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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Hello again smart peoples.

Having gotten the first few games under my belt since 5th edition, a few more rule questions that I haven't quite figured out.

Biggest An' Da Best:
Special rule from Waaaugh Ghazghkull that says if you have more than one model with this special rule, you can choose who challenges and accepts challenges. You can already choose which of your own characters will accept a challenge, so is this redundant wording? Or does this possibly mean that you can choose the enemy character to accept the challenge?

Challenge Initiatve:
When does a challenge fight happen in regard to the rest of the combat? If you win a challenge, overflow wounds go to the unit...and if the enemy unit is dead, your unit can jump into the challenge and attack the other guy's character. How do you figure out initiative? Do the characters go at their normal initiative, just resolving the combat separately from the rest of the combat?

Vehicle Explosions:
In 5th Edition, I made all these vehicle shaped craters, and when a vehicle was exploded, I would put the crater in it's place so the models could be placed in the vehicle footprint. Do exploded vehicles no longer leave craters? IE, cover?

D-Weapons
D-Weapons ignore all saves? Invulnerable saves too? I had a squad of wyches assault a super-heavy and glance it to death, which apparently causes an auto-exploding-super-heavy-of-three-different-sizes and removed my wyches from play. ><

Overwatch:
A few overwatch questions:

1. Does overwatch happen prior to close combat or as part of it? IE, DE wyches have a 4+ invulnerable save in close combat, but a regular 6+ armor save. Which save against overwatch?
2. Can you take cover saves if you're assaulting through cover against overwatch?
3. Do special weapons fire overwatch (lascannons, flamers, lances, etc).
4. Do walkers get to overwatch if they are assaulted?

5. I have an enemy unit of space marines surrounded by three units of orks. All three units are going to assault the space marines. Do I declare my assaults one at a time (picking the nastiest to get overwatched) or all three at once, and the space marines choose which unit to fire at?

Close Combat:
1. ICs join units during the movement phase. Say a Warboss moves away from Unit-A during movement (detaching), and assaults into an enemy with Unit-B. Does the warboss join Unit-B at the start of the enemy movement phase, or at the start of my following movement phase...or not until combat ends since close combatants skip movement and shooting?

2. I have a Dark Eldar beast unit that consists of 4 razorwing flocks, 5 khymarae and 3 beastmasters. They assault a space marine squad of 5 tactical marines with bolters, 1 with a flamer, 1 powerfist. I'm struggling to understand which models attack which models.

Let's say my khymarae do 10 wounds at I6 and my razorwing flocks do 5 wounds at I5.

-Does the marine player roll 15 saves in total and allocate the losses as they see fit? Do they need to be allocated pre-roll based on like models, and then rolled? Are they only allocated to models engaged with the models attacking?
-Does a 4++ Khymarae need to be in base contact with the powerfist to take the powerfist attack? If both a khymarae and a beastmaster are in base contact with the powerfist, can I choose who takes the powerfist attack?


Thanks in advance, I'm re-learning the hobby!

   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Dashofpepper wrote:
Hello again smart peoples.

Having gotten the first few games under my belt since 5th edition, a few more rule questions that I haven't quite figured out.

Biggest An' Da Best:
Special rule from Waaaugh Ghazghkull that says if you have more than one model with this special rule, you can choose who challenges and accepts challenges. You can already choose which of your own characters will accept a challenge, so is this redundant wording? Or does this possibly mean that you can choose the enemy character to accept the challenge?


If a model has the rule, that model must issue/accept a challenge. If more than one model has the rule, you can pick from the models with it.

Challenge Initiatve:
When does a challenge fight happen in regard to the rest of the combat? If you win a challenge, overflow wounds go to the unit...and if the enemy unit is dead, your unit can jump into the challenge and attack the other guy's character. How do you figure out initiative? Do the characters go at their normal initiative, just resolving the combat separately from the rest of the combat?


The challenge happens at the same time, with each model striking at Initiative.

Vehicle Explosions:
In 5th Edition, I made all these vehicle shaped craters, and when a vehicle was exploded, I would put the crater in it's place so the models could be placed in the vehicle footprint. Do exploded vehicles no longer leave craters? IE, cover?


Correct, exploding vehicles no loner leave craters.

D-Weapons
D-Weapons ignore all saves? Invulnerable saves too? I had a squad of wyches assault a super-heavy and glance it to death, which apparently causes an auto-exploding-super-heavy-of-three-different-sizes and removed my wyches from play. ><


D-weapons only occasionally ignore all saves. For each model hit, roll a D6. The result is how many Wounds that specific model suffers.


Overwatch:
A few overwatch questions:

1. Does overwatch happen prior to close combat or as part of it? IE, DE wyches have a 4+ invulnerable save in close combat, but a regular 6+ armor save. Which save against overwatch?

Overwatch happens in the Charge Sub-phase. They are not however, close combat attacks. They are still shooting attacks. Also, Wyches invulnerable saves are against close combat attacks, not in close combat.

2. Can you take cover saves if you're assaulting through cover against overwatch?

Overwatch follows all the normal rules for shooting, except for a certain things (Snap Shots and Wall of Death being the main ones).


3. Do special weapons fire overwatch (lascannons, flamers, lances, etc).

As long as the weapon is able to fire Snap Shots. Note that Template weapons have the Wall of Death special rule.

4. Do walkers get to overwatch if they are assaulted?

Check the Walker rules


5. I have an enemy unit of space marines surrounded by three units of orks. All three units are going to assault the space marines. Do I declare my assaults one at a time (picking the nastiest to get overwatched) or all three at once, and the space marines choose which unit to fire at?

Units charge one at a time.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Thanks! Any help to be had on the close combat questions?

   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Not sure on 1.

Regarding number 2 however,

All engaged Kymarae attack at I6. Wounds are allocated to the closest model, until that model is dead. Since there will usually be more than one model in base contact, the SM player chooses who is the "closest". Each wound is allocated, and the SM player rolls any applicable saves.
At I5, engaged Razrowing attack (with wounds being allocated as above).
At I4 the Beastmasters and any still living SM get to attack.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Executing Exarch






 Dashofpepper wrote:
Close Combat:
1. ICs join units during the movement phase. Say a Warboss moves away from Unit-A during movement (detaching), and assaults into an enemy with Unit-B. Does the warboss join Unit-B at the start of the enemy movement phase, or at the start of my following movement phase...or not until combat ends since close combatants skip movement and shooting?
Independent Characters cannot join a unit that is locked in combat, so he would be a separate unit for the duration of the combat (meaning enemy in contact could allocate attacks directly at him and he could not Look-Out-Sir! the wounds).
   
Made in us
Longtime Dakkanaut




Clarification on CC2:

At I6, every model that attacks at I6 attacks simultaneously. (perhaps you also have an I6 IC attached)

You roll hits against the entire unit, then roll to wound against the unit.
The wounds are then allocated to the model closest to the *I6* attackers. (often this means in base contact)

So,lets say only 1 Kym is in base contact,and it is in base with the PFist guy, and all 4 RWs are in base contact. Then the Kym wounds *have* to be allocated to the PFist guy first. Once that guy is dead, you see which model is closest to any of the Kym models, and allocate there. It does not matter if a model is close to, or in base with, a RW model.

   
 
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