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![[Post New]](/s/i/i.gif) 2017/07/11 10:42:00
Subject: New codexes incoming...
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Speedy Swiftclaw Biker
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Marleymoo wrote:A couple of pages in, in the new rulebook, there is a two page picture of Nurgle forces attacking Ultramarines. (The picture with mortarion floating around.) In the bottom left of the picture you can see some Novamarines being attacked by giant Nurgle creatures. Are these the Maggoths people are talking about?
I don't have my rule book with me at the moment so I can't attach a picture.
I hope so, because I thought it looked like an Ultralisk from starcraft  (and they are awesome!)
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![[Post New]](/s/i/i.gif) 2017/07/11 10:46:53
Subject: New codexes incoming...
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Boom! Leman Russ Commander
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Marleymoo wrote:A couple of pages in, in the new rulebook, there is a two page picture of Nurgle forces attacking Ultramarines. (The picture with mortarion floating around.) In the bottom left of the picture you can see some Novamarines being attacked by giant Nurgle creatures. Are these the Maggoths people are talking about?
I don't have my rule book with me at the moment so I can't attach a picture.
Maggoths already have models from the End Times.
https://www.games-workshop.com/resources/catalog/product/600x620/99120201038_OrghottsDaemonSpew07.jpg
There was a Rumour Engine picture with what looked like a lot of obese feet crammed together which match closer to the creature on the Ultramar picture.
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This message was edited 1 time. Last update was at 2017/07/11 10:49:45
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![[Post New]](/s/i/i.gif) 2017/07/11 11:28:16
Subject: New codexes incoming...
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Regular Dakkanaut
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@aracersss thats the picture. If you look at the W in warhammer community you can just see the spikes on its back. The picture in the rule book doesn't have the text down the side.
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![[Post New]](/s/i/i.gif) 2017/07/11 11:32:14
Subject: Re:New codexes incoming...
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Regular Dakkanaut
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I thought those were Beasts of Nurgle, and that the legs on the preview were their legs..
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![[Post New]](/s/i/i.gif) 2017/07/11 12:37:02
Subject: New codexes incoming...
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Longtime Dakkanaut
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I started a new thread for the DG releases. Tell me if I missed something - except for deamons which I will add later today
https://www.dakkadakka.com/dakkaforum/posts/list/732375.page
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![[Post New]](/s/i/i.gif) 2017/07/11 14:04:56
Subject: New codexes incoming...
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Auspicious Aspiring Champion of Chaos
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Do people really only see value in an index if it has the newest rules for their own army? I view it as a cost-effective way to have rules for the armies I might be facing or preview armies I might be interested in. I only really play my Necrons anymore in 40k, but I plan to have all 5 indices eventually just in case.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2017/07/11 14:16:29
Subject: New codexes incoming...
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Inspiring SDF-1 Bridge Officer
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Honestly, I'm willing to stick with the indexes for two reasons - primarily, it will be some time before all armies have their own codex (and I still have my old copies for the fluff). Second, if the additions in the codex make it so you can't win with the army without it, GW has failed to keep their game balanced, and I want no part of that. Ideally, the codex should fix any issues with unit costing or add "fun", but not unbalanced, options. If its a case of modifying unit costs or rules, I would hope those changes would also be updated in FAQs/Errata for the indexes - if they're not, I feel completely justified "X'ing out the costs in the back of my book and writing it in either from an army builder app or copying it from looking at a friend's copy.
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This message was edited 1 time. Last update was at 2017/07/11 15:50:00
It never ends well |
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![[Post New]](/s/i/i.gif) 2017/07/11 15:30:00
Subject: New codexes incoming...
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Nurgle Chosen Marine on a Palanquin
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MLaw wrote:I dunno.. Pestigor seems pretty on the nose.. not really too much that can be confused with tbh. Though.. I dunno.. I like the idea of Chaos Beastmen returning to 40k but Pestigor is probably not where I would've preferred it done I think..
Chaos Beastmen have already returned to 40K in the form of the Tzaangor kit which includes models armed with chainswords and autopistols: https://www.games-workshop.com/en-GB/tzaangors?_requestid=29175676
I'm thinking we will be getting beastmen for all four Chaos gods.
