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![[Post New]](/s/i/i.gif) 2015/01/29 17:22:25
Subject: Homebrew chapter: Storm Dragons ( work in progress)
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Ruthless Interrogator
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Here is something I've been working on and I thought it'd be cool to field them in black/yellow paint scheme as well. I only have the main idea for the story right now, but no rules written up because the ones I had were broken. ( I'll need help with that part)
Also, the chapter believes in a divine "creator" with a dragon form body. The idea here is that they unknowingly serve the Necrons old Void Dragon so keep that in mind.
STORM DRAGONS
“For too long I have stood by silent as innocents have died in the name of the emperor. No longer shall I abide by this madness which has overtaken our people. I shall guard them from the zeal of this corrupted Imperium. I shall stand for them when they cannot. I will bear the shield needed to keep them from utter destruction, and if need be I shall lay down my life to save them”
-Marech the Protector, chapter master of the Storm Dragons
The Storm Dragons is a chapter of unknown founding within the Imperium with a relatively short past; technically considered a rogue faction, Storm Dragons chapter is atypical to most traitor chapters because they do not follow the path of chaos or strive to destroy the Imperium. Rather, the Storm Dragons believe that organizations within the Imperium, such as the Inquisitors, have become corrupt and that they are using the Imperium’s common belief system as a way to control and manipulate events to their favor. The Storm Dragon’s chapter takes particular offense to the killing of innocents in the name of “purging” impure members of the Imperium.
Numbers
The Storm Dragons is one of the only chapters within Imperium space that contains more than 1,000 members as stated in the Astartes codex. Storm Dragons claim to have more than 10,000 Astartes spread throughout the Milky Way as well as millions of loyal soldiers from the Imperial Guard, even as more people of the Imperium join the Storm Dragon’s cause every day. The massive size of the Storm Dragons is due to the large amounts of deserters that they receive from other chapters that have become disheartened by the Imperium’s fall from grace, and decided to take a stand for the innocents that have been slaughtered in the name of good. It is even rumored that there are members of the Illuminati with secret allegiance to the Storm Dragons. These deserter space marines receive special training from the Storm Dragons to improve their defense against psychic attacks from Inquisitors as well as enhanced infiltration techniques. This brings a unique range of skills Once this training is done, the Storm Dragon recruits then rejoin the ranks of their former brothers in order to help protect the innocents of the Imperium secretly, as well as bring more Storm Dragon recruits in the future.
Allegiance
As with all Space Marines, the Storm Dragons are more than willing to fight to defend the Imperium from such threats as the Tyranids, Necrons, Eldar, Orks, and Tau if they deem that will pose a threat to the safety of the people within the Imperium. However, the Storm Dragons are more likely than most chapters to develop a truce with other races if the safety of the people can be achieved. The only races that the Storm Dragons refuse to work with are those that have willingly aligned themselves to the side of chaos, because unlike the Storm Dragons whose purpose is to serve and protect, the followers of chaos only care about the acquisition of power at the cost of others.
The only time that Storm Dragons will fight other chapters within the Imperium is when it is deemed that a chapter is abusing its power through either: cruel slavery for service of the chapter or for the other members of a system, the killing of innocents, acquisition (conquering) of other loyalist planets for personal gain, or for some other equally heinous crime.
Beliefs
The Storm Dragons are followers of the Creator, sometimes known as the Great Creator, or the Uncreated, and they do not follow the standard religion of the Imperium of praising/worshipping the Emperor. Because of this, they are mortal enemies of both the Imperial Inquisition as well as the chaos space marines.
Because of their belief in the creator, the Storm Dragons do not utilize psykers or any form of warp manipulation unless it is absolutely necessary (such as transportation across billions of light years). Instead the Storm Dragons rely on Holy Weapons and Armor supplied to them by the creator himself. To a normal man, these weapons are more accurate and precise than that of a standard bolter; their armor protects them as well as power armor does, but with the added benefit of increasing their agility and reactions even more than power armor ever could. To the forces of chaos and psykers the holy arsenal of the Storm Dragons is even more potent,
First Founding of the Storm Dragons
In its first founding sometime in the year 35k, the Storm Dragons were a relatively unimportant chapter which conducted regular outer rim defense missions for the Imperium. Based on the storm world Serus, the Storm Dragons performed their duties in gloom silence, only hoping that one day the people of the Imperium would be safe from the alien threats that were constantly plaguing it. When the Storm Dragons would visit populated worlds of the Imperium, they marveled at the harsh treatment that the Imperium placed upon its own people, and even witnessed several slaughters that occurred when a world within the Imperium refused the Emperor’s doctrine. This served to further distance the Storm Dragons from the Imperium, as they became more and more secluded.
