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Made in gb
Decrepit Dakkanaut




UK

BoLS have the main rules for the Assasins Dataslate up

http://www.belloflostsouls.net/2014/08/40k-codex-uber-assassins-wow.html

they seem pretty positive

the best bit seems to be

The Culexis

Life Drain- CC attacks ignores armour, instant death on a 6, instant death on any wound caused to a psyker (sorry tyranids).

Psychic Abomination - Psykers at -3Ld with 12", no warp charges generated within 12", powers only cast on a 6 within 12", invalidates blessings and maledictions within 12"!!!

Etherium war gear - attacks vs. culexus made at BS and WS 1 (though he also causes fear?)

Animas Spectrum - Similar to before one shot per mastery level within 12", but can now be boosted with up to 3 unspent warp charges. The mastery level thing does stop people from building brotherhood batteries though, as brotherhood of psykers count the unit as mastery level (x). The Animas Spectrum is 18" S5 AP1 assault X.

And he has preferred enemy (psykers) too....

 
   
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 OrlandotheTechnicoloured wrote:

invalidates blessings and maledictions within 12"!!!


This seems like a big deal. Now, what's the best way to get him close enough for long enough to dismantle the psychic death star and keep them from escaping? Can Assassins join other units?

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BC

No, but they can now infiltrate....
   
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Nasty Nob on a Boar





Galveston County

I rather liked have calladus infiltrating the opponents units.

Does she still have the flamer template?

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
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Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Yep, wounds on 4+, aP2, no good against AV.

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 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
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Melbourne

Anyone notice how the Vindicare and Eversor both have a "wargear" section, but the Cadillus and Culexus don't?

Glad to see someone did a final check before publishing.

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 Snrub wrote:
Glad to see someone did a final check before publishing.


Why bother when It's digital only ?

They'll update it eventually.


   
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 Snrub wrote:
Anyone notice how the Vindicare and Eversor both have a "wargear" section, but the Cadillus and Culexus don't?

Glad to see someone did a final check before publishing.


The wargear section only lists 'normal' stuff, not relics - or in this case temple equipment. It's the same in the GK codex (or... any other hardback codex btw). Callidus and Culexus just don't have anything mundane like melta-bombs or power swords.

Glad to see someone did a final check before posting.

   
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I enjoy the fact that the formation (which includes one of each assassin) grants Preferred Enemy (Warlord)...
   
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 Dryaktylus wrote:
The wargear section only lists 'normal' stuff, not relics - or in this case temple equipment. It's the same in the GK codex (or... any other hardback codex btw). Callidus and Culexus just don't have anything mundane like melta-bombs or power swords.
Oh. Didn't realise that. Good info to know.

Glad to see someone did a final check before posting.

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Hands down.

I'd stay away from them as they die too easily.

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They all look very good except the vindicare.

From worst to best

4-Vinidicare gives you a very powerful 1 shot per turn, the problem is that it is JUST 1 shot per turn, which also does not work against flyers and does not cause instant death to MC which is what you would want it for. I mean, he is ok but way overpriced in my opinion.

3- Eversor gives you a lot of highly precise short ranged poisoned fire, can take out smaller elite units like MEQ with ease in HTH and will flat out bog or kill large blob units of lesser infantry, either through combat or its jihadist melt down. Its main drawback is that it lacks the ability to reliably kill MCs since your pistol has no AP and your HTH gauntlet with flesh bane also lacks AP and he is also very dependent on terrain to do its job or get any millage out of it..

2- Callidus is an anti MEQ or elite armies oriented assassin, easier to deploy and more resilient to the first round of shooting due to being targeted at BS1, she has a lower number of more deadly attacks including a poisoned template ap 2 gun. She will attract attention and keeping in mind you are only hiding 1 model from LOS, it takes some considerable firepower and or units positioned to shot her to bring her down. On the down side, she lacks poisoned attacks so taking on MCs is out of the question. She also brings rerolls to steal initiative and a -3 to the first enemy reserve roll, which is not so grate since he can put it in one of his multiple reserve units.

