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2014/12/02 19:35:08
Subject: 40K BRAWL! Tyranids & Imp Knights vs. Iron Hands & Ultramarines 1850 Caledonian Practice Match
Silverthorne wrote: I love these reports, keep them coming. I'm not sure how useful the two chapter masters are, maybe this was just an off game for them.
glad you enjoy them dude!
double CM's are nasty - especially when both their Orbital bombardments hit...
...Thankfully not this game though lol!
2014/12/02 21:21:47
Subject: 40K BRAWL! Tyranids & Imp Knights vs. Iron Hands & Ultramarines 1850 Caledonian Practice Match
+1, another really good game. Weirdly enough I was thinking of the exact same nid list as the one above today. Obviously not to run myself since I don't do nids, but simply as a theory. Clearly not a good theory at first practice. A bit unlucky with the first knight blowing up and almost killing another knight, one disadvantage of having to place the knights within 3" of each other to get the benefits. Keep the battle reports coming they're good.
2014/12/03 00:47:29
Subject: 40K BRAWL! Tyranids & Imp Knights vs. Iron Hands & Ultramarines 1850 Caledonian Practice Match
You actually won the primary 6-5 as the Nid player. The Mucolids don't give up VP for being killed. They're just like spore mines in that respect. Which is why your list is so ridiculously strong. And by the way, you really did have some crazy bad dice. My eyes about popped out of my head when you said how many hull points were just vaporizing off of those Knights early on
2014/12/03 09:01:23
Subject: 40K BRAWL! Tyranids & Imp Knights vs. Iron Hands & Ultramarines 1850 Caledonian Practice Match
@luke1705, knights are super heavies so for every 3hp you do to one, it gives up a victory point. So a completely dead lance formation gives 6 victory points, correct me if I'm wrong. But I believe you are correct about the spore mines. I think space marines still would of won though.
2014/12/03 11:23:41
Subject: Re:40K BRAWL! Tyranids & Imp Knights vs. Iron Hands & Ultramarines 1850 Caledonian Practice Match
Wilson wrote: Totally missed that about spore mines! wooohooo another win for me! Haha.
The 1VP per 3 HP on a super heavy is a house ruling. It was a thing for escalation games but nothing else.
Haha see I knew that list was too OP to lose
As far as the house rule, you should check because some tournaments have adopted it (as they all modify the rules in some way, or otherwise adopt things that are not technically RAW - self-ally, etc)
2014/12/03 22:36:51
Subject: 40K BRAWL! Tyranids & Imp Knights vs. Iron Hands & Ultramarines 1850 Caledonian Practice Match
Wow...that was a surprising report. Adlance Tyranids can be so strong. However, their weakness would be in the Maelstrom missions, because then you'd have to either land your flyrants or break up the Adlance formation to go for objectives.
Sorry to say, but props to the Marine player for doing as well as he did against your monster of a list.