Second Founding of the Storm Dragons
The second founding of the Storm Dragons occurred recently in the 41st century shortly after Chapter-Master Marech rose to leadership. As he rose through the ranks, Marech’s unyielding desire to defend the people of the Imperium earned him the title of Protector as well as many successes in combat against the Imperium’s enemies. Marech led several successful campaigns against Tyranid, Ork and Renegade invasion armies, defending the planets of the Imperium which otherwise would have not received help. After years of defending the outer reaches of the Imperium, Marech turned his attention inwards within the Imperium to search for hidden threats such as traitors from within,. It was during this campaign within the inner systems that Marech saw firsthand how the Imperium treated its people.
Several times he went to Terra to seek an audience with the Inquisition in order to stop the suffering of the Imperium’s people, but each time he was refused. The questioning of their methods alone was enough to put Marech on the Inquisition’s watch list. Because of this, they sent an Inquisitor after him during his latest visit to the home world. The Inquisitor demanded that Marech stop questioning the Imperium’s methods or else face damnation and destruction at the Inquisitor’s hand.
When Marech refused, the Inquisitor sent a communication to the Inquisition and declared that Marech and any forces loyal to him were traitors to the Imperium, and then proceeded to attack Marech along with a squad of Grey Knight Crusader’s. Marech fought with all of his strength destroying the Crusaders as well as killing the Inquisitor inside the ancient ruins of a temple, but he was mortally wounded.
In his last moments of life, Marech received a vision from the Creator in which he explained all that was lost to mankind, and warned him of upcoming end of the Imperium. When Marech awoke from his vision, he found himself fully healed, armed, and clothed with the Armor of Righteousness and Sword of Truth.
When Marech returned to the Storm Dragons, he convinced his fellow soldiers to follow the path of the Creator and to abandon the belief system of the Imperium. From this point on, the Storm Dragons have strived to turn more people of the Imperium to the path of the Creator, and have used new tactics given by the Creator himself.
The original home-world of the Storm Dragons, Serus, still remains the largest base of operations for the Storm Dragons, maintaining a constant number of around 1,500 space marines at the planet at all times. Another 2,000 space marines travel through the Milky Way in their crusade to protect the people within the Imperium from their oppressive rulers, and spread their belief in the Creator. The remaining Space Marines remain within their parent chapters secretly working to convert more members to the Storm Dragon’s cause.
Let me know what you guys think and what rules would best represent the army. ( Hard hitting and fast( thunder and lightning), as well as benevolant and firmly driven by their beliefs against their enemies)
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This message was edited 1 time. Last update was at 2015/02/02 18:53:20
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/01/29 18:31:55
Subject: Homebrew chapter ( no rules yet just fluff)
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Gore-Soaked Lunatic Witchhunter
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They sound like Black Templars to me. A bit special-snowflakey, though.
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![[Post New]](/s/i/i.gif) 2015/01/29 18:38:25
Subject: Homebrew chapter ( no rules yet just fluff)
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Ancient Ultramarine Venerable Dreadnought
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I'd certainly like to know who created the angry marines. Was it you?
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2015/01/29 18:45:34
Subject: Homebrew chapter ( no rules yet just fluff)
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Ruthless Interrogator
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I was thinking that they should not have access to psykers( kind of like the Black Templars) and should have the ability to upgrade their characters weapons to something like mastercrafted but with a special buff against psykers. As well a hq choice that gives deny the witch bonuses to other units.
If your wondering my idea engine behind cool fluff works much better than my rule writing engine.
The only character I've come up with so far is Marech, and.... lets just say that his first iteration needed work.
Automatically Appended Next Post:
Make the Angry Marines? No. someone on 4chan is responsible I believe.
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This message was edited 2 times. Last update was at 2015/01/29 18:47:51
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/01/29 20:55:47
Subject: Homebrew chapter ( no rules yet just fluff)
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Ultramarine Librarian with Freaky Familiar
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Yup. Very special-snowflake. But that's fluff, an entirely different can of worms.
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They/them
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![[Post New]](/s/i/i.gif) 2015/01/29 21:22:58
Subject: Homebrew chapter ( no rules yet just fluff)
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Gore-Soaked Lunatic Witchhunter
Seattle
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From the outer rim of the Imperium to Terra is a trip that takes a few years, and you stand a damn good chance of not making it. Warp travel is not a luxury cruise.
This Chapter Master would not, unless summoned by the High Lords, have cause to travel to Terra. What's he going to do, file some paperwork? Go to church? Terra is one huge temple/government office. It's not really a tourist destination (unless said tourists want to go to church... lots of pilgrims go to Terra, but it's a one-way trip for most).
