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Made in us
Lead-Footed Trukkboy Driver



On the back of a hog.

Since you can't charge bottom of turn 1 anymore?

Fast assault units that scout seem to just sit there a turn in the opponents face before they can charge anything.
   
Made in ca
Longtime Dakkanaut





Toronto

Assault turn 2.

This message was edited 1 time. Last update was at 2014/10/24 05:49:07


   
Made in at
Slashing Veteran Sword Bretheren






Outflank is the point, my dear friend.

2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Or getting a bit closer to the enemy before they get to shoot at you, thus reducing the number of rounds of shooting you need to endure to close in.

5 scouting battlewagons are fun Especially when stuffed with greeny goodies...

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Made in us
Longtime Dakkanaut




Or starting turn one in rapid fire range of everything, completely dictating your opponents movement phase. This makes White Scars CT so nasty.
   
Made in us
Auspicious Daemonic Herald





Redeploy based on your opponents deployment

Your opponent deployed to blow up your unit? Scout back behind cover to prevent that.

Your opponent is focusing his aggression somewhere else? Capitalize on that and scout forward aggressively.
   
Made in us
Tunneling Trygon






Free movement phase. It's not much, but there will always be that one time that it makes or breaks a deployment and can make it all worth it again.
   
Made in de
Mysterious Techpriest






Another use - scouting a MM up that 12" might very well be crucial to popping an enemy vehicle for Melta USR.

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Made in at
Slashing Veteran Sword Bretheren






you can scout more than 6"?

Also if you start 24.1" away from the enemy, a regular scout move wouldnt get you into rapid fire range?

This message was edited 1 time. Last update was at 2014/10/24 15:34:25


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in ca
Longtime Dakkanaut





Toronto

Infantry scouts 6", everything else scouts 12"

For things like battlewagons, you scout 12", then move 12" first turn. Dakka dakka.

This message was edited 1 time. Last update was at 2014/10/24 15:34:19


   
Made in us
Longtime Dakkanaut






 Sir Arun wrote:
Outflank is the point, my dear friend.

this

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Made in nl
Confessor Of Sins






Sisters do this very well.

Immolators with Multi-melta, melta squad inside. Scout forward 12", move 6", disembark 6", shoot 2 targets, possibly both in melta range.

Surprised many an opponent.

Of course if you get seized or go second it's not much use.

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Made in us
Bounding Assault Marine




United States

" Infantry scouts 6", everything else scouts 12" "

I'm pretty sure its not just infantry that goes 6". I will have to wait until I get home from work to look it up but I'm 99% sure its more than just infantry. Walkers for example. I wish I could remember the specifics off the top of my head..

2000+

"Can we stop saying CCSM and CSM to just say CSM and SM? I mean really, don't we already know they have a codex? Plus my colon key is broken."  
   
Made in at
Slashing Veteran Sword Bretheren






yukondal wrote:
" Infantry scouts 6", everything else scouts 12" "

I'm pretty sure its not just infantry that goes 6". I will have to wait until I get home from work to look it up but I'm 99% sure its more than just infantry. Walkers for example. I wish I could remember the specifics off the top of my head..


Infantry, walkers and MCs can only scout 6"

2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in gb
Fixture of Dakka




 Sir Arun wrote:
yukondal wrote:
" Infantry scouts 6", everything else scouts 12" "

I'm pretty sure its not just infantry that goes 6". I will have to wait until I get home from work to look it up but I'm 99% sure its more than just infantry. Walkers for example. I wish I could remember the specifics off the top of my head..


Infantry, walkers and MCs can only scout 6"

And Artillery.

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Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 Shandara wrote:
Sisters do this very well.

Immolators with Multi-melta, melta squad inside. Scout forward 12", move 6", disembark 6", shoot 2 targets, possibly both in melta range.

Surprised many an opponent.

Of course if you get seized or go second it's not much use.

How do you get scout on Sisters?

   
Made in us
Unrelenting Rubric Terminator of Tzeentch





I loooove scout. I play big units of flesh hounds a lot specifically because they have scout.

Standing and getting shot in the face is just the price you pay for being an assault unit in this edition (or pay for really expensive transports). It's gonna happen when you outflank, it's gonna happen if you start in your deployment zone, it's gonna happen if you infiltrate, it's just gonna happen. Scout just cuts the distance between you and them. Also great for board control. If you have multiple fast units and one or two that scouts you basically get your half of the board as your deployment zone. You can really effectively box in static slow armies with the right scouting unit.

"Backfield? I have no backfield." 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 Andilus Greatsword wrote:
 Shandara wrote:
Sisters do this very well.

Immolators with Multi-melta, melta squad inside. Scout forward 12", move 6", disembark 6", shoot 2 targets, possibly both in melta range.

Surprised many an opponent.

Of course if you get seized or go second it's not much use.

How do you get scout on Sisters?


Dominion sisters in fast attack.

This message was edited 1 time. Last update was at 2014/10/24 20:48:49


 
   
Made in gb
Prophetic Blood Angel Librarian




- infiltrate then scout into cover.

- scouting onto objectives

- redeployment to wrong foot the opponent

- scouting behind LoS cover to stop opponents shooting at a unit

- getting assault units closer, be they fast cavalry/beasts or just slower footsloggers

- scouting transports so the occupants are in rapid fire/melta range

- scouting vehicles so the vehicles weapons are in range, flamestorm baals/mm razorbacks (sisters and IA:2)

- outflank for objective capture/deployment zone disruption/side armour shots/line breaker/ objective capture

- boxing opponents units in

- not giving up T1 shooting because you scouted the unit forward instead, or scouted then moved (grav cents with liber heresius inq for example)

- scouting backwards to get out of range of uniys opponent put down during infiltration stage

- reducing opponents shooting phase by a turn if an assault army

Scout is massive. It has so many tactical uses and has to rate up there with infiltrate as one of the best tactical usrs in the game.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Poly Ranger, I know you know your combos/synergies well and I has a question: Is there any way to confer infiltrate to some of the faster daemons units? Someone has to have thought of this already though. It would all but guarantee first turn charges. . .

"Backfield? I have no backfield." 
   
Made in gb
Prophetic Blood Angel Librarian




Unfortunately, even if there were, we can't charge 1st turn after having infiltrated. The only ways I can think of to give infiltrate to non infiltrate units are master of deception and master of ambush. There may be relics in the new SW GK or DE dexes or supplements that might but I don't have these so I don't know.
   
 
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