

Inquisitorial Henchmen Warband (58pt.)
> 2x - Warrior Acolyte
> 1x - Psyker
> 1x - Rhino (40pt.); Storm bolter; Smoke launchers;

2 X Inquisitorial Henchmen Warband (18pt. each)
> 2x - Warrior Acolyte
> 1x - Psyker

Inquisitorial Henchmen Warband (100pt.)
> 1x - Crusader
> 5x - Death Cult Assassin (15pt.);
> 1x - Psyker
This unit goes in StormRaven with GKGM

@Fast attack [ 2 ]

Stormraven Gunship (255pt.) Mindstrike missiles (x4); Ceramite plating; Twin-linked Multi-melta; Twin-linked Assault cannon; Hurricane bolters; Psybolt ammunition;

Grey Knight Interceptor squad (305pt.) Psybolt ammunition (x10);
> 1x - Justicar Nemesis force halberd;
> 7x - Grey Knight Nemesis force sword;
> 2x - Grey Knight Psycannon;

@Heavy support [ 1 ]

Nemesis Dreadknight (260pt.) Heavy incinerator; Nemesis greatsword; Personal teleporter;

Logic for the unit selections was:
Purifiers are fearless, a source of free incinerators and cleansing flame. By combat squadding, I can give them psybolts, and also get 2 cleansing flames.
Interceptors : are highly mobile, even after the shunt, being jump infantry. Also, once they have done their T1 shunt, I can pick one squad up in the Raven, at which point the raven doesn't need to hover to get them out again - I can just throw the interceptors out!
WC batteries - Needed to provide the necessary WC to power the pair of cleansing flames.

I'll have 9 OS troops (assuming I get grand strategy on 2 units) plus 2 OS DT. I'll get +17 WC once the Raven is in (+14 before that) which should be enough to get cleansing flames off and have a handy number left for prescience etc.

T1, DK and Interceptors shunt - objective is to score first blood. This should also alleviate the risk of the walking WC batteries. Purifiers move up, shoot, if likely target is available, jump out.
T2, Raven comes in. Purifiers do their magic, Raven dakkas and prepares to drop DCA unit.
T3, DCA Assault, Raven picks up Interceptors (not sure I can swing this in one turn).

Seems like a plan.

For powers, All the WC batteries will roll on Telepathy, GKGM santic, Coteaz Divination.

Appreciate thoughts and thanks again for the help!

Original List
Spoiler:

HQ

Coteaz
GKGM Psychotroke, Rad, Incinerator, Hammer

TROOP

10x GKSS (2 psycannon, Psybolts, 5 halberds, Hammer) Psyback. This combat squads into 2xPsycannons, halberd, 2 swords +Coteaz. These guys start outside the Psyback, obviously, using it as mobile LOS blocking cover. Second is 4 halberds including Justicar, hammer. GKGM joins this squad and it deep strikes.
7x DCA (For the stormraven)
5x psyker (Rhino)
5x psyker (Rhino)

FA
Stormraven (TL MM, TL AC, HB side sponsons, psybolt)

HS
DK (HI, GS, PT)
DK (HI, GS, PT)
Psyfleman

New List - Revisit following clarification on Psykers
Spoiler:

HQ

Coteaz
GKGM Rad grenades, Incinerator, Hammer, 2x Servo skulls

ELITE
Purifiers x10, Psyback (4 incinerators, 4 halberds (including Knight), 2 hammers) Combat squad into 2 x 2 incinerators, 2 halberds, 1 hammer). One in SR, other in Psyback.

TROOP

10x GKSS (2 psycannon, Psybolts, 5 halberds, Hammer) Psyback. This combat squads into 2xPsycannons, 3 swords +Coteaz. These guys start outside the Psyback, obviously, using it as mobile LOS blocking cover. Second is 3 halberds including Justicar, sword hammer. GKGM joins this squad and it deep strikes.

