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Made in at
Slashing Veteran Sword Bretheren






How competitive do you think Assault Cannons would be if they were available for Space Marine Devastators for the same points cost as they are for tactical terminators?

*If* you are taking Devastators in the first place, that is (i.e. this isnt a debate whether they would make Devastators more viable). I.e. would SM players who field Devastators love to have this change, or are they "meh" about it?


This whole thought process came to my mind after I started thinking whether GK Purgators were still viable...given the colossal nerf they took in the new dex due to the Psycannon rules change to salvo, meaning it effectively ended their ability to cruise around with a Rhino, delivering 4 S7 shots at upto 24" (followed by another 4 S5 shots from the Rhino and its previous psybolt loadout), but I am beginning to think that was overpowered anyway, and now they they will spend more time being stationary and firing those Psycannons, you could compare them to a squad of Space Marines all armed with 4 Assault Cannons, except in this case they are +1S, so even better.



This message was edited 4 times. Last update was at 2014/08/30 15:44:37


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 Ravenous D wrote:
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Made in ca
Frightening Flamer of Tzeentch





If I could, I'd probably do it out of principle, quoting the TF2 Heavy any time they could start shooting. Even with snapshots, they're gonna hit something with 16 shots. Not sure how well it would do, though. IMO 24" heavy weapons should be on relentless platforms/vehicles.
   
Made in us
Implacable Black Templar Initiate





Purgatory... aka Ohio

I wouldn't take them. Devastator Squads are meant to camp out and hit long range, and Assault Cannon's range isn't suited for that. Four Lascannons make the best use of Dev squad, IMO.

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Made in gb
Prophetic Blood Angel Librarian




If ravenguard or raptors, 100% yes! 3 ten men squads in rhinos.
Scout 12" forward. Move a further 6" turn 1. Unload and snap shot. Turbo boost rhino in front of them to cover. Turn 2 - 48 assault cannon shots + bolter shots, very likely sitting on objectives. 12 of those assault cannon shots hitting at bs5 lets not forget. And the opponent has to eat through 6 marines in each squad before being able to kill the assault cannon bearers.
Massive presence in the centre of the board.

All for 705pts.
   
Made in fi
Boosting Space Marine Biker





I'd switch the idea upside down, and field a Terminator squad with a multi-melta or a lascannon instead.

That would make 'em awesome.

This message was edited 1 time. Last update was at 2014/08/30 18:07:46


Innocentia Nihil Probat.
Son of Dorn  
   
Made in gb
Land Raider Pilot on Cruise Control





Englandia

 Tigramans wrote:
I'd switch the idea upside down, and field a Terminator squad with a multi-melta or a lascannon instead.

That would make 'em awesome.


YES.
BY THE EMPEROR YES.


On topic: though I don't actually field them anymore, if I still did I would most certainly take them. Yeah, they are short-ish range, but by the Machine Spirits, it would be FRIGGIN AWESOME.

If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. 
   
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over there

 Ond Angel wrote:
 Tigramans wrote:
I'd switch the idea upside down, and field a Terminator squad with a multi-melta or a lascannon instead.

That would make 'em awesome.


YES.
BY THE EMPEROR YES.


On topic: though I don't actually field them anymore, if I still did I would most certainly take them. Yeah, they are short-ish range, but by the Machine Spirits, it would be FRIGGIN AWESOME.

This could make Deathwing uber competitive.

The west is on its death spiral.

It was a good run. 
   
Made in gb
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avoiding the lorax on Crion

Not assult cannon troops, short range and less mobile, I'd rather mount them to land speeders and my custom pred tank.

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No. Assault cannons are for high volume of shots at mid range and then assaulting. Your devs should be parked in a building shooting things at long range. You should never ever ever be charging someone with a dev squad, so assault cannons would be a waste. Missile launchers and lascannons are the only sensible options for devs.
   
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Slashing Veteran Sword Bretheren






well I guess that really does make purgation squads crap then. 24" is too short a range to just stand and shoot - it also puts you in enemy bolter range

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Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in ca
Secretive Dark Angels Veteran




Canada

As a da player yes I would. I'd put them in a rhino with mm's and assault cannons, drive em up with a 4++ techmarine raider in front of em. They would then arrive and derp you in the face from the fire points with some of the heaviest ordinance space marines have for short range work.

DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in gb
Dakka Veteran





I've said for a long time I would love to see Heavy Flamers introduced as an option for devs.

It would change the entire dev play style and I could see 10 strong with 4 heavy flamers drop podding in creating utter carnage against any kind of blob list.

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 The Home Nuggeteer wrote:

This could make Deathwing uber competitive.


