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Made in no
Powerful Ushbati





Bergen

How are 4 longfangs with heavy bolter, wolf guard with storm bolter and razorback with heavy bolters and stormbolter. 217 points.

Can it be usefull? Taking out hordes at range?

I am a dyslectic, so bear with me.

Dyslectics in a text based environment? Dakka is aware of you and sympathises with any troubles you have: http://www.dakkadakka.com/dakkaforum/posts/list/505863.page

Kronos biovore box fresh sporemines. Denying psykick powers since 2017.

 
   
Made in us
Sure Space Wolves Land Raider Pilot





Florida

Could be but real wolves revel in assault Aggressors can do both. They can shoot twice if standing still and are good against heavy infantry with their fists. But they only have 18" range.

This message was edited 2 times. Last update was at 2017/12/26 11:36:56


 
   
Made in no
Powerful Ushbati





Bergen

That sounds like a bloodclaw speaking.

I am a dyslectic, so bear with me.

Dyslectics in a text based environment? Dakka is aware of you and sympathises with any troubles you have: http://www.dakkadakka.com/dakkaforum/posts/list/505863.page

Kronos biovore box fresh sporemines. Denying psykick powers since 2017.

 
   
Made in us
Sure Space Wolves Land Raider Pilot





Florida

You saw right through me.

This message was edited 1 time. Last update was at 2017/12/26 21:51:41


 
   
Made in us
Longtime Dakkanaut




To be fair, if you plan on moving a lot heavy bolter long fangs is the way to go.
   
Made in au
Stern Iron Priest with Thrall Bodyguard





 Blackie wrote:
 Weazel wrote:
Yeah I guess people have either shelved Wolves till the codex or quit 8th edition at this point.


I have three armies, none of them has a codex

Currently SW are the only ones with some flexibility. Orks and drukhari are just boring mono-build.

Wulfen cannot ride in rhinos, razorbacks, or pods. Only land raiders and the stormwolf. They can be embarked in a stormfang gunship only after a few casualties.

I haven't tried fenrisian wolves yet, and I only own 5 of them, are min squads of little wolves of any purpose at the moment?


Fen Wolves are mostly useless.
Cyberwolves are the go to critter, unit of one objective hunters that get forgotten by most opponents after a turn of hiding - out of sight, out of mind.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
Dakka Veteran





UK

Yup, for 15 points, a few lone Cyberwolves can cause a real nuisance by blocking smite, preventing Deep Strike or snagging objectives.

If you opponent kills them, they were only 15 points. Just watch out as they are an easy kill for First Blood. Fortunately hiding a single model from LOS is not too hard.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in no
Powerful Ushbati





Bergen

Is there an official cyber wolf model?

I am a dyslectic, so bear with me.

Dyslectics in a text based environment? Dakka is aware of you and sympathises with any troubles you have: http://www.dakkadakka.com/dakkaforum/posts/list/505863.page

Kronos biovore box fresh sporemines. Denying psykick powers since 2017.

 
   
Made in de
Regular Dakkanaut




Germany, Frankfurt area

Yes, one, in Finecast. I converted some from Fenrisian Wolves. Bionic eyes and sticking some cables behind the neck are especially easy but metal jaws/paws/legs aren't that hard if you use the right parts with some imagination. I.e. old Epic Space Marines with the feet clipped of make a great base for paws.

 
   
Made in us
Regular Dakkanaut




Fenris wolves are decent with the price reduction. I like the Wolf chars with TWC, and a unit of Fen wolves is good with them.


Automatically Appended Next Post:
Not seeing the comparison between 10 wulfen and 30 Stealers. 60-80 more attacks for the Stealers? More wounds and models, plus Troops. Significantly different.

This message was edited 1 time. Last update was at 2017/12/27 13:39:10


 
   
Made in nl
Water-Caste Negotiator




 ZergSmasher wrote:
 Niiai wrote:
It also seems like SW are king of plasma in 8th edition. Is this correct?

Plasma is very good on Wolves, but Dark Angels are the king of plasma thanks to their neato stratagem. Maybe Wolves will get something to improve theirs too, but plasma has always been the Unforgiven's thing.


I'd rather have the Wolves' stratagem budget be spent on improving their ground-based choppy stuff like TWC, Wulfen, Terminators, Grey Hunters and Blood Claws, that's always been their thing.


Automatically Appended Next Post:
TheunlikelyGamer wrote:
Could be but real wolves revel in assault Aggressors can do both. They can shoot twice if standing still and are good against heavy infantry with their fists. But they only have 18" range.


