yeah,
4 Phantoms are pretty fun to play. I fly 4 sigmas in regular games.
at 100pts it just squeezes in with NO upgrades.
But it's like having 4 amazing x-wings!
-1 hull. Traded for +1 att and what I think is better dial.
Plus cloaking on approach for added unexpected moves and positioning
And can recloak when needed if you find you've put yourself in a bad spot out of position with no shot of your own...
Plus people never see phantoms flown with no
ACD, the first time you K turn to have another go with all those red dice it catches people off guard.
Regular
ACD phantoms never K turn as the stress messes with the
ACD recloak 'action'
And the badass has both a 3K and a 4K. I love Phantoms!
Anyways...
I have a 6x3 - 200pt friendly game today at my
FLGS and I'm running rebels...
We're gonna use all 24 asteroids and I'm planning on using this list.
“Leebo” + Push the Limit + Heavy Laser Cannon + Lando Calrissian + Tactical Jammer (48)
Keyan Farlander + Fire-Control System + Heavy Laser Cannon + Opportunist (42)
Green Squadron Pilot + Proton Rockets + Push the Limit (25)
Green Squadron Pilot + Proton Rockets + Push the Limit (25)
Prototype Pilot + Chardaan Refit (15)
Prototype Pilot + Chardaan Refit (15)
Prototype Pilot + Chardaan Refit (15)
Prototype Pilot + Chardaan Refit (15)
I will endevour to get some Photos
Panic...