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Made in us
Been Around the Block




NW Suburban Chicago

Last weekend we drove down to Indianapolis from Chicago for the Indy Open GT. This was my second GT. I attended Adepticon last April and went 3-1 finishing in the low 20s/250ish for best overall. I'm basically running the same list I have been playing for the last year or so. I've included more anti-tank since it switched over to 7th edition and imperial knights have become so popular. The tournament will be running the Nova format (4 games day 1 to set up single elimination brackets of 8 on day 2).

My List:

Eldar w/ Inquisition Allies

Farseer: jetbike, spear, mantle, stones

5 Fire Dragons
Wave Serpent: TL SL, SC, Ghostwalk Matrix

3x5 Dire Avengers
3 Wave Serpent: TL SL, SC, Ghostwalk Matrix
2x3 Jetbikes

6 Swooping Hawks

2 Wraithknights
3 Shadow Weavers

Inquisitor: x3 Servo Skulls, Power Armor (had an extra 8 pts)

1850

Game Recaps to come later.

Pictures (I apologize for poor photography skills)
Spoiler:



My army


Drop Marines. He would be seeded 1st in bracket 1 for day 2.


Gunline Tau. He would be my second round opponent.


Necrons + Tau. He would be seeded 3rd in bracket 1 for day 2.


Necrons + Imperial Knights. He would be seeded 6th in bracket 1 for day 2.


White Scars Bikes. He would be seeded 8th in bracket 1 for day 2.


Space Marines + Space Wolves. His converted Thunderwolf Star was quite impressive upclose. He would win best overall for his combined battle+paint+sportmanship score on day 1.


Orks. He would win best painted


Chaos.


Pacific Rim Light. 2 Knights and 2 Riptides.


Daemons. I didn't see many daemons at this event.


Dark Eldar. I think he went on to win Bracket 3 on day 2.


Army in a box. He would be my first round opponent. My opponent as well as everyone he showed it to was pretty impressed by the fact that he was able to carry his army in such a small container.


Imperial Fists. He had some cool counters that held dice to mark wounds on your models. He told me what company they were from but unfortunately I don't remember. You can see it on the dreadnought (front right).


Eldar. He would be my third round opponent.


Beautifully painted Eldar.


Eldar. He would be my fourth round opponent.


Necrons. Also very well painted.


Knights and Vendettas


Stompa Orks


Sisters of Battle


Another triple knight army. I saw at least 3 there.


Stompa Orks




This message was edited 16 times. Last update was at 2014/09/29 12:18:51


 
   
Made in us
Fixture of Dakka





San Jose, CA

Those are some pretty armies.

Interesting choice to see Inquisitional allies in your army, but I guess with Master of Ambush around, I can see how it could help your army.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Been Around the Block




NW Suburban Chicago

Ya it's primarily because of master of ambush. There are other things out there like white scars that are an issue too. I haven't come across too many biker armies locally but they are around. I never ran allies in 6th, but as things continue to expand in the 40k universe I'm feeling like its the need for allies is trending upward. I want to try to eliminate as many auto loss scenarios as possible.

I was also just being a bit lazy and didn't want to convert an eldar inquisitor.
   
Made in us
Been Around the Block




NW Suburban Chicago

Game 1:

The army in a box. Approx:

Cypher

Vindicare Assassin
Callidus Assassin
Eversor Assassin
Celexus Assassin

Codex Legion of the Damned:

9 Legion
9 Legion
9 Legion
6 Legion

Mix of special weapons (mostly melta) and most of the squads had a power weapon/fist of some sort on the champion.

Spoiler:





Pre-game: Well it's definitely not something I would have planned to see. I'm not sure if its really good or its really bad. I chatted with the guy pre-tournament and he seemed nice and he mentioned having gone to some tournaments before (with what results idk). He was chatting with the guy (Will) who later would win best overall (and one of the people I drove down with mentioned that the Will was a really good player) so maybe he was too? Idk what to think of his list honestly. Servo skulls will potentially limit some of the shenanigans from infiltrating assassins. I wasn't super familiar with the new rules for them as they just came out. Frankly idk if they were even allowed, but the guy didn't have any issue during the tournament. I knew that if I could get first turn I could kill stuff pretty quickly before it got to me. Assassins aren't what you call survivable. 3 wounds a 4++ is pretty meh against waveserpents. I think the Eversor had FNP and the Callidus you have to snap shot on the first turn but otherwise its meh.