Wish there were Aggressors with a pure melee loadout, that would be awesome. Dual-wielding master-crafted frost axes that give extra attacks in CC but no ranged weapons at all or something. Or get the option for axe+storm shield at the cost of getting less attacks.


Automatically Appended Next Post:
 Weazel wrote:
Yeah I guess people have either shelved Wolves till the codex or quit 8th edition at this point.


I actually unshelved them recently. My Death Guard have had their codex for some time already but I find I simply like my Wolves better. I like DG too but I simply don't get the same enthusiasm when playing/ painting/ building them as I do with my Space Wolves, so yeah

This message was edited 2 times. Last update was at 2017/12/27 22:45:10


 
   
Made in no
Powerful Ushbati





Bergen

The SW kits are very good. Although inpainted mine pruple and orange instead of grey. Heresy, but I like it.

The DG kits that has been comming out is pure awsome! 10 years ago nobody dared dream of kits like this. GW has really stepped up.

I am a dyslectic, so bear with me.

Dyslectics in a text based environment? Dakka is aware of you and sympathises with any troubles you have: http://www.dakkadakka.com/dakkaforum/posts/list/505863.page

Kronos biovore box fresh sporemines. Denying psykick powers since 2017.

 
   
Made in us
Ambitious Space Wolves Initiate




USA

 Niiai wrote:
People say outflank wulfen, but that seems odd to me. Making a 9" charge even with re-rolls is hard.

Could we put wulfen in rhinoes? Rhinoes are cheap enough when compared to how anoying they are.

Probably in the regular long fangs in the back, rhinoes in the mid configuration. Throw in some GH in the rhinoes. Perhaps some fast moving melee element like bikes or wolf riders.

It was what I did in 5th edition when I did not do drop pods.

BTW: are land speeders, lone wolves and partly dreadnought a bit exspensive? Especialy the first 2. In 5th edituion the lone wolf was 20 points for a cool model with feel no pain. Now he is a whopping 75 base. You get 5 grey hunters for that price.


A pack of Wulfen that is mostly carrying stormshields/thunder hammers can take take a lot of heat when you factor in the 3++/5+ FNP. When it comes to outflanking Wulfen, is that the worst case scenario is you gave your opponent a good target dilemma.

2000 
   
Made in fi
Sure Space Wolves Land Raider Pilot





What do you consider to be the optimal loadout for a Wulfen pack? Max out on TH/SS or mix in a couple of axes? Or even take naked Wulfen as first casualties?

Going to buy a pack so I'm trying to figure out how to build them.

7000+
2500
1200 
   
Made in au
Stern Iron Priest with Thrall Bodyguard





Two Frost Claws, three TH/SS.
I run a pack of ten - nasty.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in it
Drifting Cronos Hungry for Souls




Italy

Leader with claw and 2 TH/SS are mandatory. Other two guys (or more if you have a bigger unit) can be equipped with all the three melee weapons and be good. I've magnetized those two guys in each squad of my wulfen.

My typical loadout is leader with claws, 2 TH/SS and two axes. However with CA thunder hammers have become cheaper while axes kept the same price, so going with 4 TH/SS is probably the most effective way to field them since they only cost 8 points more than my previous loadout.

I've tried 2x5 wulfen, one unit ouflanking and one footslogging or embakerd in the stormwolf, but I haven't played big units yet. Not even tried 3x5 of them, which I sometimes played in 7th; in this edition it seems impossible to bring that many werewolves.

At the moment at least 5 of them always show up in my lists.

This message was edited 1 time. Last update was at 2017/12/31 10:20:33


Orks 9500
Space Wolves 6500
Drukhari 4500 
   
Made in fi
Sure Space Wolves Land Raider Pilot





Wish Wulfen were still d6 extra attacks with rending. Just ferocious werewolf guys who fought with just teeth and claws. I guess it was in 6th or so that their fluff was retconned and they now run around with powerweapons. Shame really.

But yeah I'm really tempted to run 4 TH/SS since the points difference to axes is so small. Could magnetize as well if it's reasonably simple.

7000+
2500
1200 
   
Made in it
Drifting Cronos Hungry for Souls




Italy

 Weazel wrote:

Could magnetize as well if it's reasonably simple.


It is, just be careful to use the arms that fit the axes since each wulfen comes with 4 possible arms each if I remember correctly. Then put magnets in the wrists.

Orks 9500
Space Wolves 6500
Drukhari 4500 
   
Made in us
Sure Space Wolves Land Raider Pilot





I use wulfen in two load outs typically.

