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Made in us
Killer Klaivex




Oceanside, CA

Looks like we get some awesome combos.
Haemonculi gets fearless turn 1 from the covens power from pain chart. He also gets a 10 point item that gives you your choice of special rules, most of which is awesome, but one deserves special mention.
The Haemonculi and his unit gain poison 4+.
I'm thinking of sticking this guy in with Incubi.
According to how the poison rules work, it'd give you a unit of incubi that wound on 4+ at S4 AP2. That just makes wraith knights and Riptides go away.
Don't need 4+ poison? How about giving the whole unit rampage?
If you attach an archron with armor of misery, opponents will be taking a fear test at -3 (-1 from the haemonculi, -2 from the armor, fear from the armor).
Of course, you do have to pay the elite tax: 2 units of wracks/grotesques. And if you pick 2x grotesques, they get a roll on a combat drug-like table.

On the other side, we've got the normal DE showing up with the animus vitae, pushing up the power from pain by 1.
This means that those grotesques that you "have" to take, can deep strike in (via webway portal), with Fear, Fearless, and it will not die on turn 2, picking up Zealot turn 3, and Eternal Warrior turn 4.

If that wasn't good enough, here's the Grotesquerie chart:
1 +1 strength
2 +1 toughness
3 Fleet
4 Shred
5 Rage
6 Feel no pain 4+
Pretty much all of those are awesome.


I think the Haemonculus Covens rounds out Dark Eldar enough to stand alone with only faction dark eldar units.

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Longtime Dakkanaut





UK

Haemonuculus looks good with Incubi. Question though, does Fleet work for the entire unit if one model has it? I'm not sure how I feel if it doesn't work, as the Haemonuculus would slow down the Incubi.

But yes, I enjoy the Coven formations and detachment, makes Wracks (personal favourite) much better, currently trying to make a Coven list alongside Realspace Raiders

YMDC = nightmare 
   
Made in us
Pyromaniac Hellhound Pilot






Speaking of coven can you purchase another creature when using the formation that uses a haemonculus, cronos, and a talos or are you stuck with just two

This message was edited 1 time. Last update was at 2014/10/14 07:43:37


   
Made in us
Killer Klaivex




Oceanside, CA

 CKO wrote:
Speaking of coven can you purchase another creature when using the formation that uses a haemonculus, cronos, and a talos or are you stuck with just two

1 Haemonculus, 1 Talos, 1 Chronos. No other units can be taken, joined to it, and nobody can break off.
But, you could give the Haemonculi the nightmare doll, which would give him a 3+ feel no pain while the other two get the 4+ and re-roll 1's for feel no pain.
Of course, the 1st marine sarg with a power fist is going to clock you.


 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Pyromaniac Hellhound Pilot






Are you sure the haemonculus gives the entire squad poison?

   
Made in gb
Crazed Spirit of the Defiler




Ireland

Hey Matt, just a quick clarification. Syndriq's Sump only grants the bearer those special rules, not the bearer and his unit.
None of those special rules to my knowledge spread to the unit and only affect the model.

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in us
Killer Klaivex




Oceanside, CA

 Voodoo_Chile wrote:
Hey Matt, just a quick clarification. Syndriq's Sump only grants the bearer those special rules, not the bearer and his unit.
None of those special rules to my knowledge spread to the unit and only affect the model.

Shoot, just checked the wording again. Ok, back to square one. And ignore my last 4 posts...


Automatically Appended Next Post:
The other plan of Armor of Misery on a webway leading in the Grots blob, with group of 3 in a raider though still works.
Tank shock at Ld-3. And then do it again, and again, and again.




Automatically Appended Next Post:
How about Archon and succubus leading Grot bomb, armor of misery on the succubus and Archangel on the Archon, web way on Archon.
Pin point strike then...
Units within 12" are -1 LD.
Units within 6" are -3 Ld.
Archangel forced LD test at -2 for all units within 9".

9" to 6" out are testing at -3, taking the difference in wounds.
6" to 1" out are testing at -5 Ld, taking the difference in wounds.

-Matt

This message was edited 2 times. Last update was at 2014/10/14 16:10:21


 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Sinewy Scourge





Commoragh (closer to the bottom)

Ok....So question. Lets say we throw a farseer in the group....and get psychic shriek... does that stack? or can a farseer get psychic shriek? I dont remember which powers eldar can get


Automatically Appended Next Post:
point being made...Would the -3-4 Ld affect the results?

This message was edited 1 time. Last update was at 2014/10/14 17:56:32


 Wyzilla wrote:
Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.


 
   
Made in us
Killer Klaivex




Oceanside, CA

DaKKaLAnce wrote:
Ok....So question. Lets say we throw a farseer in the group....and get psychic shriek... does that stack? or can a farseer get psychic shriek? I dont remember which powers eldar can get
Automatically Appended Next Post:
point being made...Would the -3-4 Ld affect the results?

The -3 is a blanket -3. You where a 9, now you're a 6. Move out of range and get the LD back. The archangel of pain is a one use, and the -2 from that only applies to that specific test.


