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Made in us
Longtime Dakkanaut





Oceanic

Word on the street, I'm playing against a bio-titan tomorrow in my league match up.

2500 point list. leaves him with about 1500 left I guess to mess me up.

I have an Imperial Knight but its not the same.

considering foot slogging Coteaz, Tigirius and 6 Grav Cannon Centurions against it.

don't know much about a Bio-titan other than 2+ 5++ and a few sick weapons.

I heard he usually uses a flying MC list. this guy is in first place in our league. trying to combat that with 2 Heldrakes. personally I don't think I have a chance. but we'll see.

I have bikes, sternguard, terminators and Predators at my disposal.

If you recommend I take a felblade I would punch you in the face if you were here. its tomorrow folks and I don't have it.

https://www.youtube.com/channel/UCiJ5Xnv1ClgVcGmmb-zQBlw

Perils of the Wallet - YouTube Channel 
   
Made in gb
Towering Hierophant Bio-Titan






Hierophants are T9 W10 with 2+ / 6++. Grav weapons should be pretty effective if you can get them into range, although that pretty much puts you in charge range too. It's own weapons are 48" S10 AP3, so it has range advantage and while you do still get your own 2+ save it will ID Centurions.

Be careful with the Knight, as the Hierophant will usually attack first with I6 and many attacks.
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

If it can carry a gravgun then give it one. Against a bio-titan and lots of MCs gravguns are the ultimate counter. If able, use invisibility on the Centurions.

Keep your IK's foot in cover so that if the bio-titan charges it then you'll strike first (I think that's still a rule?). Don't bother shooting the flyers until ground targets are destroyed or they decide to land.

6000+
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Made in us
Longtime Dakkanaut




Zimko wrote:
If it can carry a gravgun then give it one. Against a bio-titan and lots of MCs gravguns are the ultimate counter. If able, use invisibility on the Centurions.

Keep your IK's foot in cover so that if the bio-titan charges it then you'll strike first (I think that's still a rule?). Don't bother shooting the flyers until ground targets are destroyed or they decide to land.


Its not. The Charging model has to go through the difficult terrain.
   
Made in us
Agile Revenant Titan






Austin, Texas.

3 centurions with prescience will on average drop one. Sevrin Loth+inquistor is a pretty cheap option to remove extremely expensive bio titan.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

I seem to remember a rule about when wounding GMC with weapons that don't have a strength (I.E Poison or Grav) then you only wound on 6's. I don't use GMC, might be wrong.

At any rate, Grav Cannons will work if you get them into range, which is anything but guaranteed unless you roll GOI. Remember this guy will be rocking at least a 5+ cover at all times due to Shrouded and has the possibility for some major upgrades you want to be aware of. For example, if he takes Acid Blood, then *under no circumstances* should you charge the Knight into him, For every wound you do to it, you take D3 glancing hits. That is if you survive the stupid amount of strength 10 hits first.

So, don't just bring one thing to counter it, because it will never work. Those Cents will be tarpitted by Gargoyles or blasted to hell before they become a threat, so why not take two squads? Bikers put a good amount of Grav out there. You want many different threats, if you can do that, it will be a cake walk.

 
   
Made in us
Longtime Dakkanaut






The good thing about Grav against Nids is that if you run out of targets for it, you've mostly likely won the game.

Grav Bikers
Gravturions
Sternguard Grav Pods worth a shot?
   
Made in ca
Longtime Dakkanaut






Toronto

Tyranids, consume! I'm a tyranid player.

Adepta Sororitas: 3,800 Points
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Made in us
Revving Ravenwing Biker





The garg 6+ rule shouldnt effect grav, its just poison / sniper? (or something similar), unless they have changed something very recently.

Grav Cents + div libby (or inquisitor) + Storm Raven (or ally in SW and take a FA slot Drop Pod for the cents) should get it done

stack all of your bikes with grav and take a bike command squad using 4 gravs + apothecary (I normally use this setup with Khan, scout moving every T1 makes for an amazing alpha and 4 gravs in the same unit drops anything with a 2+ save easy)

There is always the 10 combi sternguard in a drop pod to consider ... its going to be difficult to do without bring a super heavy equivalent, I have the same issue with transcendant c'tans at my local scene, spam grav and hope you drop it in 1-2 turns.

