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![[Post New]](/s/i/i.gif) 2015/01/13 17:15:24
Subject: Roped into fantasy
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Been Around the Block
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My buddies want to play the "Boarder Prince (?)" campaign from the General's Compendium (?) using 6th edition codices and rules.
I do not play fantasy, what would your recommendation for some one who is going to play against Skaven and Empire?
I am looking for easy of play, and cheap.
Vampire Counts have my attention as a former Necron player.
Thanks in advance;
Bakedbeans
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![[Post New]](/s/i/i.gif) 2015/01/13 18:00:18
Subject: Roped into fantasy
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Gore-Soaked Lunatic Witchhunter
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The best approach for inexpensive and straightforward is Warriors of Chaos, they run small, punchy, and durable melee forces. Make sure you have Knights, a flying Daemon Prince, and/or a Hellcannon to deal with any artillery/handgunners/Jezails (the most serious anti-armour shooting threats over there) and you should be fine; your Core will wreck their Core in a straight fight.
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![[Post New]](/s/i/i.gif) 2015/01/13 18:15:09
Subject: Roped into fantasy
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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If you are not bothered about using GW models, check out Mantic's range. Their undead are pretty cool.
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![[Post New]](/s/i/i.gif) 2015/01/13 19:02:10
Subject: Roped into fantasy
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Monstrous Master Moulder
Space Cowboy Cruising Around Olympus Mons
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AnomanderRake wrote:The best approach for inexpensive and straightforward is Warriors of Chaos, they run small, punchy, and durable melee forces. Make sure you have Knights, a flying Daemon Prince, and/or a Hellcannon to deal with any artillery/handgunners/Jezails (the most serious anti-armour shooting threats over there) and you should be fine; your Core will wreck their Core in a straight fight.
I'd agree with this...warriors of chaos are cheaper to get into and low model count.
Flying deamon prince is so annoying to play again tho so you might want to avoid that if you wanna stay friends lol
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![[Post New]](/s/i/i.gif) 2015/01/13 19:07:32
Subject: Roped into fantasy
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Gore-Soaked Lunatic Witchhunter
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chiefbigredman wrote: AnomanderRake wrote:The best approach for inexpensive and straightforward is Warriors of Chaos, they run small, punchy, and durable melee forces. Make sure you have Knights, a flying Daemon Prince, and/or a Hellcannon to deal with any artillery/handgunners/Jezails (the most serious anti-armour shooting threats over there) and you should be fine; your Core will wreck their Core in a straight fight.
I'd agree with this...warriors of chaos are cheaper to get into and low model count.
Flying deamon prince is so annoying to play again tho so you might want to avoid that if you wanna stay friends lol
It is an effective way to shut down artillery before they can do too much to your deathstar, though.
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![[Post New]](/s/i/i.gif) 2015/01/13 20:30:49
Subject: Roped into fantasy
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Monstrous Master Moulder
Space Cowboy Cruising Around Olympus Mons
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Oh I agree it's effective no doubt but its annoying to play against sometimes
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![[Post New]](/s/i/i.gif) 2015/01/13 20:51:26
Subject: Roped into fantasy
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Been Around the Block
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Thank you for your replies.
How versatile is the Warriors of Chaos army?
I ask because this is a campaign and I worried that I will be stuck with an one trick pony, that they can counter. Or an one trick pony they can not counter and we play the same game over and over and over.
Thanks;
Bakedbeans
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![[Post New]](/s/i/i.gif) 2015/01/13 21:50:40
Subject: Roped into fantasy
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Stubborn Prosecutor
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Bakedbeans wrote:Thank you for your replies.
How versatile is the Warriors of Chaos army?
I ask because this is a campaign and I worried that I will be stuck with an one trick pony, that they can counter. Or an one trick pony they can not counter and we play the same game over and over and over.
Thanks;
Bakedbeans
Well if you are using 6th ed rules like your friends then Chaos is pretty versatile. In 6th you could have chaos warriors, daemons, and beasts in the same army. You need 2 books, Hordes of Chaos 6th and Beasts of Chaos 6th. You can pick them up dirt cheap. I got the 6th ed beasts for $0.01 on amazon last year, the shipping was more than the book. If you want to use the hell cannon in 6th you need the Storm of Chaos book, but it really isn't necessary because they had a lot of options in 6th.
