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![[Post New]](/s/i/i.gif) 2014/09/03 18:52:35
Subject: Asasult missiles
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Preacher of the Emperor
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When an attack such as this says it deals 1 damage, is that automatic or does the model affected get to roll a defense dice?
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![[Post New]](/s/i/i.gif) 2014/09/03 18:55:32
Subject: Asasult missiles
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[DCM]
Sentient OverBear
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It's automatic. Dealing damage directly is nasty,
Edited to remove erroneous info.
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This message was edited 1 time. Last update was at 2014/09/04 00:03:26
DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++
Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k. Rule #1 - BBAP
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![[Post New]](/s/i/i.gif) 2014/09/03 19:41:03
Subject: Asasult missiles
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Preacher of the Emperor
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bypasses shields too.. oh my. are there several abilites with results like this? so far i've played 2 games since i started saturday...
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![[Post New]](/s/i/i.gif) 2014/09/03 19:50:40
Subject: Re:Asasult missiles
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Is 'Eavy Metal Calling?
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With the big Tantive IV on sale at miniaturemarket today, and a score of a transport there's a possible nasty auto damage effect. There's the slicer (team/field/something) that causes 1 damage to all ships in range 1-3 I believe if they have a stress token. It costs energy, but could be fun in epic games.
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LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 |
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![[Post New]](/s/i/i.gif) 2014/09/03 22:16:29
Subject: Asasult missiles
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Frightnening Fiend of Slaanesh
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Assault missiles do not bypass shields, because they deal "damage". ("each other ship at Range 1 of the defender suffers 1 damage").
Proton bombs do, because they "deal a faceup card".
Shields can eat damage, but cannot prevent being directly given a damage card.
The missiles are still nasty, though, especially on Lt. Blount. ^^
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![[Post New]](/s/i/i.gif) 2014/09/03 23:16:29
Subject: Asasult missiles
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Devestating Grey Knight Dreadknight
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Lorek wrote:Dealing damage directly is nasty, and even bypasses shields.
No, they do not bypass shields at all. In fact I don't think anything in the game does currently with the exception of the Rebel Transport's ability to kill ships outright.
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![[Post New]](/s/i/i.gif) 2014/09/03 23:31:05
Subject: Asasult missiles
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Huge Hierodule
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Godless-Mimicry wrote: Lorek wrote:Dealing damage directly is nasty, and even bypasses shields.
No, they do not bypass shields at all. In fact I don't think anything in the game does currently with the exception of the Rebel Transport's ability to kill ships outright.
Proton Bomb- deals a single face-up damage card to anyone standing in the wrong spot.
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Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
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![[Post New]](/s/i/i.gif) 2014/09/04 00:02:51
Subject: Asasult missiles
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[DCM]
Sentient OverBear
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Woops! Sorry. I stand corrected.
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DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++
Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k. Rule #1 - BBAP
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![[Post New]](/s/i/i.gif) 2014/09/04 05:04:19
Subject: Asasult missiles
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Dakka Veteran
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The 'deal damage' vs 'deal damage card (face up/down)' screws everybody up at first. It's such a fine level of interaction. Reminds me of all of magics phases and layers. The other ones in this game are things like 'perform a free focus action' versus 'assign this ship a focus token'. Then how that works with actions already taken in the round and stress.
Interestingly there is a way to have the Tantive "lock on" four times in one turn. It doesn't get you anywhere but it's entertaining to me that they were able to build that complexity but have it so subtle it never bothers play. Such great design is worth admiration.
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![[Post New]](/s/i/i.gif) 2014/09/04 06:40:43
Subject: Asasult missiles
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Foxy Wildborne
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KnuckleWolf wrote:The 'deal damage' vs 'deal damage card (face up/down)' screws everybody up at first. It's such a fine level of interaction. Reminds me of all of magics phases and layers. The other ones in this game are things like 'perform a free focus action' versus 'assign this ship a focus token'. Then how that works with actions already taken in the round and stress.
It's one of the few games where most rules questions can be solved by just following RAW very literally. The rules are clear and consistent throughout and if two abilities have different wording, this is intentional and has different effects, like the example above.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2014/09/04 13:49:41
Subject: Asasult missiles
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[DCM]
Sentient OverBear
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Whoa whoa whoa. I make a mistake, I get called out on it. That's how Dakka works. Hot coals, gents, hot coals!
I guess this just means I need to play more games.
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This message was edited 1 time. Last update was at 2014/09/04 13:49:57
DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++
Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k. Rule #1 - BBAP
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![[Post New]](/s/i/i.gif) 2014/09/04 19:36:27
Subject: Asasult missiles
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Foxy Wildborne
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Speaking of Assault Missiles, Lt. Blount just scored 6 points of damage with one volley tonight. Spread amongst 4 models.
EDIT: Just found out Ruthlessness is Imperial Only, so I cheated a little bit. I guess army builders aren't 100% accurate on unreleased preview cards.
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This message was edited 1 time. Last update was at 2014/09/05 06:51:57
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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