Missions: Objectives. I take progressive since I know he can't really prevent me from racking up while hes waiting for his reserves and playing with his assassins. You score on the start of your turn beginning on turn 2. Due to a few practice games I deploy everything including my jetbikes which may seem counter intuitive. It's something I did a few times throughout the tournmanent. I use the jetbikes to score points forcing my opponent to choose btwn obvious targets (wave serpent/wraithknight) or stopping me from scoring points. I took linebreaker, mark for death (Vindicare), and strike the rank and file (kill all enemy troops) .... he had none so I auto achieve according to the judge (I asked pregame).

First Turn: Eldar

Sieze: No

Spoiler:


Deployment



Eldar Turn 1: I win the roll off and take first turn. He fails to sieze. Despite my servo skulls he managed to infiltrate the Callidus out of sight in my backfield which I failed to account for (doesn't have to be 18" away I guess). I spread my shooting around and do 1 wound to the eversor (he makes really hot saves), 1 wound to cypher, and maybe 1 to the celexus. He deployed mostly out of site so I had to move my serpents around to take pot shots. My wraithknight managed to hit the callidus due to prescience but he/she made his/her invulnerable save. I charge anyways and kill the callidus with hammer of wrath. My other wraithknight charges the celexus and I kill him/her in combat as well. I turboboosted my jetbikes onto the objectives in his backfield to start racking up points. That way he's forced to turn back to prevent me from scoring or come forward to go after my serpents.

Army in a Box Turn 1: He charges the eversor into my waveserpent and meltabombs it. I think he does a bit of damage but he doesn't take it out. His vindicare shoots and charges the jetbikes (killing 1 or 2) but I hold. Cypher kills the other unit of jetbikes. He prevents me from scoring tons of points but his damage output (killing jetbikes) isn't great for end game.

Eldar Turn 2: I finish off the eversor and cypher with shooting. His vindicare finishes off the jetbikes in combat. I prep for the legion coming in.

Army in a Box 2: 3/4 Legion squads deep strike. He pretty much gets them wherever he wants. He wrecks 2 wave serpents with ignores cover melta. He possibly scatters some damage elsewhere.

Eldar Turn 3: I unload all my troops and scatter around a bunch of small arms fire. I somehow take out the 9 man squad of legion with his warlord. I think a lot of the damage came from me hitting with my shadow weavers but I can't remember. They were obscenely good all tournament. I scatter a bunch of wounds btwn the other two squads. My wraithknight kills his vindicare in either shooting or assault. We call it here or shortly after.

I think he got one of his secondary objectives but idk what it was. 15-2 Eldar

Post Game Thoughts:

Well I was glad to have won the first game. I was able to keep the assassins from getting into my backfield and causing havoc. The legion were pretty much able to kill what they want when they came down as expected. With max points this round I would probably be paired up against someone else who had max points.

This message was edited 1 time. Last update was at 2014/09/18 14:58:22


 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Pretty sure that's not a legal list. I might be wrong but I'm pretty sure Cypher needs to be in a CSM, SM, SW, AS, BA, AM or GK list....

But kudos on the win

This message was edited 1 time. Last update was at 2014/09/18 15:31:33


Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Haemonculi Flesh Apprentice






Pretty sure thats the worst list I have ever seen so....

   
Made in us
Longtime Dakkanaut




You charged two assassins on the top of the first turn with Wraithknights? I thought a player could not assault on the first turn?
   
Made in us
Badass "Sister Sin"






Camas, WA

DarthDiggler wrote:
You charged two assassins on the top of the first turn with Wraithknights? I thought a player could not assault on the first turn?
Common misconception. You can't charge if you are the one who infiltrated or scouted, but you can charge someone who infiltrated or scouted too close to you.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Longtime Dakkanaut




Well how about that. I didn't know that.
   
Made in us
Been Around the Block




NW Suburban Chicago

DarthDiggler wrote:
You charged two assassins one top of the first turn with Wraithknights? I thought a player could not assault on the first turn?


Page 167th BRB. You cant charge in your first turn after inftrating. I think in 6th you could charge if you had the bottom half of the turn? Afaik there is nothing about charging someone who infiltrated up in your face.
   
Made in us
Been Around the Block




NW Suburban Chicago

Game 2:

Tau

Tau Commander: Iridium, CC Node, Drone Controller, 2 Marker Drones
Shadow Sun

2 Ion Riptides: Fusion Guns, VT (Skyfire), EWO (interceptor)
1 Burst Riptide: Fusion Gun, VT (Skyfire), EWO (interceptor)

3x10 Kroot: each with a hound

7 Marker Drones

2x3 Broadsides: HYMP and SMS plus a few EWO and Target Locks; 4 Missle Drones per unit.
Skyray

My Game 2 Opponent: Tau
Spoiler:





Deployment: Vangaurd

Mission: KPs. I probably should have taken Modified KPs in retrospect. He takes standard KPs as well. I take Linebreaker, Slay the Warlord and Strike the Rank and File (kill all enemy troops). He takes Linebreaker and 2 others I don't remember (probably first blood).