 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Sinewy Scourge





Commoragh (closer to the bottom)

 HawaiiMatt wrote:
DaKKaLAnce wrote:
Ok....So question. Lets say we throw a farseer in the group....and get psychic shriek... does that stack? or can a farseer get psychic shriek? I dont remember which powers eldar can get
Automatically Appended Next Post:
point being made...Would the -3-4 Ld affect the results?

The -3 is a blanket -3. You where a 9, now you're a 6. Move out of range and get the LD back. The archangel of pain is a one use, and the -2 from that only applies to that specific test.



So the psychic shriek doesnt use the modified LD for the test?

 Wyzilla wrote:
Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.


 
   
Made in us
Discriminating Deathmark Assassin




Roswell, GA

How bad will those grots be hurt after they take a round of fire?
   
Made in gb
Battleship Captain




Depends what fires at them!

But they're pretty tough. T5, 3 wounds each, feel no pain. It'll take a hell of a chunk of small arms fire to drop them.

I'd be hesitant to fire a squad with more than 2 characters pinned to it into the middle of the enemy army.

I'd suggest a (codex detachment) haemonculus/archon pairing - the haemonculus may cost more than a succubus but he's providing that all important Power From Pain boost.

I'd suggest taking a Coven Grotesquerie - you get two buffed grotesque squads and one haemonculus. Add a realspace raiders detachment - take a haemonculus and archon as your HQs.

Kabalite Haemonculus takes the Armour of Misery, Archon takes the Archangel of Pain (because he can buy ghostplate or a shadow field to protect himself), and you hope for a toughness-boosting surgery roll for the grotesques.

Against the right opponent, it could be devastating. Unfortunately, 'the right opponent' doesnt include anything with Fearless or And They Shall Know No Fear. So that's:

All Space Marine armies
Wraith armies
Coven Armies
Cult Chaos Marine armies
Mechanised Astra Militarum armies
Ministorum-Priest-led Astra Militarum armies
Tyranid Armies

....I'd be hesitant to sink upwards of a quarter of my army in a one-use trick that doesn't work on that many opponents...



Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Killer Klaivex




Oceanside, CA

Even against LD horrible armies, it just isn't that good.
Lets say you're opponent doesn't know what your up to, and you some how manage to deep strike the combo into the middle of 3 units, catching a unit of crisis suits and 2 riptides.

Ld drops to 9 to 4 on the riptides, you do ~3 wounds average to each, and they invul save away 1 of those; taking 2 wounds.
Crisis team drops from Ld8 to Ld3, and you do ~4 wounds killing 2 suits.
It's just not enough damage.

Now; if you bring along some eldar buddies, you drop Ld by 3, and they psychic scream, you're looking at 2.66 unsaved wounds on the riptides and ~5 wounds to a crisis team. This works out much better, because:
1) It doesn't require a 2nd relic.
2) Psychic screams and keep targeting 1 unit until it's dead, instead of just spreading a few woods around on some units.
3) It isn't 1 shot only.
4) It works against fearless and ATSKNF targets.

LD-5 looks good on paper, but toss a few dice and you see it isn't that great.

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 HawaiiMatt wrote:
Even against LD horrible armies, it just isn't that good.
Lets say you're opponent doesn't know what your up to, and you some how manage to deep strike the combo into the middle of 3 units, catching a unit of crisis suits and 2 riptides.

Ld drops to 9 to 4 on the riptides, you do ~3 wounds average to each, and they invul save away 1 of those; taking 2 wounds.
Crisis team drops from Ld8 to Ld3, and you do ~4 wounds killing 2 suits.
It's just not enough damage.

Now; if you bring along some eldar buddies, you drop Ld by 3, and they psychic scream, you're looking at 2.66 unsaved wounds on the riptides and ~5 wounds to a crisis team. This works out much better, because:
1) It doesn't require a 2nd relic.
2) Psychic screams and keep targeting 1 unit until it's dead, instead of just spreading a few woods around on some units.
3) It isn't 1 shot only.
4) It works against fearless and ATSKNF targets.

LD-5 looks good on paper, but toss a few dice and you see it isn't that great.


no, it isnt that good. Like most of GW's ld related gimmicks it is either not very good or OP. It is either pinning or MSS.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Fixture of Dakka



Chicago, Illinois

The thing is you're actually not wanting Psychic Shriek you want something else from Eldar for Telepathy. Terrify.

Who care's if you have Psychic Shriek. Land next to a unit with a -2 LD, then cast Terrify on them. Terrify is a additional -1 LD, the unit has to test twice, with Terrify -3. You don't have to Psychic Shriek a Riptide. It doesn't have fearless and it's taking a LD check at -3. More if you are using a Coven detachment with -1. It's possible to get up to like - 9 if your incredibly lucky but really all you want is to take the -1 for Terrify the -2 .

Or the worst Horrify -3 LD.

Either of these is really good.

If you get Horrify, you should probably just take Telepathy , but if you do have Warlocks rolling that up is pretty boss.

Although I am unsure about Warlocks etc..



This message was edited 3 times. Last update was at 2014/10/15 18:35:16


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
 
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