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Made in us
Brooding Night Goblin





Port Jefferson Station, New York

I had this crazy idea, that I haven't seen on Dakka, if it has... my bad guys.

Correct me if I am wrong, but due to Assassins being allies of the imperium they can hitch rides on imperium transports. Space Wolves can take drop pods as fast attack choices. My idea was slap a culexus assassin in a drop pod and put him right midfield/near enemy lines. Get lucky with placement first turn and you can potentially mess up an opponents day. Once the assassin pops out, due to him being pretty tough to hit with shooting and a fair invuln save, he should live to mess some stuff up!

What do you all think? Am I missing something or is this illegal?

40k: Space Wolves, Eldar, Orks

AoS: Skarsnik's Crooked Moon Tribe, Kroak's Pink Skinks 
   
Made in us
Tunneling Trygon






Yeah, you're missing something huge. Culexus already has infiltrate so what's the point of Deep Striking? The only upside is if you have bottom of the turn so it can't be Alpha Striked off the board before you even get to throw any dice. And since the Culexus has Polymorphine, forcing snap shots on her Turn 1 and can set up a single inch from an enemy model... Or arrive from Reserve from the enemy table edge... Yeah I really don't see the point.

Sure it's legal but so what? What is the benefit?
   
Made in us
Brooding Night Goblin





Port Jefferson Station, New York

Your thinking of the callidus assassin with the polymorphine. the Culexus is the anti psyker.
The culexus does have infiltrate as well, but you want him within 12 inches asap to prevent psykers from generating warp charges, etc. So a pod will get you in closer, faster, possibly safer too. I'm going to give this tactic a try this Saturday and ill see how it does, but I just wanted to pitch this to dakka.

This message was edited 1 time. Last update was at 2014/09/25 03:29:38


40k: Space Wolves, Eldar, Orks

AoS: Skarsnik's Crooked Moon Tribe, Kroak's Pink Skinks 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

It would be absolutely devastating if your opponent is running a Psychic based Death Star and you support him with long range firepower.

This message was edited 1 time. Last update was at 2014/09/25 03:32:45


 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Legendary Master of the Chapter






 SharkoutofWata wrote:

Sure it's legal but so what? What is the benefit?


The only benefit would be to counter seize the initiative. nothing sucks worse then having an expesnive unit or model asplod because you placed it somewhere too close in some dumb way.

that about it


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Brooding Night Goblin





Port Jefferson Station, New York

 Eldarain wrote:
It would be absolutely devastating if your opponent is running a Psychic based Death Star and you support him with long range firepower.

That was the plan, supporting with Long Fangs and such.

40k: Space Wolves, Eldar, Orks

AoS: Skarsnik's Crooked Moon Tribe, Kroak's Pink Skinks 
   
Made in us
Fixture of Dakka





San Jose, CA

This seems to me to be a 1-trick-pony build. Yeah, it may work well against psychic deathstar builds....but what about the rest of the armies that you will face? What about Imperial Knights that are so prevalent in tournament play? How does it work against flyer armies or MSU-mech? Basically, this is a tactic that you can consider if you are tailoring against an opponent's army, but it isn't viable as a solid Take-All-Comer's build.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

 jy2 wrote:
This seems to me to be a 1-trick-pony build. Yeah, it may work well against psychic deathstar builds....but what about the rest of the armies that you will face? What about Imperial Knights that are so prevalent in tournament play? How does it work against flyer armies or MSU-mech? Basically, this is a tactic that you can consider if you are tailoring against an opponent's army, but it isn't viable as a solid Take-All-Comer's build.

While I agree that it is best against what the Culexus is built to fight, calling it a "1-trick pony build" is a bit extreme. The cost associated with this idea is extremely minimal (140 and your ally slot if it is for a 2 source tournament) (I'm not counting the pod as it can be re-purposed with another unit or left empty to maximize turn one pods if against a non-psychic deathstar army)

That leaves you with the grand majority of your points to make any kind of list you like with your Wolves Primary. Even against armies without psykers the Culexus is a fantastic backfield nuisance being essentially invisible with a nice list of wargear and special rules.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in au
War Walker Pilot with Withering Fire




 jy2 wrote:
This seems to me to be a 1-trick-pony build. Yeah, it may work well against psychic deathstar builds....but what about the rest of the armies that you will face? What about Imperial Knights that are so prevalent in tournament play? How does it work against flyer armies or MSU-mech? Basically, this is a tactic that you can consider if you are tailoring against an opponent's army, but it isn't viable as a solid Take-All-Comer's build.