Warlord: We both roll +1 to seize and reroll reserves.

First Turn: Tau

Pregame: Well this is a really bad matchup. There is terrain but its not really LOS blocking. It will help shield his broadsides extremely well from my fire. He doesn't really have easy KPs either outside of the kroot who are outflanking. My goal will be to try to kill his marker lights and broadsides first.

Deployment
Spoiler:






I roll to sieze....... 5! success.

Eldar Turn 1: I had deployed a bit defensively so I will be out of shuriken cannon range. The serpents all move up into scatter laser range. My initial thought was to start kill his broadsides (especially with the wraithknights instakilling strength 10) before he wrecks all my tanks. I fire the first wraithknight into them and score two wounds. Then rolls for his cover saves. I'm thinking he has a 5+. I forgot Shadowsun gives stealth and shrouded to the unit. He passes his 2+ cover. Woops. The other wraithknight shoots a riptide hoping to distort. I maybe succeed in getting 1 wound through but no distort. My serpents and platforms fire into shadowsuns unit and scatter a few wounds. He rolls pretty hot for his saves failing maybe 2 out 15-20. Well that didn't work out well. We discussed pregame that a lot of the game was going to come down to how well he could roll 2+ saves. So far it wasn't working out well for me.

Tau Turn 1: He shuffles around and lights me up. When the dust settles I'm down 2 serpents and a wraithknight.

Eldar Turn 2: I move around and scatter more wounds. I maybe kill a riptide.

Tau Turn 2: All of his kroot come in my backfield and he kills a lot. I lose my other wraithknight, 1-2 serpents, and some of my infantry.

Eldar Turn 3: I kill off his kroot with my army to salvage 2 points. We called it there or shortly afterwards.

I don't really have a great recap of this game. My shooting was pretty ineffective and he just removed tons of models with his shooting. It was pretty devastating. We talked about it post game and we didn't know if there was anything I really could have done differently. I feel like there probably is some better I could have done, but I'm not sure what it is. If someone sees something please point it out. I am far from experienced at 40k. Something I just realized now (and though idk if it would have worked) but I should have tried to roll up invisability and throw in on a wraithknight. He still might have been able to kill it if he got enough marker light hits on it but I think that would have been better than what I tried to do. Most game's I had guide/prescience and either fortune/doom if I got lucky or psychic shriek if I didn't.

If we were playing hammer and anvil on an area terrain light board I think this an easy game for me as I just deploy on the back board edge and hit him with 60" serpent shields. With this deployment/terrain/mission it seemed a bit futile.

This message was edited 1 time. Last update was at 2014/09/19 22:59:05


 
   
Made in us
Been Around the Block




NW Suburban Chicago

Game 3:

Spoiler:


Game 3 opponent (Iyanden)


Game 3:

I get matched up with a friend of my game 2 opponent while my game 2 opponent gets matched up with against one of my friends I drove down with.

Iyanden

Spiritseer

5x5 Dire Avengers in Wave Serpents w/ TL SL

? Warp Spiders

3 Wraithknights (one of which is his warlord)


** I can't find my notes for this game so this is going to be pretty short.

I went first and focused on his serpents. We both had a good laugh when we both distorted a wraithknight on the first turn only to have both of us pass cover saves. He had two of his serpents become immobilized on top of the tin cans that they were using for a better vantage point. I had multiple screw ups clearing them out. One I didn't realize until I was writing this (that I should have rerolled my multiassault with fleet) and that later I choose to needlessly shoot his spiritseers unit (who got out after I wrecked one serpent the previous turn) with the hawks preventing me from finishing off the remaining serpent until turn 7. My swooping hawks and shadow weavers cleaned up his infantry after I wrecked the tanks. At the end of the game he has his warlord wraithknight left. I don't have a ton of stuff but I'm relatively spread out. Great game. Supposedly I won 10-7.


We looked at the score sheets going into the last round. We knew that with 36 total players only 2 or 3 would finish day 1 4-0. That means that the bulk of bracket one would be people who finished 3-1. There were 3-0 or 2-1 players playing on tables 1-8 going into the last round. On table 9 there was 2-1 player and one 1-2 player. We somewhat correctly assumed that the 8/9 people who won the final round on day 1 would make the top bracket for day 2. There error in our thinking was that table 1 had two 4-0 players and table 2 had a 4-0 and a 3-1 player. This meant that there were more people in the running than we originally calculated. We didn't find this out until after the final results on day 1 when a few 3-1 players missed the top bracket. I'm on table 7 (ranked 13th or 14th) going into the final round. I would need to win and score a lot of points. I incorrectly assumed all I had to do was win (the 2-1 player on table 9 was behind me in battle points by a decent margin).
   
