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Made in us
Hungry Little Ripper






I'm newer to 40k and have picked tyranids as a main army but would also like some allies for fire power or vehicles please no arguments I'll accept multiple opinions
   
Made in us
Gore-Soaked Lunatic Witchhunter







'Nids are pretty screwed when it comes to Allies. If you're looking for firepower the Living Artillery formation is a great thing to have, as for vehicles what do you need them for?

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in us
Stalwart Veteran Guard Sergeant




[rant]Sigh I really hate the new allies system. Tyranids should not be able to have allies or necrons for that matter. [/rant]

That being said fluff wise chaos probably. If you want vech and you want it to make some sense fluff wise traitor guard.

*fluff explantion following*

I could see khorne or tzench being the primary chaos gods likely to work with the tyranids. Khorne becuase hey blood for the blood god. Tzench becuase he caused a tyranid invasion to further some plan he has.

 
   
Made in us
Hungry Little Ripper






My bad for accidentally exalting my self.



Automatically Appended Next Post:
Im willing to go slightly against fluff for the matter.

This message was edited 1 time. Last update was at 2015/01/21 22:54:33


 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

A Tau Cadre Firebase formation?
   
Made in us
Tunneling Trygon






Slightly? You're breaking fluff completely with just the idea.

Your shopping list is minimum troops, LONG range guns and low model counts to not get in the way. Tau are actually a good choice. Hammerheads and XV-88s in the Heavy slot, Riptides in the elite, park the long range weapons in a corner and let them shoot each turn while the Riptide wanders around being a Riptide. Infiltrate Kroot somewhere to be a pain and die and the HQ Crisis Commander can deep strike in with Melta. O'Shava doesn't scatter I think so it's a strong choice. Gives you a cheese unit, a long range tank killer and a Deep Strike Melta Deathstar unit.
   
Made in us
Dakka Veteran





the best allies for nids are nids.
   
Made in us
Gore-Soaked Lunatic Witchhunter







nidsll wrote:
My bad for accidentally exalting my self.



Automatically Appended Next Post:
Im willing to go slightly against fluff for the matter.


Are you trying to accomplish something gameplay-wise? What's the hole you're looking to plug?

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in us
Hungry Little Ripper






I'm trying to fill the void one of stronger guns, two i would like to look at some vehicles on the board for show.

This message was edited 1 time. Last update was at 2015/01/22 02:55:05


 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

Fluff wise Renegade AM are a good choice, and can add big guns to a Nid force, DE also are OK fluff wise and can be a good allied force...

The will of the hive is always the same: HUNGER 
   
Made in gb
Infiltrating Broodlord




UK

Competetive effectiveness demons or tau.

Fluff - Renegade IG - (genestealer cult)
   
Made in us
Sneaky Lictor





Chicago, IL

The best ally for Nids is probably a single Vindicaire assassin. Easy to stay 12" away from a single model, and he has the long range firepower Nids lack.
   
Made in us
Sinewy Scourge





Commoragh (closer to the bottom)

nidsll wrote:
I'm trying to fill the void one of stronger guns, two i would like to look at some vehicles on the board for show.


Maybe you should find a new army? Chaos daemons with CSM would be what you are looking for.

 Wyzilla wrote:
Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.


 
   
Made in us
Longtime Dakkanaut




Majsharan wrote:
[rant]Sigh I really hate the new allies system. Tyranids should not be able to have allies or necrons for that matter. [/rant]

That being said fluff wise chaos probably. If you want vech and you want it to make some sense fluff wise traitor guard.

*fluff explantion following*

I could see khorne or tzench being the primary chaos gods likely to work with the tyranids. Khorne becuase hey blood for the blood god. Tzench becuase he caused a tyranid invasion to further some plan he has.


Nnids should have one Allie option: IG/AM. It would allow the old 'stealer cults back in to the game, and be fluffy.


Automatically Appended Next Post:
DaKKaLAnce wrote:
nidsll wrote:
I'm trying to fill the void one of stronger guns, two i would like to look at some vehicles on the board for show.


Maybe you should find a new army? Chaos daemons with CSM would be what you are looking for.


Got to agree, as vehicles and strong guns are not a 'nid thing. short range firepower and face eating are what they do.

