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Made in au
Trigger-Happy Baal Predator Pilot





Land Raider (Standard)
This version is the baseline land raider, it is armed with 2 twin-linked Lascannons, a twin linked heavy bolter and an option for a multi-melta. Really, you don't want to be getting this thing too close to your enemy, as a land raider may as well have a big target painted on it. Use it according to what makes its weapons most effective. Hold it back and use its long range TL Lascannons to wreck enemy armour and use the TL heavy bolter to pick off any enemy infantry that may be threatening it. I like to use this in my Blood Angels army. I get 2 of these, put 5 man assault squads inside of them and use them to hold objectives and destroy anything that approaches them, then deep strike death company, terminators and furioso dreadnoughts in stormravens behind enemy lines to cause chaos and take out the harder targets, then move my land
raiders in for the kill, releasing the assault squads to pick off any remaining enemy infantry.

Land Raider Crusader
This land raider was first made by the Black Temolars, so you know it's bad ass. Since the BTs are so close combat oriented they figured out one day "Hey, we can use this land raider to give our assault troops a heavily armoured metal box in order to enter close combat". This land raider replaces Lascannons with hurricane Bolters and the heavy bolters with assault cannons. It also has frag launchers to support troops disembarking from it. It also has a bigger transport capacity than the standard land raider. Fill this thing up with hammernators or blood angels death company and smash it directly into your enemy's army, using the closer ranged weaponry to your advantage. A good thing to do it to use dark angels, get a power field generator deathwing command squad with the standard of devastation inside this thing and the dakka will be insane. This also works surprisingly well with Raven Guard as it can scout move using their chapter tactics as long as it has no bulky units inside (sorry hammernators).

Land Raider Redeemer
A fluffy super-heavy tank for the Salamanders and probably one of the few space marine based units that can actually scare tyranid players. This land raider is HOT HOT HOT, literally. It has the same armament and transport capacity as the crusader, except for the fact that is replaces the hurricane bolters with flamestorm cannons. These things can DESTROY infantry based armies. The Redeemer is also good for saving points as it costs 10 points less than the standard LR and the Crusader. The only problem is that you need to get right up close to the enemy in order for this thing to be effective. It works well with salamders (for obvious reasons) and Raven Guard (for the same reason as the crusader).

Land Raider Ares
Twin-Linked heavy flamer sponsons, a twin linked assault cannon and a DEMOLISHER CANNON. This thing is definitely meant to hit the enemy right in the face does an awesome job at breaking enemy lines. Don't think that it is to be used in the same way as the Redeemer or the Crusader though, because this thing has absolutely no transport capacity. I would call it a vindicator on steroids. Not very flexible, but it does have a hell of a lot of firepower. This is another space marine unit that is a major threat to Tyranids. You want to use this if you are a fan of hitting the enemy head on and with full force (Imperial Fists).

Land Raider Helios
Picture a normal land raider, then picture a whirlwind, now picture a land raider and a whirlwind out together, you now have the Land Raider Helios. It is just that, a land raider without the heavy bolters, but with a whirlwind launcher. This thing has ABSOLUTELY no anti-infantry capability and is purely anti-vehichle and artillery. It only has a transport capacity of 6 so terminator squads are out of the question. I would probably use this in my Blood Angels army, as it suits the tactics I use. Keep it RIGHT BACK, and when I say RIGHT BACK, I mean RIGHT BACK. Use the whirlwind launcher to your advantage and get off a few shots with your Lascannons before deep striking and taking out enemy hard targets and advancing. I would rather use a normal land raider in my BA army as I like to use them to hold objectives and then sit tight before advancing.

Land Raider Prometheus
Purely Anti-Infantry. This thing replaces the Lascannons with quad heavy bolters. It gives your enemy -1 on cover saves and let's you roll for reserves to enter combat on a 2 rather than a 3. Keep it away from enemy armour as it can do absolutely nothing to them, but you can use it very effectively against infantry heavy armies. It does cost 20 more points than a normal land raider though.

