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Made in ca
Dakka Veteran




Canada

I know in 6th you had to have 50% of you army on the board. In 7th are you allowed to have more then 50% in reserve? I hope so with the new GK dex coming out ..



Thanks!

(60) Successful Trades With: coffinofstone (x2), Mike94656, kungfujew, LOS Not Needed, Uriels_Flame (x3), redthirst, Lehnsherr, VostroyanFirstClass (x4), midget_overlord, Timofeo, Makutsu, Eclipseone (x2), Krug001, JHall, Neomagicwarrior, Vygoth, Eldarain (x5), Green is Best!, Acardia, Exalbaru, ephrael, MadCowCrazy, pretre, kusanagi68, Theevilone, bd1085, wreeper007, Soccerlfb6, bagelboy71, Masakik, xghostmakerx, Mecha_buddha, Grimwulfe, saleen302 (2), thormar, manvas, iStompya, Farboozle, GearheadXII (x2), Spartan289, marcus.iscariat, Sannaga, Spikes, Gamerely, Catfiish, Physh, skavenmatt

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Made in us
Powerful Phoenix Lord





Buffalo, NY

That restriction has been removed. You still auto-lose if you have nothing on the table at the end of a game turn though.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in ca
Longtime Dakkanaut






Toronto

I agree with whoever said what is above this post, though it's sad that you Auto-lose if you have no models at first turn because it's therefore impossible to have an army of the Legion of the Damned.

Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
 
   
Made in de
Mysterious Techpriest






Yeah, that would mean tho that you ALWAYS go 2nd, can counter deploy and run zero risk, essentially cheating your enemy off his turn.

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Made in us
Regular Dakkanaut





NE Ohio

How is turn defined here? Is it P1 turn then P2 turn or is it both players go then turn 2?

Your basic Arachnid warrior isn't too smart, but you can blow off a limb, and it's still 86 percent combat effective. Here's a tip: Aim for the nerve stem, and put it down for good.  
   
Made in gb
Fixture of Dakka




 MechaBeast wrote:
How is turn defined here? Is it P1 turn then P2 turn or is it both players go then turn 2?

It's game turn so that would be Player 1's turn and Player 2's turn combined.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 MechaBeast wrote:
How is turn defined here? Is it P1 turn then P2 turn or is it both players go then turn 2?
In this case Game Turn.
So at the end of both players turn.
   
Made in ca
Dakka Veteran




Canada

I just think Grey Knights going 2nd, with everything in reserve is amazing. Seeing as how they can DS first turn. Let your opponent struggle with doing nothing their first turn, especially if you are playing the new missions, since there is nothing to kill.

Should be fun and possible competitive.

(60) Successful Trades With: coffinofstone (x2), Mike94656, kungfujew, LOS Not Needed, Uriels_Flame (x3), redthirst, Lehnsherr, VostroyanFirstClass (x4), midget_overlord, Timofeo, Makutsu, Eclipseone (x2), Krug001, JHall, Neomagicwarrior, Vygoth, Eldarain (x5), Green is Best!, Acardia, Exalbaru, ephrael, MadCowCrazy, pretre, kusanagi68, Theevilone, bd1085, wreeper007, Soccerlfb6, bagelboy71, Masakik, xghostmakerx, Mecha_buddha, Grimwulfe, saleen302 (2), thormar, manvas, iStompya, Farboozle, GearheadXII (x2), Spartan289, marcus.iscariat, Sannaga, Spikes, Gamerely, Catfiish, Physh, skavenmatt

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Made in us
Slippery Scout Biker




East Wenatchee, WA

Dont legion have a rule like drop pod assault?
   
Made in ca
Bounding Dark Angels Assault Marine





Canada

Only for one of the Altar of War missions in the LotD supplement, normally they still roll reserves like everyone else, though their deep strike can re-roll scatter

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~ 4500 points of Tau
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Made in au
[MOD]
Making Stuff






Under the couch

 Thairne wrote:
Yeah, that would mean tho that you ALWAYS go 2nd, ....

Why?

 
   
Made in gb
Audacious Atalan Jackal



UK

What about double drop pod in reserve for space marine? In old rulebook- They are allow to drop 50% of drop pod in first turn.

