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![[Post New]](/s/i/i.gif) 2014/11/03 11:09:46
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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Working on a new, grander display board.
http://www.dakkadakka.com/dakkaforum/posts/list/592444.page#7325636
Its going to accommodate a large range of possibilities for up to about 2000 pts. Not really fit for Toxicrenes though...
Next weekend there is a small local tournament at the Bowie GW. Probably like 6-10 people at the most. I am taking Skyblight, with two flyrants and rippers for primary at 1500pts. I need to win it so I dont have to pay full price for the new bug kit.
My two Crones have to be harpies, and my harpy has to be a crone.
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![[Post New]](/s/i/i.gif) 2014/11/03 11:26:58
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Infiltrating Broodlord
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@SHUPPET, Honestly that snarky reply I posted that was directed at Tag was a bit of a cheap shot but it was more in response to his "aggressive" style of "discussing" things. While he does go in to great detail which is great and I enjoy, he's very dismissive and likes to deal with absolutes a bit too much for my taste.
"Except for maybe that one guy who kept trying to tell us all how we were building our lists wrong, explaining how Trygons and Haruspex are great units, while admitting that he has never played with or against Tyranids and was still building his army. He was freaking annoying."
I must have missed this guy? Was it morgoth or someone worse?
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![[Post New]](/s/i/i.gif) 2014/11/03 12:15:39
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Towering Hierophant Bio-Titan
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text removed.
Reds8n
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This message was edited 1 time. Last update was at 2014/11/03 14:13:21
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/11/03 12:32:30
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Towering Hierophant Bio-Titan
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Actually I have 3 Trygons and they weren't a wasted purchase at all, they have a very defined role in a lot of my builds.
They are my Mawlocs. =P
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/11/03 12:34:25
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Dakka Veteran
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Mycetic spore confirmed by local GW resellers alongside Maelstrom Cards
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![[Post New]](/s/i/i.gif) 2014/11/03 12:51:54
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Towering Hierophant Bio-Titan
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LINK
Automatically Appended Next Post:
I can't find it
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This message was edited 2 times. Last update was at 2014/11/03 12:57:55
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/11/03 13:17:52
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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Zande4 wrote:
@tag8833 I feel the main problem here when comparing you to jy2 is opponent sample size. Judging by your responses you appear to play a much smaller amount of opponents and you seem to be the dominant one out of your group which is skewing your success with certain units. Honestly if you're beating your opponents with fluffy list then you could probably beat them with almost any unit. jy2's sample size on the other hand is various large tournaments, the fine people at Frontline Gaming and many other areas.
You kinda lost me with this one: tag8833 wrote:I don't think TWC have been terribly successful, but there are two players I see who run them regularly.
I'm sure that is true. It frustrates me that I only have a handful of competitive opponents, and I have been working hard to uplift others so that can compete with me on a competitive level. I'm the local TO, which makes me somewhat dominant, but there are at least 3-4 players that are at least as good as me, and can regularly beat me, and another 6 or so that are slightly less competitive, and then another 10-12 that are not competitive at all. There are another 12 who are infrequent opponents some of which are competitive, and I've played another 30-40 people that I've only every played once. For instance, people in an RTT.
That being said, I only ever play Tyranids, unless I army swap with someone to show them how to beat me. I am prolific. I play 3-4 games a week. Playing less competitive players lets me audition other units and builds that allows me a better understanding of the Tyranid codex. Tyranids are JY2's Secondary army (necrons), and he plays a pretty specific build without as much experimentation, but he has been playing quite a bit longer then me against a higher level of competition which is why I generally deffer to him in cases where I disagree. This is one case where I'm not willing to defer, because 75% of my games are Maelstrom, and I've played both Hormagants and rippers so many times in 7th that I can't even count. Meanwhile, he hasn't logged many maelstrom games, and the games he has logged have probably been against opponents that haven't had time to log enough maelstrom games to master the missions. He also hasn't used Hormagants in so long that he forgot about the one rule that makes them a superior unit (Bounding leap). In short, I'm confident that my experience in this one specific case exceeds his.
I also think I've been pretty careful to avoid broad absolutes. I add qualifiers like "In Maelstrom", and "Against Thunderwolf Calvary" which often get stripped off in replies, which is frustrating to me, because all I've ever claimed is that Hormagants are better than rippers in Maelstrom, and it keeps getting conflated with a claim that Hormagants are better in all mission types which is not what I am saying.
I would like nothing more than to be proved wrong. It is only by locating and understanding mistakes that I can become a better player. That is why I'm here. Without sufficient diversity or competitiveness of meta, I've got to reach outside for an understanding of how to compete against top tier opponents. I'm not shy about admitting when I was wrong, nor do I have a problem experimenting with lists or strategies that I haven't tried.
