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Made in pl
Morat Paramedic





(Yes, I know this forum has the mouseover glossary, personally I found it more annoying than helpful, plus I like to have everything in one place. And as you can see, it's incomplete :v)

"So he revealed a TO HI from HD in ARO and now ML shots are flying around, what am I supposed to do and more importantly, what the is he talking about!? "

If you're new to Infinity, you might have already noticed we use a lot of acronyms to save time. This list written to facilitate the introduction, so you may soon sling TLAs with the best of them. If I missed anything, let me know!

(To experienced players: Yes, the descriptions are superficial and incomplete. This is an intro glossary, not a wiki.)



360V = 360ยบ Visor
AD = Airborne Deployment
AD1 = Airborne Deployment: Parachutist (choose a table edge quarter before the battle)
AD2 = Airborne Deployment: Airborne Infiltration (choose the table edge quarter immediately before landing)
AD3 = Airborne Deployment: Combat Jump (place a circular template and land in that area)
ADHL = Adhesive Launcher
AP = Assault Pistol / Armor-Piercing [ammo] / Anti-Personnel [mines]
ARO = Automatic Reaction Order (pretty much everything you do in the reactive turn)
ASA = Acontecimento Shock Army (a PanOceanian sectorial army)
ASS = Assault Sub-Section of the ALEPH forces (a.k.a. Steel Phalanx sectorial)
B = Burst
B2B = Base-to-base contact
BJC = Bakunin Jurisdictional Command (Nomad sectorial)
BS = Boarding Shotgun / Ballistic Skill
BSG = Boarding Shotgun
BTB -> B2B
CA = Combined Army
CB = Corvus Belli
CC = Close Combat (statistic ("CC roll" or situation ("we're in CC")
CCW = Close Combat Weapon
CG = Celestial Guard (a Yu Jing unit)
CH = Camouflage and Hiding (the whole skill tree)
CHA = Caledonian Highlander Army (an Ariadnan sectorial army)
Cheerleader = model whose main purpose is to provide a regular order to others
CJC = Corregidor Jurisdictional Command (Nomad sectorial)
CP = Campaign: Paradiso (the third Infinity book)
CRAP = Chain Rifle, Assault Pistol (a S.A.S. unit loadout)
DEP = Descanse en Paz ("Rest in Peace" - a one-shot anti-armor launcher)
DTW = Direct Template Weapon (anything that uses a template and auto-hits; mostly chain* and flamers)
EI = Evolved Intelligence (the entity that runs the CA)
EVO = EVO Repeater
GdA = Guarda de Asalto (a PanOceanian unit)
GHRL = Guided Heavy Rocket Launcher (incendiary weapon)
GML = Guided Missile Launcher (anti-armor weapon)
GMSR = Guided Multi Sniper Rifle
F2F = Face-to-Face roll
FO = Forward Observer
FRRM -> MRRF
FTF = Face-to-Face roll
HB = Hassassin Bahram (Haqqislam sectorial)
HD = Hacking Device / Hidden deployment (when a unit starts hidden with not even a marker, only a position on the map noted down)
HD+ = Hacking Device Plus
HFT = Heavy Flamethrower
HGL = Heavy Grenade Launcher
HI = Heavy Infantry (i.e. powered armor)
HMC = Hyper-Rapid Magnetic Cannon, =HRMC
HMG = Heavy Machine Gun
Holo1 = Holoprojector Level 1 (appear as another unit)
Holo2 = Holoprojector Level 2 (fake holoechoes)
HRL = Heavy Rocket Launcher (incendiary weapon)
HRMC = Hyper-Rapid Magnetic Cannon, =HMC
HS = Human Sphere (the second Infinity book)
ICS = Infinity Campaign System
IMP = Impersonation or Impersonation Marker
ISS = IS = Imperial Service (sometimes unofficially called the Imperial Secret Service; a Yu Jing sectorial army)
ITS = Infinity Tournament System
JSA = Japanese Sectorial Army
KSCD = Kuang Shi Control Device (often mentioned because this loadout also has a Smoke LGL)
KTS = Kaplan Tactical Services (a mercenary unit/organization)
LFT = Light Flamethrower
LGL = Light Grenade Launcher
LI = Light Infantry
LoL = Loss of Lieutenant
LRL = Light Rocket Launcher (incendiary weapon)
LSG = Light Shotgun
LSGL = Light Smoke Grenade Launcher
LT = Lieutenant (an army commander)
MA# = Martial Arts level #
MAF = Morat Aggression Force (a Combined Army sectorial)
MAS = Micro Art Studio (company that makes "official" Infinity terrain)
MI = Medium Infantry
Mk12 = Mk12 (A battle rifle. Yes, it's its full name)
ML = Missile Launcher (anti-armor weapon)
MO = Military Orders (a PanOceanian sectorial army)
MR = Multi Rifle
MRRF = Merovingian Rapid Response Force (an Ariadnan sectorial army, a.k.a. FRRM from the French variant)
MSR = Multi Sniper Rifle (multiple ammunition types, not multiple snipers )
MSV# = Multi-Spectral Visor level #
NCA = Neoterran Capitalline Army (PanO sectorial)
NWI = Valor: No Wound Incapacitation (unit can be fully active when "unconscious"
ODD = Optical Disruption Device (no full camouflage, but -6 to hit)
ODF = Optical Disruption Field (Pi-Well has it, gives ODD to all models within a circular template centered on user)
OSS = Operations Subsection of the ALEPH forces (vanilla Vedic units)
PF = Panzerfaust (two-shot anti-armor launcher)
QK = Qapu Khalqi (a Haqqislamite sectorial Army)
Rambo/ramboing = spending most/all orders in a turn on one strong model
REM = Remote
SK = Skirmisher (unit class; infiltrators)
SMG = Submachine Gun
SS1/2 = Sixth Sense level 1 / 2
SWC = Support Weapons Cost (you get one for each full 50 points of the list format)
TAG = Tactical Armored Gear (the big robots)
TO = Thermoptic [Camouflage] / Tournament Organizer
TR = Total Reaction
Vanilla [list] = non-sectorial list
WB = Warband (class of expendable impetuous troops)
WCD = War Contract Department (the Exrah part of the Combined Army)
YAMS = Yet Another Mission System (a card-based objective system by IJW)
YJ = Yu Jing