Also, any Chapter Master would know that an Inquisitor's authority is absolute. If he was so interested in defending the Imperium from the Enemy Within, he would understand, fully, that it is in such pursuits that things get gakky for the regular people. It's a totalitarian state, the reason you can't have nice things is because the last time people had nice things, they fethed it all up and went Chaos. So no one gets nice things.
This deviant doctrine he's preaching is also inviting a Punitive Crusade to end this heresy once and for all. Not only has he abandoned whatever practices the homeworld of his Chapter practiced since their founding, he has turned away from the Imperial Creed and the Light of the Emperor.
Despite Gabriel Angelos' insistence in DOW1, command of a Space Marine Chapter *is* most certainly within the remit of an Inquisitor. If this Rogue Chapter is taking worlds from the Imperium, they can expect to get ended. That's the sort of thing that other Chapters aren't going to back... and since they're not a First Founding Chapter, or even a Second or possibly Third Founding Chapter.... they don't have any Big Names to back them up.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2015/01/29 22:11:57
Subject: Homebrew chapter ( no rules yet just fluff)
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Ruthless Interrogator
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From the outer rim of the Imperium to Terra is a trip that takes a few years, and you stand a damn good chance of not making it. Warp travel is not a luxury cruise.
True, and at the period in which he was becoming aware of the hardships of the common people Marech the chapter master was working in the inner planets of the imperium after coming back years of solitude in the outer Imperium. If I didn't say this I will change it to reflect as such.
This Chapter Master would not, unless summoned by the High Lords, have cause to travel to Terra. What's he going to do, file some paperwork? Go to church? Terra is one huge temple/government office. It's not really a tourist destination (unless said tourists want to go to church... lots of pilgrims go to Terra, but it's a one-way trip for most).
Yeah he couldn't do anything( but he didn't know that), and the act of trying made him a heretic in the Imperium's eyes.
Also, any Chapter Master would know that an Inquisitor's authority is absolute. If he was so interested in defending the Imperium from the Enemy Within, he would understand, fully, that it is in such pursuits that things get gakky for the regular people. It's a totalitarian state, the reason you can't have nice things is because the last time people had nice things, they fethed it all up and went Chaos. So no one gets nice things.
This chapter master( Marech) didn't know/care to much about the inquisitors and it is mostly to do with the fact that he spent his earlier years in the outer reaches of the galaxy far from the rest of the Imperium ( which is where their homeworld is)
This deviant doctrine he's preaching is also inviting a Punitive Crusade to end this heresy once and for all. Not only has he abandoned whatever practices the homeworld of his Chapter practiced since their founding, he has turned away from the Imperial Creed and the Light of the Emperor.
Yes absolutely, they would often come to arms against other forces of the Imperium especially the inquisition and the grey knights. You could say they are their nemesis's( I have no idea if thats spelled right). The Storm Dragons have no quells working with other factions like tau and eldar other chapters etc. if it means that they can survive a little longer/continue their mission of thanklessly defending the Imperium.
Despite Gabriel Angelos' insistence in DOW1, command of a Space Marine Chapter *is* most certainly within the remit of an Inquisitor.
Yep, thats why they tried to kill him, and would've succeeded too without intervention of a nearly divine being.
If this Rogue Chapter is taking worlds from the Imperium, they can expect to get ended. That's the sort of thing that other Chapters aren't going to back... and since they're not a First Founding Chapter, or even a Second or possibly Third Founding Chapter.... they don't have any Big Names to back them up.
The Storm Dragons do not convince other chapters to join they convince individuals within those chapters. They aren't going to reveal themselves to someone that they don't believe they cannot convert, and when they do show their faith to someone who won't convert they usually end up dead.
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/01/29 22:19:56
Subject: Homebrew chapter ( no rules yet just fluff)
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Poisonous Kroot Headhunter
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I've got to be honest the fluff is a bit all over the place, the Chapter is looking to start a revolution but is willing to still adhere to the Codex? Why?
I'm not sure how they would take on deserters, Space Marines don't desert Chapters. 10,000 Astrates is enough to cause The High Lords of Tera some serious thought and the Chapter would probably be brought into line fairly quickly.
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![[Post New]](/s/i/i.gif) 2015/01/29 22:44:48
Subject: Homebrew chapter ( no rules yet just fluff)
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Ruthless Interrogator
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Here's what I'm thinking:
1. They could have support of some of the Mechanicum ( Void Dragon= Omnissiah)
2. They have no or psykers at all and hate the inquisition/grey knights
3. Marech is still the leader but not a chapter master, they no longer follow the codex astartes and follow the strategies that were "revealed to them by the creator"
4. There might be alot of them but they always travel in small groups (100 or less) the only large gathering is on their homeworld.
