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![[Post New]](/s/i/i.gif) 2014/08/14 19:01:14
Subject: Auspex on my Ultramarines
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Bounding Ultramarine Assault Trooper
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What's an Auspex, and does it increase any point costs on Space Marines?
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![[Post New]](/s/i/i.gif) 2014/08/15 01:41:47
Subject: Re:Auspex on my Ultramarines
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Thinking of Joining a Davinite Loge
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The auspex is a type of hand scanner used by imperial forces. They had rules for them back in 3rd ed and now in 7th ed they're back. I think they cost a couple points but I can't say how many.
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There is no Zuul, there is only war!
30k Death Guard W:8 L:5: D:1
Mechanicum W:4 L:2 D:1
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![[Post New]](/s/i/i.gif) 2014/08/15 15:04:29
Subject: Re:Auspex on my Ultramarines
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Land Raider Pilot on Cruise Control
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Its the same amount of points as Melta Bombs and as a shooting attack, one squad within 12 inches has its cover save lowered by 1
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Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws. |
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![[Post New]](/s/i/i.gif) 2014/08/15 15:06:26
Subject: Auspex on my Ultramarines
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Longtime Dakkanaut
United States of America
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An auspex costs 5 points to lower 1 unit's cover save by 1.
For its cost not a bad deal, but seldom useful due to bolters being Ap5.
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![[Post New]](/s/i/i.gif) 2014/08/15 15:59:17
Subject: Re:Auspex on my Ultramarines
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Longtime Dakkanaut
Minneapolis, MN
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It's a nifty piece of equipment to have on a Beatstick or non-shooty HQ who is spending several turns within 12" of enemy units. What you would use it for is to lower the cover save of a unit with 2+ or 3+ armor who is hiding in ruins, so that the rest of your army can shoot at it with low AP weapons (e.g., target a Riptide who is standing ruins, de-buffing it's cover save to 5+, then follow up with your Lascannon devastators). You can easily recoup its 5pt cost.
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This message was edited 4 times. Last update was at 2014/08/15 16:03:04
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![[Post New]](/s/i/i.gif) 2014/08/15 17:45:53
Subject: Auspex on my Ultramarines
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Land Raider Pilot on Cruise Control
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Auspex is 5 points (hopefully that' not violating an y GW rules).
I personally find them a little unfortunate given their 12" range (I think they're perfect for grav units, but typically those are relentless and firing at 18" range).
Given the ease of getting flamers on marines, I don't think they're super useful. HOWEVER, they do just lower a save by one, so they might be useful on assault marines or something similar to help remove entrenched units.
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Fiat Lux |
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![[Post New]](/s/i/i.gif) 2014/08/16 18:19:34
Subject: Re:Auspex on my Ultramarines
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Bounding Ultramarine Assault Trooper
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I threw one on one of my tactical marines b/c I lost one of the tactical knife hand bits.
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![[Post New]](/s/i/i.gif) 2014/08/16 18:57:48
Subject: Auspex on my Ultramarines
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Longtime Dakkanaut
Indiana
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I need to start working 1-2 into my lists because of the prevalence of units(mainly daemons) that are getting that 2+(sometimes re-rollable) cover save. Being able to lower that by one really hits their survivability. Same with any unit like Wave serpents or MCs in cover. Throw it on a unit that is assault orientated and since its not a shooting attack they are not limited by who they can charge.
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![[Post New]](/s/i/i.gif) 2014/08/16 21:37:47
Subject: Auspex on my Ultramarines
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Mysterious Techpriest
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It's a nice peace of gear for DA RW lists.
A biker libby that joined a squad o Black Knights wants to be within 9" for the rapid fire anyways. And with 8+ VS4 AP2 TL attacks you can kind of forget the 2 TL bolter shots if you can decrease the coversave.
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Data author for Battlescribe
Found a bug? Join, ask, report:
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![[Post New]](/s/i/i.gif) 2014/08/16 21:47:12
Subject: Auspex on my Ultramarines
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Fixture of Dakka
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I modelled a Sarge with one when they didn't mean anything, because it really works.
Unfortunately, Sarges can't take em. Apparently only HQs, basically.
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![[Post New]](/s/i/i.gif) 2014/08/16 22:16:49
Subject: Auspex on my Ultramarines
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Longtime Dakkanaut
Indiana
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Yep, after being in a few tournaments recently every character that can get one is going to be equipped with one from now on.
I mean how many items increase the kill rate of your weapons by 16.67% against one target guaranteed every turn? Even more against the 2+ rerollable cover save units. It goes from 1/36 wounds to about 2/9 wounds caused. a HUGE increase.
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This message was edited 1 time. Last update was at 2014/08/16 22:18:18
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![[Post New]](/s/i/i.gif) 2014/08/17 04:32:17
Subject: Auspex on my Ultramarines
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Killer Klaivex
Oceanside, CA
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It also doesn't count as targeting.
Your squad with the HQ can shoot whatever they want as the HQ scans the cover away of another target.
I would take them every time, because I had jinking skimmers.
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![[Post New]](/s/i/i.gif) 2014/08/17 18:30:54
Subject: Auspex on my Ultramarines
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Boosting Space Marine Biker
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An additional question regarding Auspexes:
Is their effect cumulative? For example, if I target 5 Auspexes to a single target, is it -5 to the unit's current cover save?
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This message was edited 2 times. Last update was at 2014/08/17 18:31:28
Innocentia Nihil Probat.
Son of Dorn |
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![[Post New]](/s/i/i.gif) 2014/08/17 20:27:01
Subject: Auspex on my Ultramarines
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Longtime Dakkanaut
Indiana
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It says one or more auspexes in the description, so no.
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![[Post New]](/s/i/i.gif) 2014/08/18 02:13:48
Subject: Auspex on my Ultramarines
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Utilizing Careful Highlighting
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I use them as ghost scanners for my squad of tempestus scion Ghostbusters!
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