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![[Post New]](/s/i/i.gif) 2014/11/03 13:21:55
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Scuttling Genestealer
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http://www.dakkadakka.com/dakkaforum/posts/list/450/620531.page
look at the last entry Automatically Appended Next Post: I can only imagine a drop pod tyranid army...
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This message was edited 2 times. Last update was at 2014/11/03 13:26:57
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![[Post New]](/s/i/i.gif) 2014/11/03 13:37:00
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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Stupidly excited for a Tyrannocite. So much speed!
Question since I got into Nids in 6th ed: Will you be buying the Tyrannocite models or using the ones you already have (like Chapter, homemade)?
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2014/11/03 13:43:22
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Towering Hierophant Bio-Titan
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I cant work out what the rules are
I'll be using my old spores for sure lol
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/11/03 13:47:24
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Scuttling Genestealer
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buying these ones, since I just got into it in 7th. but stupidly excited to see if more units can become more useful. and Shuppet.
5 deathspitters
deepstrike, fearless, instinctive fire.
has drifting death
when it lands on impassable terrain, move it the minimum distance where it will be fine. deploy up to 6" away, but not 1" near enemy units (can not really mishap)
can upgrade with barbed strangler or vennom cannon for 25 pts.
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This message was edited 1 time. Last update was at 2014/11/03 13:49:21
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![[Post New]](/s/i/i.gif) 2014/11/03 14:00:41
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Towering Hierophant Bio-Titan
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Well, it's a massive buff to Zopes, Dima, Stonecrushers, TFex, and a decent one to Dakkafex and Devilgants. Big buff to Stealershock as well.
Apparently can transport absolutely anything in the dex, 20 capacity or 1 MC. Doesn't take up an FOC slot itself. Non-dedicated transport, can be taken individual of units.
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/11/03 14:01:42
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Stealthy Grot Snipa
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"The Emporer is a rouge trader."
- Charlie Chaplain. |
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![[Post New]](/s/i/i.gif) 2014/11/03 14:03:07
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Towering Hierophant Bio-Titan
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This is the best news I've seen in a long time.
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/11/03 14:04:30
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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Pyrovores might see the table now...still better Elites to use but they suddenly became more viable
It looks like T5 W6 4+ so it would be great at plonking on an objective or at least drawing fire away from your army if the opponent wants an objective.
And it moves too! So you can get to that objective if you DS out too far.
Or be like 'nah, I feel like that objective'
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2014/11/03 14:09:41
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Scuttling Genestealer
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anyone got anything on the mucolid? Automatically Appended Next Post: Anyone got anything on the mucolid?
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This message was edited 1 time. Last update was at 2014/11/03 14:09:57
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![[Post New]](/s/i/i.gif) 2014/11/03 14:11:15
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Infiltrating Broodlord
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tag8833 wrote: Zande4 wrote:
@tag8833 I feel the main problem here when comparing you to jy2 is opponent sample size. Judging by your responses you appear to play a much smaller amount of opponents and you seem to be the dominant one out of your group which is skewing your success with certain units. Honestly if you're beating your opponents with fluffy list then you could probably beat them with almost any unit. jy2's sample size on the other hand is various large tournaments, the fine people at Frontline Gaming and many other areas.
You kinda lost me with this one: tag8833 wrote:I don't think TWC have been terribly successful, but there are two players I see who run them regularly.
I'm sure that is true. It frustrates me that I only have a handful of competitive opponents, and I have been working hard to uplift others so that can compete with me on a competitive level. I'm the local TO, which makes me somewhat dominant, but there are at least 3-4 players that are at least as good as me, and can regularly beat me, and another 6 or so that are slightly less competitive, and then another 10-12 that are not competitive at all. There are another 12 who are infrequent opponents some of which are competitive, and I've played another 30-40 people that I've only every played once. For instance, people in an RTT.
That being said, I only ever play Tyranids, unless I army swap with someone to show them how to beat me. I am prolific. I play 3-4 games a week. Playing less competitive players lets me audition other units and builds that allows me a better understanding of the Tyranid codex. Tyranids are JY2's Secondary army (necrons), and he plays a pretty specific build without as much experimentation, but he has been playing quite a bit longer then me against a higher level of competition which is why I generally deffer to him in cases where I disagree. This is one case where I'm not willing to defer, because 75% of my games are Maelstrom, and I've played both Hormagants and rippers so many times in 7th that I can't even count. Meanwhile, he hasn't logged many maelstrom games, and the games he has logged have probably been against opponents that haven't had time to log enough maelstrom games to master the missions. He also hasn't used Hormagants in so long that he forgot about the one rule that makes them a superior unit (Bounding leap). In short, I'm confident that my experience in this one specific case exceeds his.
