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![[Post New]](/s/i/i.gif) 2014/12/24 02:39:46
Subject: chaos tactics vs hellcannons
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Hardened Veteran Guardsman
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I realize that im limiting myself a bit but.. I have an end times chaos army that I play. I absolutely love my army the only problem is a unit of 100 marauders that I take( for bigger games its 200 just cuz lol) the problem is that i know my opponent this week will bring like 2 hellcannons bc he knows that this unit is in my army. I would like to stay mono nurgle. My question is... is there anyways to make the unit more survivable against the hellcannon or am i stuck taking the panic break tests . is there something from beastman, daemons, or warriors dex that can help?
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This message was edited 1 time. Last update was at 2014/12/24 02:41:08
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![[Post New]](/s/i/i.gif) 2014/12/24 04:35:41
Subject: chaos tactics vs hellcannons
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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i38steelrain wrote:I realize that im limiting myself a bit but.. I have an end times chaos army that I play. I absolutely love my army the only problem is a unit of 100 marauders that I take( for bigger games its 200 just cuz lol) the problem is that i know my opponent this week will bring like 2 hellcannons bc he knows that this unit is in my army. I would like to stay mono nurgle. My question is... is there anyways to make the unit more survivable against the hellcannon or am i stuck taking the panic break tests . is there something from beastman, daemons, or warriors dex that can help?
I doubt Nurgle has anything that manipulates LD shenanigans. That's primarily Slaanesh's thing. A slaanesh caster would work. Give them the frenzy spell. You don't care about the S3 hits and become ITP.
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![[Post New]](/s/i/i.gif) 2014/12/24 05:58:38
Subject: Re:chaos tactics vs hellcannons
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Hardened Veteran Guardsman
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what about a chaos sorcerer with no mark with the lore of light to use the light of battle spell?
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![[Post New]](/s/i/i.gif) 2014/12/24 14:48:41
Subject: Re:chaos tactics vs hellcannons
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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i38steelrain wrote:what about a chaos sorcerer with no mark with the lore of light to use the light of battle spell?
Except that LoC don't have access to light barring Kairos.
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![[Post New]](/s/i/i.gif) 2014/12/24 15:31:00
Subject: chaos tactics vs hellcannons
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Dangerous Leadbelcher
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Festus in the marauder unit?
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![[Post New]](/s/i/i.gif) 2014/12/24 15:42:12
Subject: Re:chaos tactics vs hellcannons
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Automated Rubric Marine of Tzeentch
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Stick a character in in it, give it the +1 leadership banner and then you are net a normal leadership roll, but can never use inspiring presence of your General.
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Let a billion souls burn in death than for one soul to bend knee to a false Emperor.....
"I am the punishment of God, had you not committed great sin, God would not have sent a punishment like me upon you" |
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![[Post New]](/s/i/i.gif) 2014/12/24 15:44:12
Subject: chaos tactics vs hellcannons
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Dangerous Leadbelcher
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don't think marauders can take magic banners, pretty poor use of a BSB.
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![[Post New]](/s/i/i.gif) 2014/12/24 16:52:28
Subject: Re:chaos tactics vs hellcannons
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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quickfuze wrote:Stick a character in in it, give it the +1 leadership banner and then you are net a normal leadership roll, but can never use inspiring presence of your General.
Marauders don't have a banner allowance.
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![[Post New]](/s/i/i.gif) 2014/12/24 18:56:29
Subject: Re:chaos tactics vs hellcannons
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Hardened Veteran Guardsman
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I already have the bsb in the unit with festus. and i play glottkin and you can bet hes always close enough that i can use his presence, so leadership banner wont help bc glottkin is ld10. Im thinking just the regular chaos sorcerer for 110 upgraded to level 2 with no mark to take lore of light. lore of light has a spell that makes units auto pass leadership tests
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![[Post New]](/s/i/i.gif) 2014/12/24 19:39:37
Subject: Re:chaos tactics vs hellcannons
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Dangerous Leadbelcher
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i38steelrain wrote:I already have the bsb in the unit with festus. and i play glottkin and you can bet hes always close enough that i can use his presence, so leadership banner wont help bc glottkin is ld10. Im thinking just the regular chaos sorcerer for 110 upgraded to level 2 with no mark to take lore of light. lore of light has a spell that makes units auto pass leadership tests
Lore of light does indeed have that spell. But as pointed out by thedarkavenger, WOC can't take Lore of Light, mark or no mark. I believe warriors are limited to metal, fire, shadow and death. Its in the army list selection for the sorcerer.