This message was edited 1 time. Last update was at 2015/01/23 22:22:05


 
   
Made in us
Dakka Veteran





Columbia, MO USA

barnowl wrote:


Nnids should have one Allie option: IG/AM. It would allow the old 'stealer cults back in to the game, and be fluffy.


I second this, it would be fluffy, provide an opportunity for lots of cool and fun conversions, and provide some big BOOM and rolling steel for your 'nids. Take a look at the cults:

http://wh40k.lexicanum.com/wiki/Genestealer_Cult

http://www.dakkadakka.com/wiki/en/Gorgon's_Genestealer_Cult

   
Made in gb
Frightening Flamer of Tzeentch




Huddersfield

Fluff wise it can be Astra Militarum or Imperial Armour 13 for Renegades. As others have said.. These would represent a genestealer cult infiltrating a planetary Defense force.
   
Made in us
Tunneling Trygon






The most fluffy ally option for Nids is guard, using Conscripts as PDF Genestealer cultists. After them, there was an old Knight House (Mortimer) that was rumored to be genestealer infected and used a Tyranid as it's logo. Orks are also sometimes converted by Genestealers. People also often like to convert a Tyranid super-warrior to use as a Vindicare assassin. There has also been a case of a Mechanicum adept successfully capturing Tyranids and replicating an artificial synapse to use them to attack, in the Knight Handbook.

The above have at least a flimsy fluff excuse to use, using precedent in existing fluff even if it isn't much to go on. Anything other than that and you will simply be making up your own fluff or ignoring it completely. Space Marines are immune to Genestealer Corruption, likewise with Chaos Marines. Tau have avoided Stealers so far, but its possible. Necrons see Nids as a rival to them wiping out the galaxy and so go out of their way to exterminate them like vermin. Daemons likewise despise Tyranids, and avoid them when bale as they provide no souls to feed on, and they are weakened by the Shadows in the Warp. Eldar hate the Tyranids, because Tyranids have developed a taste for Eldar flesh and souls and so will always go after them if they can. Sisters are way too xenophobic, the list goes on.

From a PURELY competitive standpoint, I think the best allied armies for Tyranids are Tyranids. After that, Knights, Tau, and Necrons. However, Necrons are getting updated momentarily so I would hold on that. Knight Errants compliment Nids well by filling a lot of their holes (no big CC threat, no Ap 1). Tau are just shooty as all hell with a Firebase Cadre and help any army out. But, honestly I would just take a Cad and ally in a Leviathan detachment for allies.


 
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

I feel by adding an ally to nids thats not an ally you are hurting your army, your taking a chunk of points away from your nids pool and you are creating a bubble on the field that you have to stay away from to avoid fighting your allies. < the ideal play to win suggestion.

If its fluff you want, IG or Orks, both have had groups taken by genestealers and both have access to fun vehicles, downside tho is that they are both armies that ilke alot of models so the danger zone bubble just got bigger. <To answer the OP question.

Convert some nids and IG together and run them under nid rules, no reason that pack of gaunts cant be composed entirely of mutated ig who are half nid, or those big nasty bugs cant be bio-vehicles, infested leman russ anyone? Make the army look unique while avoiding some of the rougher edges in the rulebook. ><My opinion of what i would do.

>

I would sign this contract but I already ate the potato

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Made in gr
Deadly Dire Avenger





If you don't mind the cheese take an imperial knight. But tyranids don't really need allies, I think it's because that they cant take them GW has given them so many formations.

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Made in us
Boom! Leman Russ Commander





Princeton, WV

How about you ally them with a House Mortimer Imperial Knight? You could say that the house is overtaken by a Genestealer cult.

http://warhammer40k.wikia.com/wiki/House_Mortimer

   
Made in us
Tunneling Trygon






 Lord Scythican wrote:
How about you ally them with a House Mortimer Imperial Knight? You could say that the house is overtaken by a Genestealer cult.

http://warhammer40k.wikia.com/wiki/House_Mortimer



Mortimer is the house that I use for my allied Knight when I take him. Now, I did have to update the logo slightly, but Knights are great allied with flyer heavy Nids. But with Turannocytes, I think they are less needed.


 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

You're basically screwed.
I thought about Orks, but then I wasn't sure if they'd work together.

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