Game 6:
I face off against a friend of mine who had made the trip up from Tennessee.
Necrons with Imperial Knights Allies
Overlord:
CCB, 2+, 3++,
MSS
Royal Court: x2 Harbinger of Storm (Haywire Cryptek), x1 Harbinger of Despair (A2 Flamer Cryptek)
Overlord:
CCB, 2+, 3++,
MSS
Royal Court: x2 Harbinger of Storm (Haywire Cryptek), x1 Harbinger of Despair (A2 Flamer Cryptek)
(Haywire Cryptek are in the Night Scythes with the Warriors and A2 Flamer Crypteks are in the Night Scythe with the Deathmarks)
6 Warriors
Night Scythe
6 Warriors
Night Scythe
6 Death Marks
Night Scythe
Annhilation Barge
Annhilation Barge
Annhilation Barge
Knight Errant (melta cannon version)
Mission: Table Quarters. I take progressive and he takes end game scoring.. I take
FB/LB/STW for secondaries. He takes STW/LB/Last Laugh (last person to kill a unit).
Deployment Type: Dawn of War
Psychics: Guide, Prescience, Forewarning (4++)
Iniative: Eldar (I won the roll and opted to go first. I thought for awhile about it prior to selecting. I don't like letting night scythes go second, but I had a plan. I think my opponent wanted to go second as well but it could go either way.)
Pregame: Well Wave Serpents dont exactly love
AV 13. If I can get side shots on his knight I can work through it pretty quickly but Idk how easy that will be. My wraithknights fear his imperial knight and vice versa. My wraithknights do matchup well against his
CCBs though especially if I can go 2v1. Wave Serpents are pretty hit or miss vs flyers. I'm pretty happy that I rolled up forewarning as it helps out if my WKs have to go toe to toe with his
CCBs or Imperial Knight.
Deployment: I deployed the 4 serpents all on the left behind the tin cans for cover. The wraithknights were on the right in ruins. My shadow weavers, farseer, jetbikes, and swooping hawks were all out of
LOS behind the ruins. Inquisitor is in reserves. He deploys all 3 annhilation barges accross from my serpents, the imperial knight in the right middle, and a
CCB on either side of the imperial knight (one in the middle of his DZ and one all the way on the right.... both 12" away from the imperial knight). His 3 Night Scythes are in reserve.
My opponent thinks for awhile and decides to try to seize but fails.
Eldar Turn 1: Swooping Hawks skyleap off the table. All my Wave Serpents move forward 12". My wraithknights move to the left staying in cover. My farseer and jet bikes both move to the left as well. I guide/prescience both WK. (This happened almost every turn). My first WK shoots his warlord
CCB. He has to take it on the barge rather than risk the lord dieing to
ID. I penetrate, he fails to jink, and I blow it up with a 6. Nothing can get side armor on the imperial knight so I turbo boost all 4 wave serpents forward into his left corner. My other WK shoots his imperial knight and maybe does 1
HP. The two WKs are roughly in the middle but scoring my left DZ with a unit of jetbikes while my farseer, jetbikes and shadow weavers are scoring my right DZ. His warlord fails to get back up (netting me first blood and slay the warlord). This is extra helpful as his
CCB would have caused a lot of havoc on the left.
Necrons Turn 1: I think my opponent was a bit thrown by my movement. I think he expected that I would sit back and shoot more. His barges shuffle around to protect rear armor. His imperial knight shuffles a bit to make sure I can only get his front facing. His other bargelord moves up 12" and turboboosts out of
LOS a few inches away from my shadow weavers. His imperial knights shooting is relatively ineffective (this would continue). His annhilation barges on the other hand are super hot and manage to wreck my fire dragon serpent and another serpent.
Eldar Turn 2: I control 3 table quarters to his 1 so I tick up 3 points (3/9 Primary). My swooping hawks come in and hide in his top left quarter. My inquisitor stays off. One unit of jetbikes advances into his left table quarter. The other one shifts to my left table quarter to get away from his bargelord. My wraithknights stay central with my farseer. My serpents shuffle a bit but aren't able to pick up rear armor on the barges or side armor on the knight. My fire dragons shoot but fail to down one of his annhilation barges. I throw up forewarning on the shadow weavers hoping to protect them somewhat from his
CCB. My WKs continue to shoot at his imperial knight (relatively poorly) and maybe do a
HP they are out of the assault threat range of both his
CCB and his imperial knight.
Necrons Turn 2: Only one of his Night Scythes (with haywire crypteks) comes in and heads to his left DZ thanks to -1 to his reserve rolls. He unloads passangers. His annhilation barges shuffle around to continue to protect rear armor. His
CCB moves up and sweep attacks the shadow weavers killing maybe 1. His imperial knight makes sure to stay out of my swooping hawk's or wraithknight's threat range. He wrecks another serpent, kills a fire dragon or two, and kills a squad of jetbikes. His knights shooting is ineffective again. His
CCB charges my shadow weavers. He kills 1-2, I do no damage in return, and they pass morale.