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![[Post New]](/s/i/i.gif) 2014/12/24 19:40:15
Subject: Re:chaos tactics vs hellcannons
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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i38steelrain wrote:I already have the bsb in the unit with festus. and i play glottkin and you can bet hes always close enough that i can use his presence, so leadership banner wont help bc glottkin is ld10. Im thinking just the regular chaos sorcerer for 110 upgraded to level 2 with no mark to take lore of light. lore of light has a spell that makes units auto pass leadership tests
Unmarked sorcs can't take light. The only chaos model that can take light is Kairos.
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![[Post New]](/s/i/i.gif) 2014/12/24 21:10:31
Subject: Re:chaos tactics vs hellcannons
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Hardened Veteran Guardsman
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HAHAHAHA someone changed my codex since i looked at it last night, I could have swore it said it was in there. darn it. now i dont know what to do again. I have kairos model but its the furthest thing from nurgle possible
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![[Post New]](/s/i/i.gif) 2014/12/24 22:08:16
Subject: Re:chaos tactics vs hellcannons
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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i38steelrain wrote:HAHAHAHA someone changed my codex since i looked at it last night, I could have swore it said it was in there. darn it. now i dont know what to do again. I have kairos model but its the furthest thing from nurgle possible
You mean changed it at least two editions ago, right?
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![[Post New]](/s/i/i.gif) 2014/12/24 22:18:18
Subject: Re:chaos tactics vs hellcannons
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Hardened Veteran Guardsman
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@avenger, Ill already admitted the mistake, maybe try being helpful instead of pointing out everyone elses errors.
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![[Post New]](/s/i/i.gif) 2014/12/24 22:19:35
Subject: Re:chaos tactics vs hellcannons
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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i38steelrain wrote:@avenger, Ill already admitted the mistake, maybe try being helpful instead of pointing out everyone elses errors.
I was helpful. Slaanesh magic. Anything that grants a form of ITP negates the hellcannon's panic.
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![[Post New]](/s/i/i.gif) 2014/12/24 23:08:53
Subject: chaos tactics vs hellcannons
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Inspiring Icon Bearer
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Putting a gorebull/doombull into the unit could make them frenzied and thus ItP, though not until they win a combat if I'm not mistaken.
Honestly though...if you're LD10 with a BSB you really shouldn't be too concerned. The chances of blowing a LD9 rerollable check are slim. It happens, but not often.
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![[Post New]](/s/i/i.gif) 2014/12/25 05:49:24
Subject: Re:chaos tactics vs hellcannons
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Hardened Veteran Guardsman
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Ok so correct me if I'm wrong (i normally am)
1. How would the doombull gaining frenzy make the whole unit frenzied (page 100 BRB, the leader doesnt convey special rules and vice versa) Am i missing something huge here?
2. Unlike other minotaurs doombull starts out with frenzy
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![[Post New]](/s/i/i.gif) 2014/12/25 07:47:12
Subject: chaos tactics vs hellcannons
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Terrifying Treeman
The Fallen Realm of Umbar
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The doom/gorebull's special rule says it passes to the unit iirc.
EDIT: Don't warriors have access to a banner that gives frenzy? How about giving that to a BSB and putting him in the marauders?
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This message was edited 1 time. Last update was at 2014/12/25 07:47:47
DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2014/12/25 14:20:29
Subject: chaos tactics vs hellcannons
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Krellnus wrote:The doom/gorebull's special rule says it passes to the unit iirc.
EDIT: Don't warriors have access to a banner that gives frenzy? How about giving that to a BSB and putting him in the marauders?
The Doombull just has frenzy, and they have to win a round of combat to give the unit frenzy.
And the banner is MoK only.
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![[Post New]](/s/i/i.gif) 2014/12/26 18:43:28
Subject: chaos tactics vs hellcannons
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Drakhun
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thedarkavenger wrote: Krellnus wrote:The doom/gorebull's special rule says it passes to the unit iirc.
EDIT: Don't warriors have access to a banner that gives frenzy? How about giving that to a BSB and putting him in the marauders?
The Doombull just has frenzy, and they have to win a round of combat to give the unit frenzy.
And the banner is MoK only.
The doombull has the slayghterers call rule, which grants the unit frenzy. You are thinking of bloodgreed, which gives them additional attacks when they win combat.
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DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
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![[Post New]](/s/i/i.gif) 2014/12/31 08:06:38
Subject: chaos tactics vs hellcannons
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Killer Klaivex
Oceanside, CA
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And when the doom bull has the hellcannon drop the shell on his head, he doesn't get a look out.
Doesn't seem like a good solution to me.
I'd rather add wulfrick and avoid the hellcannon shots via ambush!
-Matt Automatically Appended Next Post: Don't forget Chalice of Dark Rain.
1 use, opponent is -1 to hit with shooting, if you don't roll to hit, they can only fire if they first roll a 4+.
It might help out in that one critical round.
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This message was edited 1 time. Last update was at 2014/12/31 08:10:12
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