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![[Post New]](/s/i/i.gif) 2014/08/30 15:39:57
Subject: If you could give Space Marine Devastators Assault Cannons, would you?
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Slashing Veteran Sword Bretheren
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How competitive do you think Assault Cannons would be if they were available for Space Marine Devastators for the same points cost as they are for tactical terminators?
*If* you are taking Devastators in the first place, that is (i.e. this isnt a debate whether they would make Devastators more viable). I.e. would SM players who field Devastators love to have this change, or are they "meh" about it?
This whole thought process came to my mind after I started thinking whether GK Purgators were still viable...given the colossal nerf they took in the new dex due to the Psycannon rules change to salvo, meaning it effectively ended their ability to cruise around with a Rhino, delivering 4 S7 shots at upto 24" (followed by another 4 S5 shots from the Rhino and its previous psybolt loadout), but I am beginning to think that was overpowered anyway, and now they they will spend more time being stationary and firing those Psycannons, you could compare them to a squad of Space Marines all armed with 4 Assault Cannons, except in this case they are +1S, so even better.
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This message was edited 4 times. Last update was at 2014/08/30 15:44:37
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![[Post New]](/s/i/i.gif) 2014/08/30 15:53:31
Subject: If you could give Space Marine Devastators Assault Cannons, would you?
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Frightening Flamer of Tzeentch
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If I could, I'd probably do it out of principle, quoting the TF2 Heavy any time they could start shooting. Even with snapshots, they're gonna hit something with 16 shots. Not sure how well it would do, though. IMO 24" heavy weapons should be on relentless platforms/vehicles.
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![[Post New]](/s/i/i.gif) 2014/08/30 17:14:07
Subject: Re:If you could give Space Marine Devastators Assault Cannons, would you?
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Implacable Black Templar Initiate
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I wouldn't take them. Devastator Squads are meant to camp out and hit long range, and Assault Cannon's range isn't suited for that. Four Lascannons make the best use of Dev squad, IMO.
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![[Post New]](/s/i/i.gif) 2014/08/30 17:34:38
Subject: If you could give Space Marine Devastators Assault Cannons, would you?
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Prophetic Blood Angel Librarian
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If ravenguard or raptors, 100% yes! 3 ten men squads in rhinos.
Scout 12" forward. Move a further 6" turn 1. Unload and snap shot. Turbo boost rhino in front of them to cover. Turn 2 - 48 assault cannon shots + bolter shots, very likely sitting on objectives. 12 of those assault cannon shots hitting at bs5 lets not forget. And the opponent has to eat through 6 marines in each squad before being able to kill the assault cannon bearers.
Massive presence in the centre of the board.
All for 705pts.
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![[Post New]](/s/i/i.gif) 2014/08/30 18:05:00
Subject: If you could give Space Marine Devastators Assault Cannons, would you?
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Boosting Space Marine Biker
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I'd switch the idea upside down, and field a Terminator squad with a multi-melta or a lascannon instead.
That would make 'em awesome.
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This message was edited 1 time. Last update was at 2014/08/30 18:07:46
Innocentia Nihil Probat.
Son of Dorn |
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![[Post New]](/s/i/i.gif) 2014/08/30 20:36:22
Subject: If you could give Space Marine Devastators Assault Cannons, would you?
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Land Raider Pilot on Cruise Control
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Tigramans wrote:I'd switch the idea upside down, and field a Terminator squad with a multi-melta or a lascannon instead.
That would make 'em awesome.
YES.
BY THE EMPEROR YES.
On topic: though I don't actually field them anymore, if I still did I would most certainly take them. Yeah, they are short-ish range, but by the Machine Spirits, it would be FRIGGIN AWESOME.
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If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. |
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![[Post New]](/s/i/i.gif) 2014/08/30 20:47:29
Subject: If you could give Space Marine Devastators Assault Cannons, would you?
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Hurr! Ogryn Bone 'Ead!
over there
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Ond Angel wrote: Tigramans wrote:I'd switch the idea upside down, and field a Terminator squad with a multi-melta or a lascannon instead.
That would make 'em awesome.
YES.
BY THE EMPEROR YES.
On topic: though I don't actually field them anymore, if I still did I would most certainly take them. Yeah, they are short-ish range, but by the Machine Spirits, it would be FRIGGIN AWESOME.
This could make Deathwing uber competitive.
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The west is on its death spiral.