1- Cullexus, takes home the bacon, cigar and wins the internet in the process. For starters he requires a considerable amount of effort to kill, he is always attacked at WS and BS 1, add to it that you are only hiding 1 infantry model in the terrain and your opponent will need to dedicate a sizable amount of his forces if he wants to take him out. Armor saves can not be taken against his HTH attacks, combined with 5 ws 8 attacks on the charge means he is the absolute bane of elite and small units and while not guaranteeing it has an even chance on killing MC with him being hit on 5s and wound on 2s but him hitting on 3s and wounding on 6s with the added benefit of actually having an invulnerable save against none for his target, to while not ideal its essentially a coin flip on who is going to be standing when the dust clears.
If this was not enough to sell you on him, he also packs a heavy amount of quality fire power. His main ranged gun is assault type and fires fires 1-3(based on warp you allocate to it) pluss the number of psi lvls with in a 12" inches. Which pretty much guarantees at least 3 bs 8 s5 ap1 shots, further reinforcing his elite killing ability.
To top it off, as if this was not good enough already, he completely nullifies psiquichs and blessings with in 12", which means if you run it close to a psi star like say a lock council, he can very reliably blow them out of the water in a single shooting phase, all for a meager 140 points, this is an auto include unit if you ever saw one.
This guy brings threat, killing power, nulifying psi stars and pretty hard to kill, what else could you ask for. You dont even need to risk him by infiltrating him close to the enemy, just stick him in a flyer and zoom him with in 12" of your enemy psi star, then let the rest of your army blow the heretics to kingdom come.

This message was edited 1 time. Last update was at 2014/08/25 14:40:36


 
   
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Armor saves can not be taken against his HTH attacks (which means invulnerable saves can not be taken either),

Sorry I don't understand this?

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xxvaderxx wrote:
(which means invulnerable saves can not be taken either)
Where is this coming from?

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corrected

This message was edited 1 time. Last update was at 2014/08/25 14:44:54


 
   
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Devon, UK

xxvaderxx wrote:
Invulnerable armor saves, are still armor saves, unlike cover saves.


Wrong.

There are three different categories of save.

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Culexus is an awesome counter for the guy around here who seems hell-bent on spamming invisibility all the time.



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Nasty Nob on a Boar





Galveston County

I see the Culexus getting used quite a bit.

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 BrookM wrote:
Culexus is an awesome counter for the guy around here who seems hell-bent on spamming invisibility all the time.


Yeah, but he is also a pretty good anti MEQ unit, since MEQ will have a hard time coming up with volume of fire required to kill him.
   
Made in fr
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xxvaderxx wrote:
1- Cullexus, takes home the bacon, cigar and wins the internet in the process. For starters he requires a considerable amount of effort to kill, he is always attacked at WS and BS 1, add to it that you are only hiding 1 infantry model in the terrain and your opponent will need to dedicate a sizable amount of his forces if he wants to take him out. Armor saves can not be taken against his HTH attacks, combined with 5 ws 8 attacks on the charge means he is the absolute bane of elite and small units and while not guaranteeing it has an even chance on killing MC with him being hit on 5s and wound on 2s but him hitting on 3s and wounding on 6s with the added benefit of actually having an invulnerable save against none for his target, to while not ideal its essentially a coin flip on who is going to be standing when the dust clears.
If this was not enough to sell you on him, he also packs a heavy amount of quality fire power. His main ranged gun is assault type and fires fires 1-3(based on warp you allocate to it) pluss the number of psi lvls with in a 12" inches. Which pretty much guarantees at least 3 bs 8 s5 ap1 shots, further reinforcing his elite killing ability.
To top it off, as if this was not good enough already, he completely nullifies psiquichs and blessings with in 12", which means if you run it close to a psi star like say a lock council, he can very reliably blow them out of the water in a single shooting phase, all for a meager 140 points, this is an auto include unit if you ever saw one.
This guy brings threat, killing power, nulifying psi stars and pretty hard to kill, what else could you ask for. You dont even need to risk him by infiltrating him close to the enemy, just stick him in a flyer and zoom him with in 12" of your enemy psi star, then let the rest of your army blow the heretics to kingdom come.

Culexus is extremely good against some armies, but useless against others. My sisters will laugh at him. BS1? Enjoy your 5 flamers templates. What are you gonna do, charge me as a response? Enjoy your wall of fire, you are now dead. Psy levels? I got no psyker. Taking on my elite conclave? Say hello to 3 crusaders with 3++, and a priest that gives reroll to hit for those death cultists with many attacks. Also I get to either reroll the 3++ or the roll to wound.

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That's a lot of dedication to one model...

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 Hybrid Son Of Oxayotl wrote:
My sisters will laugh at him.


...and everyone else laughs at sisters as usual ;D It all depends on the armies, as usual. Niche armies such as SoB, however, don't really affect his general power level, though, as they are far too scarce.

He is an awesome addon to any Necron army. Necrons have no viable psychic defense anyway and neither do they have any use for ED - so just pump all ED into the Assassin.

This message was edited 1 time. Last update was at 2014/08/25 18:05:32


   
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the culexus is good, the problem is his gun requires you to feed it WC now, and if you have models near him to feed it, they generate 0 warp charge and need 6s to manifest if friendly.

hitting him at ws1/bs1 isnt as bad as amazing as many people think, twin linked bs1 still hits 30% of the time. Hes a 2 wound toughness 4 model, so str8+ is IDing him. unlike things that only let you fire snap shots you can still drop blasts/templates on him as well. Not to mention WS1 is hitting a lot more often in assault than BS1 with shooting.

