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Made in us
Resentful Grot With a Plan





Seattle

How do most Blood Angles players deal with Ork Stompas?

I just finished two games of Blood Angles vs Orks with a Stompa. 1500pts. Game one was the relic. Top half of the first turn the Blood Angles rush the relic and formed a nice tight ball of units around it. Bottom half of turn one the Stompa removes the majority of the Blood Angles from the board with one blast from its Deff Kannon. Game was over at that point. Game two was the second malistrum of war mission. The Blood Angles stayed spread out and held a lot of objectives. Each turn the Stompa focus down one unit of Blood Angles so that by the end of the game it was closer but the Blood Angles had no one left. This thing is a real killing machine. So how do you deal with it? And please don't say make a rule that players can't take them.

Insert inspiring text here.
3K 
   
Made in us
Gore-Soaked Lunatic Witchhunter







What, the Stompa? The big one in Apoc? The go-to solution is Drop Pod meltaguns, but a Titanhammer Squadron or a counter-superheavying it up with a Cerberus aren't bad ideas. Have you tried Flyer-delivered Assault Centurions?

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Resentful Grot With a Plan





Seattle

Stompas are not Apoc anymore. They are LOW in the ork codec.

Insert inspiring text here.
3K 
   
Made in us
Auspicious Daemonic Herald





I would assume the Blood Angles best tool is to use obtuse angles to hunt down tough AV targets. You still need some acute angles to take out the boyz though. You could take some right angles since they are good at both roles but you'll need to know the hypotenuses to maximize their effectiveness.

Or you could use Blood ANGELS to drop pod some assault squads with 4 melta shots each and pen it to death.
   
Made in nl
Loyal Necron Lychguard



Netherlands

I would charge it with a squad of Assault Terminators (TH/SS), I tried this and only lost because I used only 2 TH/SS and happened to roll a 1 or 2 for both.
And I locked it in combat with a Furioso for two turns, that was fun.

The best thing was to take cover and laugh at his shooting with my DC while I killed everything else and won on Victory Points.

Though I have to say that I was quite lucky because his Supa-Gatler only got 6 shots in total before failing.
His first roll was double 1's, which we laughed about, and then he rolled double 2's, which I laughed about even harder.
   
Made in us
Locked in the Tower of Amareo




In a BA TAC list, there are no good answers for this thing. Suicide meltas can be bubblewrapped into ineffectiveness.

That's why we are discussing banning LoW.

This message was edited 1 time. Last update was at 2015/01/11 05:49:49


 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





oh Martel how thou dost Grognard most discussions of tactics with threat of the banhammer. It's almost cute.

"Backfield? I have no backfield." 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Ban LoW's? Why not just play 5th?

It's 7th ed now, deal with it
   
Made in us
Locked in the Tower of Amareo




 grendel083 wrote:
Ban LoW's? Why not just play 5th?

It's 7th ed now, deal with it


How about, no? They're not fair and not fun. And many in my group agree. And plus, the thought of hundred of dollars of GWs models sitting on shelves warms my black heart.



Automatically Appended Next Post:
 astro_nomicon wrote:
oh Martel how thou dost Grognard most discussions of tactics with threat of the banhammer. It's almost cute.


Not really. I've proposed changes to Riptide and Wave Serpent. LoW, however, are just over the top, imo. And I think they are stupid, so there's that, too.

This message was edited 2 times. Last update was at 2015/01/11 15:18:03


 
   
Made in us
Trustworthy Shas'vre



california

All hail to your opinion? Lol that's kinda.. lame.. I mean that means no ork player can run ghazghkull now and he isn't even op
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

The Ork codex was the first 7th edition codex and was specially written for 7th edition including LoW AND Unbound. It's offensive enough that certain Tournies ban Unbound.

We ain't talking Forgeworld or even Supplements. It's in the fracking Codex with no restrictions other than point costs.

Codex=playable 100% of the time.