1x Henchback (Psyback, 2 acolytes, 1 psyker)

4 x henchmen warbands (2 acolytes 1 psyker)


FA
Stormraven (TL MM, TL AC, HB side sponsons, psybolt)

HS
DK (HI, GS, PT)
DK (HI, GS, PT)

GKGM uses grand strategy to make purifiers scoring plus one or hopefully both of the DK. That means I have 4-6 OS GK Troops (2x purifiers, 2xGKSS, 1-2 DK) plus 3 OS DT plus 5 OS but otherwise useless henchmen warbands. I get +14 WC once the stormraven and GKSS are in, which should be enough for the purifiers to get cleansing flame off plus force and hammerhand.

Comments welcome!

This message was edited 5 times. Last update was at 2014/06/26 12:48:21


   
Made in gb
Agile Revenant Titan






I like it. I'd be tempted to swap out the DCA and Psyfleman for purifiers for the storm raven. I'm at work, so the exact points escapes me. But I think they'll be harder hitting when they arrive with cleansing flame followed by storm bolters and then the ability to assault.

How the 5 psykers in a rhino is an interesting tactic. I'd love to know how it works. I'm hoping they'll survive a little and you'll be able to Witchfire out of the rhino to your hearts content. I am slightly concerned it'll be opened up a little too easily and then they'll be an easy meal. But fingers crossed they won't be a priority target.

Any way of squeezing servo skulls in just to reduce the GM and his scatter... Though where the hell you'd find the points from I don't know...

But all in all I like the theme and the theory. I'm just not a DCA fan... I'm far too keen on power armour!

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in us
Bounding Assault Marine




St Louis, MO

Looks pretty good to me but I have a few questions. Why the halberds on the strike squad? Also why 5 psykers per unit? Isn't it the same warp charge generation if you just take one? Why not have multiple units of a few henchman (meatshields) and a single psyker to have a WC battery and Psychic Shriek everywhere?
   
Made in au
Longtime Dakkanaut





Perth, Australia

Khaine's Wrath wrote:I like it. I'd be tempted to swap out the DCA and Psyfleman for purifiers for the storm raven. I'm at work, so the exact points escapes me. But I think they'll be harder hitting when they arrive with cleansing flame followed by storm bolters and then the ability to assault.
I was playing with that a lot. In the end I decided against it because I'd need to roll 5 or 6 for grand strategy to make them scoring (because I really want 2 scoring DK). It would work well, particularly if you rearranged to get a full 10 man purifier unit. If I did that, I'd grand strategy them first (cos with combat squads I'd get 2 scoring units for the price of 1) then leave a DK swinging. Even as I type this, I can feel myself swinging back to that as a preferred option. If I was going to do that, I'd probably go back to a LR of some sort, like you did though. For some reason losing 105 points of DCA in a fiery crash is more acceptable to me than 160 points of purifiers. Wierd. Maybe its because I view all henchmen as disposable.

Khaine's Wrath wrote:How the 5 psykers in a rhino is an interesting tactic. I'd love to know how it works. I'm hoping they'll survive a little and you'll be able to Witchfire out of the rhino to your hearts content. I am slightly concerned it'll be opened up a little too easily and then they'll be an easy meal. But fingers crossed they won't be a priority target.
I'll let you know, but I think Khorgan has pointed out a major misread on my part.

Khaine's Wrath wrote:Any way of squeezing servo skulls in just to reduce the GM and his scatter... Though where the hell you'd find the points from I don't know...
Could drop some halberds here and there. Thing is, I usually only take them to stop infiltrators - I find they disappear too fast to be useful for DS. I'd appreciate your thoughts on that?

korghan wrote:Looks pretty good to me but I have a few questions. Why the halberds on the strike squad?
I'm deep striking them with the GKGM and as I spent the points on psychotroke and rad grenades I really wanted to strike first.

korghan wrote:Also why 5 psykers per unit? Isn't it the same warp charge generation if you just take one?
Because I mistakenly assumed that Psykers were, in fact, Psykers. Having reread the FAQ, you are absolutely right, which I think means that purifiers are back in.


Why not have multiple units of a few henchman (meatshields) and a single psyker to have a WC battery and Psychic Shriek everywhere?
Because those units suck on the table. I personally believe that, while better, Psybacks are not the be all and end all. Sure, you can jink (and mess up your shooting) and it became slightly more difficult to explode, but it still only has 3 HP, and the HB is only 3 shots. Once the psyback is killed, you are left with a unit that dies to a gentle breeze (literally, there are no guns I can think of that give them an armour save) that can't do anything useful (barring an insane amount of luck).