Good Luck
   
Made in us
Longtime Dakkanaut





Oceanic

he won, i conceded after 4. 14-4 tactical objectives. one of his Mawlocs got a direct hit coming out of the ground on my centurion grav cannon, tigirius and coteaz death star. he killed all but two of my six gravturions.

but maybe someone can explain this to me. I'm not too familiar with the mawloc's attack from the ground.

i had a successful Invisability cast on my unit. if the mawloc pops up under them and uses the pie plate. he can still hit them? i guess its not a technical hit?

https://www.youtube.com/channel/UCiJ5Xnv1ClgVcGmmb-zQBlw

Perils of the Wallet - YouTube Channel 
   
Made in us
Revving Ravenwing Biker





since the mawloc terror of the deep attack is not a shooting attack it is up in the air atm ... but the consensus is that invis doesn't work against it.

http://www.dakkadakka.com/dakkaforum/posts/list/598348.page

sorry to hear, footslogging cents can be hard .... having a storm raven can be really useful as a delivery mechanic.
   
Made in us
Longtime Dakkanaut




Yes, TFTD can hit them and will more than likely hit them twice.

How did the GMC do ?
   
Made in us
Longtime Dakkanaut





Oceanic

i took it down to 5 wounds. at one point i had 3 centurions in range. and he was able to make 8 cover saving throws. just bad luck

https://www.youtube.com/channel/UCiJ5Xnv1ClgVcGmmb-zQBlw

Perils of the Wallet - YouTube Channel 
   
Made in au
Towering Hierophant Bio-Titan





If your opponent is packing a Mawloc you need to hug the Ruins with Cents until he enters. His ability cannot be placed in the ruin. Unfortunate but you should rematch, pack as much Grav as possible without taking drop pods.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Longtime Dakkanaut




HIs ability does work in ruins, just doesn't effect models above the ground floor.

While I am not a fan of mawlocs (too unreliable, too easy to counter) it is possibly the best counter in the game for Invis centstar.

If he were clever, he could have put a Venomthrope in the biotitan, step into ruins and get a 2+ cover save.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

 ALEXisAWESOME wrote:
I seem to remember a rule about when wounding GMC with weapons that don't have a strength (I.E Poison or Grav) then you only wound on 6's. I don't use GMC, might be wrong.
.


Right and wrong.

GMCs have this strength so poison and snipers wound on a 6, it doesnt say anything about no strength. Grav weapons are unaffected by this as they wound on the armor save, since the GMC specifically says poison/sniper.

I believe that leaves Grav as the only weapon that wounds reliably despite toughness. There are some ID weapons but they usually need a 6 to wound to cause said ID and against a GMC will only do 2-4 wounds depending on the D3 roll, and probably die as the hierophant noticed something can hurt it lol

An ork with an idea tends to end with a bang.

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Made in us
Longtime Dakkanaut




coredump wrote:
HIs ability does work in ruins, just doesn't effect models above the ground floor.

While I am not a fan of mawlocs (too unreliable, too easy to counter) it is possibly the best counter in the game for Invis centstar.

If he were clever, he could have put a Venomthrope in the biotitan, step into ruins and get a 2+ cover save.


Ruins no longer have levels though.
   
Made in jp
Steadfast Ultramarine Sergeant




Johnnytorrance wrote:
he won, i conceded after 4. 14-4 tactical objectives. one of his Mawlocs got a direct hit coming out of the ground on my centurion grav cannon, tigirius and coteaz death star. he killed all but two of my six gravturions.

but maybe someone can explain this to me. I'm not too familiar with the mawloc's attack from the ground.

i had a successful Invisability cast on my unit. if the mawloc pops up under them and uses the pie plate. he can still hit them? i guess its not a technical hit?


Sorry to hear that, two of the most powerful psyker of Imperium got eaten by a big bug . I think you should take Divination on Tiggy and Corteaz take Telepathy. Join Tiggy into the Cen. squad and Corteaz move forward with some tactical squads as Invisibility has a range of 24 inch. Ideally your Grav-Cen. deathstar could got buffed by Invisiblity, 4++(to avoid being wiped by Mawloc), and ignore cover shots ! Meanwhile Corteaz could Terrify those bugs and Psychic sherik them to death.
   
Made in ca
Longtime Dakkanaut






Toronto

Ha! Tyranids, consume!

Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Invisibility prevents getting targeted by blasts, not being hit by them. The way the Mawloc appears is not a targeted ability, he can put it wherever he wants and scatters like normal deepstrike and slams anyone under the template. I do the same thing with my tau pi plates via riptide/hammerhead, i will target something that ISNT invisible but pretty damn close to them so i can either hit them as well via bullseye or lucky scatter in the right direction.