5. They are supposed to be benevolent to the point of being naive.( hence why they believe the lies of the Void Dragon who claims to be the "Creator") Their story is supposed to be tragic. The ineveitble conclusion is that they will lose/ die horrible deaths. Its not like they'll beat the IoM.
6. If a space marine can turn to chaos why can't he change his beliefs and leave his chapter?
7. They would be willing to work with some of the xenos without a problem if it became necessary for survival/ spreading their religion.
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This message was edited 1 time. Last update was at 2015/01/29 22:47:00
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/01/29 22:59:40
Subject: Homebrew chapter ( no rules yet just fluff)
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Poisonous Kroot Headhunter
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A Space Marine wouldn't join another loyalist chapter, when the traitor legions were established Space Marines had a lot more free thought, they are basically brainwashed now.
You're explanation does make it a lot clearer but I don't see those points as defined in the fluff you've written.
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![[Post New]](/s/i/i.gif) 2015/01/29 23:17:17
Subject: Homebrew chapter ( no rules yet just fluff)
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Ruthless Interrogator
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PastelAvenger wrote:A Space Marine wouldn't join another loyalist chapter, when the traitor legions were established Space Marines had a lot more free thought, they are basically brainwashed now.
You're explanation does make it a lot clearer but I don't see those points as defined in the fluff you've written.
Sorry, I'm trying to make it more easily understood.
Technically they are not a loyalist chapter since they don't acknowledge the leadership of the IoM. They only care about protecting its inhabitants who can't do anything about it themselves.
Question: If they cannot convince other space marines to join there cause could they mimick the effect by stealing other chapters gene seed or something?
NOTE: I just decided that there will be an army-wide special-rule: Hatred: Inquisition to reflect their beliefs.
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This message was edited 3 times. Last update was at 2015/01/29 23:31:25
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/01/30 00:41:40
Subject: Homebrew chapter ( no rules yet just fluff)
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Confessor Of Sins
WA, USA
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At that point, they aren't a loyalist chapter. They are a renegade chapter.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2015/01/30 01:25:33
Subject: Homebrew chapter ( no rules yet just fluff)
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Ruthless Interrogator
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curran12 wrote:At that point, they aren't a loyalist chapter. They are a renegade chapter.
Exactly.
I've almost finished coming up with some units for the army. Should be fun. I want you guys to hold me accountable both to the fluff I've come up with as well as balance.
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/01/30 01:36:32
Subject: Homebrew chapter ( no rules yet just fluff)
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Confessor Of Sins
WA, USA
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Well, in that case, let me point out a few things that are sticking me in the fluff.
10,000 marines + millions of IG is a huge, huge, HUGE fluff-break. Your chapter is bigger and stronger than the original Space Marine legions. This is insanely over the top and would not last in the fluff. The most wiggle room you should give yourself for a chapter size is like...1200-1500. Plus the whole part of people flocking ot join them is just reeking of egotism and special snowflake-ness.
They need at least some psykers. Both as Navigators for their ships and as part of their screening of new recruits as well as long-range communications.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2015/01/30 02:08:13
Subject: Homebrew chapter ( no rules yet just fluff)
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Ruthless Interrogator
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curran12 wrote:Well, in that case, let me point out a few things that are sticking me in the fluff.
10,000 marines + millions of IG is a huge, huge, HUGE fluff-break. Your chapter is bigger and stronger than the original Space Marine legions. This is insanely over the top and would not last in the fluff. The most wiggle room you should give yourself for a chapter size is like...1200-1500. Plus the whole part of people flocking ot join them is just reeking of egotism and special snowflake-ness.
They need at least some psykers. Both as Navigators for their ships and as part of their screening of new recruits as well as long-range communications.
Ok, Well that can be changed. They can use psykers only for those reasons then. The whole idea I guess was to make a new faction, but I probably was being to ambitious. I'll work on changing the size.
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/01/30 02:16:20
Subject: Homebrew chapter ( no rules yet just fluff)
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Confessor Of Sins
WA, USA
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Yeah, that is a ludicrously high fruit to go for on your first attempt. Just focus on a chapter first. 1000 marines. Start small.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2015/01/31 02:30:52
Subject: Homebrew chapter ( no rules yet just fluff)
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Trigger-Happy Baal Predator Pilot
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I think the chapter is too "perfect":
1. They have large numbers
2. They hate corrupt Imperial organisations
3. They're humanitarian
etc
At least give them more flaws, for example:
The Salamanders are humanitarian, but they are mutated black people with red eyes. So are the Raven Guard and they are mutated and secretive.
The Space Wolves hate the corruption of the Inquisition, but can turn into werewolves.
The Black Templars have huge numbers, but they're crazy religious fanatics.
Just add more Grimdark!