   
Made in us
Longtime Dakkanaut




Indiana

MarkCron wrote:


Coteaz
GKGM Psychotroke, Rad, Incinerator, Hammer

Solid, although I would definately work in those 3 servo skulls. Even if its just to stop scout and infiltrate from getting grav close to your DK first turn.


TROOP
10x GKSS (2 psycannon, Psybolts, 5 halberds, Hammer) Psyback. This combat squads into 2xPsycannons, halberd, 2 swords +Coteaz. These guys start outside the Psyback, obviously, using it as mobile LOS blocking cover. Second is 4 halberds including Justicar, hammer. GKGM joins this squad and it deep strikes.
7x DCA (For the stormraven)
5x psyker (Rhino)
5x psyker (Rhino)

I would switch some DCA to 2-3 crusaders and actually put the GKGM in the raven with them. That way if it crashes or something you can have the crusaders tank the hits. Also as stated I would change them to 1 psyker and two acolytes to save some points so you can get more models on the table that will actually do the lifting. I would drop the halberds and split them into two squads(dropping psybolt as well) to get some another transport on the table and some more dice.


FA
Stormraven (TL MM, TL AC, HB side sponsons, psybolt)

Personally I am not a fan of the 50 extra points for the psybolt and side sponsons, especially with all the points tied up in expensive models already.


HS
DK (HI, GS, PT)
DK (HI, GS, PT)
Psyfleman

Solid


So, grand strategy makes the (hopefully) both the DK scoring. DKs move to central objectives to control the board, with psyker rhinos, psyback in tow. Psyfleman on rear objective.
Coteaz is looking for prescience, psykers shooting for Doom.
Comments welcome!


I think you are making your list a little too elite without putting enough bodies on the table. I would streamline the units to try and save points and get more stuff

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in au
Longtime Dakkanaut





Perth, Australia

Thanks Leth, good points. As it happens, I royally stuffed my reading of the FAQ and that Psyker based rhino is useless.

I changed it up to get more bodies on the table (they are useless henchmen but I need the WC) and would appreciate comments.

I haven't got any more vehicles unfortunately and I need to buy some models to kitbash the psykers and the rest of the acolytes.

In the revised list I'll probably put the GKGM in the SR with the purifiers to tank the hits.

Keen to hear your comments on the naked henchmen batteries!

   
Made in gb
Agile Revenant Titan






I know how cheap they are, but the small henchmen warbands on foot are mince meat. They'll probably give up first blood in every game. And all you need is one casualty for them to start running.... Unfortunately I think the only way to run them is with a transport.

I'm not the world's biggest fan of HB and Psybolt on the SR, but I can see the point. Personally I'd rather use those points for another OS psyback.

Here's a suggestion to your list. Drop Psybolt FROM the GKSS and the SR, drop the sponsons and drop 2 foot warbands. That should give you enough points to out the other two foot warbands in psybacks. And having psychic pilot means you won't lose any warp charge, you have greater manoeuvrability and a little more resilience ...


Automatically Appended Next Post:
Edit: seen you haven't got more vehicles... Any way you can proxy?

This message was edited 1 time. Last update was at 2014/06/25 06:42:00


You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in au
Longtime Dakkanaut





Perth, Australia

Hmmm, good suggestions.

Re first blood, absolutely agree. However, I exclusively play Maelstrom, so it's not as critical (better not to, but not as disastrous as it would be in an Eternal war mission). Also, we tend to have lots of LOS blocking terrain, so I should be able to hide them for a couple of turns.

The only reason I have those extra psykers is because I need the WC to power the 2 cleansing flames from the purifier squads. I toyed with the idea of using interceptors, rather than purifiers, in which case I don't need the warp charges and I can use the psyback I have for something more useful.

If I drop purifiers and switch to interceptors, I can ditch all the psyker squads. I then put back the DCA/Crusader squad for the stormraven [edit, that didn't work] and keep the psyback, they won't use it but it doesn't hurt to run it empty.