That being said, I always run my Stompa with atleast 10 Meks inside so if you are trying to kit, make sure you do in one turn otherwise it's rolling sucessful repairs every turn.

Fighting crime in a future time! 
   
Made in nl
Loyal Necron Lychguard



Netherlands

Pain4Pleasure wrote:
All hail to your opinion? Lol that's kinda.. lame.. I mean that means no ork player can run ghazghkull now and he isn't even op

Because that is clearly what people mean with 'ban LoW'.

I've played against a Stompa myself and for me it's: 5% of the games you can play it.
Adding Mek's and KFF's just makes it a level worse than it already is with 12HP.
   
Made in us
Trustworthy Shas'vre



california

So you're saying not LoW but units specifically
   
Made in nl
Loyal Necron Lychguard



Netherlands

Well, yes.
That's why we generally proxy SHV's before buying them, just to see how they affect the game and what we should do with it.
It's not fun to buy a 80 euro model that you can never play.
On the other hand it's also not fun to buy a 80 model that causes my 200 euro of units to be useless.

But to get back on topic: The Stompa isn't that big, which is a weakness.
I've found that it's quite easy to block complete line of sight if you have a few buildings or at least block it enough to gain quite a good cover save. That should counter the AP on many of its weapons.
It also has a big footprint, which can prevent it from getting to certain places.
   
Made in us
Bonkers Buggy Driver with Rockets





Kangodo wrote:
Pain4Pleasure wrote:
All hail to your opinion? Lol that's kinda.. lame.. I mean that means no ork player can run ghazghkull now and he isn't even op

Because that is clearly what people mean with 'ban LoW'.

I've played against a Stompa myself and for me it's: 5% of the games you can play it.
Adding Mek's and KFF's just makes it a level worse than it already is with 12HP.


It's 800 freaking points! You can't complain when an 800 point model takes out half your force, because it is making up its points... It's an even larger chunk of points with mek factory (another 200- 300 points or something!) if it isn't killing 900 points a game, then you are winning the battle, because it is so crazy expensive!

For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling  
   
Made in us
Trustworthy Shas'vre



california

Discussing the stompa is part of the topic. Maybe that's your gaming group. Mine is suck it up, put on big boy pants, and find a way to counter it. Much... Better, in my opinion.
   
Made in us
Locked in the Tower of Amareo




Pain4Pleasure wrote:
All hail to your opinion? Lol that's kinda.. lame.. I mean that means no ork player can run ghazghkull now and he isn't even op


It's what my play group is discussing, not just my idea.
   
Made in gb
Stealthy Grot Snipa





Makinit wrote:How do most Blood Angles players deal with Ork Stompas?
So how do you deal with it? And please don't say make a rule that players can't take them.

Martel732 wrote:
That's why we are discussing banning LoW.


I think its more that the OP clearly is looking for Tactical advice on how to deal with a stompa as blood angels, not that banning LoW isn't a viable discussion, its simply isn't what the OP is looking for.

The stompa is a super-heavy, yet as previously mentioned it isnt immune to exploding. So it is possible to kill it without requiring to shave off all 12 HPs. In general, if an ork player is running the stompa it is loaded full of meks, or enough meks for it to be able to recouperate a good few HP's a turn. Secondly a bubble wrap is generally needed, to help prevent droppod melta from one-shotting it - its greatest weakness. With all that it becomes quite a large points sink quickly. 800 pts + 150 pts of meks, couple blobs of boyz - your looking at 1200 pts just to make said unit playable.

Advice against would be;
If it isn't being bubblewrapped, pod melta for an instant kill is your best method.
Bubblewrapped, potentially ignore it. Yes it is quite killy. But in a 2000 pt game its close to 2/3rds of the orks players points, yes it will kill your units, but its gona need to kill quite a few to even come close to earning its points back. By holding objectives, focussing on the rest of his list you can pretty quickly make it difficult for the ork player to win maelstrom or any other mission.

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Jealous that Horus is Warmaster




Tampa, Florida

Take an allied force of Necrons and glance it to death with Gauss.

