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The trailer is, according to the devs, in engine. It looks good to me. Really like the Broodlord size- it seems to be at least 20 ft tall when it roars, if not even more!
This message was edited 2 times. Last update was at 2014/06/27 19:58:53
I know I should feel that excited for it since no gameplay was showed, even if it says it's "in-game footage" as I don't believe it will look that good but...
Spoiler:
I AM so excited for something like this. When I played Space Marine my best friend and lover was the Heavy Bolter, I can't wait to play something with an Assault Cannon.
I mean, c'mon! Look at all that DAKKA!
Well, they are the company that did E.Y.E, and honestly, the whole setting was like a huge love-letter to the 40k universe. Good feels, man, good feels <3
This message was edited 3 times. Last update was at 2014/06/27 21:37:10
"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill
Oh man. I love they went to the detail level of showing each round moving through the magazine but it kinda makes it bleeding obvious that the Librarian is out of ammo.
I'll wait for gameplay to make any judgement but colour me tentatively excited.
Its an FPS game that will be resolutely corridor based, with 3 ranged weapons and 2 types of enemies. I really can't see this being good.
RegalPhantom wrote: If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog
Extrapolating on that sentiment, I think it's really about time to move on from Space Hulk, as it's original incarnation. We get it, the past is cool. But there are more bad guys to slaughter than the god damn Genestealers and their mid-boss Brood Mother.
With technology being what it is today, a WH40KFPS should have you fighting multitudes of different enemies across various factions. Tyranids one level, Orks and Chaos Marines on another...
Palindrome wrote: Its an FPS game that will be resolutely corridor based, with 3 ranged weapons and 2 types of enemies. I really can't see this being good.
This. It would be nothing more than a shooting gallery...or even on-rails.
A game keeping in the Space Hulk theme but more varied could be interesting. A game focusing on IN Armsmen, or even Deathwatch, in a series of boarding actions would provide a better foundation rather than the same old Space Hulk and would be a much more varied game..
RegalPhantom wrote: If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog
Palindrome wrote: Its an FPS game that will be resolutely corridor based, with 3 ranged weapons and 2 types of enemies. I really can't see this being good.
No, but that is nearly 2 decades old. Standards have moved on significantly since then.
RegalPhantom wrote: If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog
No, but that is nearly 2 decades old. Standards have moved on significantly since then.
I don't know, I mean we had open world exploration FPS games and then we moved onto Set Piece shooting galleries.
I mean afterall, we went from Dungeon Keeper, to a Mobile Game...
Standard's haven't changed much.
Another funny thing is how I've been having so much fun with a retro 2D Metroidvania game, Rogue Legacy and there's a ton more of these games around with people loving them. Standards haven't changed *that* much
"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill
RegalPhantom wrote: If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog
Look at any of the "single player" parts of CoD or Battlefield and you see that standards really haven't changed (or if they have, standards have been lowered). Vengeance of the Blood Angels was a far better single-player game than both of those because it wasn't just a FPS. It was a first-person objective based squad command game.
You're worried about this Space Hulk game being a hand-holding corridor shooter, which means you're worried about this Space Hulk being like most other modern FPS games. No reason why this game can't be as good as Vengeance was.
This message was edited 1 time. Last update was at 2014/06/29 01:09:56
H.B.M.C. wrote: Look at any of the "single player" parts of CoD or Battlefield and you see that standards really haven't changed (or if they have, standards have been lowered).
You know that they have. CoD et al all follow the same formula but when it was originally released CoD it was on excellent single player game that really stood out from its peers. I no longer play CoD et al but from what I understand the problem with their single player games is repetition and a strong multiplayer focus.
I'm not saying that CoD is good because it isn't but, generally speaking, it is better in terms of game mechanics than games that were released 20 years ago. Take Goldeneye for example, that game was excellent at the time but play it now and its very crude and clunky.
That's beside the point though. A corridor shooter with essentially a single enemy type will not have the variety that a FPS game needs, even CoD can manage more than endless corridor based man murder.
At the moment I have this down as yet more 40k licensed shovelware, it would be nice to be wrong but...
RegalPhantom wrote: If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog
I'm not a fan of how they've depicted the Storm Bolters, they're a bit too rapid-firey to me. But it does look excellent.
Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.
Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
There was a press event in UK few days ago and some people had a preview of the game.
What we get to know :
- The game will be released in 2015
- You can unlock new weapons and powers with faith accumulated during missions
- There are 4 AI terminator squadmates with you during missions, and you can give them order
- There are differents type of genestealers with advanced AI and can ambush the player
- Full coop campaign where you play as 4 Terminators (no librarian in coop) with permadeath and the ability to take control of a genestealer when you're dead
- 5 paths skill tree
- Occulus rift support
- Not sure if good news but there is only 10 people working on it. Same as E.Y.E.
No this isn't the Space Hulk you're thinking of, in fact Space Hulk: Deathwing couldn't be more removed from the 2013 strategy release of Space Hulk, instead this offering from Streum On Studio is a first person shooter that hopes to encapsulate the essence and atmosphere of the cult tabletop game from Games Workshop into the FPS experience you always dreamed of!
For those not versed in the lore, a Space Hulk is not what you'd presume, they are actually not specifically one ship, but a mangled twist of various starships that drifts together. So why make all the effort to storm one? Some of the ships in the Hulk may be present for a millennia, this makes them extremely valuable to the Imperium for the technology and relics that may be aboard them. The only trouble is, Space Hulks tend to be the site of mass infestations of Tyranid Genestealers, a twisted sub-species of an alien race that can take over and kill the crew of a ship before they are even discovered.