Land Raider Achilles
Last but not least, the relic land raider designed for siege operations by the original Imperial Fists space marine legion. It's one heavily armoured beast that is immune to meltas and cannot explode as it has a -1 modifier to penetrating hits. It is armed with TL multi-melta sponsons and a THUNDERFIRE CANNON. It is by far the most expensive land raider and has a transport capacity of only 6. Us it if you want a nigh impervious transport for your captain and command squad, techmarine and servitors, chapter master and honour guard or combat squad (why?). Best used in an Imperial Fists army.
   
Made in hu
Dakka Veteran




Does hurricane bolter good at all? It's just 3 twin linked bolters. Sounds like crap.

What about Chaos land raider? That's the standard variant without any means to split fire, so the heavy bolter is most likely wasted. Still the only assault vehicle in the chaos codex, so if you want any transport to bring your guys closer, that's all you have (unless you go for FW which is insanely priced even to GW standards and some people just refuse to play against them).
   
Made in us
Regular Dakkanaut




Atlanta

He missed the biggest selling point for a LRC. Dark Angels, rock the LRC with a Banner of Devestation and a PFG.
   
Made in hu
Dakka Veteran




Crazy Jay wrote:
He missed the biggest selling point for a LRC. Dark Angels, rock the LRC with a Banner of Devestation and a PFG.


What's a PFG?
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

Zsolt wrote:
Crazy Jay wrote:
He missed the biggest selling point for a LRC. Dark Angels, rock the LRC with a Banner of Devestation and a PFG.


What's a PFG?


Power Field Generator. Gives an invulnerable save to whoever is carrying it and anyone within 3", I believe.

Anyway, while not the standard patterns of Land Raiders, I would add in the Proteus and Spartan to the list.

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
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Made in gb
Stubborn Dark Angels Veteran Sergeant






Of the 3 base landraiders, I say the LRC is the best.

If forgeworld is included then it becomes more complicated, as the Spartan is a strong contender.

For DA the LRC always wins out due to the banner.
   
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Growlin' Guntrukk Driver with Killacannon




USA, Maine

Did you list the Redeemer as the same as the Crusader in transport? That isn't true is it? I thought it was 12 and 16 respectively.

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Made in us
Regular Dakkanaut




Atlanta

Dark Angels can also give Landraiders the Deathwing Vehicle upgrade. Makes it very hard to kill
   
Made in us
Decrepit Dakkanaut




The best Land Raider variant isn't even a Land Raider, and is called the Spartan Assault Tank. 5 HP + immunity to Melta is pretty crazy good when it shoots 4 TL Lascannon shots a turn.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in qa
Perfect Shot Black Templar Predator Pilot






Newport News, VA

Yes, the Spartan is better than the codex land raiders. But, aside from that beast, the Crusader is by far the best option. The standard Land Raider seems to be out performed by the other two and the two TL LCs it has just doesn't do enough to warrant taking it over the other two.

And if you don't thing the hurricane bolters are good, just try them out for yourself. You will not be disappointed.

 
   
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Devestating Grey Knight Dreadknight







wait

Meant the Apoc Land Raider.

Terminus Ultra

This message was edited 2 times. Last update was at 2014/11/02 03:00:53


 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






 Quickjager wrote:
wait

Meant the Apoc Land Raider.

Terminus Ultra

The ultra is totally outclassed by the spartan. it has 1 more TL-lascannon, but less hull points, can blow itself up, and lacks transport capacity. I think it is more expensive too.
   
Made in us
Regular Dakkanaut




If you're playing Imperial Fists, would you recommend a hull mounted Heavy Bolter to the Assault cannon for bolted drill or still take the Assault Cannon?

 
   
Made in gb
Regular Dakkanaut





VanHallan wrote:
If you're playing Imperial Fists, would you recommend a hull mounted Heavy Bolter to the Assault cannon for bolted drill or still take the Assault Cannon?


