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![[Post New]](/s/i/i.gif) 2015/01/12 14:47:38
Subject: Played my first two games
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Dakka Veteran
NoVA
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Really enjoyed them. I knew I would, but it felt like Mordheim again... only with playable rules and better models. We played the first 2 missions from Icestorm. I was Nomads against my friends Tohaa subbing in their light infantry for the first mission (no triads though), and then the ectros in the second game.
Both games were very close. I won the first game due to maximizing shots in the right range band. Lesson learned.
The second one I lost, all he had left was the Ectros with a single wound. I think I would have had it, but he crit my wounded Mobile Brigada on his last order of the turn. If that hadn't happened, my Brigada was probably going to finish him.
We barely had to look at the rules too, which I was worried about. I like how the campaign introduces some of the more complex ones as we go. The only question that came up was with Dodge reactions.
If I successfully dodge (roll under my PH), but lose the face to face... do I get shot at and then move 2"? Or do I just get shot and stay still? It didn't matter, because we failed every dodge roll we tried to make (all dodges we attempted by the Ectros and the Brigada... just a lot of high rolls), but we weren't sure how it would have played out.
Anyway, it was a lot of fun. I still have to play against 3 other friends that started, but so far so good. I'm hoping I can convince them to move up to 200 point lists and then start listbuilding. We played with Swede comp in WHFB, and the SWC system reminds me of it. All of us like tweaking lists, so hopefully I can get them to that point.
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Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
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![[Post New]](/s/i/i.gif) 2015/01/12 15:14:54
Subject: Played my first two games
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Dominar
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I believe you still get the 2" move, which you can use to go towards cover, etc. It's just now less of a dodge and more of a 'your bullets pushed my corpse this way'.
I'm in the same boat as you, by the way. Played my 2nd game this Sat and very much like the intuitive, involved gameplay. Sometimes the reactive player gets more done than the active player on that turn. It's very rewarding gameplay.
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![[Post New]](/s/i/i.gif) 2015/01/12 17:28:54
Subject: Played my first two games
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Unhatched Seed-Embryo
München
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sourclams wrote:I believe you still get the 2" move, which you can use to go towards cover, etc. It's just now less of a dodge and more of a 'your bullets pushed my corpse this way'.
Actually incorrect. Even if you roll low enough to succeed, if your opponent rolls a better success than you, the dodge is considered a failure and you get no move.
source: I just checked the rulebook because I wasn't sure if it had changed in N3
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This message was edited 1 time. Last update was at 2015/01/12 17:29:05
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![[Post New]](/s/i/i.gif) 2015/01/12 17:32:05
Subject: Played my first two games
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Dominar
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Well balls, played that one wrong over the weekend. So failing the H2H effectively turns 'off' the attempted action entirely even if it's a success...
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![[Post New]](/s/i/i.gif) 2015/01/12 18:05:08
Subject: Played my first two games
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Camouflaged Ariadna Scout
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Yes, just like attempted return fire is negated by a higher successful BS roll, a dodge will be negated by a higher successful BS roll.
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My Blog: ski2060.blogspot.com
Occasional ramblings about painting and modelling. |
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![[Post New]](/s/i/i.gif) 2015/01/12 19:51:43
Subject: Played my first two games
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Dakka Veteran
NoVA
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Good to know, thanks guys.
Mission 3 ups the rules, but I'll read it a few times before playing it. I think I can run the first 2 missions without needing the rulebook already. The dodge was the only thing that I wasn't sure about... and we failed them anyway.
Infinity looks a bit intimidating to start, but it's really not that complicated once you get going. Very intuitive. Yeah there's a lot of terminology and stats to remember, but nothing a seasoned wargamer can't handle.
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Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
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![[Post New]](/s/i/i.gif) 2015/01/12 20:28:10
Subject: Re:Played my first two games
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Alguacile Paramedic
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Hi, I am just starting as well, having also only played the first 2 missions in O:I. I did notice the following though which made me think I have played wrong as well.
From O:I Introductory Rulebook pg13
Additionally, troopers in their Reactive Turn that Dodge successfully may move up to 2 inches. This movement cannot be used to enter base to base contact with an enemy.
This seems to imply that the active player does not get to move up to 2 inches if they choose Move>Dodge for their order. Which now that I think about it makes absolute sense that an active model would not get to Dodge 2 inches, otherwise a MI would never choose Move as the second short order. Oops! Glad this thread came up. Thanks OP.
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![[Post New]](/s/i/i.gif) 2015/01/12 20:48:24
Subject: Re:Played my first two games
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Dakka Veteran
NoVA
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Michael Bishop wrote:
This seems to imply that the active player does not get to move up to 2 inches if they choose Move>Dodge for their order. Which now that I think about it makes absolute sense that an active model would not get to Dodge 2 inches, otherwise a MI would never choose Move as the second short order. Oops! Glad this thread came up. Thanks OP.
Thank you. I had missed that difference also.
Maybe I didn't get the rules as right as I thought...