Made in us
Been Around the Block




NW Suburban Chicago

Game 4:

Spoiler:


Game 4 Opponent: Eldar


Game 4:

Farseer: Jetbike, Spear, Runes of Witnessing, Spirit Stones
Spiritseer

6 Fire Dragons: Exarch w/ fast shot, iron resolve
Wave Serpent: TL BL, SC
6 Wraithgaurd: D Scythes
Wave Serpent: TL Starcannon, SC
6 Dire Avengers
Wave Serpent: TL SL, SC
11 Storm Gaurdians (Spiritseer here): 2 Flamers
Wave Serpent: TL SL, SC
3 Jetbikes
3 Jetbikes

7 Swooping Hawks: Exarch
Crimson Hunter: Exarch, Bright Lances swapped for starcannons

3 Shadow Weavers


Mission: Relic/Objectives. I take end game scoring. He takes progressive. I take LB/STW/FB as my secondaries. I think he takes Warlord, Linebreaker, Moment of Bloodshed (kill 3 units in one turn).


Deployment: Vangaurd


Warlord: I get master of ambush (infiltrate 3 units + warlord). He gets +1 to seize/reroll reserves?


Initiative: Black/Red Eldar (him)


Pregame: My opponents list is pretty similar to mine. We have pretty different goals since he took progressive. Unfortunately, I lack first turn.

Deployment
Spoiler:




He pretty much deploys on the line. I deploy very defensively in the corner trying to get as much cover from the one ruin as possible (to limit the amount I need to jink). The farseer is actually under the ruin there (out of LOS). Actually he was out of LOS basically the entire tournament bc way too many things ignore cover. I infiltrate both wraithknights laterally into toe cover to pressure his flanks. This time the jetbikes are in reserve.

I attempt and fail to seize and on we go.

Black/Red Eldar Turn 1: He advances basically everything forward and spreads out onto objectives so he can start scoring next turn. His shooting is pretty ineffective. He scatters a wound or two on my wraithknights and a few hullpoints on my serpents (none of which jinked). I think he turboboosts one bike unit onto the objective near my wraithknight on the left (similar to my strategy from game 1). He currently holds the top 2 objectives and the relic compared to my 1 objective.

Green Eldar Turn 1: It's going to be too hard to prevent him from scoring points on the early turns, so I decide to play for the end game. My movement is pretty defensive. My goal will be to take out as many of his serpents as possible. I will ignore his jetbikes for now and just go after his serpents. I hold my wraithknight on the right at a distance that will force him to spin the wraithgaurd's serpent (showing rear armor) if he wants to dscythe flame my wk. My shooting phase is pretty effective. All his serpents unloaded their shields so they lack the extra layer of protection. I wreck 2 serpents (netting me first blood) and cause the bright lance one to jink while doing a hull point or two of damage. His starcannon serpent with the wraithgaurd's is fully intact. I scatter some wounds on his troops that had to get out of the tanks.

Black/Red Eldar Turn 2: He ticks up 3 points (2-1 on objectives and 1 for the relic). His flyer comes in. He lines up his infantry and bikes to shoot at my wraithknight on the top left. He takes the bait on the right, moves up 6, spins his unscathed waveserpent, and unloads his scythegaurd. He has 5 of them in range to flame my wk on the bottom right. He needs one 6 to distort, but fortunately for me, he fails leaving both the scythegaurd and his serpent stranded and vulnerable. Combined fire from the rest of his army puts a few wounds on my other wraithknight.

Green Eldar Turn 2: He has the relic surrounded with a bunch of infantry, so much so that it's futile to try to clear it off at this point in the game. He has the scythe guard on the bottom right objective, his jetbikes on the top left, and his shadow weavers on the top right. It will be a struggle to limit his points again. Im in much better shape on the secondaries though so I think I can win in a higher scoring game. My wraithknight on the right heads upfield near the hill in the center to threaten multiple targets depending how my shooting goes. My wraithknight on the left hang back in cover and lineup multiple fire lanes. My serpents advance trying to hug cover and drop off my infantry to try to start to whittle down his wraithgaurd. My shooting is on target again. My serpents wreck his wraithgaurd serpent, do two hull points to his plane causing it to jink, and combined with all my dire avengers/fire dragons kill off all the wraithgaurd. This frees up my wraithknight on the right to charge his farseers squad. I make the 6" charge and kill or sweep the unit (netting my warlord)

Black/Red Eldar Turn 3: He ticks up 3 again (He is now at 6/9 on primary) as he controls 2 objectives to my 1 and controls the relic. His fire powered is beginning to run thin. He does what he can and shifts around to go after objectives. His army is just barely able to combine enough fire power to bring down my wraithknight on the left.

