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Made in gb
Dakka Veteran




Why people never use grenade? I have never seen people on Youtube using grenades as shooting attacks in Warhammer 40k batrep. I have also never seen anyone apart from myself use Grenades except Psyk-out and Krak. I have seen an Eldar player shooting Dire Avengers at point blank range against a group of Necron warriors who just disembarked from a Night Scythe. The Plasma Grenade would have been used there, not only would it potentially hit more models, but the AP4 will ignore armor of those Warriors.
Why do people keep forgetting grenades in Shooting Phase? Anyone here who has been throwing Plasma Grenades or Frag Grenades at your opponent?

This message was edited 1 time. Last update was at 2014/10/28 16:43:34


 
   
Made in us
Mutilatin' Mad Dok






Because grenades have been CC only for so darn long, people got out of the habit of using them. At least that's why I never throw them. Too bad, they're pretty cool.

   
Made in de
Swift Swooping Hawk






Well, in case of DAs I prefer 2 shuriken catapult shots with bladestorm in many cases. Against good players they will make sure that your small blast marker rarely helps. If I see things huddled together I might use a grenade.

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Made in gb
Is 'Eavy Metal Calling?





UK

If I remember and it's worth it against the target, I'll generally chuck one in. If I can hit 3 or more guys with a frag (especially if they are T3) I'll hit them with a Frag, if they have a 4+ save or T5+ I throw a Krak if I have them.

I've got into the habit of posing one guy in most of my SM squads with the grenade hand, just to remind me and to make it clear where the grenade attack is coming from.

 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Paradigm wrote:
If they have a 4+ save or T5+ I throw a Krak if I have them.


Correct me if I'm wrong, but I thought you could not throw Krak grenades. Aren't they only used in CC?

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Is 'Eavy Metal Calling?





UK

 Happyjew wrote:
 Paradigm wrote:
If they have a 4+ save or T5+ I throw a Krak if I have them.


Correct me if I'm wrong, but I thought you could not throw Krak grenades. Aren't they only used in CC?


You're thinking of Meltabombs, which can only be used in CC and are S8 AP2 Unwieldy, I think. Kraks can be thrown like Frags with a profile of S6 AP4 at 8".

 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Paradigm wrote:
 Happyjew wrote:
 Paradigm wrote:
If they have a 4+ save or T5+ I throw a Krak if I have them.


Correct me if I'm wrong, but I thought you could not throw Krak grenades. Aren't they only used in CC?


You're thinking of Meltabombs, which can only be used in CC and are S8 AP2 Unwieldy, I think. Kraks can be thrown like Frags with a profile of S6 AP4 at 8".


I knew Meltabombs were assault only. I don't play armies with Krak grenades, and the people I do play against who has them never throw them. As such I thought they were also CC only.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in nl
Deadshot Weapon Moderati






I always throw blight grenades with my Typhus, as he doesnt have a shooting weapon anyways its a nice bonus.
   
Made in us
Fixture of Dakka





Blade storm is in no way better against a 4+ save than AP4. It is substantially worse.
   
Made in at
Slashing Veteran Sword Bretheren






well in the case of frag grenades, maybe because throwing a single S3 AP- small blast against T4 MEQ opponents is a waste of time and just slows the game. Even against orks I'd prefer a rapid firing bolter to that nade.

Unless I am wrong, in 6th edition frag grenades used to be S4 AP-

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Legendary Master of the Chapter






It does slow the game at times but help me i love throwing kraks at fliers just for the novelty of it

This message was edited 1 time. Last update was at 2014/10/28 18:32:19


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Shrieking Traitor Sentinel Pilot






Kansas City, MO

 Desubot wrote:
It does slow the game at times but help me i love throwing kraks at fliers just for the novelty of it



I'm glad I'm not the only one

Also, defensive grenades can now be thrown in shooting phases, unlike in 6th. The attack doesn't do damage but can blind. They unfortunately lost their cool < 8" stealth.

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Made in us
Decrepit Dakkanaut





The Golden Throne

Because throwing one grenade isn't all that.
   
Made in ca
Been Around the Block




Canada

On Eldar units it's usually because the popular units that carry plasma grenades don't really want to be in assault. I don't know if I've ever seen Dire Avengers within 8" of something in a competitive environment.

I'm a little different and I run my Dire Avengers with a shimmer shield exarch (points permitting) so he'll usually huck a plasma grenade if I get too close to a unit and then they'll battle focus outta there.

All hail Krull and his glorious new regime!

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This message was edited 1 time. Last update was at 2014/10/28 20:18:38


 
   
Made in us
Been Around the Block





All Nurgle daemons have defensive grenades. It can cripple an unlucky unit. Love it.
   
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Hurr! Ogryn Bone 'Ead!




United Kingdom

It was blumming hilarious when a well placed frag grenade blew up a squad of my friends Tau. Just *BOOM* and the Tau are goners.
   
Made in us
Hellish Haemonculus






Boskydell, IL

 Byte wrote:
Because throwing one grenade isn't all that.


On units that have grenades, the grenade is usually superior to the base weapon.

Really, it wasn't a rule for such a long time, and is still situational even now, so a lot of people forget.