This message was edited 1 time. Last update was at 2014/08/26 11:33:01




 
   
Made in us
Horrific Howling Banshee





I put together a 2000 point list with 7 drop pods that can do a decent null deployment. You aim to go second, keep everyone in their vehicles (using pods and a storm raven) and watch as your opponent mills around aimlessly. If you are forced to go first, just deploy most of the army and drop 4 pods full of guys on your opponent's weak side. It was 6th legal and works just as well in 7th.
   
Made in us
Perturbed Blood Angel Tactical Marine





Indiana

So if I am the Player with no enemy models on the field and it hits my Psychic Phase. Can I use my powers willy-nilly since no unit is able to Deny The Witch?
   
Made in gb
Decrepit Dakkanaut




No, as DtW is an army level action when no units are targeted.

Null deployment in maelstrom is risky, as their first turn, depending on cards, can be devastating
   
Made in gb
Audacious Atalan Jackal



UK

Dessorag wrote:
I put together a 2000 point list with 7 drop pods that can do a decent null deployment. You aim to go second, keep everyone in their vehicles (using pods and a storm raven) and watch as your opponent mills around aimlessly. If you are forced to go first, just deploy most of the army and drop 4 pods full of guys on your opponent's weak side. It was 6th legal and works just as well in 7th.


7th still allow that... That was brilliant.
I use 10 drop pod so I can drop 5 at first turn and drop another 5 in 2nd turn+.
Depend on your reserve roll.

Dessorag - did you just drop 4 pods instead of 3?

Other way you can deep strike without transport using jet pack. ( not cheap )



 
   
Made in gb
Land Raider Pilot on Cruise Control





Englandia

 doomdreamer wrote:
So if I am the Player with no enemy models on the field and it hits my Psychic Phase. Can I use my powers willy-nilly since no unit is able to Deny The Witch?


They may still Deny the Witch, as you do not have to have a target to be able to be denied. They would only get D6 dice though, as you only count psykers on the table (including inside transports).

If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. 
   
Made in us
Horrific Howling Banshee





Solidcrash wrote:


Dessorag - did you just drop 4 pods instead of 3?



Drop pods are half, round up on turn one. Always use an odd number of pods. So for my 7 it was 4 full and a partial deploy with 3 empty hanging out (the ones for my troops because I think they get obsec. Right onto an objective...) or keep all 7 full and do a null deploy.
   
Made in gb
Audacious Atalan Jackal



UK

Dessorag wrote:
Solidcrash wrote:


Dessorag - did you just drop 4 pods instead of 3?



Drop pods are half, round up on turn one. Always use an odd number of pods. So for my 7 it was 4 full and a partial deploy with 3 empty hanging out (the ones for my troops because I think they get obsec. Right onto an objective...) or keep all 7 full and do a null deploy.



Yeah your right... Just read the codex. Round up...



 
   
Made in us
Fresh-Faced New User




twinner wrote:
I know in 6th you had to have 50% of you army on the board. In 7th are you allowed to have more then 50% in reserve? I hope so with the new GK dex coming out ..



Thanks!


Yep! The look on the other person's face when they see a single squad and the rest in reserves is hilarious. Especially since GK can deep strike from turn 1.
   
Made in us
Dark Angels Librarian with Book of Secrets






Sixcyl wrote:
twinner wrote:
I know in 6th you had to have 50% of you army on the board. In 7th are you allowed to have more then 50% in reserve? I hope so with the new GK dex coming out ..



Thanks!


Yep! The look on the other person's face when they see a single squad and the rest in reserves is hilarious. Especially since GK can deep strike from turn 1.


Unless he tables you Turn 1. Remember, it can be good and bad to hold units in reserve

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Made in us
Captain of the Forlorn Hope





Chicago, IL

 jreilly89 wrote:
Sixcyl wrote:
twinner wrote:
I know in 6th you had to have 50% of you army on the board. In 7th are you allowed to have more then 50% in reserve? I hope so with the new GK dex coming out ..



Thanks!