Rule #1 is Look Cool.
Rule #2 is Do Cool S*%* Even If It's Tactically Inadvisable
Winning is something like Rule #17.
-The Shrike

Overkill is officially defined by the Commissariat and the Munitorium as: "The minimum amount of force that is to be brought to bear against the enemies of the Emperor."

 
   
Made in us
Locked in the Tower of Amareo




"If it isn't being bubblewrapped, pod melta for an instant kill is your best method. "

Assuming his list contains pod melta, and if not, he's allowed to list tailor.
   
Made in ru
!!Goffik Rocker!!






Just play around it if you can't kill it. Every big unit's large weakness is that it's...one unit. It can't be everywhere. Fly around, kill his other stuff, score VP, don't listen to whiners. Stompa =/= tran ctan. Nothing to worry about. Consider it as an imperial knight that's more shooty and more durable in mellee for extra cost.

This message was edited 2 times. Last update was at 2015/01/12 14:09:48


 
   
Made in gb
Knight Exemplar




UK

Just take 3 Knights and laugh as you smash it to death!
DOn't forget the can of Red spray paint to, makes painting the 3 knights alot easier!

 
   
Made in gb
Stealthy Grot Snipa





Martel732 wrote:
"If it isn't being bubblewrapped, pod melta for an instant kill is your best method. "

Assuming his list contains pod melta, and if not, he's allowed to list tailor.


Well he's asking for a method, so were assuming he is either; going to add pod melta or something similar. The main idea portrayed is that he needs to kill it in one go, which melta is good for. He may not take pod melta, he may have melta on some bikes and he might throw that in. Who knows.

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Locked in the Tower of Amareo




Ah, I didn't understand the exact intent.
   
Made in us
Resentful Grot With a Plan





Seattle

I don't believe you can one shoot a Stompa. It only take D3 more HP if you get an explodes. In case I failed to make it clear. I am the Stompa. My battle buddy is the BA player. I am trying to help him. We enjoy creating new strategies for each build. Banning LOW is not an option for us. He likes playing Dante.

Insert inspiring text here.
3K 
   
Made in us
Locked in the Tower of Amareo




I'd trade Dante out to not have to face superheavies. The BA basically suck against superheavies unless they tailor for a specific superheavy. There's not much he can do.

Maybe agree to play with non-superheavy LoW only.

This message was edited 1 time. Last update was at 2015/01/12 18:38:25


 
   
Made in us
Fresh-Faced New User




Tri-melta assault marines, tri-las preda, stormravens, mm attack bikes, th&ss assault termies all work great to take down armor. He only needs to take a few of the above and have them work together.

If you are running meks to fix it up every turn try not doing that and give him a chance until he gets used to it then add them in for an additional challenge.

Edit: Also running a superheavy like a stompa @ 1500 points is rough. Try increasing the points so he can have a more diverse list. He would have to tailor against you at 1500 which means getting rid of dante.

This message was edited 1 time. Last update was at 2015/01/12 18:54:03


 
   
Made in us
Locked in the Tower of Amareo




Red Inquisition wrote:
Tri-melta assault marines, tri-las preda, stormravens, mm attack bikes, th&ss assault termies all work great to take down armor. He only needs to take a few of the above and have them work together.

If you are running meks to fix it up every turn try not doing that and give him a chance until he gets used to it then add them in for an additional challenge.


I understand this plan, but these elements you list are unlikely to be able to generate 12HP damage in time to save your list.
   
Made in us
Fresh-Faced New User




So a BA player can never kill 4 leman russes? 12 hp is not too many to see in most lists. I have never gone against a stompa but I have gone against multiple knights and baneblades w/ armored company. I never found 12 hp all that hard if you have to right tools.
   
Made in us
Locked in the Tower of Amareo




The BA player will likely remove most of those Leman Russ HPs in HTH. Good luck with that against a Stompa.

This message was edited 1 time. Last update was at 2015/01/12 21:05:50


 
   
 
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