Check to see if your friends are cool with house rules. I only mention it because the current ungor models have the option to take nows. The 6th ed book didn't give them that option, but for 1pt per model you can easily house rule that and it won't be OP.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2015/01/13 23:53:28
Subject: Re:Roped into fantasy
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Paramount Plague Censer Bearer
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6th edition Skaven and Empire means auto-hitting Ratling Guns and Volley Guns I believe.
Prepare for a potentially very unfun game.
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My win rate while having my arms and legs tied behind by back while blindfolded and stuffed in a safe that is submerged underwater:
100% |
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![[Post New]](/s/i/i.gif) 2015/01/14 01:26:44
Subject: Re:Roped into fantasy
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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SilverDevilfish wrote:6th edition Skaven and Empire means auto-hitting Ratling Guns and Volley Guns I believe.
Prepare for a potentially very unfun game.
Indeed.
6th was a horribly unbalanced game, 7th was even worse. I really would not recommend playing it. Anyone wanting to do it is probably rocking one of the OP power builds from back then.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2015/01/14 03:07:24
Subject: Roped into fantasy
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Dakka Veteran
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Bakedbeans wrote:My buddies want to play the "Boarder Prince (?)" campaign from the General's Compendium (?) using 6th edition codices and rules.
I do not play fantasy, what would your recommendation for some one who is going to play against Skaven and Empire?
I am looking for easy of play, and cheap.
Vampire Counts have my attention as a former Necron player.
Thanks in advance;
Bakedbeans
Keep in mind that necrons have a build down meta, while vc had a build up meta back then and it was actually very powerful. Necron protocols work essentially like aditional saves meanint that statistically if you start with X wounds on the table, they would work as x+y(for the protocols). Vampires on the other hand generated aditional units on the fly, much like the infamus summoning today, and they were coincidentally just as infamus back then.
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![[Post New]](/s/i/i.gif) 2015/01/14 06:57:49
Subject: Roped into fantasy
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Nimble Ellyrian Reaver
Longmont, Co
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Warriors of chaos are about as UN-versatile as it gets. They have 1 answer for every problem. Kill it in close combat. They have the best killy units and some more killy units and units that are a little different that killy killy. Big flying unkillable deamon princes that eat face. Chariots, trolls, some cool monsters..
They have really good armor, stat lines to die for and their charecters (mages and combat people) can easily be equipped to be impossible to kill.
Automatically Appended Next Post: Super great cav that likes to go a-killing.
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This message was edited 1 time. Last update was at 2015/01/14 06:59:16
All of the things. Most of the time. |
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![[Post New]](/s/i/i.gif) 2015/01/14 10:07:18
Subject: Re:Roped into fantasy
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Stubborn Prosecutor
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Grey Templar wrote: SilverDevilfish wrote:6th edition Skaven and Empire means auto-hitting Ratling Guns and Volley Guns I believe.
Prepare for a potentially very unfun game.
Indeed.
6th was a horribly unbalanced game, 7th was even worse. I really would not recommend playing it. Anyone wanting to do it is probably rocking the OP power builds from back then.
The 6th ed books were quite balanced. Storm of Chaos is what tipped the scales in that edition, once it hit thngs got crazy. Skaven were probably the cheesiest book from that time. Rattling guns were not such a problem because if IRCC they were considered a war machine so they couldn't stand and shoot. So some small fast cave or fireball could chew them up. The big problem from Skaven 6th was jazales and every warlock having the warp lightning spell. Most of the time the ratling guns blew up.
Empire was impossible to be cheesy. Warrior Priests didn't do much in 6th and most troops were over costed for what you got. Empire knights in 6th were the pits, only slightly better than 5th. Great swords were 0-1 I believe as were most of the specialized units. Volley guns were nice but they were very limit because in 6th you were limited on rares based on the size game not the % of over all army size.
Also remember armies were smaller then because troops cost more and the wasn't much benefit to having a unit above 25 models. A 30 man unit was huge in 6th. The biggest draw back to 6th was if you lost your fron rank in combat you couldn't attack back, but magic and army book balance were much better. In all it was a good edition, better by far than 5th or 7th, not as good as 8th. It was a good tournament edition due to the army book balance. Automatically Appended Next Post: Cauthon wrote:Warriors of chaos are about as UN-versatile as it gets. They have 1 answer for every problem. Kill it in close combat. They have the best killy units and some more killy units and units that are a little different that killy killy. Big flying unkillable deamon princes that eat face. Chariots, trolls, some cool monsters..
They have really good armor, stat lines to die for and their charecters (mages and combat people) can easily be equipped to be impossible to kill.
Automatically Appended Next Post:
Super great cav that likes to go a-killing.