I then grand strategy the interceptors and end up with more units to shunt if I need to. Hmmmm....that sounds like a plan.



Automatically Appended Next Post:
And new list below.

For this, I wanted to keep the hurricane bolters and psybolts on the SR - at least until I've played a couple of games with it to see how the hurricanes do.

HQ

Coteaz
GKGM Rad grenades, Incinerator, Hammer, 3x Servo skulls

TROOP

10x GKSS (2 psycannon, Psybolts, 3 halberds, Hammer) Psyback. This combat squads into 2xPsycannons, 3 swords +Coteaz. These guys start outside the Psyback, obviously, using it as mobile LOS blocking cover. Second is 3 halberds including Justicar, 2xsword. GKGM joins this squad and it deep strikes.

1x Warband - 3xAcolytes, Psyback

1x Warband - 3x Acolytes, Psyback

1x warband - 3x Acolytes, bolters (for the stormraven)

FA
Stormraven (TL MM, TL AC, HB side sponsons, psybolt)

10x interceptors (justicar with halberd, hammer, 2xIncinerators)

HS
DK (HI, GS, PT)
DK (HI, GS, PT)

GKGM gives grand strategy to Interceptors and hopefully one or both of the DK. Reserve the Psyback acolytes, leaving them empty. T1 Shunt (worthwhile waiting until T2 when the GKGM & raven come in??) Then, the empty psybacks move to the interceptor to provide cover. If the interceptors get whittled down to 3 or less, I can then put them in the psyback (if it is still alive!) if necessary. If I roll a 5 or 6 for grand strategy, everything is superscoring except the Stormraven, and that has a superscoring unit in it.

It would be better to just use jump moves T1 to get to objectives, then shunt later though.


[edits for clarity]

This message was edited 3 times. Last update was at 2014/06/25 08:05:52


   
Made in gb
Agile Revenant Titan






Hmmmm... Not sure.... I like the fact there is less on board the SR. It's a shame you can't have interceptors with two attacks and cleansing flame....

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in us
Longtime Dakkanaut




Indiana

I would move the purifiers to a rhino if possible and give them some psycannons instead of flamers.

I think that the DCA would do really well with the GKGM in a storm raven. He pops a lot of the targets he has trouble with and are striking at the same time the purifiers would be.

Personally I like a henchman squad to consist of
5x DCA, 3x Crusader, 1x psyker,

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in au
Longtime Dakkanaut





Perth, Australia

Khaine's Wrath wrote:Hmmmm... Not sure.... I like the fact there is less on board the SR. It's a shame you can't have interceptors with two attacks and cleansing flame....


Leth wrote:I would move the purifiers to a rhino if possible and give them some psycannons instead of flamers.

I think that the DCA would do really well with the GKGM in a storm raven. He pops a lot of the targets he has trouble with and are striking at the same time the purifiers would be.

Personally I like a henchman squad to consist of
5x DCA, 3x Crusader, 1x psyker,


GRRR.....This is ridiculous. I keep going round in circles. Here's my train of somewhat confused thoughts:

a) Grand Strategy. If I'm going to use it on a troop unit, then I want to use it on a unit of 10, because that way I can combat squad and I get 2 OS units for the price of 1 (plus their dedicated transport (I think?)). My choice is 10 purifiers or 10 Interceptors essentially.

b) Purifiers...have free incinerators, cheap special weapons and cleansing flame. So, they are probably best assaulting, which means that they are a perfect candidate for either a SR or a LR. Because they can't assault out of a rhino, I think that means that if I'm not going to use them in an SR or LR, I'd be better off with interceptors. In addition, two purifier squads need a *chunk* of WC to power up....so I need lots of WC to make sure I can get that off.

c) Interceptors....Move 12" all the time if I need it, even if they don't shunt. They don't have cleansing flame (so don't have the WC tax). Thing is, they are more expensive than a similarly equipped purifier squad, particularly if you put incinerators on them. If you don't, say you put psycannons on them, then you reduce effectiveness after the shunt (which really needs incinerators). There is no point putting these guys in SR....they have jump packs for mobility. But, they can jump out even if the Raven moves more than 6", which could be very handy.

d) The Raven....I'm taking it loaded for bear, with every bolter I can get my hands on plus psybolts. Primarily, because it looks cool, gives skyfire when I need it and you can assault out of it. Plus Mindstrike missiles. Is it worth the points? A crusader has the same firepower and doesn't kill everyone inside it when it blows up, which is harder to do.