Eldar Turn 3: I control 3 quarters to his 0 so I tick up 3 points again (6/9 primary). If I can max primary I should be able to take this at worst 15-13 (denying slay the warlord and picking up linebreaker with my warlord). My inquisitor fails to come in again. My fire dragons prepare to shoot/charge an annhilation barge. I stay on the conservative side in my right deployment zone. I leave the shadow weavers by themself and keep my wraithknights and farseer more central. I was worried that he would kill the shadow weavers in combat with his
CCB, make a lengthy consolidation and then move/charge a wraithknight or worse my warlord. This leaves that quarter contested. If I can control the other 3 quarters I can max my secondary. That is my goal for this turn. My left DZ I easily cover with my two WKs and warlord. My farseer throws forewarning up on the shadow weavers again hoping to continue the tarpit. My fire dragons shoot and charge an annhilation barge blowing it up. I wreck another one with shooting from my last wave serpent. I take out his warriors/crypteks with my infantry (neither cryptek would get back up). I strip another
HP or two from the imperial knight. It is around half
HP right now. My shadow weavers continue their road to tarpit glory thanks to their 4++ and don't lose any crew (they have 3-4 left at this point).
In retrospect it might have been better to go for a guaranteed one (and possibly two if I can contest one of his two quarters) by stacking my own two table quarters with a bunch of units or even have began spreading my WKs out earlier into either of his table quarters. I could have put a few units in my right DZ and risked his
CCB killing multiple units in a turn with its sweep attack/charge.
Necrons Turn 3: His other Night Scythes with haywire crypteks comes in and heads to his left DZ. His Night Scythe with deathmarks stays off. He wrecks the last serpent, finishes off the fire dragons and a squad of dire avengers. We each have 2 units in his left DZ (2 units of dire avengers vs 1 unit of warriors (w/ haywire crypteks) and an annhilation barge. His imperial knight kills a swooping hawk or two, but they hold keeping that quarter contested. The
CCB kills another crew member, but I hold. Keeping that quarter contested as well.
Eldar Turn 4: My plan doesn't work out. I only tick up 1 point (7/9 Primary) as I lead table quarters 1-0. My opponents left table quarter is now a lost cause as he will take care of my remaining infantry next turn. My inquisitor walks in and goes into the right table quarter almost at the midline. This time one WK shifts slightly to the right to help reinforce my scoring on the right. I throw up forewarning on the shadow weavers again. My dire avengers scatter a few wounds on his warriors. I do another
HP or two to his imperial knight bringing him down to 1
HP. I turbo boost my last jetbike unit into my opponents right table quarter to force his imperial knight to after either the hawks or the jetbikes. (This was an oversight as he can shoot multiple units and charge wherever he wants with the imperial knight). I think that I will score my left quarter and probably score or contest both right table quarters. He kills another crew member (1 left), but I hold.
Necrons Turn 4: His deathmarks night scythe comes in automatically and heads to the left help take care of the his left table quarter.He unloads the deathmarks. He reloads the warriors/haywire crypteks and heads towards my deployment zone.The imperial knight goes after the swooping hawks (and the jetbikes........ it was an error on my part forgetting he could target multiple units). The imperial knight shoots his melta cannon at the hawks and heavy stubber at the jetbikes. The swooping hawks fail morale. The combination of the deathmarks and vehicles finish off my dire avengers. One of his Night Scythes target my inquisitor who rolls hot and passes all his saves. He then charges the jetbikes who managed to live...... only to fail morale. He fails to sweep them and they fall back. His
CCB finishes off the last crew member and consolidates out of
LOS behind the ruin.
Eldar Turn 5: Due to my fleeing swooping hawks and jetbikes he controls the top right with his imperial knight. He also controls his left table quarter. I control both mine (WK/Farseer on the left and Inquisitor/Wraithknight on the right vs his
CCB). If either the hawks or jetbikes passed morale I would have contested his right table quarter, led 2-1 in quarters maxing my points (on the other hand if my inquisitor failed a save I would have been down 1-2 in quarters). Since we are 2-2 I tick up one point (8/9 primary). Both my hawks and jetbikes rally. I remain defensive with my movement. If needed I can turboboost my farseer this turn into his left table quarter for line breaker. If we tie he will win on
VPs. My movement is limited. My wraithknights finally blow up the imperial knights. Nothing is in range of the explosion. I don't need to turboboost my farseer this turn. I keep him with the wraithknights.
Necrons Turn 5: If he played for 5 his annhilation barge would control his left quarter. I would control my left with my wk/farseer. His
CCB would control my right due to CCB>WK in points. My hawks/jetbikes would control his right. He would get 6/9 on primary and 4/6 on secondary (no warlord) while I would get 8/9 primary and 4/6 on secondary (no linebreaker) and I would win 12-10. My opponent correctly decides he can't win on 5 and has to play for 6/7.
He reloads the deathmarks and heads towards my deployment zone. His night scythe with the haywire crypteks/warriors flys off. One of his Night Scythes kills my inquisitor. One of the wraithknights takes a wound. They each have approx 5 wounds left. We roll to see if the game continues and it doesn't. Eldar win 12-10
If it goes to 6: I think the following happens: I tick up to 9 (table quarters 2-2). My farseer would move and turbo boost into his left table quarter for linebreaker and to contest his annhilation barge. Assuming the wraithknights didn't down any scythes, he could keep his
CCB in my right table quarter to score that while his incoming scythe/warriors clean up his right table quarter to score that. He would try to do damage to the farseer and/or wraithknights but probably wouldn't be able to kill them in a single turn. Eldar would win 15-10
If it goes to 7: I think the following happens: The farseer (probably) kills the annhilation barge (possibly with the help of one or more wraithknights). My wraithknights move into the same table quarter to prevent him from scoring one. Then the game comes down to how well his night scythes can get through my farseers mantle. If they don't I win 15-10. If he is able to kill the farseer and he can get another scoring unit into the his left table quarter he wins 15-15 on tiebreakers (total points destroyed).