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Made in gb
Long-Range Land Speeder Pilot






UK

Hi all,

I was wondering how survivable are they?

Is there a core set of units to use with it or nearby (i'll be running it with my space marines)?

Or is best to use a differnt varient such as the hell hammer of stormlord?

Thanks.

This message was edited 5 times. Last update was at 2014/09/01 14:47:18


My own chapoter, The Broken Swords. Almost a full company.

1500

Check out my painting page on Facebook. Wartable Painting. 
   
Made in us
Grey Knight Purgator firing around corners



Ohio

If you don't want to go unbound, you have to bring a Combined Arms Detachment of Astra Militarum. I have a Tank Commander squadron as my HQ, and Veterans holding down the Firestorm Redoubt for mine (I'm Grey Knights and we don't have any ranged units to speak of).

The only two Baneblade varients I've found to be worth taking at all are the ones with Ignores Cover. It doesn't matter if you have AP1 at long range if everything has a 4+ cover save from ruins or Fortifications, which is the case in all of the games I've fielded them.

The Baneblade varients are extremely survivable, but I would caution against bringing them for any game smaller than 3000 points, because they don't kill enough to be worth their points unless the board is too crowded for your opponent to spread out his units. Again, take one with Ignores Cover if you want to actually kill stuff with it.

Don't be surprised if your opponent ignores it. If they can't statistically kill it by turn 3, they probably won't bother trying, and will instead be focused on grabbing objectives and killing everything else you brought to take objectives.

This message was edited 1 time. Last update was at 2014/09/01 15:26:14


 
   
Made in us
Painlord Titan Princeps of Slaanesh





Take the variant that has strength D big pie plate!
   
Made in gb
Long-Range Land Speeder Pilot






UK

ForeverARookie wrote:
If you don't want to go unbound, you have to bring a Combined Arms Detachment of Astra Militarum. I have a Tank Commander squadron as my HQ, and Veterans holding down the Firestorm Redoubt for mine (I'm Grey Knights and we don't have any ranged units to speak of).

The only two Baneblade varients I've found to be worth taking at all are the ones with Ignores Cover. It doesn't matter if you have AP1 at long range if everything has a 4+ cover save from ruins or Fortifications, which is the case in all of the games I've fielded them.

The Baneblade varients are extremely survivable, but I would caution against bringing them for any game smaller than 3000 points, because they don't kill enough to be worth their points unless the board is too crowded for your opponent to spread out his units. Again, take one with Ignores Cover if you want to actually kill stuff with it.

Don't be surprised if your opponent ignores it. If they can't statistically kill it by turn 3, they probably won't bother trying, and will instead be focused on grabbing objectives and killing everything else you brought to take objectives.


Thanks for this, some good points in there. I completey over looked the whole allied detachment bit.

My own chapoter, The Broken Swords. Almost a full company.

1500

Check out my painting page on Facebook. Wartable Painting. 
   
Made in us
Rough Rider with Boomstick





Georgia, US

ForeverARookie wrote:
If you don't want to go unbound, you have to bring a Combined Arms Detachment of Astra Militarum. I have a Tank Commander squadron as my HQ, and Veterans holding down the Firestorm Redoubt for mine (I'm Grey Knights and we don't have any ranged units to speak of).

The only two Baneblade varients I've found to be worth taking at all are the ones with Ignores Cover. It doesn't matter if you have AP1 at long range if everything has a 4+ cover save from ruins or Fortifications, which is the case in all of the games I've fielded them.

The Baneblade varients are extremely survivable, but I would caution against bringing them for any game smaller than 3000 points, because they don't kill enough to be worth their points unless the board is too crowded for your opponent to spread out his units. Again, take one with Ignores Cover if you want to actually kill stuff with it.

Don't be surprised if your opponent ignores it. If they can't statistically kill it by turn 3, they probably won't bother trying, and will instead be focused on grabbing objectives and killing everything else you brought to take objectives.


He's right but I wouldn't consider the Baneblade itself worthless. It can still do a lot of damage.

My blog!
 cincydooley wrote:
It don't want none unless you got buns, hon.
1,500 Points II 1,500 Points II 125
Have a nice day. 
   
Made in us
Battleship Captain




Oregon

ForeverARookie wrote:
If you don't want to go unbound, you have to bring a Combined Arms Detachment of Astra Militarum. I have a Tank Commander squadron as my HQ, and Veterans holding down the Firestorm Redoubt for mine (I'm Grey Knights and we don't have any ranged units to speak of).

The only two Baneblade varients I've found to be worth taking at all are the ones with Ignores Cover. It doesn't matter if you have AP1 at long range if everything has a 4+ cover save from ruins or Fortifications, which is the case in all of the games I've fielded them.

The Baneblade varients are extremely survivable, but I would caution against bringing them for any game smaller than 3000 points, because they don't kill enough to be worth their points unless the board is too crowded for your opponent to spread out his units. Again, take one with Ignores Cover if you want to actually kill stuff with it.

Don't be surprised if your opponent ignores it. If they can't statistically kill it by turn 3, they probably won't bother trying, and will instead be focused on grabbing objectives and killing everything else you brought to take objectives.


What about the artillery version (Banesword I think)
Doesn't outright ignore cover but does render much of it useless.
   
Made in us
Grey Knight Purgator firing around corners



Ohio

 minigun762 wrote:

What about the artillery version (Banesword I think)
Doesn't outright ignore cover but does render much of it useless.


How do you figure? How are their cover saves useless if they are still taking them?

This message was edited 2 times. Last update was at 2014/09/02 19:45:56


 
   
Made in us
Battleship Captain




Oregon

ForeverARookie wrote:
 minigun762 wrote:

What about the artillery version (Banesword I think)
Doesn't outright ignore cover but does render much of it useless.


How do you figure? How are their cover saves useless if they are still taking them?


Doesn't it have barrage?
That should reduce their ability to claim cover considerably.
   
Made in us
Grey Knight Purgator firing around corners



Ohio

 minigun762 wrote:
ForeverARookie wrote:
 minigun762 wrote:

What about the artillery version (Banesword I think)
Doesn't outright ignore cover but does render much of it useless.


How do you figure? How are their cover saves useless if they are still taking them?


Doesn't it have barrage?
That should reduce their ability to claim cover considerably.


I have the Apocalypse book, which states the Quake Cannon's profile is:
24-180" S9 AP3 Primary Weapon 1, Apocalyptic Blast

It might be different in Escalation, but all the ones I checked were the same.
   
Made in us
Battleship Captain




Oregon

ForeverARookie wrote:
 minigun762 wrote:
ForeverARookie wrote:
 minigun762 wrote:

What about the artillery version (Banesword I think)
Doesn't outright ignore cover but does render much of it useless.


How do you figure? How are their cover saves useless if they are still taking them?


Doesn't it have barrage?
That should reduce their ability to claim cover considerably.


I have the Apocalypse book, which states the Quake Cannon's profile is:
24-180" S9 AP3 Primary Weapon 1, Apocalyptic Blast

It might be different in Escalation, but all the ones I checked were the same.


Well.. that's odd. I could've sworn it was barrage.

Disregard my earlier comment then, as it's no longer valid.
   
Made in us
Boom! Leman Russ Commander





Ohio

 Filch wrote:
Take the variant that has strength D big pie plate!


Its a waste. Unless you roll a 6 your opponent still gets his cover and invuln save. Ive tested it out and with how easy it is for your opponent to get coverr the tank primarily didnt do much.Not to mention its only a large blast that can scatter.

 
   
 
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