If you are talking about the Crusader or Redeemer variant, there is no choice. They can only come with assault cannons.
   
Made in us
Regular Dakkanaut




Ok, I don't have my codex with me. Im on ebay and there is a good deal on one but it has a HB where the assault cannon needs to be. Hmm... I wonder how hard it'd be to rip off


Automatically Appended Next Post:
Thanks!

This message was edited 1 time. Last update was at 2014/11/02 19:09:20


 
   
Made in gb
Regular Dakkanaut





VanHallan wrote:
Ok, I don't have my codex with me. Im on ebay and there is a good deal on one but it has a HB where the assault cannon needs to be. Hmm... I wonder how hard it'd be to rip off


Automatically Appended Next Post:
Thanks!


Shouldn't be too hard, GW sell the crusader/redeemer conversion sprues on their wesbite so you would have all the parts as well.
   
Made in gb
Pious Palatine






I've started using a LRC with my BA to transport my DC with chappy.

The biggest draw back I've found is that when moving 6" you can only fire 2 weapons at full BS, so although you're paying for dakka, you rarely get to utilise all of it to its full affect.

D
   
Made in de
Swift Swooping Hawk






The basic LR is not really good in my book. 2 Lascannon shots do not really do much for that amount of points and can too easily be ignored. And if you use it as a delivery mechanism for assault units it won't even use those 2 Lascannon shots much...

The Crusader is a good combination and delivers enough models to make it feasible not to shoot and go flat out instead in turn 1. And once it delivered the firepower will still contribute and is versatile enough to help in multiple situations.

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Eldar
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Made in us
Regular Dakkanaut




Miami

Something else to consider...

If you take the LRC as a Inquisitorial Henchmen Warband Dedicated Transport, you can take Psybolt Ammo for 5 points...it boosts the strength +1 of the Hurricane Bolters AND the Assault Cannon! 5 points for Str 5 Hurricane Bolters and Str 7 TL Assault Cannon!!! Can't beat that with stick!

WIP (2000)
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Just what I needed (like a hole in the head) 
   
Made in us
Omnipotent Necron Overlord






I just don't understand why anyone would consider the crusader superior to the redeemer. The redeemer is a monster. It doesn't require any gimmicks to work and is the cheapest land raider around. It's capacity is also enough work with. IMO...bolters can't compete with AP 3 flamers - really it's not even a contest.

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Made in us
Death-Dealing Devastator





Seattle Area

This over view of land raiders is all sorts off. Not just rules but from a background perspective too

Carcharodon Astra, by the Emporer it is willed.  
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





You can't scout the ravenguard landraiders since it's only dedicated transports that can go with the squad, and the only time land raiders are dedicated transports are for termies (bulky, so don't get scout), centurions (very bulky, so don't get scout) and crusader squads (which RG can't take).

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in us
Focused Dark Angels Land Raider Pilot




West Chester, PA

Drasius wrote:
You can't scout the ravenguard landraiders since it's only dedicated transports that can go with the squad, and the only time land raiders are dedicated transports are for termies (bulky, so don't get scout), centurions (very bulky, so don't get scout) and crusader squads (which RG can't take).


Unless you've got Khan. Then all dedicated transports (and scouts) have scout.

A scouting TLLC raider holding some grav cents sound like a great way to support scouting bikes.

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Made in us
Decrepit Dakkanaut




 Xenomancers wrote:
I just don't understand why anyone would consider the crusader superior to the redeemer. The redeemer is a monster. It doesn't require any gimmicks to work and is the cheapest land raider around. It's capacity is also enough work with. IMO...bolters can't compete with AP 3 flamers - really it's not even a contest.

The Flamers are at an odd angle to fire from, along with having less firepower from a further range. 12 is enough to transport most things, true, but the Flamestorms are better on paper than in practice.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Proud Triarch Praetorian





Where are the rules for the Ares, and where can I find the model?