Green Eldar Turn 3: I begin to spread out an advance now. My wraithknight heads towards his shadow weavers in the top right. I finish off his last serpent and the flyer. The rest of my fire power goes towards the center of the board as I try to clear him off the relic. I finish off most of his infantry, but he still has a few models scoring the relic at the end of the turn. My wraithknight on the right charges and sweeps the shadow weavers.

Black/Red Eldar Turn 4: He ticks up 1 point (he's at 7/9 for primary now) and we call the game there as I will table him next turn and claim all the objectives with ease.

Green Eldar win 15-7
   
Made in us
Longtime Dakkanaut





Eye of Terror

Lots of eldar on eldar action !

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Made in ca
Rampaging Carnifex




West Coast, Canada

Thanks for putting these up - looks like fun games, so many space elves there!

   
Made in us
Been Around the Block




NW Suburban Chicago

I finish day 1 3-1 with 42 battle points and which was enough to make the top bracket. I wind up facing off against one of my friends I drove down with.


Game 5

Iyanden Eldar (basically the same list Tony Kopach won Nova with)


Autarch w/ Scorpion Chainsword

2x5 Fire Dragons in Serpents with TL SL/SC/GWM

3x5 Dire Avengers in Serpents with TL SL/SC/GWM

2x6 Swooping Hawks

Wraithknight (warlord)
2 Night Spinners



Mission: KPs (we both took std). Secondaries I took LB/STW/Strike the Rank and File (kill all enemy troops). I think he took FB/LB/STW.

Deployment: Hammer and Anvil

Iniative: Iyanden

Pregame: Well there were a lot of jokes about you win you play Eldar. This is my third mirror match in a row. I lack first turn which is disappointing. Killing my wraithknights won't be easy for him though.

Deployment: He deploys his WK in ruins for 4+ cover and otherwise deploys relatively spread out on the line. His swooping hawks are in reserve. I castle up in the ruin on my side of the table my jetbikes and swooping hawks (and inquisitor) are in reserves. My Farseer is hiding out of LOS behind the ruin again.

Spoiler:






I fail to seize and on we go.

Iyanden Turn 1: He advances and focuses on my serpents with everything and wrecks two of them picking up first blood. I jink with nothing since I'm relatively shielded by ruins/hills (except from his shields of course). KP 0-2

Green Eldar Turn 1: I advance cautiously trying to stay in cover as best as possible with the serpents and the two wk. My farseer jumps forward everyturn and throws out buffs and then goes back behind the wall (This happens every turn). I get lucky and wreck 2 of his serpents with my remaining 2 serpents. My wraithknights cause two of his serpents to jink and maybe do a few HPs. All my infantry from my wrecked serpents is slowly advancing forward. My shadow weavers are helping clean up his infantry that piled out of his wrecked vehicles. KP 2-2

Iyanden Turn 2: Both his swooping hawks come in but are largely ineffective. He advances more and wrecks another serpent. He scatters a few wounds on my wk and possibly takes out a few infantry models. KP 2-3

Green Eldar Turn 2: My swooping hawks come in and kill one of his swooping hawk units. One of my jetbikes comes in as well and advances forward. I unload the last serpent and move all the infantry forward. One of my WK shoots/charges a serpent wrecking it. The other wk shoots/charges some Dire Avengers killing them. I scatter a few HP on his remaining serpents. I think one jinks. I think I finish off one fire dragon unit with small arms fire/shadow weavers. KP 5-3

Iyanden Turn 3: He advances forward more. His shooting is super hot. He manages to distort one of my wraithknights with his wraithknight and drop the other with his fire dragons/dire avengers. KP 5-5

Green Eldar Turn 3: My jetbikes come in and move forward. The rest of my infantry/bikes advance. My inquisitor joins my farseer hiding behind the ruin so I don't give up an easy KP. His infantry is all out in the open now and I am able to clean up some easy KPs. I wreck a serpent, kill a second unit of Dire Avengers (and scatter a few wounds on the third), and finish off the fire dragon squad with his autarch. KP 9-5