SilverAlien wrote:
Pesitgors, poxwalkers, and normal cultists as well? Eh.... dunno, kinda hope they just don't bother with the pestigors as part of the DG stuff. We've already got zombies, and there is a limit to how much non space marine stuff I want in my deathguard.
In the background fluff and novels Death Guard are usually seen in small contingents with larger numbers of cultists, renegade guard and zombies as accompanying cannon fodder. Cadian Blood is a great read for Death Guard fans.
T
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![[Post New]](/s/i/i.gif) 2017/07/11 16:37:48
Subject: New codexes incoming...
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Steadfast Ultramarine Sergeant
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Stormonu wrote:Honestly, I'm willing to stick with the indexes for two reasons - primarily, it will be some time before all armies have their own codex (and I still have my old copies for the fluff). Second, if the additions in the codex make it so you can't win with the army without it, GW has failed to keep their game balanced, and I want no part of that. Ideally, the codex should fix any issues with unit costing or add "fun", but not unbalanced, options. If its a case of modifying unit costs or rules, I would hope those changes would also be updated in FAQs/Errata for the indexes - if they're not, I feel completely justified "X'ing out the costs in the back of my book and writing it in either from an army builder app or copying it from looking at a friend's copy.
I avoided buying the GW indexes as I just knew the codexes would be out very quickly. I bought the FW indexes as I know those will update considerably slower. I'm surprised anybody is surprised this is happening, GW have to release new models and new books on an ongoing basis.
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![[Post New]](/s/i/i.gif) 2017/07/11 16:58:31
Subject: New codexes incoming...
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Inspiring SDF-1 Bridge Officer
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I think the codixes vs. indexes brings about a very interesting point in GW's new multiple price points. Casual, budget concious and home gamers (I suppose, like me), might be satified with the indexes, especially with them containing just the rules and multiple armies. Those wanting more depth may only be satified with a Codex, even though it covers only a single army.
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It never ends well |
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![[Post New]](/s/i/i.gif) 2017/07/11 17:42:50
Subject: Re:New codexes incoming...
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Mighty Vampire Count
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I bought the complete set of Indexes - partly so I can play anything I want, but also because they were so cheap.
I would have prefered no Codexes and instead lots of campaign packs focussing on seevral factions each time - big book of fluff and smaller conscise book of rules. That way we get more intersting background stuff, cool new models and not just the same old informaiton I already have in the dozens of Codexes I already have.
Power creep remains a serious concern - if you boost some armies via the Codex and not all - its an issue.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2017/07/11 18:09:11
Subject: New codexes incoming...
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Blackclad Wayfarer
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I'd prefer no codexs - as the Tyranid one is pretty fleshed out but I understand it for chapter specifics. Black Templar and so on
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![[Post New]](/s/i/i.gif) 2017/07/11 18:12:39
Subject: New codexes incoming...
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Legendary Master of the Chapter
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Stevefamine wrote:I'd prefer no codexs - as the Tyranid one is pretty fleshed out but I understand it for chapter specifics. Black Templar and so on Sorry guy you are getting a new codex with unique hive fleet special rules and stratagems arent a lot of different hive fleets fairly diverse. like some that use a lot more heavies or gaunts depending on what they fight in a specific region?
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This message was edited 1 time. Last update was at 2017/07/11 18:13:30
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/07/11 18:13:45
Subject: New codexes incoming...
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Blackclad Wayfarer
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Desubot wrote: Stevefamine wrote:I'd prefer no codexs - as the Tyranid one is pretty fleshed out but I understand it for chapter specifics. Black Templar and so on
Sorry guy you are getting a new codex with unique hive fleet special rules and stratagems
I'm not disappointed in that - but I liked the "everyone is starting fresh" that occurred when the index came out.
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![[Post New]](/s/i/i.gif) 2017/07/11 18:18:29
Subject: New codexes incoming...
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Legendary Master of the Chapter
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Stevefamine wrote: Desubot wrote: Stevefamine wrote:I'd prefer no codexs - as the Tyranid one is pretty fleshed out but I understand it for chapter specifics. Black Templar and so on
Sorry guy you are getting a new codex with unique hive fleet special rules and stratagems
I'm not disappointed in that - but I liked the "everyone is starting fresh" that occurred when the index came out.