Oh well. The game went way smoother than my first time playing WHFB against a friend... and I had been playing WHFB for over 10 years at the time. Infinity was more fun too. Felt like we were playing Gi Joes, but with with rules and dice so we could pretend to be adults.
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Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
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![[Post New]](/s/i/i.gif) 2015/01/12 22:06:25
Subject: Played my first two games
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Camouflaged Ariadna Scout
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Yes, Active turn player does not get to move for a successful dodge.
Also, in the full rules is a skill called Kinematica. 2 levels, and each level adds 1 inch to a successful dodge in the reactive turn.
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My Blog: ski2060.blogspot.com
Occasional ramblings about painting and modelling. |
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![[Post New]](/s/i/i.gif) 2015/01/12 22:44:28
Subject: Played my first two games
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Norn Queen
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I believe the reason Active players don't get to move with their Dodge is they're probably already moving, so giving them extra movement would make some units ungodly fast (Imagine a high PH bike unit like a Kasym Beg, with Kinematica L2, dodging his way around in the active turn). Automatically Appended Next Post: Red Viper wrote:Infinity looks a bit intimidating to start, but it's really not that complicated once you get going. Very intuitive. Yeah there's a lot of terminology and stats to remember, but nothing a seasoned wargamer can't handle.
This is very true. I find it's got a steep learning curve (especially if you play other games, as it plays unlike other wargames), but once you get over that hump, it's a really smooth system.
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This message was edited 1 time. Last update was at 2015/01/12 22:45:42
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![[Post New]](/s/i/i.gif) 2015/01/13 13:57:13
Subject: Played my first two games
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Dominar
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-Loki- wrote:This is very true. I find it's got a steep learning curve (especially if you play other games, as it plays unlike other wargames), but once you get over that hump, it's a really smooth system.
I obviously have not mastered the system, but I think it's easier to pick up than Warmachine and the Active-Reactive mechanics keep both players invested in the entire game, which mechanically is a big step up from WH40k or WM/H (in my opinion).
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![[Post New]](/s/i/i.gif) 2015/01/13 18:00:35
Subject: Re:Played my first two games
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Longtime Dakkanaut
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Biggest thing I still forget even after so many games is ALWAYS check each guy to see if they have a ARO. When you get to the 300pt games with a 4x4 table it gets to be a lot mentally to keep mind of who is where and what they see. This is something I need to work on myself, as I forget to react with every model and miss normal shots or force them to split their shots to they are FtF rolls.
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![[Post New]](/s/i/i.gif) 2015/01/13 23:33:07
Subject: Played my first two games
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Norn Queen
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It's not uncommon for me to completely not see some ARO's until several orders later. Which is just on me, there's no mulligans on AROs with us. It's also common to forget certain rules until late in the game. Guts Checks are a commonly forgotten rule. I also always forget to check for Retreat, but now that I have Mayanet that'll be a think of the past.
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This message was edited 1 time. Last update was at 2015/01/13 23:33:25
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![[Post New]](/s/i/i.gif) 2015/01/14 12:35:49
Subject: Played my first two games
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Dakka Veteran
NoVA
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sourclams wrote:
I obviously have not mastered the system, but I think it's easier to pick up than Warmachine and the Active-Reactive mechanics keep both players invested in the entire game, which mechanically is a big step up from WH40k or WM/H (in my opinion).
I agree.
I also really like the action point system. When I started Warmachine and Hordes... I liked them both a lot. The focus/fury mechanic was new and refreshing coming from the Warhammers. But once we got past the battlegroup and mangled metal games, the game became less fun for us. The units didn't use the focus and fury mechanic to the same degree... especially with focus. I still thought it was a much better game than Warhammer, but my group eventually went back.
I don't see that happening with Infinity. You still need those action points to do anything. It doesn't look like the games ever get over 15 models unless you're really trying to max them out.
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Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
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![[Post New]](/s/i/i.gif) 2015/01/14 18:57:33
Subject: Re:Played my first two games
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Dakka Veteran
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action points are king in infinity.
You are also correct that games tend to "max out" at 15-20 models, and you REALLY have to be trying to get to 15-20. At a 300pt game (standard size) your average trooper cost to get to 20 models is 15pts!
Ariadna is usually the spam culprit but others can do it too.
most people will likely maximize 10 models for their main combat group, then may have a few impetuous models for overflow in a second combat group.
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![[Post New]](/s/i/i.gif) 2015/01/14 19:06:18
Subject: Played my first two games
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Remember seeing a battle report on the official forums of a CA Avatar against an absolute horde of Ariadna line infantry - think there were 20+ of them, it was absolutely hilarious!
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![[Post New]](/s/i/i.gif) 2015/01/14 19:20:59
Subject: Played my first two games
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Dakka Veteran
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Wasn't it Avatar vs 17 Keisotsus (Japanese lines, 9 points each with Combi Rifles, cheapest all HMG link team that you can buy)
It didn't end pretty for the Avatar, and Yu Jings use of Keisotsu's as cannon fooder was justified, only the lucky ones survive.
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This message was edited 1 time. Last update was at 2015/01/14 19:21:08
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