Iyanden Turn 4: His wraithknight lines up an charge (somewhere in the 7-9" range). His nightspinner advances and kills 4 swooping hawks with its torrent flamer alternate mode of fire, but I pass morale.. He wrecks my last serpent and takes out a squad of dire avengers. He fails his charge with his WK. If he makes it that might be game even with my early lead on kill points. KP 9-7

Green Eldar Turn 4: My swooping hawks sky leap off the table. Almost my entire army advances and shoots his wraithknight and succeeds in killing it (netting me warlord). My shadow weavers bring his last dire avenger squad down to 1 mode. His last serpent has 1 HP left. The game is essentially over now. I can max my secondaries after I kill off his last dire avenger. He won't be able to kill the laughseer so he can't max his secondaries. Even if it goes to 7 and he can kill off my bikes I will still be able to turbo boost the farseer into his deployment zone for linebreaker. KP 11-7

Iyanden Turn 5: He decides to play for turn 6/7. His other unit of swooping hawks skyleaps off the table. His dire avenger goes back into his last remaining waveserpent. His nightspinners advance and kill off my fire dragons. He scatters some wounds on my dire avengers/bikes. KP 11-8

Green Eldar Turn 5: My hawks come back in behind his last waveserpent. I throw a haywire grenade and wreck his last serpent. My infantry finishes off his last dire avenger. I run/turbo boost multiple units into his deployment zone for linebreaker. KP 13-8


If the game ends now its I win 12-2 or 12-4 (6-0 primary [including the swooping hawks] and 6-2/4 on secondaries depending on if his nightspinner had linebreaker. We roll and it continues.


Iyanden Turn 6: His swooping hawks come in and kill my swooping hawks. I think his nightspinner kills a unit of bikes and a few dire avengers but I pass morale. KP 13-10

Green Eldar Turn 6: I finish off his swooping hawks. I spread out to minimize the damage his nightspinners can do. KP 14-10

If the game ends now its I win 10-2 (4-0 primary and 6-2 on secondaries)



Iyanden Turn 7: One night spinner kills off my bikes. His other nightspinner trys to tank shock one unit of dire avengers and then flame the other killing it. I pass morale and we call it there. KP 14-12

Green Eldar Turn 7: I probably wouldn't have finished off either of his nightspinners. My remaining few dire avengers will pick up linebreaker. I win 8-2 (2-0 Primary, 6-2 Secondary)



In the rest of bracket 1:

White Scars Bikes>Drop Ultramarines

Tau>Adamantium Lance with Necrons

Necrons with an Imperial Knight>Necrons with Tau Fire Base Formation (2 units of broadsides/1 Riptide)
   
Made in us
Fixture of Dakka





San Jose, CA

Awesome job so far! Those are some brutal armies you went up against!

Looking forward to reading the rest of your adventures.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Been Around the Block




NW Suburban Chicago

Game 6:

I face off against a friend of mine who had made the trip up from Tennessee.

Necrons with Imperial Knights Allies


Overlord: CCB, 2+, 3++, MSS

Royal Court: x2 Harbinger of Storm (Haywire Cryptek), x1 Harbinger of Despair (A2 Flamer Cryptek)

Overlord: CCB, 2+, 3++, MSS

Royal Court: x2 Harbinger of Storm (Haywire Cryptek), x1 Harbinger of Despair (A2 Flamer Cryptek)

(Haywire Cryptek are in the Night Scythes with the Warriors and A2 Flamer Crypteks are in the Night Scythe with the Deathmarks)

6 Warriors
Night Scythe
6 Warriors
Night Scythe

6 Death Marks
Night Scythe

Annhilation Barge
Annhilation Barge
Annhilation Barge

Knight Errant (melta cannon version)




Mission: Table Quarters. I take progressive and he takes end game scoring.. I take FB/LB/STW for secondaries. He takes STW/LB/Last Laugh (last person to kill a unit).

Deployment Type: Dawn of War

Psychics: Guide, Prescience, Forewarning (4++)

Iniative: Eldar (I won the roll and opted to go first. I thought for awhile about it prior to selecting. I don't like letting night scythes go second, but I had a plan. I think my opponent wanted to go second as well but it could go either way.)

Pregame: Well Wave Serpents dont exactly love AV 13. If I can get side shots on his knight I can work through it pretty quickly but Idk how easy that will be. My wraithknights fear his imperial knight and vice versa. My wraithknights do matchup well against his CCBs though especially if I can go 2v1. Wave Serpents are pretty hit or miss vs flyers. I'm pretty happy that I rolled up forewarning as it helps out if my WKs have to go toe to toe with his CCBs or Imperial Knight.