Well a fresh start is a fresh start. it was only a matter of time till a fleshed out codex popped up.
i would be more upset if like 4 months passed and suddenly we get Supplements supplements supplements again like angles of death, and sentinels of terra for the second time.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/07/11 19:55:37
Subject: New codexes incoming...
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Elite Tyranid Warrior
Pennsylvania
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Looky Likey wrote: Stormonu wrote:Honestly, I'm willing to stick with the indexes for two reasons - primarily, it will be some time before all armies have their own codex (and I still have my old copies for the fluff). Second, if the additions in the codex make it so you can't win with the army without it, GW has failed to keep their game balanced, and I want no part of that. Ideally, the codex should fix any issues with unit costing or add "fun", but not unbalanced, options. If its a case of modifying unit costs or rules, I would hope those changes would also be updated in FAQs/Errata for the indexes - if they're not, I feel completely justified "X'ing out the costs in the back of my book and writing it in either from an army builder app or copying it from looking at a friend's copy.
I avoided buying the GW indexes as I just knew the codexes would be out very quickly. I bought the FW indexes as I know those will update considerably slower. I'm surprised anybody is surprised this is happening, GW have to release new models and new books on an ongoing basis.
For the most part it's not surprise for any other reason than how quickly they're replacing the indexes.
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![[Post New]](/s/i/i.gif) 2017/07/12 00:10:44
Subject: New codexes incoming...
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Inspiring SDF-1 Bridge Officer
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Desubot wrote: Stevefamine wrote:I'd prefer no codexs - as the Tyranid one is pretty fleshed out but I understand it for chapter specifics. Black Templar and so on
Sorry guy you are getting a new codex with unique hive fleet special rules and stratagems
arent a lot of different hive fleets fairly diverse. like some that use a lot more heavies or gaunts depending on what they fight in a specific region?
The last Tyranid codex was utter trash, so it hasn't exactly spurred me to want a repeat. IF, however, there is a small chance that if it's somehow impressive, it might be the only one I pick up - but it'd have to be pretty crazy good in a non-unbalancing way.
As for fleet diverisity, I don't remember certain fleets being particularly heavy in one unit or another. Specific mutations (which are gone), maybe. But unit tailoring? That sounds too Eldary/ IG/ SM for my taste anyways. I'd be more receptive to adaptive strategems that would allow the Tyranid player to alter his army on the fly (maybe from a sideboard reserve) or favor certain biomorph synergies than to simply change around slots.
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This message was edited 1 time. Last update was at 2017/07/12 00:11:31
It never ends well |
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![[Post New]](/s/i/i.gif) 2017/07/12 00:26:04
Subject: New codexes incoming...
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Tunneling Trygon
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The Hive Fleets were absolutely different. A lot of it has been retconned at this point to include more stuff because of the changes to the model lines since the inception, but to paint in broad strokes: Behemoth was traditional Gaunts and Synapse beasts footslogging across worlds like a tidal wave, Kraken was the underground horrors with a heavy emphasis on disrupting enemy positions before the main strike and Leviathan emphasized flyers like Shrikes, Flyrants and Harridans.
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![[Post New]](/s/i/i.gif) 2017/07/12 00:29:21
Subject: Re:New codexes incoming...
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Oozing Plague Marine Terminator
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Messiah wrote:I thought those were Beasts of Nurgle, and that the legs on the preview were their legs..
Eh, they seem pretty damn huge to be Beasts of Nurgle.... I mean, maybe Greater Beasts of Nurgle. But they like quadrupled in size.
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![[Post New]](/s/i/i.gif) 2017/07/12 09:22:20
Subject: New codexes incoming...
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Steadfast Ultramarine Sergeant
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Battlesong wrote: Looky Likey wrote: Stormonu wrote:Honestly, I'm willing to stick with the indexes for two reasons - primarily, it will be some time before all armies have their own codex (and I still have my old copies for the fluff). Second, if the additions in the codex make it so you can't win with the army without it, GW has failed to keep their game balanced, and I want no part of that. Ideally, the codex should fix any issues with unit costing or add "fun", but not unbalanced, options. If its a case of modifying unit costs or rules, I would hope those changes would also be updated in FAQs/Errata for the indexes - if they're not, I feel completely justified "X'ing out the costs in the back of my book and writing it in either from an army builder app or copying it from looking at a friend's copy.