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![[Post New]](/s/i/i.gif) 2015/01/31 14:06:47
Subject: Homebrew chapter ( no rules yet just fluff)
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Ruthless Interrogator
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Maybe they should be low on numbers like only 800 space Marines thatd be a definite flaw. Make it so everyone hates them? Etc.
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/01/31 18:14:46
Subject: Homebrew chapter ( no rules yet just fluff)
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Confessor Of Sins
WA, USA
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DoomShakaLaka wrote:Maybe they should be low on numbers like only 800 space Marines thatd be a definite flaw. Make it so everyone hates them? Etc. Since this is about the fluff, you shouldn't think about it in terms of plugging in a weakness and calling it good. What you're doing right now is making a story. It isn't the normal story with a "once upon a time" and an ending or anything like that, but it is a story nonetheless. You should craft your weaknesses in your fluff just as much as your strengths, they are equally important in terms of the identity and personality of your chapter. What you should do is step back and look at the wider picture. Ask and answer these questions about your chapter: What is the Chapter's purpose on creation? All Space Marine chapters, when created, have some broad mission or area in mind. They could be xenos hunters, heretic killers, assigned to guard unknown reaches of space and so on. Why did the High Lords of Terra come together to say "we need the Storm Dragons for this"? Have they stuck to that goal? If not, why are they breaking ranks to chase something else? What qualities or traits do they have that make them good at what they do? What qualities or traits do they have that hinder or interfere with what they do? For both of those questions above, do not think in terms of artifacts or super weapons. Think in terms of how they think or act. Nobody is perfect at what they do but there is a reason they choose to pursue a goal and do it well. Think about that kind of stuff. Who are your friends? Who are your enemies? What is your chapter's greatest victory? What is its greatest defeat? How did your chapter react to both?
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This message was edited 1 time. Last update was at 2015/01/31 18:15:01
Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2015/01/31 19:53:05
Subject: Homebrew chapter ( no rules yet just fluff)
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Gore-Soaked Lunatic Witchhunter
Seattle
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Also, since they are somehow in contact with the Void Dragon, there must be a sizable shard of it sitting somewhere around their homeworld. The one on Mars (if, indeed, it is on Mars) can't do anything. It's starved and weak.
This means they're going to have a Necron Problem.
Without the support of the Imperial Navy, the IG, other Chapters, and all the other assets the Imperium possesses, Necron Problems tend to be terminal ones.
Also, since this is a C'Tan shard, these things like to eat souls. Who in the Chapter is responsible for feeding it souls?
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2015/02/01 01:31:54
Subject: Homebrew chapter ( no rules yet just fluff)
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Regular Dakkanaut
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DoomShakaLaka wrote:Maybe they should be low on numbers like only 800 space Marines thatd be a definite flaw. Make it so everyone hates them? Etc.
I wouldn't really consider either of those flaws at all. If anything, they can be interpreted as positive traits that present themselves as flaws. A small number gives the impressions that these guys are "elite", "special" and "unique". Likewise, everyone hating them also portrays them as "renegades" who "don't play by the rules". This is especially so given why most of the Imperium hates them. It gives off a "I'm so beautiful, it's a curse" kind of vibe - specifically that the chapter is so pure and benevolent that the cruel and corrupt charlatans who pretend to be the good guys hate us for it.
By all means, keep those traits as they are vital parts to your chapter's identity and history. However, in terms of developing actual flaws, you could have the chapter be so certain that they are in the right that they will refuse to listen to or cooperate with others; especially when said others' opinions differ from their own. You could have them be extremely mistrusting of high-ranking officials of the Imperium; convinced that the latter do not have the interest of the people at heart, always have their own agenda and will actively screw over millions of civilians in order to pursue said agenda. This sort of ties in to your original intended flaw (that everyone hates them) except reflected on itself. Basically, a flaw should be how the character (or in this case, chapter) reacts to others rather than how others react to the character.
Meanwhile, in your summary of the chapter, you described them as "hard hitting and fast", benevolent and receive special training in defense against Psychic attacks but are at odds with pretty much every faction out there. With that in mind, what about giving them some or all of the following as part of their Chapter tactics?
1. A light in a sea of darkness - A unit with at least one model with this special rule may not be taken alongside another unit from outside the Storm Dragons Space Marine chapter. This includes unbound army lists.
2. Hurt not the innocent - Blast weapons that misfire over any friendly units may be cancelled before they cause any wounds. However, they still count for the purposes of number of weapons fired by the unit.