That is why you could combine warriors, daemons, and beasts. Flying screamers, ambushing beastmen, and shooting with flamers of Tzeetch, gave them more flexibility.
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This message was edited 1 time. Last update was at 2015/01/14 10:09:38
It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2015/01/14 11:32:42
Subject: Roped into fantasy
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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Technically though, were you to use End Times rules (which would work as quite a nice background in a campaign) you can combine Warriors, Beastmen and Daemons in the same army in 8th.
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![[Post New]](/s/i/i.gif) 2015/01/14 17:41:43
Subject: Roped into fantasy
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Been Around the Block
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Thank you for your responses.
I do have a correction to make we will be using the seventh edition rule set. And only one codex can be used, per banner given the army specific campaign rules.
I have been looking at the Chaos Warriors on the GW site, it does not look like they have a shooting phase at all. Aside from a warmachine, is there some thing I am missing?
Thanks;
Bakedbeans
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![[Post New]](/s/i/i.gif) 2015/01/14 18:11:31
Subject: Roped into fantasy
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Paramount Plague Censer Bearer
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Bakedbeans wrote:
I do have a correction to make we will be using the seventh edition rule set.
Run, you fool.
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My win rate while having my arms and legs tied behind by back while blindfolded and stuffed in a safe that is submerged underwater:
100% |
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![[Post New]](/s/i/i.gif) 2015/01/14 21:55:48
Subject: Roped into fantasy
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Stubborn Prosecutor
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Bakedbeans wrote:Thank you for your responses.
I do have a correction to make we will be using the seventh edition rule set. And only one codex can be used, per banner given the army specific campaign rules.
I have been looking at the Chaos Warriors on the GW site, it does not look like they have a shooting phase at all. Aside from a warmachine, is there some thing I am missing?
Thanks;
Bakedbeans
Say it ain't so
Thou should not playith 7th, only 6th or 8th, 5th is right out.
All joking aside talk you friends into letting you use the 6th ed chaos books, they play fine in 7th. The 7th warriors book was the pits and they won't be your friends any more if you use the 7th Daemons book.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2015/01/14 21:56:38
Subject: Roped into fantasy
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Been Around the Block
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Thank you, all for your time.
I am just going borrow some Orks and charge directly towards each player till one takes me out. Wipe my hands and go back to 40K.
Thanks;
Bakedbeans
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![[Post New]](/s/i/i.gif) 2015/01/15 01:11:25
Subject: Roped into fantasy
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Shas'ui with Bonding Knife
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I just goddamn spit my mountain dew all over my office laughing. Well played!
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daedalus wrote:
I mean, it's Dakka. I thought snide arguments from emotion were what we did here.
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![[Post New]](/s/i/i.gif) 2015/01/15 01:53:47
Subject: Re:Roped into fantasy
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Mr. S Baldrick wrote: Grey Templar wrote: SilverDevilfish wrote:6th edition Skaven and Empire means auto-hitting Ratling Guns and Volley Guns I believe.
Prepare for a potentially very unfun game.
Indeed.
6th was a horribly unbalanced game, 7th was even worse. I really would not recommend playing it. Anyone wanting to do it is probably rocking the OP power builds from back then.
The 6th ed books were quite balanced. Storm of Chaos is what tipped the scales in that edition, once it hit thngs got crazy. Skaven were probably the cheesiest book from that time. Rattling guns were not such a problem because if IRCC they were considered a war machine so they couldn't stand and shoot. So some small fast cave or fireball could chew them up. The big problem from Skaven 6th was jazales and every warlock having the warp lightning spell. Most of the time the ratling guns blew up.
Tell that to Ogres. Or anyone who couldn't run a bunch of wizards.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2015/01/15 12:54:12
Subject: Re:Roped into fantasy
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Stubborn Prosecutor
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Ogres didn't have a bad run in 6th. Where they got hurt was the change in rules for ranks in 7th. Skaven and Tzeetch were tough to deal with in 6th but most other armies magic was that bad. Dwarfs could wreck both. In 6th battle magic was kind of laughable, high magic had a few good spells, dark wasn't all that great. Slann were a pain in the  casting through their skinks, but it was easier for LM to load up on skirmishing skinks.
There are positives and negatives to all editions. 6th was great for cavalry being more important, toned down characters and magic. It was bad for the combat phase and magic dice generation. A friend of mine wants to try playing 8th with 6th ed spells, that might come close to a good balance.
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It's time to go full Skeletor |
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