The thing that makes the culexus good is the negation of blessings/maledictions. Everything else is just icing, to crumbs that some people don't ignore about.

That is what makes him a meta changer, as many armies that still use Deathstars rely very heavily on things like invisibility, and various other divination buffs being put onto certain units.
   
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 Sigvatr wrote:
It all depends on the armies, as usual.

It basically boils down to “Do your army rely on psykers”. If not, you are fine. So Sisters, Tau, Necron, Dark Eldars should basically always be fine against him, and other armies like Orks should really be fine most of the time.


Automatically Appended Next Post:
 Uriels_Flame wrote:
That's a lot of dedication to one model...

That is quite point-effective, though, I guess.

This message was edited 1 time. Last update was at 2014/08/25 18:20:39


"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
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blaktoof wrote:
the culexus is good, the problem is his gun requires you to feed it WC now, and if you have models near him to feed it, they generate 0 warp charge and need 6s to manifest if friendly.

hitting him at ws1/bs1 isnt as bad as amazing as many people think, twin linked bs1 still hits 30% of the time. Hes a 2 wound toughness 4 model, so str8+ is IDing him. unlike things that only let you fire snap shots you can still drop blasts/templates on him as well. Not to mention WS1 is hitting a lot more often in assault than BS1 with shooting.

The thing that makes the culexus good is the negation of blessings/maledictions. Everything else is just icing, to crumbs that some people don't ignore about.

That is what makes him a meta changer, as many armies that still use Deathstars rely very heavily on things like invisibility, and various other divination buffs being put onto certain units.


Actually its the price tag, he is the psi star killer, for a fraction of the psi star points. I dont see much problem in him requiring charges for the gun, this edition you either go all in or none at all where psi is concerned, i can see taking a cheap lvl 1 psiker and this little guy, that should guarantee 3 shots from his gun, if you opponent uses no psikers, then thats 3 s5 ap1 shots to soften a MEQ unit prior to charging and moping it up, thats very acceptable for me.

I like him because best case scenario he is a very cheap and definitive answer to psi-stars and worst case scenario he is cheap and easily makes its points back by taking out either a heavy weapons or MEQ unit. And the beauty of it is that you dont even need to suicide him, specially with wolves, you stick in a flyer and zoom the flyer with in 12" of the psi-star then proceed to blow the crap out of it with the rest of your army AND wolves get to pick 1 reserve unit to come in every turn.


Automatically Appended Next Post:
 Hybrid Son Of Oxayotl wrote:

Culexus is extremely good against some armies, but useless against others. My sisters will laugh at him. BS1? Enjoy your 5 flamers templates. What are you gonna do, charge me as a response? Enjoy your wall of fire, you are now dead. Psy levels? I got no psyker. Taking on my elite conclave? Say hello to 3 crusaders with 3++, and a priest that gives reroll to hit for those death cultists with many attacks. Also I get to either reroll the 3++ or the roll to wound.


No offence but like they said before, prepping for Sisters aint that high in my priority list with my all comers list. Besides if you focus on flamers with sister thats cool, but 3+ laughs at them and at the sisters, sisters strong suit has always been melta.

This message was edited 3 times. Last update was at 2014/08/25 18:45:19


 
   
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Calldius is probably going to make the cut into my GK Nemesis Strike Formation list. She inflitrates and spits out AP 2 flamers not unlike a despairtek would, but guaranteed to arrive where she needs to every time. The sheer amount of deepstriking and shunting Grey Knights around her will make targetting her a hard decision for my opponent, so maybe she'll get to freely run around, burning noobs to death.
   
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 Hybrid Son Of Oxayotl wrote:
Culexus is extremely good against some armies, but useless against others. My sisters will laugh at him. BS1? Enjoy your 5 flamers templates. What are you gonna do, charge me as a response? Enjoy your wall of fire, you are now dead. Psy levels? I got no psyker. Taking on my elite conclave? Say hello to 3 crusaders with 3++, and a priest that gives reroll to hit for those death cultists with many attacks. Also I get to either reroll the 3++ or the roll to wound.


Great. So you can tailor your list to take out one model. That's amazing.

He's still a model that ignores armour in CC and everyone fighting/attacking him is WS1/BS1. That's excellent no matter how you cut it.

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Looks like GW has sold out all Assassin models, except for Vindi (I have the original Vindi ).

Ugh.

Maybe we can proxy/use the Harlequin Models?
Death Jester = Vindicare (shooty)
Shadowseer= Cullexus (anti-psyk)
Trouper = Callidus (mix of choppy, shooty, with -3 to enemy first reserve roll)
Toupe Master = Eversor (choppy)

Use the Formation Dataslate for all 4... it'll be fluffy as all hell... assassins masquerading as Harlequins!



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