I also think I've been pretty careful to avoid broad absolutes. I add qualifiers like "In Maelstrom", and "Against Thunderwolf Calvary" which often get stripped off in replies, which is frustrating to me, because all I've ever claimed is that Hormagants are better than rippers in Maelstrom, and it keeps getting conflated with a claim that Hormagants are better in all mission types which is not what I am saying.
I would like nothing more than to be proved wrong. It is only by locating and understanding mistakes that I can become a better player. That is why I'm here. Without sufficient diversity or competitiveness of meta, I've got to reach outside for an understanding of how to compete against top tier opponents. I'm not shy about admitting when I was wrong, nor do I have a problem experimenting with lists or strategies that I haven't tried.
Fair enough, I might even give Hormagaunts another shot
In other news.. MOTHER OF GOD THE POD IS BACK!
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![[Post New]](/s/i/i.gif) 2014/11/03 14:13:06
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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That thing is interesting. The Guns are all pointing in different directions, but it is an MC, so that doesn't matter. Why would it have 5 Deathspitters, when it can only fire 2 of them?
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![[Post New]](/s/i/i.gif) 2014/11/03 14:13:11
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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My only problem on the Tyrannocite is that it has 5 Deathspitters but according to the current BRB, it can only fire two.. UNLESS Instinctive Fire lets it fire all the guns...I should read all the words on the page
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This message was edited 1 time. Last update was at 2014/11/03 14:14:20
YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2014/11/03 14:19:14
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Tough Tyrant Guard
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Looks like one of the biggest strengths of the new pod will be that it not only takes no FOC slot, but it's not a dedicated transport, giving us tactical flexibility with it.
For example, if your list has;
20 gants
3 warriors
3 single zoes
And you expect to need a solid 15" roadblock later, pod the gants. If you roll psychic scream on a zoe, mini-doom in a pod. If you want an autonomous, halfway decent ob-sec unit for grabbing objectives, put the warriors in.
The biggest weakness looks like it's high cost. It's statline isn't bad, and we don't know how it's 5 deathspitters will operate as for shooting, but it can't charge, so using it to beat up on gak like 6 man fire warrior squads isn't going to work.
Another pro, it can move now after landing, so mobile BLOS and roadblocking.
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![[Post New]](/s/i/i.gif) 2014/11/03 14:20:10
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Towering Hierophant Bio-Titan
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Whats the WS / BS on the Toxicrene? looks like it may be playable now
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This message was edited 1 time. Last update was at 2014/11/03 14:20:24
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/11/03 14:22:11
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Towering Hierophant Bio-Titan
UK
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Is this a new codex or what, was that Spod in the White Dwarf? It looked all book'y?
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2014/11/03 14:26:29
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Infiltrating Broodlord
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SHUPPET wrote:Whats the WS / BS on the Toxicrene? looks like it may be playable now
3
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![[Post New]](/s/i/i.gif) 2014/11/03 14:38:34
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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beardman3000 wrote:anyone got anything on the mucolid?
Automatically Appended Next Post:
Anyone got anything on the mucolid?
Supposedly a Biovore-like deep-striking heavy artillery piece.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2014/11/03 14:54:55
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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I'm developing a new list called "Spuds from the Skies".
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![[Post New]](/s/i/i.gif) 2014/11/03 14:59:09
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Nihilistic Necron Lord
The best State-Texas
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This is about to seriously change Tyranid Tactics.
Dimcherons where you need them, right away.
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![[Post New]](/s/i/i.gif) 2014/11/03 15:03:21
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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Sasori wrote:This is about to seriously change Tyranid Tactics.
Dimcherons where you need them, right away.
Well, the pods won't drop until turn 2+, then you have the stutterstep(can't attack on a deepstrike).
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2014/11/03 15:12:34
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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The Hive Mind
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2 Flyrants
Malanthrope(in a box if that's your bag)
Tervigon in a spud
30 gants (mix of devil and normal)
Dima in a spud
Dima in a spud
Dakkafexes to taste
Who needs speed when you can drop the threats where you want them and make them face either the Dima or a bunch of Dakkafexes?
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/11/03 15:53:20
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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rigeld2 wrote:2 Flyrants
Malanthrope(in a box if that's your bag)
Tervigon in a spud
30 gants (mix of devil and normal)
Dima in a spud
Dima in a spud
Dakkafexes to taste
Who needs speed when you can drop the threats where you want them and make them face either the Dima or a bunch of Dakkafexes?
Honestly I'm not sure melee anything would be good in a spud. They had the same problem in fifth edition- it's a turn three charge at the earliest, and you have to soak a turn of fire/be charged before you can charge yourself.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2014/11/03 15:58:43
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Towering Hierophant Bio-Titan
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I think the list of trash units just became smaller than the number of playable ones
Can someone help me out here, units that weren't very good a day ago and benefit very little/not enough from the pod?
I'd say Harpy, Trygon, Hive Guard, most the HQ's... Is there anything else that is still actually proper bad now?
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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