Considering he's such a good foil for psychic spam armies, and somewhat effective against those without, it's totally viable. If it fits use it. Saying don't take a culexus because you might have a game where he's useless is like saying "Don't take meltas, you might face a horde of Orks".

Ohh, and against imperial knights, he's still got uses if you use your brain. A single infiltrating (and outflanking) unit can still be helpful against a low modelcount army.


8,000 pts and counting
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Made in gb
Prophetic Blood Angel Librarian




He can still kill non psyker units... he doesn't herp derp as soon as all the psykers disappear. That's like saying a tactical squad can't hurt that tank right in front of it because its only got a flamer upgrade... (krak).
   
Made in us
Sadistic Inquisitorial Excruciator





 Desubot wrote:
 SharkoutofWata wrote:

Sure it's legal but so what? What is the benefit?


The only benefit would be to counter seize the initiative. nothing sucks worse then having an expesnive unit or model asplod because you placed it somewhere too close in some dumb way.

that about it



It also helps if the psyker you're trying to kill happens to be on a bike, jet bike, or have a jump pack. He could move 12" then activate powers normally and the culexus would never catch him again on foot.
   
Made in us
Devastating Dark Reaper




Belly wrote:
 jy2 wrote:
This seems to me to be a 1-trick-pony build. Yeah, it may work well against psychic deathstar builds....but what about the rest of the armies that you will face? What about Imperial Knights that are so prevalent in tournament play? How does it work against flyer armies or MSU-mech? Basically, this is a tactic that you can consider if you are tailoring against an opponent's army, but it isn't viable as a solid Take-All-Comer's build.


Considering he's such a good foil for psychic spam armies, and somewhat effective against those without, it's totally viable. If it fits use it. Saying don't take a culexus because you might have a game where he's useless is like saying "Don't take meltas, you might face a horde of Orks".

Ohh, and against imperial knights, he's still got uses if you use your brain. A single infiltrating (and outflanking) unit can still be helpful against a low modelcount army.



This x10
   
Made in us
Fresh-Faced New User




Why not put the assassin in a land raider and infiltrate?
   
Made in us
Auspicious Daemonic Herald





pa1310 wrote:
Why not put the assassin in a land raider and infiltrate?

It has to have been a dedicated transport to confer infiltrate to the vehicle
   
Made in us
Crushing Black Templar Crusader Pilot






The main issue with the Culexus in a pod is that once it drops he's very easy to avoid/dodge.
I played a whole campaign where my main opponent was a Nurrgle flying DP spammer, the Culexus was awesome but I had him riding in a LR or Stormraven the whole time.
1) it expands his nullifying aura
2) gives him much needed mobility
3) both are assault vehicles
4) stretches his lifespan for more than 1 turn

Hope this helps.
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

 phoenix darkus wrote:
The main issue with the Culexus in a pod is that once it drops he's very easy to avoid/dodge.
I played a whole campaign where my main opponent was a Nurrgle flying DP spammer, the Culexus was awesome but I had him riding in a LR or Stormraven the whole time.
1) it expands his nullifying aura
2) gives him much needed mobility
3) both are assault vehicles
4) stretches his lifespan for more than 1 turn

Hope this helps.


Yes. This does help, but it also costs 180 points more than the assassin and a pod. So, there is a significant cost associated with this added mobility.

 
   
Made in us
Dakka Veteran




This has been discussed at some length around here and other forums. It's a viable tactic but it takes your allied slot and if you play 2 source limit like most places it's not worth the opportunity cost.

That said if your not using the second source and need psych defense it's hard to beat especially against psyker units. Any true psychic deathstar worth it's salt won't be undone by a culexus however. Movement 12", jink, hit and run, bubble wrap + GoI, counter assaulting IKs and so on all make it just a set back, albeit one you might can capitalize on.
   
 
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