I am curious how he killed so many gravcents since theyre multi-wounded T5 models, and iirc the mawloc punch is only S6 AP2. I know he can theoretically use it twice since he tries it again if models under the template still exist, but ive never seen them actually land it in the same spot twice it usually scatters. Actually had one mawloc i was dealing with do just that RIGHT between my boy blobs....that was funny as he missed everything and got zerged by 60 boyz rofl

This message was edited 1 time. Last update was at 2014/08/18 20:51:20


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
The Hive Mind





 Vineheart01 wrote:
I am curious how he killed so many gravcents since theyre multi-wounded T5 models, and iirc the mawloc punch is only S6 AP2. I know he can theoretically use it twice since he tries it again if models under the template still exist, but ive never seen them actually land it in the same spot twice it usually scatters. Actually had one mawloc i was dealing with do just that RIGHT between my boy blobs....that was funny as he missed everything and got zerged by 60 boyz rofl

You don't scatter the second time. You place target, scatter the Deep Strike, place blast, resolve blast, try and place Mawloc, place blast, resolve blast, mishap Mawloc if you can't place him.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in de
Masculine Male Wych






10 man Sternguard in a Droppod and Combigravs do 9,2 wounds on average for 365 points.

(4/6 * 5/6 *5/6 = 0,46 --- * 20 = 9,2)

Use Ultrasmurf chapter tactics to get some extra hits. Can you take a Picture of your Opponent, when you Alpha striked his bio-titan off the board and post it pls?
   
Made in us
Longtime Dakkanaut




 MasterOfGaunts wrote:
10 man Sternguard in a Droppod and Combigravs do 9,2 wounds on average for 365 points.

(4/6 * 5/6 *5/6 = 0,46 --- * 20 = 9,2)

Use Ultrasmurf chapter tactics to get some extra hits. Can you take a Picture of your Opponent, when you Alpha striked his bio-titan off the board and post it pls?



Only if left in the open. In cover, or with a screen, and a venomthrope, those numbers change radically.
   
Made in de
Masculine Male Wych






Fragile wrote:
 MasterOfGaunts wrote:
10 man Sternguard in a Droppod and Combigravs do 9,2 wounds on average for 365 points.

(4/6 * 5/6 *5/6 = 0,46 --- * 20 = 9,2)

Use Ultrasmurf chapter tactics to get some extra hits. Can you take a Picture of your Opponent, when you Alpha striked his bio-titan off the board and post it pls?



Only if left in the open. In cover, or with a screen, and a venomthrope, those numbers change radically.


Well, with droppods you should be able to get a big bug like that without cover from Terrain. Screens and Venomthropes are another story. Get rid of them first before Shooting the combi-gravs
   
Made in us
The Hive Mind





 MasterOfGaunts wrote:
Well, with droppods you should be able to get a big bug like that without cover from Terrain. Screens and Venomthropes are another story. Get rid of them first before Shooting the combi-gravs

It puts a foot in a forest - 5+ cover save. Don't care where you dropped.
Add a Venom/Malanthrope, 3+ cover save. Nomnomnom.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in de
Masculine Male Wych






Wasnt area Terrain dropped in 7th?
   
Made in us
Legendary Master of the Chapter






 MasterOfGaunts wrote:
Wasnt area Terrain dropped in 7th?


Ruins are dumb. that is all.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Mighty Chosen Warrior of Chaos





Sorry can't disclose.....infiltrating

Another cause that Master Sevrin could have helped

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Made in de
Masculine Male Wych






Somehow I got it wrong with the release of 7th, area Terrain is still in...

 Desubot wrote:
 MasterOfGaunts wrote:
Wasnt area Terrain dropped in 7th?


Ruins are dumb. that is all.


They shoul have limited it to infantry only, for everything else 25%...

However, just take a second squad of Sternguard in a pod and kill the venomthropes with the ignore cover rounds and some flamers .

This message was edited 6 times. Last update was at 2014/08/20 00:29:35


 
   
Made in us
Longtime Dakkanaut




Fragile wrote:
coredump wrote:
HIs ability does work in ruins, just doesn't effect models above the ground floor.

While I am not a fan of mawlocs (too unreliable, too easy to counter) it is possibly the best counter in the game for Invis centstar.

If he were clever, he could have put a Venomthrope in the biotitan, step into ruins and get a 2+ cover save.


Ruins no longer have levels though.

Sure they do. the rules just no longer say a blast marker only effects one level.
   
 
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