4x hammer + shield and leader with claws
2x hammer + shield, 2 axe, leader w claws.

The 4 hammer squads sure are fun but claws and axes are both excellent as well.
   
Made in us
Blood Angel Terminator with Lightning Claws





Huntsville, Texas

So are Space Wolves named characters essential to the army? I have finished collecting everything for my Blood Angels and Guard, and have been toying around with the idea of a Space Wolves army.

I do want to ally in a Spearhead Detachment of Leman Russ Battle Tanks with Tank Commander, since both of my other two armies are light on tanks (foot Guard for my Tallarn, a coouple Rhinos in the Blood Angels)... plus, the Leman Russ seems silly not to run with the Wolves.

Since I have zero experience with Space Wolves, what would be a good idea to fill the rest of the army with at 2,000 points? I do want to use Wolf Scouts, since my other Marines don't have any scouts in it, but that is about as far as I have gotten.
   
Made in no
Powerful Ushbati





Bergen

You probably want some troops. Sqouts are elites in thr SM. I would sugest grey fangs. After that it is up to you really. For the moment SW are a bit generic until they get their codex. But then I was a very big fan of the 5th edition wolf guard profile that was all sorts of awsome.

I am a dyslectic, so bear with me.

Dyslectics in a text based environment? Dakka is aware of you and sympathises with any troubles you have: http://www.dakkadakka.com/dakkaforum/posts/list/505863.page

Kronos biovore box fresh sporemines. Denying psykick powers since 2017.

 
   
Made in it
Drifting Cronos Hungry for Souls




Italy

 NH Gunsmith wrote:
So are Space Wolves named characters essential to the army? I have finished collecting everything for my Blood Angels and Guard, and have been toying around with the idea of a Space Wolves army.

I do want to ally in a Spearhead Detachment of Leman Russ Battle Tanks with Tank Commander, since both of my other two armies are light on tanks (foot Guard for my Tallarn, a coouple Rhinos in the Blood Angels)... plus, the Leman Russ seems silly not to run with the Wolves.

Since I have zero experience with Space Wolves, what would be a good idea to fill the rest of the army with at 2,000 points? I do want to use Wolf Scouts, since my other Marines don't have any scouts in it, but that is about as far as I have gotten.


Not essential but they are very good. Arjac and Njal are SW superstars, bjorn is more limited (slow and pricey) but still very effective. Other named characters like Ulrik or Lukas are ok for fluffy games, they're not really competitive. Not sure about Logan, IMHO a standard wolf lord can do the same work while being cheaper but I've never tried him yet.

Standard characters can be quite effective as well. Lords and battle leaders are solid on thunderwolf mount, bike or jump packs. Wolf priests add a lot in close combat oriented armies. Rune priests have a good profile but they're now too expensive, and for his cost you just want to take Njal. Never tried iron priests since I don't run dreads.

A wolf lord on thunderwolf with the relic sword is only 115 points, a very killy non named character.

Orks 9500
Space Wolves 6500
Drukhari 4500 
   
Made in no
Powerful Ushbati





Bergen

I have been looking into SW bikes and I have some questions:

First where are bikes in 8th edition? It seems like most else 2 wound models they are quite bad, unless propper saturated with other multi wound models.

Second, where are they compared to regular SM bikes? The 2 point discount seems poor compared to having less BS skill with the bikes being able to push out soo much shots at 12". Is there a silver lining in more close combat attacks?

Theerd, how many weapons can a biker shoot? Can they shoot their weapons and a combi weapon and/or pistols?


I am a dyslectic, so bear with me.

Dyslectics in a text based environment? Dakka is aware of you and sympathises with any troubles you have: http://www.dakkadakka.com/dakkaforum/posts/list/505863.page

Kronos biovore box fresh sporemines. Denying psykick powers since 2017.

 
   
Made in it
Drifting Cronos Hungry for Souls




Italy

 Niiai wrote:
I have been looking into SW bikes and I have some questions:

First where are bikes in 8th edition? It seems like most else 2 wound models they are quite bad, unless propper saturated with other multi wound models.



SW bikes that worth something are only the wolf guard ones since they can double their shots for just two points by taking stormbolters and each one of them can gain a 3+ invuln paying 5 points. 8 S4 shots in rapid fire range and 2-3 attacks per bike is quite awesome. Saturation is not a problem, almost everything in the SW codex is multiwounds. You'll certainly have the majority of the list based around dreads, TWC, wulfen, terminators, razorbacks or the stormwolf anyway.