Deployment: I deployed the 4 serpents all on the left behind the tin cans for cover. The wraithknights were on the right in ruins. My shadow weavers, farseer, jetbikes, and swooping hawks were all out of LOS behind the ruins. Inquisitor is in reserves. He deploys all 3 annhilation barges accross from my serpents, the imperial knight in the right middle, and a CCB on either side of the imperial knight (one in the middle of his DZ and one all the way on the right.... both 12" away from the imperial knight). His 3 Night Scythes are in reserve.

Spoiler:


This is actually after my turn 1 movement.



My opponent thinks for awhile and decides to try to seize but fails.

Eldar Turn 1: Swooping Hawks skyleap off the table. All my Wave Serpents move forward 12". My wraithknights move to the left staying in cover. My farseer and jet bikes both move to the left as well. I guide/prescience both WK. (This happened almost every turn). My first WK shoots his warlord CCB. He has to take it on the barge rather than risk the lord dieing to ID. I penetrate, he fails to jink, and I blow it up with a 6. Nothing can get side armor on the imperial knight so I turbo boost all 4 wave serpents forward into his left corner. My other WK shoots his imperial knight and maybe does 1 HP. The two WKs are roughly in the middle but scoring my left DZ with a unit of jetbikes while my farseer, jetbikes and shadow weavers are scoring my right DZ. His warlord fails to get back up (netting me first blood and slay the warlord). This is extra helpful as his CCB would have caused a lot of havoc on the left.

Necrons Turn 1: I think my opponent was a bit thrown by my movement. I think he expected that I would sit back and shoot more. His barges shuffle around to protect rear armor. His imperial knight shuffles a bit to make sure I can only get his front facing. His other bargelord moves up 12" and turboboosts out of LOS a few inches away from my shadow weavers. His imperial knights shooting is relatively ineffective (this would continue). His annhilation barges on the other hand are super hot and manage to wreck my fire dragon serpent and another serpent.

Eldar Turn 2: I control 3 table quarters to his 1 so I tick up 3 points (3/9 Primary). My swooping hawks come in and hide in his top left quarter. My inquisitor stays off. One unit of jetbikes advances into his left table quarter. The other one shifts to my left table quarter to get away from his bargelord. My wraithknights stay central with my farseer. My serpents shuffle a bit but aren't able to pick up rear armor on the barges or side armor on the knight. My fire dragons shoot but fail to down one of his annhilation barges. I throw up forewarning on the shadow weavers hoping to protect them somewhat from his CCB. My WKs continue to shoot at his imperial knight (relatively poorly) and maybe do a HP they are out of the assault threat range of both his CCB and his imperial knight.

Necrons Turn 2: Only one of his Night Scythes (with haywire crypteks) comes in and heads to his left DZ thanks to -1 to his reserve rolls. He unloads passangers. His annhilation barges shuffle around to continue to protect rear armor. His CCB moves up and sweep attacks the shadow weavers killing maybe 1. His imperial knight makes sure to stay out of my swooping hawk's or wraithknight's threat range. He wrecks another serpent, kills a fire dragon or two, and kills a squad of jetbikes. His knights shooting is ineffective again. His CCB charges my shadow weavers. He kills 1-2, I do no damage in return, and they pass morale.

Eldar Turn 3: I control 3 quarters to his 0 so I tick up 3 points again (6/9 primary). If I can max primary I should be able to take this at worst 15-13 (denying slay the warlord and picking up linebreaker with my warlord). My inquisitor fails to come in again. My fire dragons prepare to shoot/charge an annhilation barge. I stay on the conservative side in my right deployment zone. I leave the shadow weavers by themself and keep my wraithknights and farseer more central. I was worried that he would kill the shadow weavers in combat with his CCB, make a lengthy consolidation and then move/charge a wraithknight or worse my warlord. This leaves that quarter contested. If I can control the other 3 quarters I can max my secondary. That is my goal for this turn. My left DZ I easily cover with my two WKs and warlord. My farseer throws forewarning up on the shadow weavers again hoping to continue the tarpit. My fire dragons shoot and charge an annhilation barge blowing it up. I wreck another one with shooting from my last wave serpent. I take out his warriors/crypteks with my infantry (neither cryptek would get back up). I strip another HP or two from the imperial knight. It is around half HP right now. My shadow weavers continue their road to tarpit glory thanks to their 4++ and don't lose any crew (they have 3-4 left at this point).

In retrospect it might have been better to go for a guaranteed one (and possibly two if I can contest one of his two quarters) by stacking my own two table quarters with a bunch of units or even have began spreading my WKs out earlier into either of his table quarters. I could have put a few units in my right DZ and risked his CCB killing multiple units in a turn with its sweep attack/charge.