Yep! The look on the other person's face when they see a single squad and the rest in reserves is hilarious. Especially since GK can deep strike from turn 1.


Unless he tables you Turn 1. Remember, it can be good and bad to hold units in reserve

Killing all of your deployed units is not an issue if you have reserves coming in turn one.

You only auto lose at the end of any game turn where you do not have any models on the table.

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I sold my soul to the devil and now the bastard is demanding a refund!

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Made in us
Dark Angels Librarian with Book of Secrets






 DeathReaper wrote:
 jreilly89 wrote:
Sixcyl wrote:
twinner wrote:
I know in 6th you had to have 50% of you army on the board. In 7th are you allowed to have more then 50% in reserve? I hope so with the new GK dex coming out ..



Thanks!


Yep! The look on the other person's face when they see a single squad and the rest in reserves is hilarious. Especially since GK can deep strike from turn 1.


Unless he tables you Turn 1. Remember, it can be good and bad to hold units in reserve

Killing all of your deployed units is not an issue if you have reserves coming in turn one.

You only auto lose at the end of any game turn where you do not have any models on the table.


Assume you only have one or two units that deepstrike. Say they mishap and both roll casualties. You just lost. Yeah, its unlikely, but the point is there is something to be said for not holding all your army in reserves.

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Made in gb
Audacious Atalan Jackal



UK

Or worse, unless your enemy interceptor your deep strike...



 
   
Made in us
Dark Angels Librarian with Book of Secrets






Solidcrash wrote:
Or worse, unless your enemy interceptor your deep strike...


I know Tau have that, or a similar ability no? They're the only army I've seen with something like that

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Made in gb
Confessor Of Sins





Newton Aycliffe

Do not forget that if you win your Roll to go first, you may choose to go second.

It may mean Grey Knights everywhere within your ranks, but if they mishap or other, you get your first turn to wipe them....

Or as Nos says, in Maelstrom it's basically free Victory Points =P

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
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Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in gb
Land Raider Pilot on Cruise Control





Englandia

 jreilly89 wrote:
 DeathReaper wrote:
 jreilly89 wrote:
Sixcyl wrote:
twinner wrote:
I know in 6th you had to have 50% of you army on the board. In 7th are you allowed to have more then 50% in reserve? I hope so with the new GK dex coming out ..



Thanks!


Yep! The look on the other person's face when they see a single squad and the rest in reserves is hilarious. Especially since GK can deep strike from turn 1.


Unless he tables you Turn 1. Remember, it can be good and bad to hold units in reserve

Killing all of your deployed units is not an issue if you have reserves coming in turn one.

You only auto lose at the end of any game turn where you do not have any models on the table.


Assume you only have one or two units that deepstrike. Say they mishap and both roll casualties. You just lost. Yeah, its unlikely, but the point is there is something to be said for not holding all your army in reserves.


Or you fail all of your reserve rolls with nothing on the table.

If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. 
   
Made in ca
Fixture of Dakka




Vanished Completely

Jreilly89,
As a Special Rule in the core Rulebook, it is something accessible to many more armies then just Tau. Any Army can begin the game with fortifications, of which most of the guns come with the interceptor Special Rule by default. Specific Units within certain armies also come with this rule by default, or more often have access to a Weapon which has this rule on it. There are plenty of ways for any Army to gain the use of Interceptor, though in 7th one desperately wants a weapon which has interceptor and only interceptor now the skyfire-interceptor Rule is gone.

The only reason the Tau come to mind with Interceptor, Skyfire and a few other Special Rules is they are the only army which has a way to put them on nearly everything by default...
I so love the Tau and their modular design.

This message was edited 2 times. Last update was at 2014/09/01 20:31:05


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Longtime Dakkanaut





Oceanic

You can run the risk of losing if you put them deep strike reserve 1st turn. You still have to roll a 3+ to make it on the table

https://www.youtube.com/channel/UCiJ5Xnv1ClgVcGmmb-zQBlw

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Made in gb
Drop Trooper with Demo Charge




50% of drop pods auto arrive turn 1 - no rolls necessary. They're also really difficult to mishap.

Just watch out for Coteaz... He's been expecting you.
   
 
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