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Made in us
Member of a Lodge? I Can't Say




OK

So, due to the nerf of smash, T5 beatsticks are finally able to come out and play again.
I was thinking of this guy:

Crimson Slaughter Nurgle Lord
Daemonheart
Slaughterer's Horns
Powerfist
Lightning Claw
Palanquin
Sigil of Corruption

He comes in at 30 points less than Abaddon, and does pretty much anything he does... better. He has 2+/4++, FIVE wounds, T5, IWND, and 7 S9 AP2 or S5 AP3 shred attacks on the charge. It will be extremely hard to kill him with anything except S10. This guy can do a great job of board control with a cultist squad or do the spawn slingshot that many use Abaddon for, but he does pretty much anything better.

It's pretty sad in my opinion that you can build a guy who is better than Abaddon, but what are your thoughts on him?



Argel Tal and Cyrene: Still a better love story than Twilight 
   
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Am going to playtest asap, that's all I can say for now. Exalted!


Automatically Appended Next Post:
Lack of EW and being SnP kind of hurts though. Could be cool to have him and spawn accompany hound rush backed up by cursed earth.

This message was edited 1 time. Last update was at 2014/10/06 22:42:36


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OK

 astro_nomicon wrote:
Am going to playtest asap, that's all I can say for now. Exalted!


Automatically Appended Next Post:
Lack of EW and being SnP kind of hurts though. Could be cool to have him and spawn accompany hound rush backed up by cursed earth.


Thanks! He's not SnP though, a lot of people think palanquin does that but it doesn't.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
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Sneaky Sniper Drone





United States New Mexico

Why wouldn't you put him on a bike so that he is toughness 6. Plus he would be faster, able to get into combat easier.
   
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OK

 Punisher Gatling Cannon wrote:
Why wouldn't you put him on a bike so that he is toughness 6. Plus he would be faster, able to get into combat easier.


5 wounds vs. 3 wounds is a big difference IMO. I have used the T6 bike lord many times and he's good, but he usually does not last a whole battle. Plus, every additional wound makes IWND more and more worth it.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
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What do the heart , horns and sigildo?

This message was edited 2 times. Last update was at 2014/10/06 22:49:02


 
   
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OK

Daemonheart gives 2+ and IWND. Horns give furious charge & rage. Sigil gives 4++.



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I think the problem with abby is that he is just too expensive not that he cant kill enough.

This guy is still super expensive and slow to get into combat. I prefer a kitted GUO for board control and belakor/nurgle prince for a fast moving beat stick.
   
Made in ca
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Canada

I much prefer the Bike over the Palaquin since the Spawn only have an effective range buffer of their squad size +2" +12" for movement in terms of spacing and movement. The Biker Nurgle Lord with Daemonheart has made my games a walk in Nurgles Garden so many times now, 3Ws honestly doesn't mean anything to me once those things get into CC.

Coupled with 1 Maulerfiend 2 Plague Hulks and 2 squads of 7 Plague Marines in Rhinos to rush up the board and Plasma peoples faces you got yourself a 1500 point list where you are literally a "Deal with me in 1 turn, or suffer eternally in CC with me"

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Can he ride a landraider with palanquin?
   
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OK

Yes, a palanquin just makes him very bulky, so he could ride in a land raider with 7 plague marines if he wanted.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in ru
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I guess you only face 2 problems.

1 - Landraider is not as reliable as a bike
2 - That's gona cost you 600 pts

Btw, why not take Abbaddon? He'd probably be a bit cheaper and way more choppy.

This message was edited 5 times. Last update was at 2014/10/08 11:37:57


 
   
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My issues with the Palanquin vs. Bike...with the Palanquin he's...

1) Just as susceptible to Force Weapons.
2) More susceptible to being doubled-out for Instant Death.
3) Slower.


Mobility is huge in this edition, and there is no shortage of Force Weapons and things with S10 (Dreadnoughts, units with Smash, etc.)


If I wanted a beatstick and didn't mind T5, but I wanted a lot of wounds, I'd take a Khorne Lord on a Juggernaut. He's got 4 wounds, but he's a lot faster so he doesn't require to taxi to drive him around.

This message was edited 2 times. Last update was at 2014/10/08 12:16:35


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He is definetly playable but I think the +2 wounds wont usually justify the T loss and points increase (bike is 20 pts cheaper than palaquin). And the mobility obviously.

Don't forget to take blight grenades to deny +1 A (and can be thrown as blind grenades). They are a steal for 5pts.

Abaddon has 4 wounds (I believe) and he has MoK and a daemon weapon so the killy difference between the two models isn't that much.

I usually field the 170 points basic version of the nurgle fist/claw lord. But I can definetly see the advantages to 2+ saves.

This message was edited 1 time. Last update was at 2014/10/08 12:34:34


 
   
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Steadfast Grey Hunter




Boston, MA

I don't know. Speaking strictly as someone who sees Nurgle everything anytime Chaos hits the table...to anything Strength 7 or higher (i.e. most of what I will throw at anything Nurgly), the difference between T5 and T6 is nil (except fro Strength 10, of course). It'll all be wounding on 2s and you'll die not from instant death but from being wounded down. So to me the 5 wounds seems like a better build (especially since I can start hurting the bikers right off, but this guy could theoretically be in a transport (technically, even a Rhino can carry him).

This is a great option if someone is disinterested in the bike idea, or wants to spread the threat around a bit.

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S7 Is 3+ to wound T6 so palaquin is better vs S8 and S9 only.

Biker will rock vs a snooty enemy
Palanquin will rock vs a melee enemy (except ik or gk)
   
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Beijing, China

 Fenris Frost wrote:
I don't know. Speaking strictly as someone who sees Nurgle everything anytime Chaos hits the table...to anything Strength 7 or higher (i.e. most of what I will throw at anything Nurgly), the difference between T5 and T6 is nil (except fro Strength 10, of course). It'll all be wounding on 2s and you'll die not from instant death but from being wounded down. So to me the 5 wounds seems like a better build (especially since I can start hurting the bikers right off, but this guy could theoretically be in a transport (technically, even a Rhino can carry him).


If you are playing against chaos you are generally seeing nurgle everything, so what are you going to do with your hurricane bolters, storm bolters, shurkien catabuilts, marine attacks, shootas, Incubi, charging orks, Necrons, genestealers, etc etc? Do you just ignore all those attacks? No you shoot them, and St4 does 100% more damage against T5 than T6.

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Boston, MA

Of course you will shoot them, but if we are talking specifically of what this guy's kryptonite will be, 5 wounds T5 and a 2+ save, bolters ain't gonna be what he is afraid of.

When I face Chaos I know there will be a load of Nurgle stuff including Spawn and Bikers. I gear to kill it -- and as a Space Wolves player, that is not hard. We have a lot of options for strength 6 and higher shots and these models are so expensive that putting them down swings things a lot in my favor. To a krak missile, melta gun, power fist, lascannon, demolisher cannon and so on, a Nurgle Biker and a standard marine are the same target as far as wounding goes. And I don't know about you guys but I LOAD my army with that stuff, especially so in the case of chaos.

I personally would rather deal with 3 T6 wounds then 5 T5 ones.

I mean, let's not get into the BoLS mindset here -- there is a whole army around this guy, and what you take him with would matter considerably in his case (especially if the point you are making is he is more vulnerable to bolter fire. You don't kill Nurgle Bikers with Bolters).

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