Some additional abbreviations are covered by the ammunition chart. Some more common ones:
DA = Double Action (2 ARM rolls on each hit suffered)
E/M = Electromagnetic (instead of wounding, roll to disable electronics; E/M CCW rolls both for wounding and disabling electronics)
EXP = Explosive (3 ARM rolls on each hit suffered)
K1 = ? (target armor = 0 for this roll)
Mono = Monofilament (roll against DMG 12, failed roll destroys model outright and removes from the table)
N = Normal (no special effects)
T2 = ? (Teseum round; each failed ARM roll causes 2 wounds)



Painting/modeling related:
GS = "green stuff" (a two-part modeling putty)
NMM = Non-Metallic Metal (painting a metallic effect without actual metallic pigment)
OSL = Object-Source Lighting (painting light reflected from an object onto a miniature)
PVA = Polivinyl Acetate [glue] (a.k.a. white glue, carpenter's glue)
RMS = Reaper Master Series (a line of paints)
VGC = Vallejo Game Color (a line of paints)
VMC = Vallejo Model Color (a line of paints)
   
Made in us
Dakka Veteran





Chesapeake Beach, Maryland

Might be worth while to just request that these all get added to the forums since sooner or later this thread will just get pushed down the list and we will lose track of it.

   
Made in us
Aspirant Tech-Adept





Thanks for the list, Pierzak. This will make it easier for someone new like me to follow Infinity conversations.
   
Made in us
[DCM]
.







I love it!

And thanks for compiling it!

This is the thread to post in to ask that they be added into the Dakka Glossary:

http://www.dakkadakka.com/dakkaforum/posts/list/205002.page
   
Made in au
Yu Jing Martial Arts Ninja






Thanks for this. Super helpful

   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


Thanks for the giant list of Infinity Acronyms!

One thing about adding them to the glossary is that it does take up server resources to have additional terms added, so I only add it if the acronym is actually getting used here on Dakka.

That means I have to go through the whole list do a 'search' on the acronym (limiting it to the Infinity forum, in this case) and see if the acronym actually comes up as being used at least 10 times.

If someone can go through the list posted and run a search on each of them and let me know which ones are actually being used regularly and those that are not, it would definitely help speed the process up of getting them added.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Made in us
Machinist Engineer




Chapel Hill, North Carolina

SAA = Shock Army of Acontecimento (a PanOceanian sectorial army)
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Zero Visibility Zone (ZVZ) or Zero Visibility Smoke (ZVS).

The first can be seen/shot through by MSV2+.
The second cannot be by any level of MSV.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in us
Rough Rider with Boomstick





Georgia, US

Found this very helpful. Thank you.

My blog!
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It don't want none unless you got buns, hon.
1,500 Points II 1,500 Points II 125
Have a nice day. 
   
 
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