Experience is something you get just after you need it
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Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Lord of the Fleet






London

 Xenomancers wrote:
I just don't understand why anyone would consider the crusader superior to the redeemer. The redeemer is a monster. It doesn't require any gimmicks to work and is the cheapest land raider around. It's capacity is also enough work with. IMO...bolters can't compete with AP 3 flamers - really it's not even a contest.


Ap3 Flamers that you have to get right up into the enemy's face (and within Melta range) to use, and unless you're against a 20+ man unit, you're rarely going to be able to place both templates against the same target. Crusader has the ability to stack saves through sheer number of shots, as well as increased transport capacity, and sayind "it's the cheapest Land Raider" doesn't mean much when it's still 240 points and upgrading to Crusader or Godhammer is only 10-20 extra.
   
Made in us
Death-Dealing Devastator





Seattle Area

The fear factor of the LRR flamers is often enough to cause it to be a major issue for your opponents... its like a vindicator that way. As far as the Ares goes you cant get the model any more and I there are no current rules for it.

Also... FYI a Land Raider Proteus equipped with an Augury Web has scout as well as being a comms relay and a jammer. Food for thought.

Carcharodon Astra, by the Emporer it is willed.  
   
Made in us
Longtime Dakkanaut




 IHateNids wrote:
Where are the rules for the Ares, and where can I find the model?


Forge world same as the Helios, Proteus, Achilles and all should be in the new IA2 second edition.


Automatically Appended Next Post:
Also noticing a lot of missing or inaccurate points on the Forgeworld raiders.

Achilles does not really gain much from IF as it lacks bolters, and is important to note it is not an Assault vehicle.

The Prometheus is an elite slot instead of heavy (and really is the better IF choice since it has bolters).

The Helios is standard is a solid anti Infantry tank with the either S5 AP4 or S4 ap5 ignores cover large blasts. Upgrade it a Hyperios an it becomes a tough AA tank with Krak, skyfire, interceptor, Heat Seeker.

Noticed the Proteus is missing form the list.

This message was edited 1 time. Last update was at 2014/11/23 19:33:25


 
   
Made in us
Death-Dealing Devastator





Seattle Area

No rules for the Ares are available that are current as the model is no longer in production. Also the Hyperios is a rhino variant not a Land Raider upgrade.

Carcharodon Astra, by the Emporer it is willed.  
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





UnadoptedPuppy wrote:
Drasius wrote:
You can't scout the ravenguard landraiders since it's only dedicated transports that can go with the squad, and the only time land raiders are dedicated transports are for termies (bulky, so don't get scout), centurions (very bulky, so don't get scout) and crusader squads (which RG can't take).


Unless you've got Khan. Then all dedicated transports (and scouts) have scout.

A scouting TLLC raider holding some grav cents sound like a great way to support scouting bikes.


At which point (or at any point really) you really have to question why you're taking Ravenguard landraiders (or pretty much anything for that matter).

Valkyrie wrote:
 Xenomancers wrote:
I just don't understand why anyone would consider the crusader superior to the redeemer. The redeemer is a monster. It doesn't require any gimmicks to work and is the cheapest land raider around. It's capacity is also enough work with. IMO...bolters can't compete with AP 3 flamers - really it's not even a contest.


Ap3 Flamers that you have to get right up into the enemy's face (and within Melta range) to use, and unless you're against a 20+ man unit, you're rarely going to be able to place both templates against the same target. Crusader has the ability to stack saves through sheer number of shots, as well as increased transport capacity, and sayind "it's the cheapest Land Raider" doesn't mean much when it's still 240 points and upgrading to Crusader or Godhammer is only 10-20 extra.


It's an assault transport, if you're not getting it up in someone's face, you're doing it wrong.

As for firing both flamers, well, you've got power of the machine spirit for a reason.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
 
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