 Niiai wrote:


Theerd, how many weapons can a biker shoot? Can they shoot their weapons and a combi weapon and/or pistols?



According to the rule book they can shoot with all their weapons. Basically the bikes' twin bolters and another weapon, usually stormbolters or combiplasmas.

Orks 9500
Space Wolves 6500
Drukhari 4500 
   
Made in no
Powerful Ushbati





Bergen

Holy smacaro, that is some changes from when I played them in 5th. Back then the wolf guard bikes where very exspensive,

Although thos bikes are 36 points. That is much more then the swiftclaw.

This message was edited 1 time. Last update was at 2018/01/04 13:27:14


I am a dyslectic, so bear with me.

Dyslectics in a text based environment? Dakka is aware of you and sympathises with any troubles you have: http://www.dakkadakka.com/dakkaforum/posts/list/505863.page

Kronos biovore box fresh sporemines. Denying psykick powers since 2017.

 
   
Made in fi
Sure Space Wolves Land Raider Pilot





 Niiai wrote:
I have been looking into SW bikes and I have some questions:

First where are bikes in 8th edition? It seems like most else 2 wound models they are quite bad, unless propper saturated with other multi wound models.

Second, where are they compared to regular SM bikes? The 2 point discount seems poor compared to having less BS skill with the bikes being able to push out soo much shots at 12". Is there a silver lining in more close combat attacks?

Theerd, how many weapons can a biker shoot? Can they shoot their weapons and a combi weapon and/or pistols?



You'll want to skip Switftclaws and run Wolf Guard with bikes, armed with Storm Shields and Storm Bolters. T5 W2 3++ is quite durable and each one is pushing out 8 shots in rapid fire range. However with the shields you are sacrificing CC punch meaning they are pretty much like regular Grey Hunters in melee. Basically you'll want to stay out of melee altogether because you'll suck at it and getting stuck in is going to cost you your shooting which is why you brought them in the first place. This also means that they are very vulnerable to getting charged and their shooting denied since they have to get within 12" to get the most out of their shooting. If you need faster melee units I'd take TWC over bikers any day of the week.

Bikers had their moment in the sun at the beginning of 8th when they could take SS, SB AND a melee weapon, but now they need to pick 2 out of 3.

7000+
2500
1200 
   
Made in au
Stern Iron Priest with Thrall Bodyguard





 NH Gunsmith wrote:
So are Space Wolves named characters essential to the army? I have finished collecting everything for my Blood Angels and Guard, and have been toying around with the idea of a Space Wolves army.

I do want to ally in a Spearhead Detachment of Leman Russ Battle Tanks with Tank Commander, since both of my other two armies are light on tanks (foot Guard for my Tallarn, a coouple Rhinos in the Blood Angels)... plus, the Leman Russ seems silly not to run with the Wolves.

Since I have zero experience with Space Wolves, what would be a good idea to fill the rest of the army with at 2,000 points? I do want to use Wolf Scouts, since my other Marines don't have any scouts in it, but that is about as far as I have gotten.


Space Wolves are currently a bit too jack of all trades for their own good but if you can make the list that's a really good jack and recognise other list's weaknesses you can take a dig at them there but some armies really need a specialist list to successfully pull that off.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in no
Powerful Ushbati





Bergen

How many cp du you usually have at 2000 points? How many troop choises? And are they all in what transport?

I am a dyslectic, so bear with me.

Dyslectics in a text based environment? Dakka is aware of you and sympathises with any troubles you have: http://www.dakkadakka.com/dakkaforum/posts/list/505863.page

Kronos biovore box fresh sporemines. Denying psykick powers since 2017.

 
   
Made in fi
Sure Space Wolves Land Raider Pilot





If I bring Troops at all, it's 3 minimum GH squads in Razorbacks. And that is only for the +3cp, I don't feel they are ever worth their points especially now that Razorbacks got a price hike.

7000+
2500
1200 
   
Made in us
Sure Space Wolves Land Raider Pilot





Hey friends. Replying to some things form this page.

Named heroes. Arjac and Njall are great. Bjorn is not that slow and basically the strongest non lord of war in the game, as far a superior I can tell.

Space wolf bikes are absolutely great this edition. Storm bolter and shield is the way. Combi plasma is fine, but so expensive in comparison. Speaking of bjorn. Man he is nice to stick in with some of those bikes and an iron priest. hell Murderfang is fun too.

Grey hunters are the go to troop, and yeah dakka razorbacks went up, but I find them to be very strong still.
   
 
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