Logic dictates using GK for shooting, and DCA/Crusaders for assaulting out of the raven (with the GKGM). In that case, Interceptors are better (because of the movement benefit) and they allow a harder hitting T1 shunt.

The problem is the purifiers have cleansing flame, and having scoring units with that seems too attractive to pass up.

Help please. I'd like your comments and experience, particularly with the raven.



   
Made in gb
Agile Revenant Titan






Personally, I can't get the raven to work. But I hear a LOT of people who say they have had a LOT of success with one. But that's why I have gone for a crusader. I know I don't get skyline, and I know I'm not 6's to hit. But I am AV14, I can start on the board and don't have to worry about reserves, and it's significantly less likely to kill anything on board if it's destroyed.

Interceptors are awesome. There is no doubt about that. And a great target for grand strategy along with the teleporting DK's. But since I take a land raider, I want to make the most of it.... And there is something about a raider ploughing forward spitting guns and flame, emptying out purifiers to cleaning flame, then fire bolt guns and then run into combat. The LR could take all ten plus your GM. If I'm honest, I'm thinking about taking a redeemer instead of a crusader. Still get the assault cannon, but with psyflame there is S7 ap3 flamestorms coming out the side.

The interceptors are also a good choice though, and if you're set on the SR, it's probably these I'd take. Don't get me wrong, I much prefer purifiers. But if a SR is on the board then the unit that will gain grand strategy needs to be mobile. And they're the only unit that can offer you that.

Just my ten pence. I think my first two grand strategy target 's will be the DK, just to laugh at people trying to remove both from an objective....

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in cz
Fresh-Faced New User




I play three ravens, and I thing thats the good choice, you are mobile, you can take a landing pad and if your oponent doesn't have an intercept skyfire thing you can have 3++ on them, ussualy I play it like defence army with one crusader, on squad of ten purifiers, one squad with termies, coteaz and some mess around
   
Made in gb
Agile Revenant Titan






Sabre666 wrote:
I play three ravens, and I thing thats the good choice, you are mobile, you can take a landing pad and if your oponent doesn't have an intercept skyfire thing you can have 3++ on them, ussualy I play it like defence army with one crusader, on squad of ten purifiers, one squad with termies, coteaz and some mess around


Don't do this. 3 ravens is far too risky. The probability of being tabled before the 600 points of fliers *might* come in is too high...

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

 Khaine's Wrath wrote:
The probability of being tabled before the 600 points of fliers *might* come in is too high...

What's it at, like 1%? How often is Sabre666 tabled? I'm gonna guess not very often. You can't just quote made up statistics as an argument: do some research, or at least some number-crunching.

To speak in favour of the Coteaz Battery: I've run this a few times in casual games, alongside my core Mordrak List. I've found that, even though the min-Henchmen are squishy, the enemy needs to ignore them because they're not really scary, while the Interceptors, DKs, and Mordrak+Libby are VERY scary, especially when it suddenly dawns on your opponent that he will be eating T2 charges.

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in au
Longtime Dakkanaut





Perth, Australia

Ok, I have finally sorted my head out.

I've updated the first post, many, many thanks guys.


[edit] removed wording from here and updated first post.


This message was edited 2 times. Last update was at 2014/06/26 01:08:55


   
Made in cz
Fresh-Faced New User




When I trayied 2 SR I was Tabled two times from ten games, that wasn't good, with three ravens I playied actualy only six games, but I wasn't tabled yet. And I tryed it against pod space wolves, witch is the bad matchup for this army.
   
Made in au
Longtime Dakkanaut





Perth, Australia

Thanks @Sabre, good to know. What loadout do you have on your SR?

Also, if you could share your list, that would be great!

Thanks!