I avoided buying the GW indexes as I just knew the codexes would be out very quickly. I bought the FW indexes as I know those will update considerably slower. I'm surprised anybody is surprised this is happening, GW have to release new models and new books on an ongoing basis.
For the most part it's not surprise for any other reason than how quickly they're replacing the indexes.
I do genuinely find that surprising as for the last couple of years GW have released new products every week. It is very rare that the models for an established gaming system (not a boxed game) are not backed with a book of some sort for GW. As GW needs to make money I couldn't and can't see this model changing. The indexes would only have stayed valid for longer if GW had added rules for models not yet out, but it is even rarer these days for GW to publish rules for something that doesn't have a model...
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![[Post New]](/s/i/i.gif) 2017/08/08 05:26:40
Subject: New codexes incoming...
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Gargantuan Gargant
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Rules for the models will be included in the box, with the model, so that's really not much of an issue any more.
What I am most suprised is that GW let it loose pretty early what the first 4 codexes were, and then has been tight lipped about any of them beyond that.
I'm really looking forward to the Xenos codexes in 8th, as I have high hopes they will finally have chapter tactics like abilities, the new strateems, and relics.
Playing Tyranids with 12 Command Points, I've been ending games with CP left over, while my Space Marine opponents can do all kinds of nifty stuff with theirs. Practically salivating over chapter tactics like -1 to be hit over 12", or re-roll charges.
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![[Post New]](/s/i/i.gif) 2017/08/08 05:31:33
Subject: New codexes incoming...
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Battlewagon Driver with Charged Engine
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Please, no more of this. Ork shooting gets reduced 50% against these units. Not much fun for your opponent to snap shoot just to shoot!
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![[Post New]](/s/i/i.gif) 2017/08/08 05:40:06
Subject: New codexes incoming...
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Gargantuan Gargant
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JimOnMars wrote:
Please, no more of this. Ork shooting gets reduced 50% against these units. Not much fun for your opponent to snap shoot just to shoot!
I feel your pain, as I have more Orks than anyone should legally be allowed to have, but I gave up on them shooting anything effectively a long time ago.
My Tyranids on the other hand have been getting blasted by a plethora of 2+ and 3+ to hit from my opponents lately and a 16% reduction, would be amazing.
On the plus side, Ork Clan Tactics would be sweet !! Maybe I'm just old, but I remember when the Ork Clans actually had some differences, and could actually shoot.
Please let the Blood Axes get +1 to hit !!!
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![[Post New]](/s/i/i.gif) 2017/08/08 07:43:53
Subject: New codexes incoming...
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Huge Bone Giant
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adamsouza wrote:What I am most suprised is that GW let it loose pretty early what the first 4 codexes were, and then has been tight lipped about any of them beyond that.
GW aren't as predictable as they used to be, but being open about these four codices makes sense. We know Marines and Death Guard are coming because they are the starter set armies.
The books wedged in between are a totally unremarkable release because there are no accompanying miniatures, so there's no point in nor enough material for building up excitement.
That said, I believe GW at least hinted at Adeptus Mechanicus and Imperial Guard being among the first ten codices, so it's not complete radio silence (if I remember correctly, that is).
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This message was edited 1 time. Last update was at 2017/08/08 07:44:37
Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2017/08/09 13:43:20
Subject: Re:New codexes incoming...
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Regular Dakkanaut
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After the grey knight will be death guard, but what about then?
In the last sentence of that warhammer-community article they say:
"soon you’ll have your own tricks and ploys to play, and unique rules for your Traitor Legion, Astra Militarum Regiment or Forge World of choice".
The Death Guard will be available soon, though they still haven´t announced a release date.
Does that in any way mean that among the first 10 codices there are also Thousand Sons, Astra Militarum and Adeptus Mechanicus?
Although in their various articles about codices they have also talked about Aeldari Craftworlds and Necron Dynasties.