This is not THQ's Space Marine, the guys at Streum On Studio make it abundantly clear that you're a Terminator, you're pretty much the elite of the elite, and even with just a Power Sword and Stormbolter in hand, you'll deal some serious damage, after all there isn't much that can penetrate Terminator armour, in fact the only real tactic against them, is pure strength in numbers, which unfortunately for you, Tyranids have by the bucket load!
One of the most important aspects of Space Hulk which they hope to keep alive in Space Hulk: Deathwing is the feeling of oppression and isolation; environments will span from tightly knit corridors to large open spaces just like the layout of the board game, this makes levels ideal to hide all those nasty gribblies you're sure to encounter. Now there's nothing scarier than a Tyranid Genestealer aboard the desolate corridors of a Space Hulk, but the Tyranids are a race known well for their terrifying forms, so you'll be seeing more than the standard variety that you may be used to, this not only allows for gameplay variety, but also increases the need to assess your tactics when you realise exactly what you're up against.
One of the most lethal abilities that the Genestealers can use against you is their overwhelming power of the Hive Mind, you see the Tyranid race are much like the insects of the universe and have learned to speak through a collective Hive Mind, this means that as soon as one Genestealer has seen you, any within range will immediately know of your presence.
It's alright though, because you might just be able to escape them, with the ability to weld doors shut or make new avenues of escape you'll be able to turn the environment against the Genestealers and in your favour, you just want to hope that you don't lock yourself away in a part of a Space Hulk with no exit, or you might find a few Genestealers crawl out of the woodwork.
So as if that wasn't terrifying enough a concept, there's a few nasty tricks the Genestealers have up their sleeves, well, arms, such as the Hunter class that can turn invisible, the Warrior that can spit plasma at you from long range, the heavily Armoured and Scything Talon-armed Assault Genestealer, and god-forbid you ever come up against a Broodlord! Unfortunately we were only able to get our eyes on the standard Genestealer, but what Streum On Studio have planned is going to be bigger, stronger and pretty darn lethal.
Something that may interest those that are fans of 40k will be absolutely flabbergasted to know that Space Hulk: Deathwing is set to include the ill-fated and pretty hideous Genestealer Hybrids that haven't see the light of day in 40k rules for a few editions, these hybrids are an ugly mix of human and Tyranid DNA that may have the hands of a human allowing them to shoot you with all forms of weaponry they can get their hands on, or perhaps more effective they may have the psychic abilities of a human that have devastating area of effect attacks and the ability to pull genestealers to your location from further afield.
Of course another very important aspect of a tabletop boardgame is strategy, now as a first person shooter, this version of Space Hulk cannot offer everything you would experience in a playthrough of the board game, however it does delve into the roleplaying side of things with a set of skill trees that can increase your capability in a number of fields such as Faith, Command, Melee and Long Ranged armaments, points obtained from successful missions can be spent in these trees, just don't expect to be able to max out the whole thing.
The game not only features a single player campaign where you will stand as the captain of a small team of Terminators, but will allow four player cooperative play via LAN or through the power of the internet, with obvious tweaks here and there to scale the difficulty when playing with a squad of friends. To keep true to lore and all that is fluffy, you can use whatever outfit you desire when combating cooperative play, however you will only be able to take one Librarian into a squad, because if everyone could be a Librarian the Imperium of Man might have won already!
Of course this is a game based in a universe that Games Workshop has created which means customisation! To simulate the almost endless customisation options that wargamers bring to the table, Space Hulk: Deathwing will allow players to customise their armour and loadouts once you've upgraded your skills to the level that allows you to use them. Obviously different weapon loadouts bring forth an element of strategy, and some weapons will be more effective against certain enemies, but you can expect to be able to unlock the use of Lightning Claws, Thunder Hammers and Storm Shields as well as a vast array of Space Marine armaments.
Currently Space Hulk: Deathwing is in its very early stages, however being built in Unreal 4 it has massive potential to be the isolated first person shooter aboard a Space Hulk that Games Workshop fans have dreamed of! Here's hoping more emerges from the depths of the warp to get our hands on soon, after all the game is a long way off.
Space Hulk: Deathwing is scheduled for a release during 2015 for Windows PC.
Hmm interesting.
Reading the blurb bit, it sounds quite interesting, I like the idea of limited skill trees, adapting the environment if needed, different forms of Stealers (and Hybrids hooray), coop mode and close combat.
Whether they carry through on all of that and execute it well is the million dollar question but will keep an eye on how it develops however.
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
Too many people here skeptical for the wrong reasons, imo.
Yes, it might end up being a lousy game. But any problems with the game probably won't revolve around genestealers being the only enemy. The original Space Hulk video game (i.e. the one that pre-dates Vengeance of the Blood Angels) was released at the same time as Doom, and was a step back from games like Castle Wolfenstein 3D, when viewed purely from the fps perspective. You could quite literally only face in the four cardinal directions. But the game more than made up for it with a combination of things -
- The ability to simultaneously monitor an entire squad of marines
- The ability to switch between marines in a squad at will
- The ability to direct everything on the map during "Freeze Time" (which was depleted rapidly, but built up slowly when not in use)
- The tense and claustrophobic atmosphere
And the fact that the ability to face in any direction other than the four cardinal directions was of very limited utility didn't hurt, either.
Stupid excited for this game. Even if it sucks, anything that lets me feel like a SPEHS MAHREEN gets a pass in my book. Yeah, 40k for the PS3 wasn't great, but damnit if I didn't have a gak ton of fun