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Chaplain with Hate to Spare





Sioux Falls, SD

A couple of frak grenades chucked at the side of a Leman Russ saved my butt in a game recently. If you need a little added firepower, they are the way to go.

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The Golden Throne

 Jimsolo wrote:
 Byte wrote:
Because throwing one grenade isn't all that.


On units that have grenades, the grenade is usually superior to the base weapon.

Really, it wasn't a rule for such a long time, and is still situational even now, so a lot of people forget.


Still one attack at 8" range. Situational but not a lynchpin.


Automatically Appended Next Post:
 casvalremdeikun wrote:
A couple of frak grenades chucked at the side of a Leman Russ saved my butt in a game recently. If you need a little added firepower, they are the way to go.


Only one grenade per unit.

This message was edited 1 time. Last update was at 2014/10/29 00:49:12


 
   
Made in us
Tunneling Trygon






If I'm shooting at a Hive Tyrant with a squad that has a pair of plasma guns and a Heavy Bolter, yeah one of the Bolter marines is going to throw a grenade. Or Melta against a tank, one of the normals is chucking a grenade. But other than that, it's just not normally worth it. I'd rather add two normal shots with decent AP against little guys than a frag grenade. And then Blind Grenades and these other weird friggin things, I don't even bother keeping track.
   
Made in us
Hellish Haemonculus






Boskydell, IL

No, not a lynchpin, but better than most default weapons. While it's not going to make a huge difference in one shooting attack, over the course of a game that tiny advantage adds up. Krak grenades especially open up the ability to ID GEQ units, as well as a hail mary play against vehicles where before you could only try to run and pray to get into rear armor.

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Made in hk
Warwick Kinrade





Hong Kong

Frag grenades suck (S3 AP- really? I would be better off spitting) and were better when your whole unit could throw them at once (back in 2nd? Or was I just playing it wrong?)

Krak grenades are still cool though, nothing better than snap firing a krak at a flyer that has got too close because he thinks all you got are bolters, hahaha...

Haywire grenades - love these on Tau, but generally if you are close enough to throw these then you have already lost the unit next turn

But in general there used to be way more variety in grenade types available - anyone remember the variety in 1st? RAD / Vortex / Anti Plant / Hallucingen / Stasis / Tanglefoot / Virus - and even then you could turn any of them into mines. Ahhh, good times.

This message was edited 1 time. Last update was at 2014/10/29 03:22:40


If in doubt, frag it out...
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Sioux Falls, SD

 Byte wrote:
Automatically Appended Next Post:
 casvalremdeikun wrote:
A couple of frak grenades chucked at the side of a Leman Russ saved my butt in a game recently. If you need a little added firepower, they are the way to go.


Only one grenade per unit.
Huh, well I guess we screwed that one up at the table. You can still chuck one per phase per unit, though. The LR got blown up by a Melta Bomb anyway.

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The Conquerer






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Probably because in most cases its best to use your normal ranged weapon.

Its also only one grenade per unit. If you could toss multiple frags you'd see them used all the time. 10 marines tossing 10 frag grenade blasts would be amazing. One dude tossing a frag is underwhelming.

I'll occasionally toss a krak at a vehicle because I can't hurt it with my bolters, but thats only if I remember. One str6 hit usually won't make a difference.


lets do the maths for a frag vs a bolter.

Bolter in rapid fire range.

2(2/3)(.5)=.667 wounds

Assuming a small blast typically hits 2 models

2(1/3)=.667 wounds

Same number of wounds caused, but the bolter wounds are AP5.

The frag has the possibility of more hits, but unless you've got a massive clump of guys the bolter is going to be superior. If you do have a big cluster of dudes, frag em all day long!

This message was edited 1 time. Last update was at 2014/10/29 04:09:01


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Powerful Phoenix Lord





Buffalo, NY

 Dannyrulx wrote:
It was blumming hilarious when a well placed frag grenade blew up a squad of my friends Tau. Just *BOOM* and the Tau are goners.


That's nothing, Played a Kill Team game. Eldar vs Eldar. Striking Scorpion Exarch threw a Plasma grenade. scattered back on top of him and some buddies, killing them all.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in at
Slashing Veteran Sword Bretheren






that shouldnt be possible as they've got heavy aspect armor

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Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Sir Arun wrote:
that shouldnt be possible as they've got heavy aspect armor


I'm really bad at rolling 3+.

It's why I used to love Psyker-heavy armies.

My guys can't shoot. Can't hit in CC. But by god, do they refuse to fall back (usually).

This message was edited 1 time. Last update was at 2014/10/29 04:23:36


Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in ru
!!Goffik Rocker!!






I often use frag with my orks. And a throwing krak nade is a wonderful free s6 ap4 shot. But unfortuntaely, i don't have those.
   
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Storm Trooper with Maglight



In Warp Transit to next battlefield location, Destination Unknown

My IG gone occaission use them. I like them when enemies are clumped together. I have modeled 1 man out of every foot squad to show him throwing a grenade just as a friendly reminder to myself.

Cowards will be shot! Survivors will be shot again!

 
   
 
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