It was a good run. |
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![[Post New]](/s/i/i.gif) 2014/08/30 21:11:11
Subject: If you could give Space Marine Devastators Assault Cannons, would you?
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Keeper of the Holy Orb of Antioch
avoiding the lorax on Crion
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Not assult cannon troops, short range and less mobile, I'd rather mount them to land speeders and my custom pred tank.
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Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all. |
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![[Post New]](/s/i/i.gif) 2014/08/30 23:17:09
Subject: If you could give Space Marine Devastators Assault Cannons, would you?
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Veteran Knight Baron in a Crusader
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No. Assault cannons are for high volume of shots at mid range and then assaulting. Your devs should be parked in a building shooting things at long range. You should never ever ever be charging someone with a dev squad, so assault cannons would be a waste. Missile launchers and lascannons are the only sensible options for devs.
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![[Post New]](/s/i/i.gif) 2014/08/31 00:28:44
Subject: If you could give Space Marine Devastators Assault Cannons, would you?
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Slashing Veteran Sword Bretheren
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well I guess that really does make purgation squads crap then. 24" is too short a range to just stand and shoot - it also puts you in enemy bolter range
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![[Post New]](/s/i/i.gif) 2014/08/31 00:29:48
Subject: If you could give Space Marine Devastators Assault Cannons, would you?
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Secretive Dark Angels Veteran
Canada
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As a da player yes I would. I'd put them in a rhino with mm's and assault cannons, drive em up with a 4++ techmarine raider in front of em. They would then arrive and derp you in the face from the fire points with some of the heaviest ordinance space marines have for short range work.
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DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts
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![[Post New]](/s/i/i.gif) 2014/08/31 01:42:12
Subject: If you could give Space Marine Devastators Assault Cannons, would you?
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Dakka Veteran
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I've said for a long time I would love to see Heavy Flamers introduced as an option for devs.
It would change the entire dev play style and I could see 10 strong with 4 heavy flamers drop podding in creating utter carnage against any kind of blob list.
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![[Post New]](/s/i/i.gif) 2014/08/31 06:35:50
Subject: If you could give Space Marine Devastators Assault Cannons, would you?
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Boosting Space Marine Biker
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Screw Derpwing, give this exclusively to Vanilla Mehreens, 'cause dem Dark Angels already can take an insane PLASMA CANNON...
Multi-melta option would make Vanilla Terminators cool, crazy-dangerous and competitive (hey, three C's!)
Also: imagine giving the Termies some custom grav weaponry (smaller than cannons, bigger than rifles)
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This message was edited 1 time. Last update was at 2014/08/31 06:36:59
Innocentia Nihil Probat.
Son of Dorn |
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![[Post New]](/s/i/i.gif) 2014/08/31 07:09:13
Subject: If you could give Space Marine Devastators Assault Cannons, would you?
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Homicidal Veteran Blood Angel Assault Marine
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I run Devs but I'd never run Assault Cannons even with the option. The range is too short for them to be useful, as I want to plop my devs somewhere and not need to move them.
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![[Post New]](/s/i/i.gif) 2014/08/31 14:06:25
Subject: If you could give Space Marine Devastators Assault Cannons, would you?
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Hallowed Canoness
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throwoff wrote:I've said for a long time I would love to see Heavy Flamers introduced as an option for devs.
It would change the entire dev play style and I could see 10 strong with 4 heavy flamers drop podding in creating utter carnage against any kind of blob list.
Sisters can do it, and it is awesome. not sure how effective it would be without Divine guidance though.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2014/08/31 14:41:30
Subject: If you could give Space Marine Devastators Assault Cannons, would you?
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Grim Rune Priest in the Eye of the Storm
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throwoff wrote:I've said for a long time I would love to see Heavy Flamers introduced as an option for devs.
It would change the entire dev play style and I could see 10 strong with 4 heavy flamers drop podding in creating utter carnage against any kind of blob list.
Our group has made this a house rule for Salamanders: May Replace any HB for a Heavy Flamer.
So far no one has taken this option, but it looks to make them fun.
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![[Post New]](/s/i/i.gif) 2014/08/31 14:47:22
Subject: If you could give Space Marine Devastators Assault Cannons, would you?
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Frightening Flamer of Tzeentch
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Come to think of it, Ultramarines tactics could make assault cannon devs work, for a turn. Slap those gun-happy devs into a drop pod, have them come in turn 1, pop the dev doctrine (or the other way around, can't remember which) and go to town. The more, the merrier!