3. Shoot sharp and scarper - All infantry can make a shooting attack and then Run in the same shooting phase.
4. Adamantium will - All Independent Characters have this special rule.
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This message was edited 1 time. Last update was at 2015/02/01 01:32:19
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![[Post New]](/s/i/i.gif) 2015/02/01 04:10:22
Subject: Homebrew chapter ( no rules yet just fluff)
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Ruthless Interrogator
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I like the light in a sea of darkness rule... Great idea. Also I had some delicious ideas about them bringing forth a portion of people they rescued and giving them as a "sacrifice" toward the creator that they may be "consecrated" for him in exchange for his gifts he has given them. Oh how broken they will be when they find out all they have believed is a lie and that they have been furthering the cause of one humanities greatest enemies in the name of saving it.
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/02/02 01:12:07
Subject: Homebrew chapter ( no rules yet just fluff)
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Ruthless Interrogator
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Some stuff I've worked on, tell me what you think. I've applied some of your ideas as well as taking some stuff I posted in other parts of the forum.
Allies Matrix:
Battle Brothers:
Allies of Convenience:
Tau, SM (Iron Hands/Clan Raukaan),
Desperate Allies,
Orks, necrons, Dark Eldar Tau, Eldar
Space Marines, Imperial Guard ,SOB, IK,
Come the Apocalypse:
CSM, Chaos, Inq, GK, Tyranids
Storm Dragon Tactics: Models in this detachment have Hatred (Inquisition),
Shoot Sharp and Scarper:All infantry can make a shooting attack and then Run in the same shooting phase (They may never run and charge in the same phase)
Heralds of the Creator: Independent Characters in the Storm Dragons detachment have the andamantium will special rule.
Marech the Protector 220 pts
Ws 6 Bs5 S4 T4(+1)W 4 A4 I4 LD 10
Independent Character, And They Shall Know No Fear, Storm Dragon Tactics, Holy Purpose( may choose to deep strike) Unworthy Turn Away( enemies firing overwatch at Marech must take an initiative test before resolving to hit rolls. If they fail they are blinded ) Light in a sea of Darkness
Wargear: Armor of the Uncreated One(3+ armor save, 3+ invulnerable save, +1 toughness)
Sword of the Word( sx2 ap2, two handed. ( unwieldly or no?))
Krak/Frag grenades
Hidden Fangs 160pts( x5 Hidden Fangs )
Ws3 BS3 S4 T4 W1 A1 I4 Ld7 4+
And They Shall Know No Fear, Storm Dragon Tactics, Infiltrate, Stealth, Scout, Relentless( slow and purposeful instead of relentless maybe?)
Wargear: Scout Armor, Camo
Optional add on (tell me what you think) ( can upgrade to Dragon Fang pattern heavy bolter for 40 points( ignores cover) Not sure about the upgrade… might be too op
Cloaks, Heavy Bolter, Krak/Frag grenades.
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This message was edited 2 times. Last update was at 2015/02/02 01:57:14
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/02/02 03:33:37
Subject: Homebrew chapter ( no rules yet just fluff)
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Secret Inquisitorial Eldar Xenexecutor
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Why relentless? I mean what is the fluff justification here for men in scout armour being able to move and shoot the heavy bolters where as a devastator in full power armour cannot. Things like that need justification before the rules are added on or else they look out of place. As for the ignores cover i believe it is a step too far, something akin to the maelific rending ammo chaos get in IA13 might be more suitable but first that relentless would need justification
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![[Post New]](/s/i/i.gif) 2015/02/02 03:50:18
Subject: Homebrew chapter ( no rules yet just fluff)
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Ruthless Interrogator
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I figured that ignores cover could be too much. What would you price rending ammo at? Maybe just make hellfire shells the upgrade?
Slow and purposeful would work as well and is more fluff justified as well as rulewise( no overwatch is a pretty major drawback). The price would probably drop at least 10 points.
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This message was edited 1 time. Last update was at 2015/02/02 03:54:47
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/02/02 16:49:28
Subject: Homebrew chapter ( no rules yet just fluff)
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Secret Inquisitorial Eldar Xenexecutor
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I meant more that your fluff that far hasnt mentioned hidden fangs, so currently the fact they have relentless or slow and pureposeful seems to purely be plucked out of thin air. They arent stronger than marines to move and fire (S4, no PA), Nor tougher (T4, no PA), dont have any gear listed that would seem to give them the rule. Without justification these just seem to be heavy weapon scouts who for a random reason can move and shoot.
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![[Post New]](/s/i/i.gif) 2015/02/02 17:12:09
Subject: Homebrew chapter ( no rules yet just fluff)
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Ruthless Interrogator
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Melcavuk wrote:I meant more that your fluff that far hasnt mentioned hidden fangs, so currently the fact they have relentless or slow and pureposeful seems to purely be plucked out of thin air. They arent stronger than marines to move and fire (S4, no PA), Nor tougher (T4, no PA), dont have any gear listed that would seem to give them the rule. Without justification these just seem to be heavy weapon scouts who for a random reason can move and shoot.