   
Made in gb
Agile Revenant Titan






 Elric Greywolf wrote:
 Khaine's Wrath wrote:
The probability of being tabled before the 600 points of fliers *might* come in is too high...

What's it at, like 1%? How often is Sabre666 tabled? I'm gonna guess not very often. You can't just quote made up statistics as an argument: do some research, or at least some number-crunching.


It's funny, but I've read my post over and over and I don't see ANY statistics, so it's quite amusing to be accused of quoting made up ones. And the simple fact of the matter is, risk is based on personal opinion. I might decide that a 2% chance is quite risky. You might decide 20%. Neither of us is wrong. The game is about personal opinion. It's not all math hammer all the time. That's what prevents it from. Becoming boring. Personally with grey knights I don't want to take any risk that a unit doesn't arrive. So having three in reserve and rolling for each is too risky. That's a fact. The OP clearly doesn't have the same opinion as he is going for one. These forums are about opinions after all.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in au
Longtime Dakkanaut





Perth, Australia

Sorry guys, the edits I did to the first post got lost. The revised list is up now.

@Khaine, the revised list has 600 points in Raven, henchmen and GKGM. It had better come in!!

One of the main attractions of the Raven was the anti air, because I don't really like ADL with quad cannons and I hate Heldrakes. But, having that many points in the air is a bit disconcerting.

   
Made in us
Longtime Dakkanaut




Indiana

i would swap the razorback to the henchmen and the rhino to the GKSS.

Also if you can find points for dozer blades. It is really important in this edition(one per terrain piece per phase)


I really feel like you are investing a lot of points into a few wounds/models. Also one dreadknight is not going to do much on his own shunting other than die. I would hold him back until the storm raven shows up and move everything forward at the same time.

I would try and shave points and get some protection for those henchmen.

This message was edited 1 time. Last update was at 2014/06/26 13:29:00


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in au
Longtime Dakkanaut





Perth, Australia

Thanks Leth,

Problem with protection for the henchmen is that I don't have any more rhino chassis vehicles. I have got an LRC, which I could get in by ditching the GKSS and psybolts everywhere (plus a couple of other tweaks - mainly ditching the psycannons on the Purifiers). If I put the LRC in, I'd put the purifiers in it - that would put all the henchmen into Psybacks.

My original plan was to actually use the Henchmen Rhino and steal it for the purifiers, which is why it was a Rhino.

Tbh, I'm really not a fan of henchbacks (as you can see from the other thread) - I think the WC battery squads are throwaways. If it wasn't for the purifiers, I'd almost ditch the third Rhino and get another henchmen squad instead.

Looking at the troop section, thats 369 points. How would you use that, assuming you had to have 6 troops in the end?

   
Made in us
Longtime Dakkanaut




Indiana

Well that changes things. If you only have three rhino chassis well then we can work with that.

Also you are not wrong in that they are throw aways, but because they are throw aways that can easily win you the game as they are a very low priority target that generates warp charges, can provide a throw away power once per game(I have used my to dice to throw invis on a unit, had it eat the perils and die. Didnt care, got invis) same with shrouded or psychic shriek and are OS.

But anyway to your point, I think running them as two psybacks with henchmen. One rhino for the GKSS, max them at 10 with limited upgrades outside of two psycannons and psybolts. Combat squad the two psycannons into the rhino(give everything dozerblades)

Keep the purifiers almost the same but drop their rhino. Just combat squad them into the storm raven with space for the grandmaster if you want.

Also depending on situation/mission I would not be fixated on getting scoring, be malleable and responsive to your opponents forces. Sometimes you might want scout, or preferred enemy. Just be ready to change on the go.

So sit back, let them take their potshots while you take advantage of cover. And then when the storm raven arrives shunt everything forward and they have 1 turn to deal with your army. Hopefully on the turn you shunt you will be able to kill quite a bit(or leading up to it)




This message was edited 1 time. Last update was at 2014/06/27 02:49:58


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in au
Longtime Dakkanaut





Perth, Australia

 Leth wrote:
Well that changes things. If you only have three rhino chassis well then we can work with that.