Screw Derpwing, give this exclusively to Vanilla Mehreens, 'cause dem Dark Angels already can take an insane PLASMA CANNON...
Multi-melta option would make Vanilla Terminators cool, crazy-dangerous and competitive (hey, three C's!)

Also: imagine giving the Termies some custom grav weaponry (smaller than cannons, bigger than rifles)

This message was edited 1 time. Last update was at 2014/08/31 06:36:59


Innocentia Nihil Probat.
Son of Dorn  
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






I run Devs but I'd never run Assault Cannons even with the option. The range is too short for them to be useful, as I want to plop my devs somewhere and not need to move them.

4500
 
   
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Between

 throwoff wrote:
I've said for a long time I would love to see Heavy Flamers introduced as an option for devs.

It would change the entire dev play style and I could see 10 strong with 4 heavy flamers drop podding in creating utter carnage against any kind of blob list.


Sisters can do it, and it is awesome. not sure how effective it would be without Divine guidance though.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
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Grim Rune Priest in the Eye of the Storm





Riverside CA

 throwoff wrote:
I've said for a long time I would love to see Heavy Flamers introduced as an option for devs.

It would change the entire dev play style and I could see 10 strong with 4 heavy flamers drop podding in creating utter carnage against any kind of blob list.

Our group has made this a house rule for Salamanders: May Replace any HB for a Heavy Flamer.
So far no one has taken this option, but it looks to make them fun.

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Come to think of it, Ultramarines tactics could make assault cannon devs work, for a turn. Slap those gun-happy devs into a drop pod, have them come in turn 1, pop the dev doctrine (or the other way around, can't remember which) and go to town. The more, the merrier!
   
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Prophetic Blood Angel Librarian




Didn't salamander squads back in 3rd/4th have heavy flamers in normal tac and dev squads?
   
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Fireknife Shas'el




Lisbon, Portugal

I'd rather see each termie with an assault cannon. Storm bolters are puny

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 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
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 Vector Strike wrote:
I'd rather see each termie with an assault cannon. Storm bolters are puny

I loved the 2nd Ed Space Wolves with all of them caring an Assault Cannon and Cyclone Missile Launcher. Only then they had a chance of Exploding!

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BladeSwinga wrote:
Come to think of it, Ultramarines tactics could make assault cannon devs work, for a turn. Slap those gun-happy devs into a drop pod, have them come in turn 1, pop the dev doctrine (or the other way around, can't remember which) and go to town. The more, the merrier!


They become relentless if they HAVEN'T disembarked from a vehicle, sadly. Otherwise I would've made a lot of MM devs in drop pods.


Automatically Appended Next Post:
 Anpu42 wrote:
 throwoff wrote:
I've said for a long time I would love to see Heavy Flamers introduced as an option for devs.

It would change the entire dev play style and I could see 10 strong with 4 heavy flamers drop podding in creating utter carnage against any kind of blob list.

Our group has made this a house rule for Salamanders: May Replace any HB for a Heavy Flamer.
So far no one has taken this option, but it looks to make them fun.


I would've slapped on every single squad that drop pods with flamers!

This message was edited 1 time. Last update was at 2014/08/31 15:50:02


 
   
Made in us
Dakka Veteran





I wouldn't take Assault Cannons for Devestators.

They can already take Heavy bolters, which are close enough, with better range, even if they loose 1 shot and rending.

I like to say I have two armies: Necrons, and Imperium.....
 
   
Made in at
Slashing Veteran Sword Bretheren






Ralis wrote:
I wouldn't take Assault Cannons for Devestators.

They can already take Heavy bolters, which are close enough, with better range, even if they loose 1 shot and rending.


and -1S

over 4 weapons, that adds up to be a significant differerence

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Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
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Poly Ranger wrote:
If ravenguard or raptors, 100% yes! 3 ten men squads in rhinos.
Scout 12" forward. Move a further 6" turn 1. Unload and snap shot. Turbo boost rhino in front of them to cover. Turn 2 - 48 assault cannon shots + bolter shots, very likely sitting on objectives. 12 of those assault cannon shots hitting at bs5 lets not forget. And the opponent has to eat through 6 marines in each squad before being able to kill the assault cannon bearers.
Massive presence in the centre of the board.

All for 705pts.


This guy gets it!!!

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 cincydooley wrote:
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Canada

I'd take Assault Cannons, but not at +25pts (that's the cost of them for Space Wolf Termies anyway). If it was 15pts, then definitely.

   
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Brigadier General





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Depends on what Army I'm playing the assault devs against. They'd be good against Meganobs and Helbrutes, but would only be able to attack at BS 1 against anything that can exploit the cannon's short "24" range like Most a Eldar can.

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