Yeah I was looking over it today and I agree with you. I'm still working on more fluff/units for the Storm Dragons and haven't changed it yet.
I'll probably have more units on here before the fluff is finished though. The next closest to being finished are an HQ choice: Priest of the Uncreated One (Basically a Storm Dragon Chaplain who's responsible for inducting new recruits as well as recovering fallen gene-seed), a troop choice: Thunder Squad,( cc oriented incredibly fanatical tactical marines) and one Fast Attack: Lightning Squad: (some sort of space marine bikers... least completed of the three)
I will have a little bit of fluff with each one to go along with them.
As far as the Hidden Fangs are concerned your absolutely right, there's absolutely no fluff reason behind scouts that can move and shoot heavy weapons. I will remove that rule from them. Thanks again guys
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/02/02 17:18:44
Subject: Homebrew chapter ( no rules yet just fluff)
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Secret Inquisitorial Eldar Xenexecutor
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If you were attached to move and fire you could look into older HH era tech like Suspensor Webs, they allowed the user to move and fire their heavy weapon but only at half its original range. Since they're a techy chapter who arent afraid of innovation this could be something they have stolen/reinvented.
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![[Post New]](/s/i/i.gif) 2015/02/02 18:09:45
Subject: Homebrew chapter ( no rules yet just fluff)
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Ruthless Interrogator
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Melcavuk wrote:If you were attached to move and fire you could look into older HH era tech like Suspensor Webs, they allowed the user to move and fire their heavy weapon but only at half its original range. Since they're a techy chapter who arent afraid of innovation this could be something they have stolen/reinvented.
No its alright, I just realized that the Storm Dragon Tactics with relentless would probably be OP anyways ( getting to move, shoot heavy weapons at full bs and then run would be incredibly stupid). I feel they are just fine without it and changed it accordingly.
Here's some of those units with some fluff bits:
The Dragon Priests, or as they are known by their followers, the Priests of the Uncreated One, are some of the few men alive to have had communion with the Creator himself, and are in charge of bringing forth both the daily sacrifices as well as maintaining the Storm Dragon’s gene-seed. Of all the members of the Storm Dragons forces the Dragon-Priests are perhaps the most important for without their guidance and their communication with the creator their brethren would slowly fall away into a path of ignorance and become unworthy of the Creator’s favor.
Dragon-Priest: (based off of Librarian/ Chaplain) 90 points
Ws5 Bs4 S4 T4 W2 I4 A2 L10 3+
Independent Character, And They Shall Know No Fear, Storm Dragon Tactics, Light in a sea of Darkness, Favored of the Creator (grants 4+ invulnerable save… basically fluffy Rosarius) Zealot
Wargear: power armor, power weapon, bolt pistol, Krak/Frag grenades,
May replace bolt pistol for bolter
May take items from Ranged Weapons, Special Issue Wargear, and Storm Dragon Relics list.
May take a narthecium for 30 points
Holy Charge: If you take 2 Dragon-Priests on bikes then Lightning Squads may be taken as troop choices.
Troops:
Thunder Squads fight the bulk of the Storm Dragon battles in as they cleanse the path towards belief in the Creator. These holy warriors fight to redeem their fallen brethren as well as the lost and confused people of the Imperium from their servitude to the Emperor. They will charge into battle regardless of their own lives as they crush their enemies under death-dealing blows. Their transport of choice, the drop pod, allows them to come as close as possible to the enemy as soon as possible allowing their righteous judgment to rain down on their enemies.
Thunder Squad: 225 pts (x 4 Thunder Troop x1 Thunder Sergeant)
Thunder Troop: Ws4 BS4 S4 T4 W1 A1 I4 Ld8 3+
Thunder Sergeant: (character) Ws4 BS4 S4 T4 W1 A1 I4 Ld8 3+
Veteran Thunder Sergeant: (character)Ws4 BS4 S4 T4 W1 A2 I4 Ld9 3+
(Infantry)
And They Shall Know No Fear, Storm Dragon Tactics, Hammer of Wrath, Combat Squads
Wargear: Power Armor, Thunder Hammer, Storm Shield, Frag/Krakk grenades
May take up to an additional 5 Thunder Troops 45pts each
May take drop pod as a dedicated transport 35pts
May upgrade sgt to veteran sgt for 10 pts
Sgt/Veteran Sgt may upgrade with melta bombs, auspex, and/or teleport homer.