Also you are not wrong in that they are throw aways, but because they are throw aways that can easily win you the game as they are a very low priority target that generates warp charges, can provide a throw away power once per game(I have used my to dice to throw invis on a unit, had it eat the perils and die. Didnt care, got invis) same with shrouded or psychic shriek and are OS.

But anyway to your point, I think running them as two psybacks with henchmen. One rhino for the GKSS, max them at 10 with limited upgrades outside of two psycannons and psybolts. Combat squad the two psycannons into the rhino(give everything dozerblades)

Keep the purifiers almost the same but drop their rhino. Just combat squad them into the storm raven with space for the grandmaster if you want.

Also depending on situation/mission I would not be fixated on getting scoring, be malleable and responsive to your opponents forces. Sometimes you might want scout, or preferred enemy. Just be ready to change on the go.

So sit back, let them take their potshots while you take advantage of cover. And then when the storm raven arrives shunt everything forward and they have 1 turn to deal with your army. Hopefully on the turn you shunt you will be able to kill quite a bit(or leading up to it)


Thanks, that's helpful. After your post re psyflemen in the tactics thread, i'm trying to work one in here too, so I think the GKSS have to go. Psyflemen are awesome value for what they give.

Given your comments, I'm seriously considering swapping the SR for a LRC. I've only just built that as well, so I still get to play with a new toy!!

Cheers

   
Made in us
Longtime Dakkanaut




Indiana

MarkCron wrote:
 Leth wrote:
Well that changes things. If you only have three rhino chassis well then we can work with that.

Also you are not wrong in that they are throw aways, but because they are throw aways that can easily win you the game as they are a very low priority target that generates warp charges, can provide a throw away power once per game(I have used my to dice to throw invis on a unit, had it eat the perils and die. Didnt care, got invis) same with shrouded or psychic shriek and are OS.

But anyway to your point, I think running them as two psybacks with henchmen. One rhino for the GKSS, max them at 10 with limited upgrades outside of two psycannons and psybolts. Combat squad the two psycannons into the rhino(give everything dozerblades)

Keep the purifiers almost the same but drop their rhino. Just combat squad them into the storm raven with space for the grandmaster if you want.

Also depending on situation/mission I would not be fixated on getting scoring, be malleable and responsive to your opponents forces. Sometimes you might want scout, or preferred enemy. Just be ready to change on the go.

So sit back, let them take their potshots while you take advantage of cover. And then when the storm raven arrives shunt everything forward and they have 1 turn to deal with your army. Hopefully on the turn you shunt you will be able to kill quite a bit(or leading up to it)


Thanks, that's helpful. After your post re psyflemen in the tactics thread, i'm trying to work one in here too, so I think the GKSS have to go. Psyflemen are awesome value for what they give.

Given your comments, I'm seriously considering swapping the SR for a LRC. I've only just built that as well, so I still get to play with a new toy!!

Just becareful as they are competing with the Land raider and Dreadknights for heavy slots

Cheers

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in au
Longtime Dakkanaut





Perth, Australia

Ok, revised list. I managed to get the Psyfleman in, plus keep all three rhino chassis. 5 purifiers and GKGM in the Raven, 5(with 2 psycannons and Coteaz) in Rhino.

HQ
Coteaz
GKGM, Incinerator, Rad, Psychotroke, 3xservo Skulls, Hammer

Elite
Purifier x 10 (Psybolt, 2 Psycannons, 2 Incinerators, 3 halberds (including Knight), hammer, Rhino w/Dozer)

Troop
2 x Warband (2 acolytes, psyker) Psyback w/Dozer
4 x Warband (2 acolytes, psyker)

FA
StormRaven, TL MM, TL AC, Sponsons, Psybolt
10 Interceptors (Psybolt, 2 psycannons, hammer)

HS
DK, (PT,HI, GS)
Psyfleman

Half the combat squad purifiers go into the Raven with GKGM. The other half with the psycannons, go into Rhino with Coteaz.

Now, for powers....I think Coteaz rolls on divination. If he gets something juicy with the first roll, then he can keep it and take prescience. Otherwise, he'll move to telepathy.

GKGM - can't decide between divination and Telepathy.

WC Batteries, Telepathy all the way.

   
 
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