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![[Post New]](/s/i/i.gif) 2014/08/31 14:52:22
Subject: If you could give Space Marine Devastators Assault Cannons, would you?
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Prophetic Blood Angel Librarian
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Didn't salamander squads back in 3rd/4th have heavy flamers in normal tac and dev squads?
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![[Post New]](/s/i/i.gif) 2014/08/31 15:40:37
Subject: If you could give Space Marine Devastators Assault Cannons, would you?
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Fireknife Shas'el
Lisbon, Portugal
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I'd rather see each termie with an assault cannon. Storm bolters are puny
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Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2014/08/31 15:42:55
Subject: If you could give Space Marine Devastators Assault Cannons, would you?
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Grim Rune Priest in the Eye of the Storm
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I loved the 2nd Ed Space Wolves with all of them caring an Assault Cannon and Cyclone Missile Launcher. Only then they had a chance of Exploding!
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![[Post New]](/s/i/i.gif) 2014/08/31 15:48:50
Subject: If you could give Space Marine Devastators Assault Cannons, would you?
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Infiltrating Prowler
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BladeSwinga wrote:Come to think of it, Ultramarines tactics could make assault cannon devs work, for a turn. Slap those gun-happy devs into a drop pod, have them come in turn 1, pop the dev doctrine (or the other way around, can't remember which) and go to town. The more, the merrier!
They become relentless if they HAVEN'T disembarked from a vehicle, sadly. Otherwise I would've made a lot of MM devs in drop pods. Automatically Appended Next Post: Anpu42 wrote: throwoff wrote:I've said for a long time I would love to see Heavy Flamers introduced as an option for devs.
It would change the entire dev play style and I could see 10 strong with 4 heavy flamers drop podding in creating utter carnage against any kind of blob list.
Our group has made this a house rule for Salamanders: May Replace any HB for a Heavy Flamer.
So far no one has taken this option, but it looks to make them fun.
I would've slapped on every single squad that drop pods with flamers!
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This message was edited 1 time. Last update was at 2014/08/31 15:50:02
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![[Post New]](/s/i/i.gif) 2014/08/31 15:51:50
Subject: If you could give Space Marine Devastators Assault Cannons, would you?
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Dakka Veteran
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I wouldn't take Assault Cannons for Devestators.
They can already take Heavy bolters, which are close enough, with better range, even if they loose 1 shot and rending.
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I like to say I have two armies: Necrons, and Imperium.....
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![[Post New]](/s/i/i.gif) 2014/08/31 16:19:14
Subject: If you could give Space Marine Devastators Assault Cannons, would you?
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Slashing Veteran Sword Bretheren
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Ralis wrote:I wouldn't take Assault Cannons for Devestators.
They can already take Heavy bolters, which are close enough, with better range, even if they loose 1 shot and rending.
and -1S
over 4 weapons, that adds up to be a significant differerence
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![[Post New]](/s/i/i.gif) 2014/08/31 20:11:00
Subject: If you could give Space Marine Devastators Assault Cannons, would you?
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Rough Rider with Boomstick
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Poly Ranger wrote:If ravenguard or raptors, 100% yes! 3 ten men squads in rhinos.
Scout 12" forward. Move a further 6" turn 1. Unload and snap shot. Turbo boost rhino in front of them to cover. Turn 2 - 48 assault cannon shots + bolter shots, very likely sitting on objectives. 12 of those assault cannon shots hitting at bs5 lets not forget. And the opponent has to eat through 6 marines in each squad before being able to kill the assault cannon bearers.
Massive presence in the centre of the board.
All for 705pts.
This guy gets it!!!
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My blog! 1,500 Points II 1,500 Points II 125
Have a nice day. |
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![[Post New]](/s/i/i.gif) 2014/08/31 21:33:20
Subject: If you could give Space Marine Devastators Assault Cannons, would you?
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Dour Wolf Priest with Iron Wolf Amulet
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I'd take Assault Cannons, but not at +25pts (that's the cost of them for Space Wolf Termies anyway). If it was 15pts, then definitely.
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![[Post New]](/s/i/i.gif) 2014/08/31 21:39:12
Subject: Re:If you could give Space Marine Devastators Assault Cannons, would you?
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Brigadier General
The new Sick Man of Europe
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Depends on what Army I'm playing the assault devs against. They'd be good against Meganobs and Helbrutes, but would only be able to attack at BS 1 against anything that can exploit the cannon's short "24" range like Most a Eldar can.
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