New followers of the Creator who have undergone the rigorous first steps toward becoming a full-fledged Storm Dragon are often assigned on missions alone on worlds where they are instructed to observe the local populace and learn if they will be willing to accept the beliefs of the All-giving Creator. If it seems that they will be able to convince them to follow their beliefs the Hidden Fangs will begin systematically spreading the words of the creator through rumors and whispers. However, if the people refuse to respond they are the first to bring forth justice upon the followers of the False Emperor by cleansing them of their unbelief…
Hidden Fangs 130pts( x4 Hidden Fangs x1 Hidden Fang Sgt) ( logic for points: 55pts for 5 scouts, +50 for hb + 10 for cloaks + 15 for chapter tactics)
Hidden Fang: Ws3 BS3 S4 T4 W1 A1 I4 Ld7 4+
Hidden Fang Sgt: (character)Ws3 BS3 S4 T4 W1 A1 I4 Ld8 4+
(Infantry)
And They Shall Know No Fear, Storm Dragon Tactics, Infiltrate, Stealth, Scout,
Wargear: Scout Armor, Camo Cloaks, Heavy Bolter, Krak/Frag grenades.
(can upgrade to Hellfire shells for 7pts per model)
Fast Attack:
[i]Lightning Squads are the epitome of the speed tactics warfare that the Storm Dragons have become famous for. Their holy bikes were forged in the flames of the great dragon and given sacred rounds created soley for these machines of destruction. These converted Astartes are capable tearing through their enemies with blistering speed, and take great pride in their work as they run their enemies down into oblivion.
Lightning Squad: 90 pts (x2 Lightning Troop, x1 Lightning Sgt)
Lightning bikers Ws4 BS4 S4 T5 W1 A1 I4 Ld8 3+
Lightning Sgt (character) Ws4 BS4 S4 T5 W1 A1 I4 Ld8 3+
Veteran Lightning Sgt (character) Ws4 BS4 S4 T5 W1 A2 I4 Ld9 3+
(Bikes)
And They Shall Know No Fear, Storm Dragon Tactics, Combat Squads
Wargear: Power Armor, bolt pistol, chainsword, space marine bike (with dragonfire bolts),Krak/Frag grenades
May take an additional 7 Lightning bikers 30 pts each.
Up to 2 Lightning bikers may each take one item from the Special Weapons list
May upgrade sgt to veteran sgt for 10 pts
Sgt/Veteran Sgt may take weapons from Melee and/or ranged weapon list.
Automatically Appended Next Post:
Again, if you feel anything is unjustified/ unbalanced let me know.
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This message was edited 5 times. Last update was at 2015/02/04 15:52:12
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/02/03 17:03:36
Subject: Re:Homebrew chapter: Storm Dragons ( work in progress)
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Ruthless Interrogator
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New unit w' fluff background.
Heavy Support:
When the populace of a planet is unwilling to turn away from their follies and accept the benevolence of their creator it is up to the Heralds of Judgement to make sure that their sins are punished. It is a grim duty to become a Herald and put on the ancient terminator armor that masks them. They are given ancient weapons of destruction by the techmarines that arm them so that they may wreak as much havoc as possible and pave the path to reconciliation. Only those who have proven themselves worthy through countless battles can even be considered for the post, and of those there few that would even be willing to accept. For to become a Herald is to become death incarnate, a living weapon which kills indiscriminately. For as the creator is eternally gracious and benevolent so too is his wrath…
Heralds of Judgement: 220 pts.( 4x Heralds, 1 x Herald Sgt.)
Herald: Ws4 BS4 S4 T4 W1 A1 I4 Ld9 2+
Herald Sgt (character) Ws4 BS4 S4 T4 W1 A1 I4 Ld9 2+
Techmarine (character)Ws4 BS4 S4 T4 W1 A1 I4 Ld9 2+
And They Shall Know No Fear, Storm Dragon Tactics,
(Techmarine only) Blessing of the Omnissiah, Bolster Defenses
Wargear: (Heralds only) Terminator Armor, Storm Bolter,
(Techmarine only) Servo arm, bolt pistol, Artificer armor
Up to 4 Heralds may take (1) weapon from the following list replacing their storm bolter and their power fist.
• Heavy Flamer- 10pts each
• Multi-Melta- 10 pts
• Heavy Bolter- 10pts
• Plasma Cannon -15 pts
• Assault Cannon- 20pts each
• Lascannon- 20 pts each
• Missile Launcher-15pts ( upgrade to flakk for 10 pts)
• Cyclone Missile Launcher- 25 pts
Herald Sg/ Techmarine may take items from the may take weapons from Melee and/or Ranged weapon list
Herald Sgt may upgrade to a Techmarine for 30 pts.
If Techmarine is included in squad, up to 2 Heralds may instead take (1) conversion beamer (40pts each)
Again, if you feel anything is unjustified/ unbalanced let me know.
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This message was edited 3 times. Last update was at 2015/02/04 15:38:12
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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