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![[Post New]](/s/i/i.gif) 2014/06/28 21:17:19
Subject: Deff rolla is it worth it anymore?
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Devious Space Marine dedicated to Tzeentch
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Hi
Got the new ebook today and wanted to check that I'm reading this correctly, as it seems the deff rolla is situational at best now. The new rule is below in the spoiler. Am I correct in thinking that the only benefit of ramming is now +2 to the front armour value which is the same as the reinforced ram. Therefore the deff rolla offers 0 benefit against vehicles now over the ram as it would seem the s10 hits only apply to death and glory.
Can someone check this against the printed version or iBook as this is a rather big nerf to the rolla?
Kind Regards
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![[Post New]](/s/i/i.gif) 2014/06/28 22:30:29
Subject: Deff rolla is it worth it anymore?
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Big Mek in Kustom Dragster with Soopa-Gun
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im going with no. The AP is a joke considering it lost 3 attacks. It was debatable before because it would wreck vehicles, not so likely now since you need AP2 to explode non-opentopped vehicles and unless you roll a 3 AND glance/pen with them all, you wont destroy any vehicles now. Theres also the S9 Ram on top of that, but still unlikely. Oh, and you still get a cover. Which anything you attack that has 4+ or worse armor will be in cover. If you have spare points, bring it since its only a 5pt upgrade from the Ram which is auto-include. Might as well get SOME damage rather than add random ammo runts to units lol
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This message was edited 1 time. Last update was at 2014/06/28 22:31:05
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/06/28 23:20:30
Subject: Deff rolla is it worth it anymore?
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Nasty Nob
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Confirmed the D3 S10 hits only work for Death and Glory and you only get the +2 Armor when ramming.
Also.. You don't get +2 Armor when Tank Shocking.. you only get +2 Armor when ramming. So make you sure you announce that it is ramming.
You may now complain, it's been nerfed, you now have to replace all your rollas with Rams
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2014/06/29 00:41:03
Subject: Deff rolla is it worth it anymore?
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Longtime Dakkanaut
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It's just a slightly better Ram. I agree with Vineheart - it's not a terrible use of a spare 5 points (over the Ram cost) but otherwise not worth it.
But if you already have a BW with a glued-on Rolla, there's no need to rip it off - just don't expect the same super splatty squishy results from the previous codex.
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![[Post New]](/s/i/i.gif) 2014/06/29 03:05:28
Subject: Deff rolla is it worth it anymore?
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Big Mek in Kustom Dragster with Soopa-Gun
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Ha i actually didnt even notice you have to DoG it to get the D3 wounds on a unit now. Who the hell ever does that lol even when my Trukks tankshocked nobody ever DoG'd them because even against AV10 (now, 12 before with old ram rules) that ONE punch/shot you get can still fail and you lost a model to a TRUKK lol. Nobody in their right mind would DoG a BW.
Also means the additional damage is gone....before it was 2D6 if they DoG'd...lame lol
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/06/29 03:33:48
Subject: Deff rolla is it worth it anymore?
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Annoyed Blood Angel Devastator
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Its worth it because the ramming rules make it a STR 9 or ST 10 hit every time. Its 8 (half 16 front armor if you use that) + 1 (tank). Or you go with 7 (half of 14 front armor) add + 2 for the rolla ram bonus +1 tank for ST 10. Not sure how they'll rule that but I used STR 10 in my game today and it worked well even with D3 nerfed hits. :/
Thats enough to be pushing it around the table
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Armies I field - Tau, Dark Angels, Necrons, Blood Angels |
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![[Post New]](/s/i/i.gif) 2014/06/29 06:03:18
Subject: Deff rolla is it worth it anymore?
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Longtime Dakkanaut
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Ministry wrote:Its worth it because the ramming rules make it a STR 9 or ST 10 hit every time. Its 8 (half 16 front armor if you use that) + 1 (tank). Or you go with 7 (half of 14 front armor) add + 2 for the rolla ram bonus +1 tank for ST 10. Not sure how they'll rule that but I used STR 10 in my game today and it worked well even with D3 nerfed hits. :/
Thats enough to be pushing it around the table
Rolla ramming works exactly the same as for an ordinary Ram (for 5 points less) - the sole difference is that Rollas get bonuses IF the enemy tries and fails to make a Death or Glory counter-attack, which as Vineheart points out isn't really that likely. Given this sole dubious benefit, and the high dollar cost of the Rolla sprue ( GW still being too cheap to include it in the BW kit), I'm expecting to see far more Rams than Rollas on the table.
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![[Post New]](/s/i/i.gif) 2014/06/29 09:39:27
Subject: Deff rolla is it worth it anymore?
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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You still get to re-roll failed Dangerous Terrain tests. I think that's worth paying an extra 5pts over the Ram.
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![[Post New]](/s/i/i.gif) 2014/06/29 11:09:21
Subject: Deff rolla is it worth it anymore?
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Sister Vastly Superior
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I am glad that all my death rollas are magnetized, being 10 points cheaper but only having D3 hits I can handle. Only getting those D3 hits against failed death or Glory attacks, bye bye death rolla.
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Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers
I have a KickStarter problem. |
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![[Post New]](/s/i/i.gif) 2014/06/29 11:28:42
Subject: Deff rolla is it worth it anymore?
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Flashy Flashgitz
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I'll probably drop the deffrolla on my battlewagons just to reduce the lenght of the thing. The deffrolla nerf is the only change that kinda bummed me out.
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I'll show ye..... - Phillip J. Fry
Those are brave men knocking on our door! Let's go kill them! - Tyrion Lannister |
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![[Post New]](/s/i/i.gif) 2014/06/29 14:58:46
Subject: Deff rolla is it worth it anymore?
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Nasty Nob
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The Shadow wrote:You still get to re-roll failed Dangerous Terrain tests. I think that's worth paying an extra 5pts over the Ram.
Ram lets you do that too.
Like Big Shootas, they are good enough that I shan't bother to cut them off existing vehicles, but I'm not going to build any more with them.
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![[Post New]](/s/i/i.gif) 2014/06/29 15:20:38
Subject: Deff rolla is it worth it anymore?
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Big Mek in Kustom Dragster with Soopa-Gun
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going with rokkitz on your BW now that theyre the same cost?
I might bring back my old idea of the Bustin' Wagon since tankbustas actually got useful and the rokkitz and big guns are cheaper on the BW.
15 Tankbustas in a BW with 4 Rokkits and Kannon. thats 20 S8 AP3 shots
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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