Necrons Turn 3: His other Night Scythes with haywire crypteks comes in and heads to his left DZ. His Night Scythe with deathmarks stays off. He wrecks the last serpent, finishes off the fire dragons and a squad of dire avengers. We each have 2 units in his left DZ (2 units of dire avengers vs 1 unit of warriors (w/ haywire crypteks) and an annhilation barge. His imperial knight kills a swooping hawk or two, but they hold keeping that quarter contested. The CCB kills another crew member, but I hold. Keeping that quarter contested as well.

Eldar Turn 4: My plan doesn't work out. I only tick up 1 point (7/9 Primary) as I lead table quarters 1-0. My opponents left table quarter is now a lost cause as he will take care of my remaining infantry next turn. My inquisitor walks in and goes into the right table quarter almost at the midline. This time one WK shifts slightly to the right to help reinforce my scoring on the right. I throw up forewarning on the shadow weavers again. My dire avengers scatter a few wounds on his warriors. I do another HP or two to his imperial knight bringing him down to 1 HP. I turbo boost my last jetbike unit into my opponents right table quarter to force his imperial knight to after either the hawks or the jetbikes. (This was an oversight as he can shoot multiple units and charge wherever he wants with the imperial knight). I think that I will score my left quarter and probably score or contest both right table quarters. He kills another crew member (1 left), but I hold.

Necrons Turn 4: His deathmarks night scythe comes in automatically and heads to the left help take care of the his left table quarter.He unloads the deathmarks. He reloads the warriors/haywire crypteks and heads towards my deployment zone.The imperial knight goes after the swooping hawks (and the jetbikes........ it was an error on my part forgetting he could target multiple units). The imperial knight shoots his melta cannon at the hawks and heavy stubber at the jetbikes. The swooping hawks fail morale. The combination of the deathmarks and vehicles finish off my dire avengers. One of his Night Scythes target my inquisitor who rolls hot and passes all his saves. He then charges the jetbikes who managed to live...... only to fail morale. He fails to sweep them and they fall back. His CCB finishes off the last crew member and consolidates out of LOS behind the ruin.

Eldar Turn 5: Due to my fleeing swooping hawks and jetbikes he controls the top right with his imperial knight. He also controls his left table quarter. I control both mine (WK/Farseer on the left and Inquisitor/Wraithknight on the right vs his CCB). If either the hawks or jetbikes passed morale I would have contested his right table quarter, led 2-1 in quarters maxing my points (on the other hand if my inquisitor failed a save I would have been down 1-2 in quarters). Since we are 2-2 I tick up one point (8/9 primary). Both my hawks and jetbikes rally. I remain defensive with my movement. If needed I can turboboost my farseer this turn into his left table quarter for line breaker. If we tie he will win on VPs. My movement is limited. My wraithknights finally blow up the imperial knights. Nothing is in range of the explosion. I don't need to turboboost my farseer this turn. I keep him with the wraithknights.

Necrons Turn 5: If he played for 5 his annhilation barge would control his left quarter. I would control my left with my wk/farseer. His CCB would control my right due to CCB>WK in points. My hawks/jetbikes would control his right. He would get 6/9 on primary and 4/6 on secondary (no warlord) while I would get 8/9 primary and 4/6 on secondary (no linebreaker) and I would win 12-10. My opponent correctly decides he can't win on 5 and has to play for 6/7.

He reloads the deathmarks and heads towards my deployment zone. His night scythe with the haywire crypteks/warriors flys off. One of his Night Scythes kills my inquisitor. One of the wraithknights takes a wound. They each have approx 5 wounds left. We roll to see if the game continues and it doesn't. Eldar win 12-10

If it goes to 6: I think the following happens: I tick up to 9 (table quarters 2-2). My farseer would move and turbo boost into his left table quarter for linebreaker and to contest his annhilation barge. Assuming the wraithknights didn't down any scythes, he could keep his CCB in my right table quarter to score that while his incoming scythe/warriors clean up his right table quarter to score that. He would try to do damage to the farseer and/or wraithknights but probably wouldn't be able to kill them in a single turn. Eldar would win 15-10

If it goes to 7: I think the following happens: The farseer (probably) kills the annhilation barge (possibly with the help of one or more wraithknights). My wraithknights move into the same table quarter to prevent him from scoring one. Then the game comes down to how well his night scythes can get through my farseers mantle. If they don't I win 15-10. If he is able to kill the farseer and he can get another scoring unit into the his left table quarter he wins 15-15 on tiebreakers (total points destroyed).
   
 
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