What i haven´t found are articles mentioning codices for Tau, Orks, Tyranids and all those i forget to mention here. Does that mean they are on the far edge?
To be honest those 3 are more of major faction than any special CSM Legion or SM Chapter and imho they deserve an own codex earlier.
I fear the remaining 6 can be also very Power Armor-heavy as there are still a lot without a codex:
Thousand Sons
Blood Angels
Dark Angels
Space Wolves
adding
Astra Militarum and
Adeptus Mechanicus
Though that would mean no Xenos among the 10!?. I really can´t see it happen.
Especially Orks, Aeldari, Tau and Tyranids seem to be too common to be on the far edge.
So my weak guess based on the articles is:
5. Aeldari Craftworlds
6. Necron Dynasties
7. Thousand Sons
8. Adeptus Mechanicus
9. Astra Militarum
10. Space Wolves (for snow at christmas)
What´s your guess for the codices no. 5-10?
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This message was edited 1 time. Last update was at 2017/08/09 13:51:32
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![[Post New]](/s/i/i.gif) 2017/08/09 14:03:28
Subject: New codexes incoming...
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Gargantuan Gargant
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I think they will continue the pattern of forces of the imperium alternating with the enemies of Mankind.
I also think they will save the special flavors of Space Marines until next year, partly not to invalidate most of index 1 so soon, and partly to get all the BA, DA, and SW players to buy the main Space Marine codex while waiting for their proper codexes to drop.
Astra Militarum and Adeptus Mechanicus are top contenders for new codexes without new models.
Also wager that since Eldar were so popular on the tournament seen last edition that they will be the last xenos codex out this edition. It gives all those Eldar players time to be enticed into playing different armies, and enough time to forget about how uber they were when the new Dex drops.
So my guesses
Astra Militarum
Orks
Adeptus Mechanicus
Necrons
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![[Post New]](/s/i/i.gif) 2017/08/09 14:06:58
Subject: New codexes incoming...
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Loyal Necron Lychguard
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They've show a lot of Primaris Deathwatch artwork lately, they'll probably be in one of the modeless book release slots. I'd guess Thousand Sons is in the same boat.
We do know that Custodes/Sisters of Silence aren't going to be getting a book anytime soon, what with the free booklet, so neither they nor Imperial Agents in general will probably be released.
We don't have a lot of good Warhammer Community mystery photo info to have an idea of what's getting new models.
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![[Post New]](/s/i/i.gif) 2017/08/09 18:09:18
Subject: Re:New codexes incoming...
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Mighty Vampire Count
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What´s your guess for the codices no. 5-10?
Almost all Marines.
5. Orks - they do usually come out early and be nice to have something thats not a different coloured/corrupted Marine, no new models
then back to Marines
6. Thousand Sons - they have new models
7. Space Wolves - Primaris Wolfy Wolf Wolves on Wolves
Maybe Necrons or Eldar - lets say
8. Eldar no new models but re-release The Trimuverate models as seperate
9. Blood Angels - maybe Primaris Death Company
10. Guard or Ad Mech, no new models.
So mostly Marines with new Marine models. They may squeeze in Dark Angels cos not enough Marines and Cypher.re-release
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2017/08/09 18:37:33
Subject: New codexes incoming...
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Terrifying Doombull
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One of the WarCom articles mentioned Guard and Ad Mech by name as coming soon (firefox1 has the link and quote above).
So I figure those two are a given. Probably Deathwatch given the number of primaris units that are being jammed in there. To round out, probably DA, BA and TS.
I can easily see them completely neglecting Xenos. And given the pace of things, another reason to neglect Xenos is so many Xenos armies need model releases to fill out and/or replace finecast still. They can't do the quick and dirty lack of support they've given GK or Chaos.
With the other marines, guard and AdMech they absolutely can. (Though they shouldn't for AdMech).
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This message was edited 1 time. Last update was at 2017/08/09 18:40:04
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2017/08/09 18:57:07
Subject: New codexes incoming...
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Killer Klaivex
The dark behind the eyes.
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Any idea how they'll do stuff like Ynnari or Harlequins? Even combined it doesn't seem like there's enough stuff to warrant a full codex for them.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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